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Bot on ladder - Page 24

Forum Index > BW General
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Prev 1 22 23 24 25 Next All
prosatan
Profile Joined September 2009
Romania9360 Posts
18 hours ago
#461
hero vs pluto rn
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
fLyiNgDroNe
Profile Joined September 2005
Belgium4129 Posts
Last Edited: 2026-09-28 06:44:37
17 hours ago
#462
HAHAH WTF hero lost to 1-base carriers that was hilarious

EDIT: and next game pluto lost to a 2-hatch muta build. It was already noticable that pluto's builds are not very optimized, so clearly its timings are way off when it comes to muta rush from 2 hatch.
Drone is a way of living
Vasoline73
Profile Blog Joined February 2008
United States8133 Posts
17 hours ago
#463
Man that one base carrier game was fucking funny
Bonyth
Profile Joined August 2010
Poland619 Posts
17 hours ago
#464
AI's strenght comes from individual unit control. It's as if there is as many players as there are units.
Usually, in PvZ match up, the player with higher economy wins. Against AI, Hero had 40k vs 30k resources mined, and the AI still won.
Vasoline73
Profile Blog Joined February 2008
United States8133 Posts
17 hours ago
#465
Also, the slow reavers never fail to be funny
RowdierBob
Profile Blog Joined May 2003
Australia13525 Posts
16 hours ago
#466
Hopefully watching Pluto play will give the pros some ideas about improving certain builds and matchups. Watching it play Soma it showed decently how to better deal with his early game madness - tech slower, more investment in slow zeals and ranged goon.
"Terrans are pretty much space-Australians" - H
Bonyth
Profile Joined August 2010
Poland619 Posts
16 hours ago
#467
yes, just defend mutas with goons (xD)
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines935 Posts
15 hours ago
#468
On September 28 2026 06:02 p4fn2w wrote:
Is this the score vs Korean pros so far?

(not counting the early games before Sept 26, where it seems like it used to use maphack which makes it play worse / buggy)

pluto vs larva:
PvZ: 6-0
PvT: 1-0

pluto vs effort:
PvZ: 5-3

pluto vs mini:
TvP: 2-2
PvZ: 0-1

pluto vs snow:
TvP: 1-4
ZvP: 1-0

pluto vs soma:
PvZ: 12-8

pluto vs best:
TvP: 4-0

pluto vs last:
PvT: 2-1
ZvT: 0-1
TvT: 5-1

total stats by matchup, pluto vs pros:
PvZ: 23-12
TvP: 7-6
TvT: 5-1
PvT: 3-1
ZvP: 1-0
ZvT: 0-1

I might got some data wrong, feel free to correct my stats


Larva's total score is Larva 11 - 19 Pluto, though I don't know if he played the bot more after that. he played pretty much every matchup, he beat pluto at least once in ZvP, and legitly in a PvZ late game, without gimmicking it with reavers. iirc in the PvZ he held a 973 type 3h/4h hydra, though probably not exactly 973 since the bot has bad build order optimization
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
RowdierBob
Profile Blog Joined May 2003
Australia13525 Posts
15 hours ago
#469
On September 28 2026 17:25 Bonyth wrote:
yes, just defend mutas with goons (xD)

It was using cairs too! I know it feels really clunky when you’re watching it but holy shit was it ripping through Larva and Soma. I get humans can’t micro like Pluto can but the early goon/cair/slow zeal builds seemed to nullify Zergs having free rein over the early game.

What’s the harm in experimenting?
"Terrans are pretty much space-Australians" - H
Connor56205
Profile Joined November 2025
43 Posts
14 hours ago
#470


I posted Bests FPVOD vs Pluto
currently working on Somas
Scarlett`
Profile Joined April 2011
Korea (South)2437 Posts
14 hours ago
#471
On September 28 2026 18:19 RowdierBob wrote:
Show nested quote +
On September 28 2026 17:25 Bonyth wrote:
yes, just defend mutas with goons (xD)

It was using cairs too! I know it feels really clunky when you’re watching it but holy shit was it ripping through Larva and Soma. I get humans can’t micro like Pluto can but the early goon/cair/slow zeal builds seemed to nullify Zergs having free rein over the early game.

What’s the harm in experimenting?

u die to hydras as a human
Progamer
Terrorbladder
Profile Joined May 2014
2755 Posts
14 hours ago
#472
wtf does Snow eat for breakfast to 4-1 PvT against the bot
My dream is to fertilize two females at a time.
Connor56205
Profile Joined November 2025
43 Posts
14 hours ago
#473
Larva is playing vs Pluto again right now it's currently 0:1
iFU.pauline
Profile Joined September 2009
France1768 Posts
Last Edited: 2026-09-28 09:56:08
14 hours ago
#474
On September 28 2026 16:13 Bonyth wrote:
AI's strenght comes from individual unit control. It's as if there is as many players as there are units.
Usually, in PvZ match up, the player with higher economy wins. Against AI, Hero had 40k vs 30k resources mined, and the AI still won.


Which makes me assume that if we remove from the AI the abilities to select unlimited amount of units, multitask over multiple screens at the same time and reduce APM cap to something like 300 apm. We are basically removing everything which makes the bot strong. Such limitation would render it much weaker to a point where it would probably not be interesting anymore. Let's see.
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines935 Posts
14 hours ago
#475
mini's video about him 3-0ing pluto, has an ai english track so you can kinda peer into the mind of the highroll build god
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
iopq
Profile Blog Joined March 2009
United States1182 Posts
14 hours ago
#476
On September 28 2026 18:39 iFU.pauline wrote:
Show nested quote +
On September 28 2026 16:13 Bonyth wrote:
AI's strenght comes from individual unit control. It's as if there is as many players as there are units.
Usually, in PvZ match up, the player with higher economy wins. Against AI, Hero had 40k vs 30k resources mined, and the AI still won.


Which makes me assume that if we remove from the AI the abilities to select unlimited amount of units, multitask over multiple screens at the same time and reduce APM cap to something like 300 apm. We are basically removing everything which makes the bot strong. Such limitation would render it much weaker to a point where it would probably not be interesting anymore. Let's see.


it's already limited to 240 APM, but it selects the units one by one, so it's more like 240 APM BUT unlimited unit/building selection
fLyiNgDroNe
Profile Joined September 2005
Belgium4129 Posts
13 hours ago
#477
what is great about pluto imo:
- we keep saying that broodwar is a game with an unreachable ceiling. Pluto is a perfect visualization of that
- game's meta development was pretty stagnant for a long time (constantly evolving but very incrementally). Pluto potentially gives new ideas. Good or bad - doesn't matter, they are new. Interesting to see how new ideas work or don't work
- battle outcome calculation. Its really fascinating to me to see how it pulls out from battles where it has disadvantage and how it pounces once it calculates it has an upper hand

what is not great about pluto:
- clearly undertrained in some areas
- not utilizing all the spellcasters to their highest potential (queens, defilers, arbiters, dark archons)
- seems to suck at scouting bases (doesn't attack undefended bases)

obviously very subjective, but summarizes why this sparked curiosity and hype
Drone is a way of living
Scarlett`
Profile Joined April 2011
Korea (South)2437 Posts
Last Edited: 2026-09-28 11:05:07
13 hours ago
#478
On September 28 2026 19:26 iopq wrote:
Show nested quote +
On September 28 2026 18:39 iFU.pauline wrote:
On September 28 2026 16:13 Bonyth wrote:
AI's strenght comes from individual unit control. It's as if there is as many players as there are units.
Usually, in PvZ match up, the player with higher economy wins. Against AI, Hero had 40k vs 30k resources mined, and the AI still won.


Which makes me assume that if we remove from the AI the abilities to select unlimited amount of units, multitask over multiple screens at the same time and reduce APM cap to something like 300 apm. We are basically removing everything which makes the bot strong. Such limitation would render it much weaker to a point where it would probably not be interesting anymore. Let's see.


it's already limited to 240 APM, but it selects the units one by one, so it's more like 240 APM BUT unlimited unit/building selection

selecting a unit counts as apm for a player tho so its not 240 apm. its 240 individual unit orders

also stuff like selecting an enemy to check its hp counts as an apm but it doesnt have to do that

it feels like 2x faster than a 400 apm progamer right now to play against

building a unit as well -> player has to select each building then queue a unit so its 2 actions per unit; but the bot doesnt count the select as an action so its 480 apm for production
Progamer
TMNT
Profile Joined January 2021
3372 Posts
13 hours ago
#479
Must be incredibly frustrated when you go 2 Hatch Muta and Protoss doesn't even have a cannon in BOTH bases but you still loses. Larva micro'd his ass off for 15 mins in the last game and the bot just defended with dragoons until it built up a big enough corsair fleet.

Which is also why humans can't copy anything from these approaches.
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1593 Posts
12 hours ago
#480
On September 28 2026 19:51 fLyiNgDroNe wrote:
what is great about pluto imo:
- we keep saying that broodwar is a game with an unreachable ceiling. Pluto is a perfect visualization of that
- game's meta development was pretty stagnant for a long time (constantly evolving but very incrementally). Pluto potentially gives new ideas. Good or bad - doesn't matter, they are new. Interesting to see how new ideas work or don't work
- battle outcome calculation. Its really fascinating to me to see how it pulls out from battles where it has disadvantage and how it pounces once it calculates it has an upper hand

what is not great about pluto:
- clearly undertrained in some areas
- not utilizing all the spellcasters to their highest potential (queens, defilers, arbiters, dark archons)
- seems to suck at scouting bases (doesn't attack undefended bases)

obviously very subjective, but summarizes why this sparked curiosity and hype


Not a single new idea.
You can read posts from random D ranks going back as far as the game release saying things like: why dont u use ghosts?

The execution is new but also superhuman...

Its not like pros dont know ghosts exist.

Of course if it inspires humans to be better in some way that would be great.

Its not a TAS in Super Mario Bros.
ko-fi.com/luckynoob
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