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[H] Protoss noobie needs help - Page 2

Forum Index > Brood War Strategy
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Gtks
Profile Joined March 2010
Greece135 Posts
May 08 2010 03:14 GMT
#21
I forgot in the middle game (pro users) the broblem is how to fake an attac with alote of units in a base in order to make the other player to move large amound of forces to the rong place and leave you the 'door' open for the real attact. Protoss have an ability that is called hallucination you can use one carrier and some prist with that abbilitty to multiply the carrier then you can make an attact using only 1 carrier to a place and the carriers cretated with hallucination they are fireing and the orther player he can't see the diffence easy why noobady did it ? You can even bypass the mines problem with some hallucinated zelots that you can drop in a place that you seen with a detector. The hallucinated zelots will drow all the mines above them and the siege that are usyally dehind will blow even their mines if you drop then in the right spot.

I mean protoss they have so mutch abilities and they complaining for dissadvanges ? come on...
Thessaloniki - Greece
Gtks
Profile Joined March 2010
Greece135 Posts
May 08 2010 05:20 GMT
#22
The Protoss can have a reall fun with the wickness of the siege if they move them all together like they usually doing hallucinate red hight templar with me mind cotroll ability make 5 of them and send them all together the real one behind while the others are geting the fire in the right distance can take with mind controll the tank in the middle, it will start to fire at the other tanks the other will blow over and the tanks that are usually side by side.

I mean go figure out what you have and what you can do.
Thessaloniki - Greece
tuukster
Profile Joined April 2010
Finland114 Posts
May 08 2010 08:36 GMT
#23
Gtks, I'll try to use those tactics and tricks when I have the proper control and sufficient APM to do it, while not screwing up my macro
But I have to disagree about upgrading shields first, I'm quite sure that you should upgrade armor before shield. Regardless of matchup, I think it should go like this: W,A,W,A,W,A,S,S,S. Any input on that, anyone?

Thanks for that guideline about base count, blahman3344.
So PvZ is more about "quality bases" (defend against the mobile zerg army) and PvT is "quantity" (expand against the slower Terran), am I right?
Failing to prepare is preparing to fail.
Gtks
Profile Joined March 2010
Greece135 Posts
May 08 2010 10:41 GMT
#24
All your units the have protoss shield, buildings first do the shield and you will remeber me, a nexus with upgrated shield can survive even from a nuclear attact trust me.

Alote of Terran are using a large nuber of vultures and goliasth infront of the tanks a red archon hallucinated to 3-4 can easilly wipe them all out using the mind cotroll to one of then the middle,
i mean basicly the large nuber of their siege will blow them out but that way you can take them oute with 2 clicks in some ocations all of them.

Your macro will not screwing once you have fix the lines with the distance as o told you you need to press the attac button and to point the ground behind his tanks they gonna move until that plase you have pointed in lines sou you can forget about them and with 1 hot key you will return to your base and start the production without to worry about.

Also imagine the possiblity the other to see 12 carriers in one of his exapantions but only 1 real and 12 hallucinated. He will try to move alote nuber of goliaths in there once they start hiting 1 of your curries point them to run back the large number of goliaths usially follow then is time to hit the hot keay alt + 2 to the REAL carriers hiden in another logation and start the real attact if the distance is big we will need alote of time to get back and this time very valiable to you.
Thessaloniki - Greece
Gtks
Profile Joined March 2010
Greece135 Posts
May 08 2010 11:21 GMT
#25
The product to start is really importand in the worst case senario you may loose all of attacing ground forces but he will have heavy casalties also even if he wins the first battle he can't move to your base with little forces if the distance is far (macro attaced) once you started the product wille the battle started your units will start to popup and until to reatch your base you may have same amound of forces to match up he will loose the second battle.

hallucinated units are very importand practly you can make the other player to chase 'ghost' in all of the map this way you win valaiable time to build, to organize an attact, etc.

good luck.
Thessaloniki - Greece
gray-fox
Profile Joined May 2010
Finland62 Posts
May 08 2010 12:56 GMT
#26
Weapons upgrade first, then armor. Shield is the most expensive, so its not really worth it in the beginning.
Did you know anything about the damage types in Starcraft?
http://starcraft.wikia.com/wiki/Damage_types
Protoss shield always take full damage. And besides, both zealot and goon have more health than shield. So definitely, upgrade weapons first, shield last, like everyone does.
Gtks
Profile Joined March 2010
Greece135 Posts
May 08 2010 14:08 GMT
#27
So ? 100% is the damage that can do a ghost , vulture, firebat to the shield of a zelot, goon the damage is very low in there this is why they have it to 100% also 100% of an explosive damage that can do a tank in siege mode in one nexus is still very low put down a nexus shield or a pylon. I toled you a nexus can survive an nuke attact if the shield is upgrated.

He is saying he is noobe i toled him do it first couse he needs up the defencive stracture with some pylons blocking the exit and some protoss cannons behind the time that will take the attacer to put down a defencive stratuce like that is very valable time will finaly may save him to build some units in his base and that can may save him.

when you playing with flash it seems to me everybody is a noobe don't you think don't need it ?
anyway fix a shield to 1 at least and then whatever i never played protoss anyway.
Thessaloniki - Greece
Gtks
Profile Joined March 2010
Greece135 Posts
May 08 2010 14:51 GMT
#28
ok now i got it he is saying: W,A,W,A,W,A,S,S,S.
i say: W,S,W,W,A,A,A,S,S.
gray-fox saying: W,W,W, A, A, A , S, S, S

The protoss need the upgrate for the goons to hit longer distance to be done first else are worthless then they need a weapon upgrade from a differnet building that the weapon upgrade to the zelots.

But i spoke about strategy in the gameplay, i don't have any experiece with protoss in that field anyway.
Thessaloniki - Greece
JohnBall
Profile Joined December 2008
Brazil1272 Posts
Last Edited: 2010-05-08 16:37:55
May 08 2010 16:34 GMT
#29
Please, don't listen to a single advice from Gtks. Either he doesn't have a clue what he is talking about or he is trolling you. Never upgrade shield first, don't waste your time with hallucination, don't clump your untis vs Terran siege tanks.

Here's a piece of advice that is actually usefull: spend your money, make more workers, make more gateways and play more. You said 17 games, right? No offense but that's nothing. You will start to get better around your 500th game.

Edit: Goodluck and Welcome to TL!!!
perfecting the art of five pool forever
Sakray
Profile Blog Joined December 2008
France2198 Posts
Last Edited: 2010-05-08 16:47:30
May 08 2010 16:40 GMT
#30
On May 08 2010 11:21 Gtks wrote:


Plz edit your posts.
And stop saying crap, if he apply your advices he will become something worse than the biggest noob ever.

Well, yeah, don't listen to Gtks.
1°) Listen Protoss players
2°) Listen players who know what are the strat' to apply with Protoss
3°) Don't listen the others.
heroyi
Profile Blog Joined March 2009
United States1064 Posts
May 08 2010 16:48 GMT
#31
...i sense a troll in the force.

dont listen to gtks...lol

wat wat in my pants
Gtks
Profile Joined March 2010
Greece135 Posts
May 08 2010 17:17 GMT
#32
Yes i guss you are right in the bottom line he will try what ever he can keep him in the Game and gave him some victories and will stay to that. If someone can't get use to do some things from the begining he will never try to do it later.

Anyway I'm done from this threat.
Thessaloniki - Greece
lyAsakura
Profile Blog Joined March 2010
United States1414 Posts
May 09 2010 05:18 GMT
#33
Hallucinated carriers don't have interceptors..?
WeMade FOX would be a deadly SC2 team.
HUNK1984
Profile Joined May 2010
Malaysia22 Posts
May 09 2010 09:32 GMT
#34
I sense a trolling here. Seriously what Gtks said makes no sense. Suggesting late game unit in mid game play? WTH??




I have no idea for now
ajmbek
Profile Joined November 2008
Italy460 Posts
May 09 2010 09:55 GMT
#35
The goon reaver requires a really good micro, and a gams esense that will thell when to attack and where. I think its better for you to stay on goon obz, that will allow you to have more goons and to expand faster.
Sic iter ad astra
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