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[Map] Eternal Wind - Page 2

Forum Index > BW General
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Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2009-06-30 05:55:59
June 30 2009 05:53 GMT
#21
i like the looks of it but the distances between the bases seem exceptionally long..like blue storm but considerably further.. but at least blue storm allowed you to fit small units through. 48 minerals is too much for early rushes to mine out (like zerglings)

also the chokes next to the huge ramps (that open up to the middle of the map) seem too small for that location..it's the only way in (besides the small mineral field possibility)

so basically right now seems like a veeeeeeeery macro oriented map (with possible proxy builds as well) since you can easily hold 3 bases with just a single small chokepoint
ModeratorBlame yourself or God
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
June 30 2009 05:56 GMT
#22
On June 30 2009 14:46 Neos wrote:
Tanks do seem to fit through the small choke point after it's been mined out so I see this being a little Terran favored if they're able to siege your higher-ground expansions.

Yeah I couldn't really make the blue storm type of choke :<
POGGERS
JiYan
Profile Blog Joined February 2009
United States3668 Posts
June 30 2009 06:01 GMT
#23
seems super easy to defend nat
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
June 30 2009 06:03 GMT
#24
Updated with edited version
POGGERS
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
June 30 2009 06:09 GMT
#25
You don't need to forge FE on this map, 1 gateway FE makes much more sense.
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
June 30 2009 06:10 GMT
#26
On June 30 2009 14:03 konadora wrote:
I present to you my fourth map:

Version 2:
[image loading]


Changes:
- Added 2 ramps to 5/11 expo
- Changed 48 mineral field to 10x 0 mineral fields
- Added more unbuildable terrain in the center of the map
- Narrowed choke a bit
- Made side bridges wider

+ Show Spoiler [Version 1] +
[image loading]



do u know the back of a natural expo on destination? This map is all about this
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
Last Edited: 2009-06-30 06:21:45
June 30 2009 06:12 GMT
#27
Lol I think the bottom bridge is slightly narrower than the top one, let me fix that

On June 30 2009 15:10 LuDwig- wrote:
Show nested quote +
On June 30 2009 14:03 konadora wrote:
I present to you my fourth map:

Version 2:
[image loading]


Changes:
- Added 2 ramps to 5/11 expo
- Changed 48 mineral field to 10x 0 mineral fields
- Added more unbuildable terrain in the center of the map
- Narrowed choke a bit
- Made side bridges wider

+ Show Spoiler [Version 1] +
[image loading]



do u know the back of a natural expo on destination? This map is all about this


Huh?
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
July 01 2009 12:50 GMT
#28
bump :<
POGGERS
3 Lions
Profile Blog Joined October 2007
United States3705 Posts
July 01 2009 12:55 GMT
#29
forge FE could have weird placements here...but good job!
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
July 01 2009 13:03 GMT
#30
Do you think re-organizing the minerals and gas at the nat might fix?
POGGERS
alexpnd
Profile Blog Joined March 2009
Canada1857 Posts
July 01 2009 13:06 GMT
#31
Possibly yes by moving the gas to the sides, and you can narrow the choke more easily. I really like the map btw and the changes.
www.brainyweb.ca //web stuff!
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
July 01 2009 13:13 GMT
#32
lol recalls gonna fuck this shit up TvP
Lim Yo Hwan forever!
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
July 01 2009 13:17 GMT
#33
But people were saying it looks like T>>>P on this map lol

Anyone want to help me test this map?
POGGERS
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
July 01 2009 13:20 GMT
#34
I would say T totally >>> P on this map... just look at the narrow passage out of natural expansion. Tanks behind those walls and units will melt like butter!

Anyways the map looks really good, just some balance thoughts, but that need testing.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
July 01 2009 13:22 GMT
#35
Do you have a map pack we can dl konadora?

with all your maps O_o
Hwaseung Oz fan for life. Swing out, always swing out.
GoSu
Profile Blog Joined June 2009
Korea (South)1773 Posts
July 01 2009 13:25 GMT
#36
excellent work. gotta test that ~~
#1 olleh KT 팬 http://sports.kt.com/ | #1 김택용 선수 팬 | 좋은 선수: 송병구, 이제동, 도제욱, 정명훈, 이성은 | KeSPA 한국 e-Sports 협회
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
July 01 2009 13:26 GMT
#37
On July 01 2009 22:22 StorZerg wrote:
Do you have a map pack we can dl konadora?

with all your maps O_o

Maybe I should make a thread to collate all my maps one day
POGGERS
ghermination
Profile Blog Joined April 2008
United States2851 Posts
July 01 2009 13:54 GMT
#38
i dont quite know the right way to describe it but your maps seem far too "clean" for me. They just look kind of boring.
U Gotta Skate.
alexpnd
Profile Blog Joined March 2009
Canada1857 Posts
July 01 2009 14:24 GMT
#39
On July 01 2009 22:54 ghermination wrote:
i dont quite know the right way to describe it but your maps seem far too "clean" for me. They just look kind of boring.


I don't see how bluestorm is any less boring than this.
www.brainyweb.ca //web stuff!
Piste
Profile Blog Joined July 2006
6183 Posts
July 01 2009 14:32 GMT
#40
Wasn't surprised to see op's terran icon! ;-)
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