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On October 21 2026 03:49 Crimson)S(hadow wrote:Show nested quote +On October 21 2026 02:47 Slayer91 wrote:On October 21 2026 02:20 Crimson)S(hadow wrote: ghosts seem fine, it sees play on fastest map and pluto AI's TvP
the problem is scout... maybe it should come with speed upgrade already researched
either that or make fleet beacon dirt cheap, maybe like 150 minerals/100 gas for fleet beacon, and make scout speed 100/100 with same research time as zergling speed
maybe thats a bad idea though, maybe skytoss would become too OP
in sc2's SC:EVO mod where both SC1 races and SC2 races can fight each other, i think they did buff some units. maybe they buffed scout there, because i often see SC:EVO SC1 protosses open scout instead of corsair vs sc1/sc2 zerg. i think they buffed dark archon maelstrom too, maybe made the mana cost cheaper or something, i forget
this is all theoretical though, i wouldn't want an actual BW balance patch because it would ruin 20 years or so of history I really disagree that scouts need a buff, they are good against heavy air units (Devourer/guardian/battlecruiser/Carriers) but those are rarely used against protoss so it makes sense nobody builds scouts. Like why are people trying to buff them so that they are like some kind of mutalisk? It's not what the unit is for Actually I've played against lots of protoss in late games where I am using guardians against high ground defended locations and them spam corsairs which are dealing zero damage against the armour and very rarely does anyone try scouts instead despite toss often having tons of minerals in that situation Surely there are some formats like fastest or BGH where mass carriers and BCs and or guardians sees some use and scouts can be tried out? I remember Day9 using them in BGH exactly for that reason but in casual games scouts are quite staple in fastest map late game, to main bomb the hatchery/nexus/CC close to the minerals, so the opponent’s mineral income reverts back to that of standard maps. it was even more of a staple in vanilla fastest (non-BW expansion) since it took the corsair’s job of tanking cannon/spore/turret fire to get your storm drops off they are also occasionally used as anti-air against heavy air units like you suggested, but stasis/storm is the more common answer to heavy air Scouts are also GOATed in late-late-game PvZ where the map is mined out and you can sacrifice some Plasma Shield HP to snipe units, buildings, and patrol-micro Scourge. Literally no other unit fills that role for P in a zero minerals scenario, which while rare at the top of the pros, does come up here and there at intermediate or above levels.
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On October 21 2026 10:09 Jealous wrote:Show nested quote +On October 21 2026 03:49 Crimson)S(hadow wrote:On October 21 2026 02:47 Slayer91 wrote:On October 21 2026 02:20 Crimson)S(hadow wrote: ghosts seem fine, it sees play on fastest map and pluto AI's TvP
the problem is scout... maybe it should come with speed upgrade already researched
either that or make fleet beacon dirt cheap, maybe like 150 minerals/100 gas for fleet beacon, and make scout speed 100/100 with same research time as zergling speed
maybe thats a bad idea though, maybe skytoss would become too OP
in sc2's SC:EVO mod where both SC1 races and SC2 races can fight each other, i think they did buff some units. maybe they buffed scout there, because i often see SC:EVO SC1 protosses open scout instead of corsair vs sc1/sc2 zerg. i think they buffed dark archon maelstrom too, maybe made the mana cost cheaper or something, i forget
this is all theoretical though, i wouldn't want an actual BW balance patch because it would ruin 20 years or so of history I really disagree that scouts need a buff, they are good against heavy air units (Devourer/guardian/battlecruiser/Carriers) but those are rarely used against protoss so it makes sense nobody builds scouts. Like why are people trying to buff them so that they are like some kind of mutalisk? It's not what the unit is for Actually I've played against lots of protoss in late games where I am using guardians against high ground defended locations and them spam corsairs which are dealing zero damage against the armour and very rarely does anyone try scouts instead despite toss often having tons of minerals in that situation Surely there are some formats like fastest or BGH where mass carriers and BCs and or guardians sees some use and scouts can be tried out? I remember Day9 using them in BGH exactly for that reason but in casual games scouts are quite staple in fastest map late game, to main bomb the hatchery/nexus/CC close to the minerals, so the opponent’s mineral income reverts back to that of standard maps. it was even more of a staple in vanilla fastest (non-BW expansion) since it took the corsair’s job of tanking cannon/spore/turret fire to get your storm drops off they are also occasionally used as anti-air against heavy air units like you suggested, but stasis/storm is the more common answer to heavy air Scouts are also GOATed in late-late-game PvZ where the map is mined out and you can sacrifice some Plasma Shield HP to snipe units, buildings, and patrol-micro Scourge. Literally no other unit fills that role for P in a zero minerals scenario, which while rare at the top of the pros, does come up here and there at intermediate or above levels.
i've seen BeSt choke out many top zergs in hour-long mined-out games with mass DA, mind controlling units 1 by 1 while hiding behind cannon/storm/reaver to recover energy
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soma vs bisu live right now!
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On October 21 2026 16:39 Crimson)S(hadow wrote:Show nested quote +On October 21 2026 10:09 Jealous wrote:On October 21 2026 03:49 Crimson)S(hadow wrote:On October 21 2026 02:47 Slayer91 wrote:On October 21 2026 02:20 Crimson)S(hadow wrote: ghosts seem fine, it sees play on fastest map and pluto AI's TvP
the problem is scout... maybe it should come with speed upgrade already researched
either that or make fleet beacon dirt cheap, maybe like 150 minerals/100 gas for fleet beacon, and make scout speed 100/100 with same research time as zergling speed
maybe thats a bad idea though, maybe skytoss would become too OP
in sc2's SC:EVO mod where both SC1 races and SC2 races can fight each other, i think they did buff some units. maybe they buffed scout there, because i often see SC:EVO SC1 protosses open scout instead of corsair vs sc1/sc2 zerg. i think they buffed dark archon maelstrom too, maybe made the mana cost cheaper or something, i forget
this is all theoretical though, i wouldn't want an actual BW balance patch because it would ruin 20 years or so of history I really disagree that scouts need a buff, they are good against heavy air units (Devourer/guardian/battlecruiser/Carriers) but those are rarely used against protoss so it makes sense nobody builds scouts. Like why are people trying to buff them so that they are like some kind of mutalisk? It's not what the unit is for Actually I've played against lots of protoss in late games where I am using guardians against high ground defended locations and them spam corsairs which are dealing zero damage against the armour and very rarely does anyone try scouts instead despite toss often having tons of minerals in that situation Surely there are some formats like fastest or BGH where mass carriers and BCs and or guardians sees some use and scouts can be tried out? I remember Day9 using them in BGH exactly for that reason but in casual games scouts are quite staple in fastest map late game, to main bomb the hatchery/nexus/CC close to the minerals, so the opponent’s mineral income reverts back to that of standard maps. it was even more of a staple in vanilla fastest (non-BW expansion) since it took the corsair’s job of tanking cannon/spore/turret fire to get your storm drops off they are also occasionally used as anti-air against heavy air units like you suggested, but stasis/storm is the more common answer to heavy air Scouts are also GOATed in late-late-game PvZ where the map is mined out and you can sacrifice some Plasma Shield HP to snipe units, buildings, and patrol-micro Scourge. Literally no other unit fills that role for P in a zero minerals scenario, which while rare at the top of the pros, does come up here and there at intermediate or above levels. i've seen BeSt choke out many top zergs in hour-long mined-out games with mass DA, mind controlling units 1 by 1 while hiding behind cannon/storm/reaver to recover energy I meant having the ability to kite micro and heal while also being able to win against Scourge, like Mutas as opposed to Carriers or Guardians! DAs are of course fantastic and possibly the ultimate end-game unit, but there are still things they can't achieve which Scouts can 🙂
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On October 20 2026 21:43 enuaj wrote: I think it's several factors: - No WCS circuit or EWC this year. EWC teams dropped the few SC2 Korean players they had. (Classic was dropped by Virtus.pro in September.) - There was a terrible patch during 3-4 months until they reverted, at the start of October, to the previous patch, which was not that great. - The SC2 ladder is full of hackers sniping the top GM who can win or tie when they decide. Blizzard banned the hackers when publishing the patch, but the hackers came back at the top after ~48 hours. Is there a reason why we think orgs don't sponsor [more] Brood War players? The only reason I can think of, is ASL makes you wear their merch so it isn't enticing? But thats baseless speculation on my part.
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On October 22 2026 06:10 lestye wrote:Show nested quote +On October 20 2026 21:43 enuaj wrote: I think it's several factors: - No WCS circuit or EWC this year. EWC teams dropped the few SC2 Korean players they had. (Classic was dropped by Virtus.pro in September.) - There was a terrible patch during 3-4 months until they reverted, at the start of October, to the previous patch, which was not that great. - The SC2 ladder is full of hackers sniping the top GM who can win or tie when they decide. Blizzard banned the hackers when publishing the patch, but the hackers came back at the top after ~48 hours. Is there a reason why we think orgs don't sponsor [more] Brood War players? The only reason I can think of, is ASL makes you wear their merch so it isn't enticing? But thats baseless speculation on my part. I'd love to hear knowledge/speculation regarding this too.
For example, SK Telecom T1 still sponsors a StarCraft II player: herO (Kim Joon Ho)
But we don't have that in BW. Don't even have random "Krazy Burger" or "Pocari Sweat" patches on players.
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It is sc2 returnees vs well wathever you can call those others.
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Japan11907 Posts
Yes Team BW Uncs vs Team SC2 Refugees
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United Kingdom1744 Posts
Can anyone tell me WTF I saw the other day.
Clicked on Calm's stream and saw him sat with one other female uni member in front of camera. A lineup of other uni members, mostly female, all lined up behind him looking performatively sad and silent. Him berating the uni member sat with him in front of camera, who was also looking performatively sad and silent.
I did not feel comfortable watching it, at all!
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All I know is that Calm isn't the only coach that does it. Very typical to see a uni team's girls in a line after a team loss, coach criticizing them one by one. Girls look down, sad, only intermittently saying "yes."
Some cultural thing I suppose.
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SC2 refugees team won after Fantasy narrowly beat ggaemo in super ace.
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United Kingdom12071 Posts
On October 24 2026 02:45 TMNT wrote: SC2 refugees team won after Fantasy narrowly beat ggaemo in super ace.
Anyone have a link to this vod at all?
T1 fighting!
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Japan11907 Posts
In case anyone is wondering, Shuttle is the STX stream because STX alums gathered in the studio (the one used for the unis)
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Japan11907 Posts
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Is it me or is the broodwar crowd really split between different places. Reddit, Discord, etc?
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