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Map (6)Revolver

Forum Index > BW General
Post a Reply
Jukado
Profile Blog Joined May 2011
805 Posts
June 15 2012 16:51 GMT
#1
Congratulations to all the participants of 42 Entertainments latest ARG.
Last week a suspicious looking map was being hosted on ICCup. Certain hawkeyed players discovered clues hidden within the map and have since been working exhaustively to get to the bottom of the mystery. They set up a wiki to better collaborate and finally, through excellent teamwork, the code has been cracked.

The reward for this achievement is the early release of the latest 3v3 Map. Enjoy!
Check the wiki for full details.

(6)Revolver

A 3vs3 player map where allies spawn together under Use Map Settings.

Features:
1. Defeat screen only when you and your allies have all died.

2. Map is greyed out at the start of the game rather than blacked out, so the layout of bases and terrain is visible.

3. Slots for two observers.

4. Mains: 5 Minerals and 3000 Gas
Expansions: 6 Minerals

Picture
[image loading]

Download (6)Revolver from this page
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
538
Profile Blog Joined November 2008
Hungary3932 Posts
June 15 2012 17:01 GMT
#2
Looks very interesting. 6 player Blood Bath with ramps?
BW fighting!
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
June 15 2012 17:08 GMT
#3
where are players supposed to build their stuff lol

SCV too strong on this map
"When the geyser died, a probe came out" - SirJolt
JMave
Profile Blog Joined December 2007
Singapore1803 Posts
June 15 2012 17:10 GMT
#4
maybe 9 mineral patches in the main would be best? also maybe it needs to be larger but otherwise, the deco is not that bad ^^
火心 Jealous. I always loved that feeling when I was young. Embrace it.
blubbdavid
Profile Blog Joined February 2010
Switzerland2412 Posts
June 15 2012 17:19 GMT
#5
Can mains shell other people's mains with siege tanks?
as usual, every new map is OP for terran
What do you desire? Money? Glory? Power? Revenge? Or something that surpasses all other? Whatever you desire - that is here. Tower of God ¦¦Nutella, drink of the Gods
FlaShFTW
Profile Blog Joined February 2010
United States10127 Posts
June 15 2012 17:27 GMT
#6
6p blood bath. i love it card!
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
brolaf
Profile Joined May 2012
291 Posts
June 15 2012 17:45 GMT
#7
On June 16 2012 02:10 JMave wrote:
maybe 9 mineral patches in the main would be best? also maybe it needs to be larger but otherwise, the deco is not that bad ^^

The problem is, on small maps like this zerg is kinda weak if bases have the full 9 minerals, as they cant utilize them very well. So this may well be a balance element to make it more even, kinda like how zerg is weak in the bloodbath map
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
June 16 2012 01:08 GMT
#8
Just realized that since the entrance to the 3 bases' chokes are so close, one player can basically do a siege tank contain of the entire opposing team while the others take the expansions and macro up. Might be OP, idk.

Also, since it's necessary for some locations to have inefficient gas placement, just make it even and give everyone inefficient gas placement - shift the geysers on top (11 and 1 positions) over a couple squares so you need 4 workers for maximum mining.

Other than that, I like it. I’ve made a few tiny/otherwise weird maps of my own, but I’m still deciding which ones are worth posting.
vibeo gane,
brolaf
Profile Joined May 2012
291 Posts
June 16 2012 01:36 GMT
#9
On June 16 2012 10:08 -NegativeZero- wrote:
Just realized that since the entrance to the 3 bases' chokes are so close, one player can basically do a siege tank contain of the entire opposing team while the others take the expansions and macro up. Might be OP, idk.

Also, since it's necessary for some locations to have inefficient gas placement, just make it even and give everyone inefficient gas placement - shift the geysers on top (11 and 1 positions) over a couple squares so you need 4 workers for maximum mining.

Other than that, I like it. I’ve made a few tiny/otherwise weird maps of my own, but I’m still deciding which ones are worth posting.

Post em all! Let the public decide which they play, the more the merrier
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
June 16 2012 02:14 GMT
#10
Pretty fun map, probably not a technically "balanced" map but still lots of fun.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2012-06-16 03:21:43
June 16 2012 03:19 GMT
#11
I want to 1v1 you on this lol. It looks best for 1v1 since 3v3 is less resources per player than 2v2 on BB.

edit: Note that Kau's proxy hatch 3v3 is especcially devastating as you make the opposing player effectively lose their entire base if they aren't zerg lol.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
moopie
Profile Joined July 2009
12605 Posts
Last Edited: 2012-06-16 07:55:35
June 16 2012 07:54 GMT
#12
nvm
I'm going to sleep, let me get some of that carpet.
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