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[ICCUP] Good signals, activity increased! - Page 5

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psd
Profile Joined February 2016
France94 Posts
March 01 2017 15:16 GMT
#81
Nothing feel better than beating that D+ 15-0 300 apm guy. Just play the game
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
March 01 2017 15:31 GMT
#82
'Just play the game'

Nice argument bro
psd
Profile Joined February 2016
France94 Posts
March 01 2017 15:49 GMT
#83
Well your complains can be sum up with this : i will face way better player than me and there is nothing i can do about it because :

- Smurf
- Ex A/B players that were absent last season
- Shared account

As B-royal said, it has nothing to do with the ladder system, it's just how ppl behave on iccup.
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
March 01 2017 16:14 GMT
#84
Here's what can be done:

Lose same amount of points per loss than you win per victory. That way there's no rank inflation caused by game spam = increase in rank accuracy

Lose a lot more against lower ranks. That way there's less incentive for high ranks to play low ranks. This means people that don't bother ranking up and just play high ranks anyway because that's where they belong will have a harder time finding games and forced to rank up = increase in rank accuracy

No more MOTW bs. This is also a system that results in rank inflation. Let players decide which map they wanna play

Require that new accounts do something before they can ladder. That way you can't just create a fresh account and ladder away = increase in rank accuracy

Put a system in place to support clan tags. Right now you have to create a fresh account if you want to have a clan tag = increase in rank accuracy

Make it so it takes less games to rank up to account for these changes
B-royal
Profile Joined May 2015
Belgium1330 Posts
Last Edited: 2017-03-01 16:32:09
March 01 2017 16:15 GMT
#85
On March 02 2017 00:04 rand0MPrecisi0n wrote:
Show nested quote +
On March 01 2017 12:08 B-royal wrote:
On March 01 2017 11:09 rand0MPrecisi0n wrote:
You're either stupid or pretending to be. Either way, B and higher ranks don't have a problem with the system because they're obviously not affected by how shit it is. In fact, they're contributing to it, by smurfing their asses off, beating noobs for 40 games and moving on to the next account, instead of 'keeping playing', which according to you is the next 'logical' step. I'd love data on how many accounts per player, divided by rank. That would reveal the bullshit of ppl defending the ranking system in a second

Also, you're basically saying that in 100 games the B rank is still not at his deserved rank, and you have no problems with it? How many games you think it should take? 500? That's already a problem right there


How dense are you honestly? Yes you should play more than 100 games to get at your desired rank OBVIOUSLY. Or do you think that a ladder (you know you start climbing a ladder at the bottom right? And it can take a long time before you reach the top) in a game like starcraft (which has such vast differences in skill that it's inconceivable to try to define it), you should be able to reach your true ranking if you're super good after 100 games?

What other system do you suggest? A trash system like sc2 that "places" you in a league based on 5 laughable placement games?

I don't understand how you can be so oblivious to other people's stats. How about you check people's stats before you play a game? Is that too much effort for you? If they're 18-0 at D+, maybe don't play them unless you're up for a challenge?

Any system is abusable. I can abuse placement matches by purposely playing bad in them, being put into bronze and having a jolly go at playing scrubs. Try thinking ahead sometimes or at least coming up with solutions.

Or maybe, just maybe put your ego at the door and accept you're not very good at starcraft and that it's not always B/A players smurfing but more like bad C players smurfing who need to have their 40-10 account only to restart over when they start losing.

Anyway nice ad hominems. I would also say you're straw manning but you didn't even address my argument aside from stating that it's a problem that you don't necessarily reach your final rank after 100 games and not explaining why it is. So try again buddy.

edit: And finally even more laughable is that your issue is clearly with smurfing (which means people making tons of accounts), which has nothing to do with the ranking system!! hahahaha


Yes, if you have 85% winrate over 100 games you should get to your true rank in any decent system.


Why? You don't know whom he played to get an 85% win rate, clearly not people that are at his skill level so why should his rank reflect his true skill?


If you think 100 games is not enough for a player that good imagine someone with 55% wins, or 60%. They will take thousands, which is more than 99% of people play per season and thus defeats the whole purpose.


It doesn't defeat the purpose. It shows that this person is not good enough to attain a higher rank. He needs to get better before he'll progress smoothly to higher ranks in a matter of a 100 games.

You're literally agreeing with me without realizing by saying that checking the stats is relevant. It shouldn't be. The rank's purpose, as far as the players go, is to know where you stack up. If you have to check stats outside of the game then why have a rank in the first place?


I'm not agreeing at all. I'm stating that you seem to have a problem with smurfing, which has inherently nothing to do with the ranking system. It's people making new accounts. How do you try to prevent this? By making accounts cost money or by tying it to IP addresses or by some other ways more tech savvy people can come up with.

A rank is an accomplishment like a medal or a trophy you carry with you. It gives an indication of the skill the person is at. But nobody takes it at face value since a rank can't ever tell you how good a person really is. This is why you try to incorporate information from other places such as someone's win rates, if you care about this. Some people don't mind at all if they play someone that's leagues above themselves.

It would make sense if you were advocating for an MMR/ELO type of system (surprise surprise though even those games have "ranks" that don't always align with the MMR/ELO). Since then winning and losing points could be weighted based on how good your opponent is (MMR/ELO) and not only his rank.

Also stop making assumptions about my rank. This seems to be a very common assumption every time someone brings up this discussion, and it couldn't be more wrong. It just so happens that many of the high ranks that still bother to post here have been high rank for so long they don't give a fuck/are not affected by rank problems.


It's not hard inferring that you are a low(er) rank player since you have troubles with smurfing. But that's obviously besides the point.

In my experience over 50% of games at C or below have a chance higher than 50% that the opponent is gonna be a smurf. And no, it's not because 'I'm just bad', it's because they have no games played in previous seasons and are standing up to me, it's because they have a 25-50 record but you can see they play against B and A ranks all the time (who wouldn't accept playing vs D if the punish for losing was high enough), it's because they were A two seasons ago but didn't play for a while, it's because you can create a new account in less than 5 minutes and be playing ladder. How the fuck can someone even defend this system is beyond me


How is changing the ranking system so people can't "artificially rank up" going to alleviate this issue of smurfing?

edit:

On March 02 2017 01:14 rand0MPrecisi0n wrote:
Here's what can be done:

Lose same amount of points per loss than you win per victory. That way there's no rank inflation caused by game spam = increase in rank accuracy


This will result in over-saturation of people at lower ranks, which will aggravate the issue of "smurfing".

Lose a lot more against lower ranks. That way there's less incentive for high ranks to play low ranks. This means people that don't bother ranking up and just play high ranks anyway because that's where they belong will have a harder time finding games and forced to rank up = increase in rank accuracy


Combined with your previous measure this will make it harder for better people to reach their true rank, which will aggravate the issue of smurfing not only by forcing people to make new accounts to get games going but also because these players can't even attain their true rank.

No more MOTW bs. This is also a system that results in rank inflation. Let players decide which map they wanna play


MOTW is a good system, there should just be even more incentive to use them at lower ranks. Right now I only ever see MOTW hosted by people that are high rank since they're familiar with the maps. Lower ranks in my experience stick even more to Fighting Spirit and Python.

Besides MOTW is again good to alleviate smurfing as it allows good people to reach their true rank faster, which means they have to play less games, making less nerds sad that they're getting beat by a player that's clearly not D/C rank

Require that new accounts do something before they can ladder. That way you can't just create a fresh account and ladder away = increase in rank accuracy


I could agree with this but I don't think the game is in any position to place more restrictions on what could be actual new players.

Put a system in place to support clan tags. Right now you have to create a fresh account if you want to have a clan tag = increase in rank accuracy


This is a good change.


new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
Bonyth
Profile Joined August 2010
Poland611 Posts
March 01 2017 16:48 GMT
#86
From what this guy is saying, he wants to create 2nd Fish server for foreigners. I think it's good that 2 servers differ from each other.
shall_burn
Profile Joined January 2016
252 Posts
March 01 2017 17:56 GMT
#87
if you want even, fair and fun games, play with friends. Or try to find some while laddering, if you see a guy that is around your skill, pm him and go play in melee mode.
Ladder is about competition. If you want to define your own true rank, then you actually have to play anyone who joins your game, not just Ds or Cs or where are you atm. "1v1 any rank" is the way to go.
noname_
Profile Blog Joined April 2007
467 Posts
Last Edited: 2017-03-01 18:20:44
March 01 2017 18:19 GMT
#88
-
noname_
Profile Blog Joined April 2007
467 Posts
Last Edited: 2017-03-01 18:21:31
March 01 2017 18:20 GMT
#89
The thing I still don`t get, is what`s so fucking hard in "learning" a new map. What`s that big? Even the d- users are playing 5+ years, and they probably played only FS.
I`d vote for random maps.
On March 02 2017 02:56 shall_burn wrote:
Ladder is about competition. If you want to define your own true rank, then you actually have to play anyone who joins your game, not just Ds or Cs or where are you atm. "1v1 any rank" is the way to go.

I agree. Too bad after a while you get 0 points.
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
March 01 2017 19:06 GMT
#90
I skimmed the last page really hard but I noticed a lot of people complaining about "smurfs"

You should be really happy to play players better than you, if you could practice vs someone who smashed your face in 50 games a day you would be so much better than if you played someone of equal skill 50x a day.

We used to emulate playing vs much better players in broodwar by playing team melee and fighting one another 2v1. In my clique we realized that you get a lot better practice even though you are really only training one person at a time. The guy playing alone NEVER wins, just like if you played some korean pro every game. Honestly do not care about your record/rating unless you're really just trying to be able to say "I got A- on ICCUP". It really doesn't matter. It will be much easier for you to say you got that rating if you just get better at the game and don't worry about getting beat up, it's part of the process of getting better.
You're pretty when I'm drunk.
shall_burn
Profile Joined January 2016
252 Posts
Last Edited: 2017-03-01 19:23:16
March 01 2017 19:21 GMT
#91
I agree. Too bad after a while you get 0 points.

No, not really. At least that wasn't my case. I got to C without picking opponents, whoever comes I play him.Although my win/lose ratio wasn't good (below 50%), that season when I decided to stop bitching about ranks was my most successful season in terms of growth and (as much as trite this word is) improvement. Of course, C is nothing to boast with here, I myself am not a dedicated player too. But before that I was struggling to keep my score above 2000 points, consistently dropping back to D. I also got some important and helpful pieces of advice from players better than me.
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
March 01 2017 19:33 GMT
#92
Lots of weird arguments about this but I think I made my point pretty clear.

To answer b-royal argumnt about over-saturation, this is easily fixed by reading the last line of my post 'Make it so it takes less games to rank up to account for these changes'

All in all, I find hard to believe that people think a system where you can rank up with below 50% winrate vs the rank you're in to be a good system, but then again I'm the kind of person who puts too much faith in people's intelligence, so it's no surprise I'm disappointed more often than not
DarkNetHunter
Profile Joined October 2012
1224 Posts
March 01 2017 20:17 GMT
#93
Nice stats Face!

For anyone interested, account made in Feb 2017, first post:
On February 11 2017 16:14 rand0MPrecisi0n wrote:
iccup rnd0MPrcs0n
rank c-/c
race t, can off-race with lower ranks
LF game spam vs any race

edit: if u add me post here or send a pm


So basically you're C- terran complaining about smurfs when you're probably just losing PvT to B- protosses all day and thinking they're way better than they are. (See how making assumptions about other people is bad? )

The only solution to your 'issue' is one B-Royal suggested which is an actual IP/paid key or other form of IT based account restriction.
If you're troubled by Smurfs so much, go play on Fish, the incentive for people to smurf is way less since it requires 30 melee games to even begin laddering.
I'm sure you'll still find something to complain about.


Learn from the mistakes of others. You can't live long enough to make them all yourself.
Bonyth
Profile Joined August 2010
Poland611 Posts
March 01 2017 20:24 GMT
#94
You see, Iccup has about 300-500 people online (and who knows how many of them are just afk). Because our foreign community is so small (compared to Fish server), with current system we reward people for being active. Because of that, people create more games and because of that, less people are discouraged cause they are in fact able to find games (less people dropping sc:bw).

You can check the history of games played at iccup in previous seasons where u can notice Iccup activity increase after changing the system into less strict one.
Highgamer
Profile Joined October 2015
1470 Posts
Last Edited: 2017-03-01 20:47:26
March 01 2017 20:46 GMT
#95
On March 02 2017 05:24 Bonyth wrote:
You see, Iccup has about 300-500 people online (and who knows how many of them are just afk). Because our foreign community is so small (compared to Fish server), with current system we reward people for being active. Because of that, people create more games and because of that, less people are discouraged cause they are in fact able to find games (less people dropping sc:bw).

You can check the history of games played at iccup in previous seasons where u can notice Iccup activity increase after changing the system into less strict one.


Interesting points, mentioning some practical reasons, but one could counter-argue that

1) some people, especially newcomers, get discouraged after a while, too, because they want to ladder but not get beaten up out of nowhere all the time... but who can tell what's the more pressing issue (or which is more negligible, haha)

2) The increasing number of games probably does not only stem from the system-change, probably (just one possible reason out of many: Flash is back)


I think we should share our opinions and give room to them all, argue about what could be improved and accept criticism, but also appreciate what he have in Iccup, we'll hardly find a system that serves all needs.

And if the system fucks you up once again, this might help you let off some steam:

Sr18
Profile Joined April 2006
Netherlands1141 Posts
March 01 2017 20:48 GMT
#96
As someone used to several different chess servers that all use some form of ELO for ranking, I never understood the appeal of the iccup ladder. On the chess servers I get to my level within 10 games and then only have good games. There are no seasons or resets either, as there is no need.

In comparison, my experience with iccup is pretty bad. You need to play way too many games to get to your skill level and by the time you get there, the season ends. The appeal is lost on me.
If it ain't Dutch, it ain't Park Yeong Min - CJ fighting!
Highgamer
Profile Joined October 2015
1470 Posts
Last Edited: 2017-03-01 20:52:14
March 01 2017 20:50 GMT
#97
How many people play chess?

How many non-korean people play BW?

I think the quantity matters a lot, see Bonyth's line of argument.
noname_
Profile Blog Joined April 2007
467 Posts
March 01 2017 21:02 GMT
#98
On March 02 2017 05:48 Sr18 wrote:
As someone used to several different chess servers that all use some form of ELO for ranking, I never understood the appeal of the iccup ladder. On the chess servers I get to my level within 10 games and then only have good games. There are no seasons or resets either, as there is no need.

In comparison, my experience with iccup is pretty bad. You need to play way too many games to get to your skill level and by the time you get there, the season ends. The appeal is lost on me.

This mirrors my views too exactly. And on the top of it, you won`t find games easily on higher levels within an acceptable time interval (dodge, too few players, timing, you name it), which is pretty strange given the fact that you are willing to play literally anyone.
B-royal
Profile Joined May 2015
Belgium1330 Posts
Last Edited: 2017-03-01 21:52:22
March 01 2017 21:50 GMT
#99
On March 02 2017 04:33 rand0MPrecisi0n wrote:
Lots of weird arguments about this but I think I made my point pretty clear.

To answer b-royal argumnt about over-saturation, this is easily fixed by reading the last line of my post 'Make it so it takes less games to rank up to account for these changes'

All in all, I find hard to believe that people think a system where you can rank up with below 50% winrate vs the rank you're in to be a good system, but then again I'm the kind of person who puts too much faith in people's intelligence, so it's no surprise I'm disappointed more often than not


Your point is obviously not clear since initially you were talking about people "artificially ranking up". From this, I would surmise you are actually sad a lot of B/A rank players are not good enough for you. But then you addressed the issue of smurfing, which has nothing to do with how the ranking system works.

Of course continue to insult people's intelligence while you're clearly not making any sense at all, that'll go really well. All in all this measure of gaining more points than losing if you play someone of equal ranks makes a lot of sense to promote:
1. People slowly ranking up, still giving them a feeling that they're improving instead of just getting stuck at a certain rating. And since there's a season reset, ranks retain their meaning.
2. People getting to their true rank faster to combat lower players getting stomped continuously.

Any system has its disadvantages, but iCCup is not about to switch to an ELO/MMR based system.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
MuNi
Profile Joined July 2009
United States72 Posts
March 01 2017 22:10 GMT
#100
I just want to add that I think you shoulsnt get points vs D users once you are a certain rank. Once you hit C+ish or something around there then playing vs D users should result in zero points imo. This would stop abusing and bashing completely and give us correct insight on peoples actual skill level. There are too many people in the B ranks that only play vs D/D- users and always dodge playing anyone that is actually B or A.

I think that is a huge part of the problem. Last season there was less than 100 users that were A- or above. So, all of us know eachother. We know who is legit and who is dodge and most of us have players we avoid. Point being, I think there should be some kind of change in the ranking system when a user hits a certain level that is more drastic than what it is now. If you are C- you should get decent points for beating D+, but no A- or even B+ user should be able to snag points from any D user.

If you are a higher ranked player and there arent any games on iccup than you are playing on fish. There are some exceptations of course because of latency or whatever else. Point being is that there is plenty of incentive to play on Fish if iccup is dead for youre level of players.
MANTOSS
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