Bill307
Canada9103 Posts
If anyone's played Siamese Chess before, then they'll have an idea of what this map is like. The terrain is divided into two seperate regions, where two independent 1v1 matches take place (no, you cannot use dropships or nydus canals to cross ). There is a twist, however: each time your partner kills one of their opponent's units, you get it. Note that units will only be transferred in this manner once, i.e. if you lose those units that your partner killed, they will not go back to your partner's opponent (before this was implemented, the game would turn into a 2v2 version of "Evolves" after about 10 minutes T_T). They don't have to be the exact same units, either, e.g. if you get 5 zeals from your partner, then lose your own 5 zeals to your opponent, then those will count for the zeals that you obtained, and their partner will get nothing. The units that you get from your partner will be spawned next to a civilian that you get. If the civilian dies, then it will reappear by your nexus (and if that's gone, then it will reappear beside some other building). Once any player loses (by losing all of their buildings), that whole team loses. These are the basics of Siamese SC. It can be downloaded here:
Image Map
(credit goes to fingers for the original concept and advice, to tittybang for some ideas, and to yuna and everyone else who's helped me test it so far )
There's also a 5-minute (hence the timer) capture-the-flag game for the obs, although it hasn't really been tested and seems to have some bugs =/.
Currently, I am making a version of this map that has the players play on two seperate LT remakes (though I'm tempted to use two Jungle Temple remakes instead...). Right now, the games are played on a 1v1 map that I put together rather hastily, so it's not exactly the most balanced map out there.
This version doesn't have a briefing, but the new one with LT (or JT) will, giving a brief explanation and credits. I'm always open to suggestions for this map, so feel free to give any that you can come up with. For instance, there'st still the question of what to do about upgrades. There are no commands for giving someone upgrades: either they start with them researched or they have to research them themselves . Another idea that was put forward was to give bonuses for killing your opponent's civilian (e.g. resources for you or your partner, maybe? or hero units?). Any others are welcome.
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