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3 rax vs Zerg

Forum Index > Brood War Strategy
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1 2 Next All
depriveterran
Profile Joined August 2004
Afghanistan51 Posts
December 17 2004 10:26 GMT
#1
hey i got a problem with 3 raxes build. 1stly im not doin it right. anyone can post a replay of it? and after the 3 raxes, what do u do?
gg_hertzz
Profile Blog Joined January 2004
2152 Posts
December 17 2004 10:30 GMT
#2
U pause game, hold 'C' while tapping Left, Right, Right, Left, Up, Right. This will instantly give you infinite armor and 50+ lives.

GL and have Fun.
MPXMX
Profile Joined December 2002
Canada4309 Posts
December 17 2004 10:40 GMT
#3
There are millions of replays out there. What's a 3 rax build anyway? You either hope to finish the zerg with it before lair tech (if you fail you lose 99%), or you you hope your opponent goes muta (he goes lurker you're in bad shape because you won't be able to hold an expo for a while - you really need tanks to stop cliff lurks on LT, and you can't always get that perfect turret +bunk + ebay on your cliff so you'll probably need vessels too. Meanwhile the zerg will firmly grasp the map with his lurkers to which marines are not exactly the counter and have 3-4 expos by the time you have 1)

So based on what i read in Grot's thread about tvz, and my common sense, when you go 3 rax, you must contain your opponent until you find out his choice of lair units, and tech like mad if you see lurkers, and expand rather quickly if you see muta (you can hold it with your great marine numbers).
Also if you are getting many marines from your 3 raxes it's probably not a bad idea to get both academy upgrades and ebay upgrades pretty soon.
Keanu_Reaver
Profile Joined March 2003
Djibouti1432 Posts
December 17 2004 10:45 GMT
#4
yeah its usually to preempt mutas or counter a 3 hatch before lair build by killing the zerg before lair. if they go lurks you're at a fairly large disadvantage.
why did the baby cross the road? because it was stapled to the chicken!
Cygnus
Profile Joined February 2004
United States853 Posts
Last Edited: 2004-12-17 10:52:05
December 17 2004 10:50 GMT
#5
sometimes 3 rax w/ fast +1 armor up can counter a 4 sunkener.

- it works REALLY well vs muta.
- its CAN work vs lurkers IF you can micro.

generally when I 3 rax ill 3 rax into expo while getting 2 fact for tanks to counter the incoming lurk threat.
iamke55
Profile Blog Joined April 2004
United States2806 Posts
December 17 2004 11:09 GMT
#6
Watch Satanik replays of TvZ. He always goes 3 rax stim rush.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
Hennessy
Profile Joined November 2004
Canada111 Posts
December 17 2004 12:10 GMT
#7
if you got balls 3 rax to expo is pretty solid.. watch out for them lurker drops tho
you ban me and ill egg your house.
SoClose
Profile Joined November 2004
Armenia11 Posts
December 17 2004 12:55 GMT
#8
On December 17 2004 19:40 MPXMX wrote:
There are millions of replays out there. What's a 3 rax build anyway? You either hope to finish the zerg with it before lair tech (if you fail you lose 99%), or you you hope your opponent goes muta (he goes lurker you're in bad shape because you won't be able to hold an expo for a while - you really need tanks to stop cliff lurks on LT, and you can't always get that perfect turret +bunk + ebay on your cliff so you'll probably need vessels too. Meanwhile the zerg will firmly grasp the map with his lurkers to which marines are not exactly the counter and have 3-4 expos by the time you have 1)

So based on what i read in Grot's thread about tvz, and my common sense, when you go 3 rax, you must contain your opponent until you find out his choice of lair units, and tech like mad if you see lurkers, and expand rather quickly if you see muta (you can hold it with your great marine numbers).
Also if you are getting many marines from your 3 raxes it's probably not a bad idea to get both academy upgrades and ebay upgrades pretty soon.


wrong
MPXMX
Profile Joined December 2002
Canada4309 Posts
December 17 2004 13:23 GMT
#9
What exactly is wrong, everything, mr. 7 posts?
never[x.P]
Profile Joined July 2004
United States85 Posts
December 17 2004 13:54 GMT
#10
ahk-gosu has 800 something posts. I don't think you should judge people on their post count ;o
~~(+-___-)
paniK.
Profile Joined October 2004
Canada233 Posts
December 17 2004 13:56 GMT
#11
when i sometimes make 3 rax vs z, I make my third rax when my academy is half way done or just startin , and just pump mnm and some firebat then rush
Never believe anything you read on the internet, except this, or including this , I suppose
useLess
Profile Blog Joined January 2004
United States4781 Posts
December 17 2004 13:57 GMT
#12
Hes probably refering to the part about what exactly a 3rax build is.
Moonlight Shadow
depriveterran
Profile Joined August 2004
Afghanistan51 Posts
December 17 2004 14:26 GMT
#13
On December 17 2004 19:30 gg_hertzz wrote:
U pause game, hold 'C' while tapping Left, Right, Right, Left, Up, Right. This will instantly give you infinite armor and 50+ lives.

GL and have Fun.

LOL stfu tats a dumb reply yes shhhhhh thx gg
depriveterran
Profile Joined August 2004
Afghanistan51 Posts
December 17 2004 14:26 GMT
#14
On December 17 2004 22:56 paniK. wrote:
when i sometimes make 3 rax vs z, I make my third rax when my academy is half way done or just startin , and just pump mnm and some firebat then rush

thx. tis is wad im lookin for
xCx
Profile Joined October 2004
Poland123 Posts
December 17 2004 22:12 GMT
#15
On December 17 2004 21:55 SoClose wrote:
Show nested quote +
On December 17 2004 19:40 MPXMX wrote:
There are millions of replays out there. What's a 3 rax build anyway? You either hope to finish the zerg with it before lair tech (if you fail you lose 99%), or you you hope your opponent goes muta (he goes lurker you're in bad shape because you won't be able to hold an expo for a while - you really need tanks to stop cliff lurks on LT, and you can't always get that perfect turret +bunk + ebay on your cliff so you'll probably need vessels too. Meanwhile the zerg will firmly grasp the map with his lurkers to which marines are not exactly the counter and have 3-4 expos by the time you have 1)

So based on what i read in Grot's thread about tvz, and my common sense, when you go 3 rax, you must contain your opponent until you find out his choice of lair units, and tech like mad if you see lurkers, and expand rather quickly if you see muta (you can hold it with your great marine numbers).
Also if you are getting many marines from your 3 raxes it's probably not a bad idea to get both academy upgrades and ebay upgrades pretty soon.


wrong



can You tell me what is exactly wrong?
oo0o0
Profile Joined November 2004
Sweden47 Posts
December 18 2004 10:16 GMT
#16
3 rax is really not that bad if you want to play agressive terran.
Put early pressure on the zerg and attack his sunken line with 2 bats and 4 medics as early as possible or something like that, I think keeping the pressure on the zerg is really important for a successfull 3rax build.
Sometimes it might even be smart to attack the sunkens if there are like 5 and some ling as well as this will force the zerg to use drones for new sunkens and perhaps he might even forget to make newone.
Anyway it WILL lower his drone-count a bit which is very important. Also, losing some m&m early on is no big deal since you can make new fast.
Mutta will be no problem and a lot of zerg do go fast exp muta to keep you in your base while they expand and go lurker.
Its all very much about what the zerg does, obviously, but 3 rax is definately a viable build IF you have good micro and are able to keep up your macro while microing.
You (and I as well ^^V) need to play more so we get a good feel for what the zerg is doing and then you will know what to do to counter and rape him. =)
Gahhhh... Mixxin stuff!!
XDawn
Profile Blog Joined February 2004
Canada4040 Posts
December 18 2004 10:21 GMT
#17
On December 17 2004 22:54 never[x.P] wrote:
ahk-gosu has 800 something posts. I don't think you should judge people on their post count ;o

Some people just think they are 'superior in every way' because they have more then the people with <200 Just ignore em, they're probably idiots
Use it or lose it
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
December 18 2004 11:55 GMT
#18
On December 17 2004 19:30 gg_hertzz wrote:
U pause game, hold 'C' while tapping Left, Right, Right, Left, Up, Right. This will instantly give you infinite armor and 50+ lives.

GL and have Fun.


nice try but there is no such thing as lives in this game...........
idiot
Micro.Macro.Scouting.Harassment.
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
December 18 2004 11:57 GMT
#19
its like this

slows down your tech, but just like the early zlots, you can punish the zergs who tech too fast.

3 rax can beat a lot of sunkens.
get weapon 1 early.
2 rax, than 3 when money allows.
if you cannot break in, wait, mass then try.
if he gets mutas, keep some marines in base, get late fact, and get starport asap.
get scis. afew tanks, YOUR ARMY IS YOUR MARINE MEDIC.
remember that.
sunken is just for the seiging.
you should surround lurkers and kill them. dont rely on your tanks or sscis, rely on your marine medic.
Micro.Macro.Scouting.Harassment.
booooo
Profile Joined March 2004
Singapore372 Posts
Last Edited: 2004-12-18 12:14:30
December 18 2004 12:11 GMT
#20
boxer did a 3 rax no medic rush on July once. He lost though. :p
3 rax relies alot of micro. If you can't micro well, i don't think this is such a good strat to use.
I love SCVs!
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