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Ok guys, so I basically have done a mashup of MacroAlone@FS and Hotkey Trainer Protoss. The purpose of this map is to have a step between those maps. Cause MacroAlone is nice for just macroing, but if you want to have a little Multitasking task on your hand to simulate scouting and fighting I included the 'Zealot chases a probe' scenario.
This is atm for Protoss only and on FS top left spawn only.
I use this map for benchmarking a BO with the tutorial timings to see how much I am off at critical points.
Feel free to modify the map to your needs.
http://www6.zippyshare.com/d/zXZQzjq7/10651/MacroMicro@FS.scx
/e: I put in the direct link to the DL.
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Nice, but that file sharing site is cancer tho
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couldnt find out how to download from that site. id suggest u reupload somewhere else.
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Pleaseee MarcoJ upload to another site ! I've tried to dl from there and all I got was MusicFinder and Seen on Screen aps
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suggest one.
P.S: you guys are all surfing without ad-blockers? cause I just had one downloadbutton which is the right one.
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Its working good, but the player always start at the same location, and the space for the chased Probe is too big, I don't think there is a real micro there, If you want some real engagement I think its better to remove the multitask part (the chased Probe) and put a computer army instead or leave the map as is without the chased Probe.
I also updated MacroAlone map with features that might interest you.
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MacroAlone looks really nice for practicing builds! Only suggestion would be to make it unfailable but it's quite easy to keep your minerals below 1000 before you max so it's not a huge complaint. Really surprised no one else has made a map with a unit counter before, well done.
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On April 03 2018 04:40 f10eqq wrote: MacroAlone looks really nice for practicing builds! Only suggestion would be to make it unfailable but it's quite easy to keep your minerals below 1000 before you max so it's not a huge complaint. Really surprised no one else has made a map with a unit counter before, well done. Glad it helped, and even after you maxed you can send your units to the "Warp Gate" to easily continue macroing and taking more bases.
What about the Multitask maps @FS, anyone passed ?
Anyway I'm all ears to suggestions on improvements.
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On April 02 2018 13:10 Moataz wrote:Its working good, but the player always start at the same location, and the space for the chased Probe is too big, I don't think there is a real micro there, If you want some real engagement I think its better to remove the multitask part (the chased Probe) and put a computer army instead or leave the map as is without the chased Probe. I also updated MacroAlone map with features that might interest you.
Well the naming is misleading I guess, but the intention was to macro alone and multitask. I also have a EUD variant of this, where the chased probe doesnt count to your supply. Unfortunately EUD maps dont create replays...
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Someone complains before that his build order numbers are confusing because of the additional 1 supply used by the chased probe, I actually tried to solve it but no luck, I was thinking of adding worker from different race to solve this issue but found it not very good and get used to the +1 supply, thanks.
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On April 03 2018 17:55 MarcoJ wrote:Show nested quote +On April 02 2018 13:10 Moataz wrote:Its working good, but the player always start at the same location, and the space for the chased Probe is too big, I don't think there is a real micro there, If you want some real engagement I think its better to remove the multitask part (the chased Probe) and put a computer army instead or leave the map as is without the chased Probe. I also updated MacroAlone map with features that might interest you. Well the naming is misleading I guess, but the intention was to macro alone and multitask. I also have a EUD variant of this, where the chased probe doesnt count to your supply. Unfortunately EUD maps dont create replays... Afaik Modifying Supply Limits doesn't need EUD triggers, and do you mean by "doesn't create replays": at all, or out of sync ones ?
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thank god
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On April 05 2018 12:58 Moataz wrote:Show nested quote +On April 03 2018 17:55 MarcoJ wrote:On April 02 2018 13:10 Moataz wrote:Its working good, but the player always start at the same location, and the space for the chased Probe is too big, I don't think there is a real micro there, If you want some real engagement I think its better to remove the multitask part (the chased Probe) and put a computer army instead or leave the map as is without the chased Probe. I also updated MacroAlone map with features that might interest you. Well the naming is misleading I guess, but the intention was to macro alone and multitask. I also have a EUD variant of this, where the chased probe doesnt count to your supply. Unfortunately EUD maps dont create replays... Afaik Modifying Supply Limits doesn't need EUD triggers, and do you mean by "doesn't create replays": at all, or out of sync ones ?
I dont understand the tutorial at all tbh. EUD replays are simply not created by SC.
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Yes, it really lacks explanation, but you simply put unit/building on the map, double click it, change its owner, like in here:
![[image loading]](http://media.moddb.com/images/articles/1/74/73548/auto/69798815.png) So if you want to give player 1 +500 supply, you can put 2 Arbiters on the map, give one to player 229, and other to 253.
To be precise I don't know about EUD map/replays, I know EUD triggers, like this:
Trigger("Force 1"){ Conditions: Memory(4294959052, Exactly, 10);
Actions: Display Text Message(Always Display, "@5 supply."); } But how you get the chased probe to doesn't count to your supply ?
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well its not exactly the chased probe, i just substract it 1 supply from player1 supply used.
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On April 06 2018 01:57 MarcoJ wrote: well its not exactly the chased probe, i just substract it 1 supply from player1 supply used. Why don't you give details ?
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didnt get that you want the info.
![[image loading]](https://i.imgur.com/Op8osNU.jpg)
last action on first trigger entry. the memory adress i got from an EUD Database.
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On April 06 2018 02:37 MarcoJ wrote:didnt get that you want the info. ![[image loading]](https://i.imgur.com/Op8osNU.jpg) last action on first trigger entry. the memory adress i got from an EUD Database. Doesn't work for me, are you sure its working on Windows ?
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