Working to finish a 3rd (time is tight)
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sTYleZerG-eX
Mexico473 Posts
Working to finish a 3rd (time is tight) ![]() ![]() | ||
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sTYleZerG-eX
Mexico473 Posts
On October 08 2019 15:44 bovienchien wrote: I like these maps: (2)Code Of Honor ![]() (2)SpiderMonkey ![]() (2)Stupid Mind ![]() (4)Lucid Dream ![]() (4)RazorsEdge ![]() From: here Thank you for submitting Spider Monkey :D glad you like my map! | ||
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sTYleZerG-eX
Mexico473 Posts
very experimental ![]() | ||
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bovienchien
Vietnam1152 Posts
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M3t4PhYzX
Poland4264 Posts
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Freakling
Germany1533 Posts
On October 20 2019 16:43 M3t4PhYzX wrote: Do we have any news about the maps that are doing well in this contest? 10/24 | ||
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M3t4PhYzX
Poland4264 Posts
On October 20 2019 18:04 Freakling wrote: Show nested quote + On October 20 2019 16:43 M3t4PhYzX wrote: Do we have any news about the maps that are doing well in this contest? 10/24 ok, Cool we will be able to vote for our favourite ones, right? I hope so. | ||
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Freakling
Germany1533 Posts
+ Show Spoiler + On October 01 2019 08:55 AfreecaTV_ASL wrote: ![]() I'll just assume it is a public vote (and you'll probably need an Afreeca account to post a vote at least that's how it was done last time). | ||
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M3t4PhYzX
Poland4264 Posts
On October 20 2019 23:27 Freakling wrote: Schedule is in OP: I'll just assume it is a public vote (and you'll probably need an Afreeca account to post a vote at least that's how it was done last time). kk, got it thanks a lot hope one of your creations will be chosen again ![]() | ||
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Freakling
Germany1533 Posts
Okay, so I have been informed that both (3)Flight Path and (3)Inner Coven are in the next round. I also got some feedback from three anonymized judges on both of them, including English translations (albeit not very good ones). So this tells us a) that they are again looking for maps that are a bit on the crazy side, and b), that they are running a well organized and thought out map contest this time, which is really nice to see for a change. Feedback so far is mostly that both maps are so far out layout- and mechanics-wise that it is basically impossible to predict how gameplay and balance would turn out and eventual adjustments would have to be determined through game testing (no surprise). I guess for me personally the drawback is that these maps making it all the way through now entirely hinges on the delicate balance (or lack thereof) of these crazy maps. I'll keep you updated. | ||
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[sc1f]eonzerg
Belgium6967 Posts
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Freakling
Germany1533 Posts
EDIT: Though it may also be the case that they just didn't want to take to many maps from me (or any single map maker) and just picked the most "interesting" (in the sense of far-out-there) ones, so maybe if I had not submitted those island maps my more middle-of-the-road-crazy submissions like Dies Iræ and Incidence would have made it through, who knows. I'd definitely have liked to have the pretext to finally really flesh out the latter ones. Or maybe some of my submissions (such as the these latter two) got sorted out because of minor bugs/incomplete editing (such as mining bugs etc.) which is regrettable and probably not the ideal way to approach the whole thing, but would at least mean they apply their submission criteria and do it fairly for every one. I'll try to find out some details, maybe get some feedback on other maps as well. | ||
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Freakling
Germany1533 Posts
EDIT: Okay, found it: Korean announcement English announcement Doesn't seem to contain any public info about the maps selected yet, though. | ||
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bovienchien
Vietnam1152 Posts
//What is this? http://afreecatv.com/ | ||
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StRyKeR
United States1739 Posts
On the streams it seems like they are giving feedback and suggesting changes to the map, such as removing some of the disruption webs. It also seems like they're playing different versions of the map to see what improves balance. Are you actively involved in this process? As it stands, it seems like Terran win rate in spon games is terribly low versus Zerg (20%?). | ||
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zlald
Korea (South)35 Posts
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Freakling
Germany1533 Posts
So for now I am content to settle back, watch the trainwreck unfold and waiting for the debris to settle down, so maybe I can stitch the pieces back together again, and mold what right now looks like some gutted and hastily patched back together piece of junk into a proper map. | ||
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GTR
51598 Posts
from 910's blog (https://910map.tistory.com/43?category=853856); the changes: - path to the center has been changed from webs and eggs to 2 stacked neutral buildings of 2000hp. - side expansion neutral buildings (chrystalis, sunken) have been removed - a 50hp gun turret trap has been installed in its place - various adjustments to the mineral values of expansions (i don't know what part of the map they are defining the "inner side expansion" as so i can't really translate it) + Show Spoiler [korean] + - 중앙 통로 웹, 에그 제거 - 중앙 통로 중립 건물(2겹 x 2000) 설치 - 중앙 통로 넘기기용 안쪽 미네랄 설치 - 사이드 멀티 중립 건물 제거 (크리살리스, 성큰) - 사이드 멀티 건 트랩 설치(체력 50, 디텍팅 유닛이 있어야 파괴 가능, 파괴 전에는 건물 건설 불가) - 사이드 멀티 안쪽 미네랄 삭제- 본진 자원 미네랄 2기 자원 감소(1500 -> 750) - 사이드 멀티 자원량 증가(1000 -> 1250) | ||
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konadora
Singapore66363 Posts
- the 50hp turret requires detection to be destroyed, else building cannot be built on it - 2 mineral patches in main reduced from 1500 to 750 - increased value of mineral patches in outer expansions from 1000 to 1250 - outer expansion's inner mineral deleted (?) other note is that the inner island expo is now changed to 1 single expo per side and there's also a mid expo, though i'm not sure when that change was made | ||
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vhvvx777
Russian Federation541 Posts
Eclipse Riging Bloom | ||
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