• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:44
CET 00:44
KST 08:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation12Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation TL.net Map Contest #21: Winners
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? SnOw's ASL S20 Finals Review BW General Discussion Brood War web app to calculate unit interactions
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
PvZ map balance Current Meta Simple Questions, Simple Answers How to stay on top of macro?
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2149 users

Color/Race Distribution of Random in Brood War

Forum Index > BW General
Post a Reply
rossmerickson
Profile Joined February 2018
6 Posts
November 06 2020 11:20 GMT
#1
So I heard Tasteless and Artosis agree that different colors seemed to get certain races a different amount of the time. The obvious initial reaction to that is to say that it's some kind of cognitive bias, but I wanted to check anyways.

The first thing I did was boot up Brood War and start a game on an 8 player map. I set all 8 players to random, revealed the map, and wrote down what race corresponded to each color (Red, Blue, Cyan, Purple, Orange, Brown, White, and Yellow). I did this 96 times. Around 25 times in, I started to notice that every single game, the race distributions would be 3, 3, and 2; so there was allowed to be a maximum of 3 of any race and a minimum of 2. Naturally, this will make the results significantly less random (I assume). However, here are my results:

[image loading]


I had to learn a lot about statistics to figure this out. Anyways, the chi-squared for Blue (the color Flash consistently picked in the Ro4) gave a 96% chance that it is not a 1/3-each distribution of races, and that Protoss is significantly more likely than the other two races. White, Orange, and Red were also possible hits, but it's unsure, and the others seem to be pretty straightforward.

If I was to re-do the experiment, I would first try to find out the rules for the cap of how many races there have to be in any given scenario, find out the maximum number of players I can have to ensure randomness, and do it again. The way I did this, it's possible that some other factors were playing into certain colors being skewed, like the order that the colors pick their race or something.

What do you guys think? Is this something, or nothing?
lurkgoon
Profile Joined November 2020
11 Posts
Last Edited: 2020-11-06 12:59:05
November 06 2020 12:51 GMT
#2
It's interesting that blue shows a very high likelihood of bias. Nice find.

In 8 player games where all players go random, the race distribution will indeed always be 3-3-2.

Also, when both players go random in 1v1, it's very unlikely to be a mirror match. I'm a bit hazy on the details but I think it's a 1/24 chance, and the actual formula to get to that is obscure and bizarre. It was posted on here sometime back with various scenarios and I believe the specific race a player is also affects the distribution of the 'other two' (non-mirror) races of the random player as well.

For improvements on your testing, I'd recommend trying to reproduce what happens in Flash random games as closely as possible - meaning 1v1 game, with the exact game mode, number, race etc. of players and observers. It's possible/likely that some of these variables are intertwined, so higher likelihood of protoss in an 8 player game may not necessarily hold for games with less players.

I personally think Flash is onto something here and he's not just picking blue because he likes the color.
lurkgoon
Profile Joined November 2020
11 Posts
November 06 2020 13:12 GMT
#3
tec27 posted an awesome explanation of how random works in this game depending on selections, though no mention of color in there. I'm not even sure if it was something he was looking for (?) or it is part of a different section of code. Who knows.

Post #18 in this thread: https://tl.net/forum/brood-war/413197-few-mirrors-when-both-players-random
rossmerickson
Profile Joined February 2018
6 Posts
November 06 2020 14:17 GMT
#4
On November 06 2020 21:51 lurkgoon wrote:
It's interesting that blue shows a very high likelihood of bias. Nice find.

In 8 player games where all players go random, the race distribution will indeed always be 3-3-2.

Also, when both players go random in 1v1, it's very unlikely to be a mirror match. I'm a bit hazy on the details but I think it's a 1/24 chance, and the actual formula to get to that is obscure and bizarre. It was posted on here sometime back with various scenarios and I believe the specific race a player is also affects the distribution of the 'other two' (non-mirror) races of the random player as well.

For improvements on your testing, I'd recommend trying to reproduce what happens in Flash random games as closely as possible - meaning 1v1 game, with the exact game mode, number, race etc. of players and observers. It's possible/likely that some of these variables are intertwined, so higher likelihood of protoss in an 8 player game may not necessarily hold for games with less players.

I personally think Flash is onto something here and he's not just picking blue because he likes the color.


Eesh, I hope observers wouldn't be involved. That would be a huge pain lol.

On November 06 2020 22:12 lurkgoon wrote:
tec27 posted an awesome explanation of how random works in this game depending on selections, though no mention of color in there. I'm not even sure if it was something he was looking for (?) or it is part of a different section of code. Who knows.

Post #18 in this thread: https://tl.net/forum/brood-war/413197-few-mirrors-when-both-players-random


Thanks, that's really helpful actually.
LML
Profile Blog Joined March 2007
Germany1772 Posts
November 06 2020 14:20 GMT
#5
On November 06 2020 22:12 lurkgoon wrote:
tec27 posted an awesome explanation of how random works in this game depending on selections, though no mention of color in there. I'm not even sure if it was something he was looking for (?) or it is part of a different section of code. Who knows.

Post #18 in this thread: https://tl.net/forum/brood-war/413197-few-mirrors-when-both-players-random


You can directly link to posts, btw:
https://tl.net/forum/brood-war/413197-few-mirrors-when-both-players-random#18
Just click on the date/time in the header of the post and it will adjust the URL in your browser with a link to the post.
LML
rossmerickson
Profile Joined February 2018
6 Posts
November 06 2020 14:30 GMT
#6
So I'm gonna retry this, 1v1, gonna try out some random colors. Obviously I'll start with Blue and we'll go from there.

Looking back, I'm not even sure the first experiment was even any good at all. It just auto-loaded the 8 colors I listed, but that's clearly different from the 20 choices that you get if you start up a LAN game. I wonder if they're not even related, like in the same section of the programming.

I guess we'll see what happens. I'll try to update in the next day or two.
Optimate
Profile Joined August 2020
249 Posts
November 06 2020 14:36 GMT
#7
Ross something to take into consideration is certain colors not being selectable on certain types of maps. Like orange on a desert or white on a snow map or green on a grass map. I don’t know how that works but I think you aren’t supposed to be allowed to pick the color?
rossmerickson
Profile Joined February 2018
6 Posts
November 06 2020 15:24 GMT
#8
Alright, so I tried exactly as they did it:

RvZ
Random chooses the color Blue, Zerg chooses the color Random
Top vs Bottom, which is the game mode they chose
50 games on Fighting Spirit
I got:

13 games of Terran
22 games of Zerg
15 games of Protoss

According to a Chi-squared distribution with 2 degrees of freedom, that has a 60% likelihood of happening with random chance.

My brain is absolutely shot. I have not much to think about this anymore, because quite frankly I can't think anymore.

I'm glad I did this, and I had fun doing it, but I would not recommend anybody else do it, unless you are as autistic as I am.
pebble444
Profile Blog Joined March 2011
Italy2498 Posts
November 06 2020 15:43 GMT
#9
such a random thread
"Awaken my Child, and embrace the Glory that is your Birthright"
M3t4PhYzX
Profile Joined March 2019
Poland4226 Posts
November 06 2020 16:21 GMT
#10
On November 07 2020 00:43 pebble444 wrote:
such a random thread

*ZING*
odi profanum vulgus et arceo
Abjurer
Profile Blog Joined April 2009
Sweden209 Posts
November 06 2020 17:25 GMT
#11
I would suspect that one's color does not impact the randomization of race. If it did then Tec_27 would find mentions of some "selected color" variable when looking through the code in RandomizeRaces() and
GetRandomRace(...).

Unless this was added later in remastered, the plot thickens..
bw<3 cj<3
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
Last Edited: 2020-11-06 18:23:32
November 06 2020 18:23 GMT
#12
great work from a crazy guy. I respect your commitment
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
Brainojack
Profile Joined March 2018
Canada195 Posts
November 07 2020 13:50 GMT
#13
He was sitting in the blue chair for the match I think he was picking blue to match for the broadcast
Please log in or register to reply.
Live Events Refresh
The PiG Daily
20:30
Best Games of SC
Serral vs Clem
Solar vs Cure
Serral vs Clem
Reynor vs GuMiho
herO vs Cure
PiGStarcraft334
LiquipediaDiscussion
BSL 21
20:00
ProLeague - RO32 Group C
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
ZZZero.O246
LiquipediaDiscussion
OSC
19:00
Masters Cup #150: Group B
davetesta56
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft334
Nathanias 119
ProTech113
UpATreeSC 47
StarCraft: Brood War
ZZZero.O 246
NaDa 70
Other Games
summit1g11407
tarik_tv7963
gofns5765
Grubby5168
DeMusliM754
Fuzer 195
ViBE48
fpsfer 1
Organizations
Other Games
gamesdonequick711
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• HeavenSC 39
• musti20045 36
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2992
• Ler87
Other Games
• imaqtpie1499
• WagamamaTV460
• Shiphtur308
• tFFMrPink 9
Upcoming Events
Sparkling Tuna Cup
10h 16m
RSL Revival
10h 16m
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
12h 16m
Cure vs herO
Reynor vs TBD
WardiTV Korean Royale
12h 16m
BSL 21
20h 16m
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
20h 16m
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
23h 16m
Wardi Open
1d 12h
Monday Night Weeklies
1d 17h
WardiTV Korean Royale
2 days
[ Show More ]
BSL: GosuLeague
2 days
The PondCast
3 days
Replay Cast
3 days
RSL Revival
4 days
BSL: GosuLeague
4 days
RSL Revival
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
IPSL
6 days
Julia vs Artosis
JDConan vs DragOn
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.