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[ums] Multitasking - Page 4

Forum Index > BW General
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funkie
Profile Blog Joined November 2005
Venezuela9376 Posts
May 16 2007 23:32 GMT
#61
Any updates on the Zerg one? :o
CJ Entusman #6! · Strength is the basis of athletic ability. -Rippetoe /* http://j.mp/TL-App <- TL iPhone App 2.0! */
Not_Computer
Profile Blog Joined January 2007
Canada2277 Posts
Last Edited: 2007-05-27 06:33:05
May 17 2007 11:10 GMT
#62
just thought i'd add a little bump to say...

my freakin' scout keeps dying!! why would i want to scout for 15 minutes straight!!! @_@

I finally get enough units to finish and then my scout dies...

gaaaaaahhhhhhhhhhhhh..............

+ Show Spoiler +
edit: bold and caps make it look funny =)
"Jaedong hyung better be ready. I'm going to order the most expensive dinner in Korea."
Chosi
Profile Blog Joined January 2005
Germany1302 Posts
May 17 2007 13:23 GMT
#63
yea, think keeping the scout alive for 5 minutes or so would be realistic, since then the bersercer gets assistance from the first goon and your probe is dead anyway
Someday, you’re going to fuck up so magnificently, so ambitiously, so overwhelmingly that the sky will light up and the moons will spin and the gods themselves will shit comets with glee. And I just hope I’m still around to see it.
Chosi
Profile Blog Joined January 2005
Germany1302 Posts
May 17 2007 23:40 GMT
#64
could you create a Version that requires you the keep the scout alive till 8 or 10 minutes but not *all* the time.
Someday, you’re going to fuck up so magnificently, so ambitiously, so overwhelmingly that the sky will light up and the moons will spin and the gods themselves will shit comets with glee. And I just hope I’m still around to see it.
nyro
Profile Joined March 2007
United States8 Posts
May 25 2007 09:59 GMT
#65
On May 18 2007 08:40 Chosi wrote:
could you create a Version that requires you the keep the scout alive till 8 or 10 minutes but not *all* the time.


Just edit the map so that the SCV has more hp, or the zealot does more dmg

or hell you could remove it entirely, or add a trigger to remove it at whatever time interval you want. It takes about 30 seconds to do these changes

Any update on the zerg map?
devour
Profile Joined May 2007
United States60 Posts
May 25 2007 14:23 GMT
#66
There is a bug in the Protoss version that I know of. I haven't tried out the Terran one yet, but when the zeal hits the SCV, the zeal just stops following unless you get up close and get hit again. Might be just me~~
devour
em.and.m
Profile Joined August 2006
633 Posts
May 25 2007 16:18 GMT
#67
thx very much!! looking for this especially for a T~
Chosi
Profile Blog Joined January 2005
Germany1302 Posts
May 25 2007 19:45 GMT
#68
On May 25 2007 18:59 nyro wrote:
Show nested quote +
On May 18 2007 08:40 Chosi wrote:
could you create a Version that requires you the keep the scout alive till 8 or 10 minutes but not *all* the time.


Just edit the map so that the SCV has more hp, or the zealot does more dmg

or hell you could remove it entirely, or add a trigger to remove it at whatever time interval you want. It takes about 30 seconds to do these changes

Any update on the zerg map?


Map is protected, that was the first thing I tried.
Someday, you’re going to fuck up so magnificently, so ambitiously, so overwhelmingly that the sky will light up and the moons will spin and the gods themselves will shit comets with glee. And I just hope I’m still around to see it.
nyro
Profile Joined March 2007
United States8 Posts
May 26 2007 05:30 GMT
#69
On May 26 2007 04:45 Chosi wrote:
Show nested quote +
On May 25 2007 18:59 nyro wrote:
On May 18 2007 08:40 Chosi wrote:
could you create a Version that requires you the keep the scout alive till 8 or 10 minutes but not *all* the time.


Just edit the map so that the SCV has more hp, or the zealot does more dmg

or hell you could remove it entirely, or add a trigger to remove it at whatever time interval you want. It takes about 30 seconds to do these changes

Any update on the zerg map?


Map is protected, that was the first thing I tried.


well i edited last night so you must be doing something wrong
infecteddna
Profile Blog Joined November 2004
Slovenia243 Posts
May 26 2007 16:20 GMT
#70
Tried the terran one and had legit 230 apm for the first time in my life? (usually I'm about 130)
I suddenly respect the silly spammers a lot more.. ouch hand :/

Awesome map btw, really showed me I could be a lot more precise and fast if I had to be. Thanks!
I-Emerge
Profile Blog Joined December 2005
United States435 Posts
May 26 2007 17:29 GMT
#71
Thanks for the maps!

Although, since I am a Zerg player, and many others are too who don't know how to make maps, could we get a Zerg version?

Thanks...

---I-Emerge
A punch is just a punch. Then a punch becomes more than a punch. A punch becomes just a punch again.
KwarK
Profile Blog Joined July 2006
United States42983 Posts
May 26 2007 18:48 GMT
#72
For the protoss one, I don't quite get the point of the ling rush. First few tries I made zeals to stop the ling rush, slowing my tech. But then I realised that if you don't make zeals the rush doesn't happen and you can go to obs fast.
The ling rush should be to force zees and micro, not to discourage them.
ModeratorThe angels have the phone box
Chosi
Profile Blog Joined January 2005
Germany1302 Posts
May 26 2007 19:01 GMT
#73
it's not about tricking the map, it's about practise. The intro says: build zealots and do that build, so just do that
Someday, you’re going to fuck up so magnificently, so ambitiously, so overwhelmingly that the sky will light up and the moons will spin and the gods themselves will shit comets with glee. And I just hope I’m still around to see it.
mel_ee
Profile Blog Joined August 2003
2448 Posts
May 26 2007 20:54 GMT
#74
wow my hands are tired. It is really hard if you dont shift click -_-
Behold the bold soldier, control the globe slowly proceeds to blow swingin swords like Shinobi
stephman
Profile Joined May 2007
Germany11 Posts
May 27 2007 00:36 GMT
#75
this is great. i cant even make it on fast speed lol.
Speak your truth
funkie
Profile Blog Joined November 2005
Venezuela9376 Posts
May 27 2007 02:06 GMT
#76
-_-; Where is the zerg one? It has been a while for us Z players...
CJ Entusman #6! · Strength is the basis of athletic ability. -Rippetoe /* http://j.mp/TL-App <- TL iPhone App 2.0! */
TofuCraft
Profile Joined May 2007
United States32 Posts
May 27 2007 03:40 GMT
#77
Its good :D

I've lasted up until where I was just about to kill one of his sunken colonies, BUT, my probe died.... Oh yeah, keep forgetting to make a academy too T.T
I-Emerge
Profile Blog Joined December 2005
United States435 Posts
May 27 2007 05:25 GMT
#78
Try this...

Even though I haven't played this yet since I am Zerg, I do a simular thing when I am obs in Meele games. Sometimes I practcie running from my own scv while I spam different keys like the one for CC and other scvs. I do this when I am warming up or when the game just started and nothing is going on.

The thing I suggest to people playing these maps is to use the Fkeys for your scout. It is best to use 2 fkeys max but using one is better to simulate real play. What you do is set the Fkeys locations in a triangle formation using the 3rd point as the path that the scout travles back home to the CC/Nex. When you are macroing at home you can just click in your base and the scout will move to that point of the trianlge. This makes it much easier to run from the Zealot. You only have 3 click to repeat instead of many clicks in random places.
Good Luck!

---I-Emerge
A punch is just a punch. Then a punch becomes more than a punch. A punch becomes just a punch again.
istealhotelsoap
Profile Joined February 2007
United States514 Posts
May 27 2007 10:08 GMT
#79
has anyone beat this yet? i find it extremely hard.. =X lol
devour
Profile Joined May 2007
United States60 Posts
May 27 2007 11:46 GMT
#80
make the zerg one -.-;
devour
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