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ASL Map Contest - Page last

Forum Index > BW General
109 CommentsPost a Reply
1 2 3 4 5 6 All last
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
October 19 2019 14:28 GMT
#91
2 Posts from me:

Working to finish a 3rd (time is tight)

[image loading]

[image loading]
10%
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
October 19 2019 14:30 GMT
#92
On October 08 2019 15:44 bovienchien wrote:
I like these maps:

(2)Code Of Honor
[image loading]

(2)SpiderMonkey
[image loading]

(2)Stupid Mind
[image loading]

(4)Lucid Dream
[image loading]

(4)RazorsEdge
[image loading]

From: here



Thank you for submitting Spider Monkey :D glad you like my map!
10%
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
October 19 2019 15:25 GMT
#93
One more I will get into the contest

very experimental

[image loading]
10%
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
October 19 2019 15:58 GMT
#94
A lot of good maps are in this page
https://www.facebook.com/StarcraftRemasteredVN/
M3t4PhYzX
Profile Joined March 2019
Poland4300 Posts
October 20 2019 07:43 GMT
#95
Do we have any news about the maps that are doing well in this contest?
Freakling
Profile Joined October 2012
Germany1534 Posts
October 20 2019 09:04 GMT
#96
On October 20 2019 16:43 M3t4PhYzX wrote:
Do we have any news about the maps that are doing well in this contest?

10/24
M3t4PhYzX
Profile Joined March 2019
Poland4300 Posts
October 20 2019 13:01 GMT
#97
On October 20 2019 18:04 Freakling wrote:
Show nested quote +
On October 20 2019 16:43 M3t4PhYzX wrote:
Do we have any news about the maps that are doing well in this contest?

10/24

ok, Cool

we will be able to vote for our favourite ones, right?

I hope so.
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2019-10-20 19:26:07
October 20 2019 14:27 GMT
#98
Schedule is in OP:
+ Show Spoiler +
On October 01 2019 08:55 AfreecaTV_ASL wrote:
[image loading]

I'll just assume it is a public vote (and you'll probably need an Afreeca account to post a vote at least that's how it was done last time).
M3t4PhYzX
Profile Joined March 2019
Poland4300 Posts
Last Edited: 2019-10-20 16:58:46
October 20 2019 16:58 GMT
#99
On October 20 2019 23:27 Freakling wrote:
Schedule is in OP:
Show nested quote +
On October 01 2019 08:55 AfreecaTV_ASL wrote:
[image loading]

I'll just assume it is a public vote (and you'll probably need an Afreeca account to post a vote at least that's how it was done last time).

kk, got it

thanks a lot

hope one of your creations will be chosen again
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2019-10-24 09:44:28
October 24 2019 09:40 GMT
#100
Some update:

Okay, so I have been informed that both (3)Flight Path and (3)Inner Coven are in the next round. I also got some feedback from three anonymized judges on both of them, including English translations (albeit not very good ones). So this tells us a) that they are again looking for maps that are a bit on the crazy side, and b), that they are running a well organized and thought out map contest this time, which is really nice to see for a change.

Feedback so far is mostly that both maps are so far out layout- and mechanics-wise that it is basically impossible to predict how gameplay and balance would turn out and eventual adjustments would have to be determined through game testing (no surprise).
I guess for me personally the drawback is that these maps making it all the way through now entirely hinges on the delicate balance (or lack thereof) of these crazy maps.

I'll keep you updated.
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium7221 Posts
October 24 2019 09:59 GMT
#101
from all the maps you posted those two were the one that i thought will not make the cut hm.
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2019-10-24 14:06:40
October 24 2019 10:11 GMT
#102
You probably haven't take into account the kind of map policy Afreeca has been consistently employing over the last five instalments of ASL…

EDIT: Though it may also be the case that they just didn't want to take to many maps from me (or any single map maker) and just picked the most "interesting" (in the sense of far-out-there) ones, so maybe if I had not submitted those island maps my more middle-of-the-road-crazy submissions like Dies Iræ and Incidence would have made it through, who knows. I'd definitely have liked to have the pretext to finally really flesh out the latter ones. Or maybe some of my submissions (such as the these latter two) got sorted out because of minor bugs/incomplete editing (such as mining bugs etc.) which is regrettable and probably not the ideal way to approach the whole thing, but would at least mean they apply their submission criteria and do it fairly for every one.
I'll try to find out some details, maybe get some feedback on other maps as well.
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2019-10-24 13:14:21
October 24 2019 10:36 GMT
#103
By the way, does any one have a link to the original Afreeca source for this?

EDIT: Okay, found it:
Korean announcement
English announcement

Doesn't seem to contain any public info about the maps selected yet, though.
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
October 24 2019 10:40 GMT
#104
I prefer (3)Inner Coven. It's beautiful and balance. I think it will be so fun to watch. Players will use more their mind to get this map.

//What is this?
http://afreecatv.com/
https://www.facebook.com/StarcraftRemasteredVN/
StRyKeR
Profile Blog Joined January 2006
United States1756 Posts
Last Edited: 2020-02-07 21:18:01
February 07 2020 21:16 GMT
#105
Any updates on Inner Coven? @freakling
On the streams it seems like they are giving feedback and suggesting changes to the map, such as removing some of the disruption webs. It also seems like they're playing different versions of the map to see what improves balance. Are you actively involved in this process?
As it stands, it seems like Terran win rate in spon games is terribly low versus Zerg (20%?).
Ars longa, vita brevis, principia aeturna.
zlald
Profile Joined October 2019
Korea (South)35 Posts
Last Edited: 2020-02-08 06:17:12
February 08 2020 06:01 GMT
#106
LatiAs is now modifying Inner Coven. I've heard he has been delegated for bug fixing and balancing, after 1.06 version of Inner Coven.
2019.10.27.
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2020-02-08 07:57:11
February 08 2020 07:54 GMT
#107
Right now I am lucky if I ever even receive any of the newest versions O_o. They seem to be in a bit of a panic mode right now, maybe two weeks before the competition is a tiny bit late for players to start grinding games on the map. But no one could have seen that coming @_@.
So for now I am content to settle back, watch the trainwreck unfold and waiting for the debris to settle down, so maybe I can stitch the pieces back together again, and mold what right now looks like some gutted and hastily patched back together piece of junk into a proper map.
GTR
Profile Blog Joined September 2004
51712 Posts
Last Edited: 2020-02-12 09:10:26
February 12 2020 09:04 GMT
#108
looks like this is 1.20; the version that they will use for the ASL

[image loading]

from 910's blog (https://910map.tistory.com/43?category=853856); the changes:
- path to the center has been changed from webs and eggs to 2 stacked neutral buildings of 2000hp.
- side expansion neutral buildings (chrystalis, sunken) have been removed
- a 50hp gun turret trap has been installed in its place
- various adjustments to the mineral values of expansions (i don't know what part of the map they are defining the "inner side expansion" as so i can't really translate it)

+ Show Spoiler [korean] +
- 중앙 통로 웹, 에그 제거
- 중앙 통로 중립 건물(2겹 x 2000) 설치

- 중앙 통로 넘기기용 안쪽 미네랄 설치
- 사이드 멀티 중립 건물 제거 (크리살리스, 성큰)
- 사이드 멀티 건 트랩 설치(체력 50, 디텍팅 유닛이 있어야 파괴 가능, 파괴 전에는 건물 건설 불가)

- 사이드 멀티 안쪽 미네랄 삭제- 본진 자원 미네랄 2기 자원 감소(1500 -> 750)
- 사이드 멀티 자원량 증가(1000 -> 1250)
Commentator
konadora *
Profile Blog Joined February 2009
Singapore66366 Posts
February 12 2020 09:22 GMT
#109
to add on to GTR's post,

- the 50hp turret requires detection to be destroyed, else building cannot be built on it
- 2 mineral patches in main reduced from 1500 to 750
- increased value of mineral patches in outer expansions from 1000 to 1250
- outer expansion's inner mineral deleted (?)

other note is that the inner island expo is now changed to 1 single expo per side and there's also a mid expo, though i'm not sure when that change was made
POGGERS
vhvvx777
Profile Joined January 2011
Russian Federation541 Posts
Last Edited: 2020-04-25 20:49:42
April 25 2020 20:38 GMT
#110
ASL 10 map test (previously) Optimazer
Eclipse Riging Bloom
1 2 3 4 5 6 All last
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