Hallucination is genuinely underused for recalls though. I mean, you're still susceptible to emp, but there's a way higher chance you can recall further into the base thus dodging the mine fields, if you have a couple fake arbs to draw turret fire.
BW General Discussion - Page 362
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Liquid`Drone
Norway28555 Posts
Hallucination is genuinely underused for recalls though. I mean, you're still susceptible to emp, but there's a way higher chance you can recall further into the base thus dodging the mine fields, if you have a couple fake arbs to draw turret fire. | ||
9-BiT
United States1089 Posts
On September 11 2020 01:21 Duke_nk wrote: So why don't protoss use shield battery to charge arbiter shield after it was emp'd, then use them to bait another emp? Then hit them with the a full arbiter. Because that’s a huge waste of apm for a negligible gain. | ||
Jealous
10097 Posts
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tofucake
Hyrule18969 Posts
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TT1
Canada9987 Posts
On September 11 2020 02:33 Jealous wrote: Do Terrans even check Arbiter HP before EMPing? Genuinely don't remember. Gut instinct says that the risk of wasting even a moment can be fatal in those scenarios so I don't imagine that they would bother to do so, but progamers are nuts, so... they usually do, depends on how busy they are | ||
Highgamer
1377 Posts
https://www.twitch.tv/madqfrog | ||
puppykiller
United States3126 Posts
On September 11 2020 02:12 Liquid`Drone wrote: I mean that's a nice theorycrafted idea and maybe there exists a scenario where it's viable but the general answer is 'the game is way too hectic to do stuff like that, you don't even reliably know that he's gonna emp your 'fake' arbiter'. A better idea to just send hallucinations at his vessels anyway, if that's something you want to do. Hallucination is genuinely underused for recalls though. I mean, you're still susceptible to emp, but there's a way higher chance you can recall further into the base thus dodging the mine fields, if you have a couple fake arbs to draw turret fire. Hallucinated arbiters are one of the hardest thing to stop as Terran. I have no idea why pros don't use them in long high income games. They waste precious emp's, they scare the terran into sending their armies to defend the wrong locations, and they allow protoss to recall past mine fields. Every time I offrace protoss I tech towards them in the super late game. | ||
Sk0
Morocco84 Posts
On September 11 2020 03:34 Highgamer wrote: Dunno if this is already commonly known round here, but I just found out Madfrog is streaming some BW these days: https://www.twitch.tv/madqfrog Incredible news this player was a Warcraft 3 progamer back in the day, he even went to Korea to play in a pro team if I remember well, for me it is the best Undead player in Warcraft 3 history cause of his unique style of play, maybe not the best player in term of results like for ex Flash, but his matches were so much entertaining in the vein of Boxer or Nal Ra. | ||
Highgamer
1377 Posts
Watching his BW today and seeing some of his current WC3 on other occasions, you can clearly see it'll be a long way back to old shape. But heck, just like you say, to me also just a legendary figure of early progaming and one of the GOATs in european WC3, so just glad to be able to see him go at it again. | ||
TelecoM
United States10646 Posts
On September 11 2020 04:48 puppykiller wrote: Hallucinated arbiters are one of the hardest thing to stop as Terran. I have no idea why pros don't use them in long high income games. They waste precious emp's, they scare the terran into sending their armies to defend the wrong locations, and they allow protoss to recall past mine fields. Every time I offrace protoss I tech towards them in the super late game. Hallucinated Arbiters are only good for flying in and baiting turrets to recall, if a Terran EMP's a hallucinated Arbiter that is on them, as the Hallucinated Arbiters do not look like real units to Science Vessels... I understand it can be a pretty quick deicsion, but still, a Terran should be able to decipher a bunch of hallucinated Arbiters coming in to Turrets (Since both see them as different colors), and then shoot the EMP at the proper Arbiter. | ||
Jealous
10097 Posts
On September 11 2020 10:51 TelecoM wrote: Hallucinated Arbiters are only good for flying in and baiting turrets to recall, if a Terran EMP's a hallucinated Arbiter that is on them, as the Hallucinated Arbiters do not look like real units to Science Vessels ????? | ||
9-BiT
United States1089 Posts
On September 11 2020 10:51 TelecoM wrote: Hallucinated Arbiters are only good for flying in and baiting turrets to recall, if a Terran EMP's a hallucinated Arbiter that is on them, as the Hallucinated Arbiters do not look like real units to Science Vessels... I understand it can be a pretty quick deicsion, but still, a Terran should be able to decipher a bunch of hallucinated Arbiters coming in to Turrets (Since both see them as different colors), and then shoot the EMP at the proper Arbiter. Wrong game Brody | ||
TT1
Canada9987 Posts
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puppykiller
United States3126 Posts
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TelecoM
United States10646 Posts
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CadenZie
Korea (South)545 Posts
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TelecoM
United States10646 Posts
On September 11 2020 15:23 CadenZie wrote: is anything real anyway? Life is a hallucination. | ||
TT1
Canada9987 Posts
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Dante08
Singapore4120 Posts
On September 11 2020 15:08 TelecoM wrote: Maybe I worded it poorly? Why would Science Vessels waste EMP's on hallucinated Arbiters ? What I was saying is the color of the unit is different, and the Vessel / scan / turret can easily see that, what is so hard to understand? Erm no to the Terran it looks like the same unit. Just that when you emp a hallucinated Arbiter it disappears straight away. | ||
Jealous
10097 Posts
On September 11 2020 15:08 TelecoM wrote: Maybe I worded it poorly? Why would Science Vessels waste EMP's on hallucinated Arbiters ? What I was saying is the color of the unit is different, and the Vessel / scan / turret can easily see that, what is so hard to understand? How you can believe that after being in so many Korean clans. | ||
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