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Flash vs Pure in graphs - Page 3

Forum Index > BW General
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blahman3344
Profile Blog Joined March 2009
United States2015 Posts
May 11 2010 00:51 GMT
#41
heh...even if you have a supply lead over flash, you still lose out in the end XD
I like haikus and / I can not lie. You other / brothers can't deny
FlameSworD
Profile Blog Joined December 2009
United States414 Posts
Last Edited: 2010-05-11 00:54:49
May 11 2010 00:52 GMT
#42
so flash pushes at like 180 and all of pures units die ic except for game 2
skyhighftw on iccup
NeCroPoTeNce
Profile Joined July 2009
United States513 Posts
May 11 2010 01:17 GMT
#43
Wow those are some nice visuals. Means a lot more than just describing in words.
zerg all the way! Lee Jaedong hwaiting
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
May 11 2010 01:27 GMT
#44
On May 11 2010 09:42 Wings wrote:
Show nested quote +
On May 11 2010 08:09 heyoka wrote:
He got pretty fast thirds in the games from what I remember, so possibly. He definitely had his third running before Pure did on Match Point. Its interesting that in the games Pure's growth is a straight line or tapers off towards mid game, whereas Flash's is the opposite in that it starts growing faster. I don't know if its a racial thing (Pure would have been adding tech for arbs about then) or because Flash is better at making units or because of engagements or if thats just how a PvT game normally unfolds. Maybe if we get a Flash vs Kal finals I could do the same thing and compare.

Plexa lemme see, should be easy enough

EDIT YO HERE THEY ARE

+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]



Game 2 is the most interesting one. The match average thing is cool too.

I love those psi-20 graphs, though I'm not sure whether 20 is the magic number...

Game 2 is pretty LOL to me. How the heck did Flash's unit count drop so fast, and then suddenly go up so freaking quickly while Pure's just went slowly downhill?? Makes no sense to me... maybe that was during the carrier transition? Flash decided to suddenly pump gols?
20 is my magic number for determining who's ahead. I base that number off of years of PvT rep watching experience there are heaps of exceptions though - particularly when P goes 2 base arbs (when equal supply cuts it for quite a bit longer than normal) but as a general guideline I find it to be pretty accurate.
Administrator~ Spirit will set you free ~
KwarK
Profile Blog Joined July 2006
United States42831 Posts
May 11 2010 01:45 GMT
#45
On May 11 2010 09:42 Wings wrote:
Show nested quote +
On May 11 2010 08:09 heyoka wrote:
He got pretty fast thirds in the games from what I remember, so possibly. He definitely had his third running before Pure did on Match Point. Its interesting that in the games Pure's growth is a straight line or tapers off towards mid game, whereas Flash's is the opposite in that it starts growing faster. I don't know if its a racial thing (Pure would have been adding tech for arbs about then) or because Flash is better at making units or because of engagements or if thats just how a PvT game normally unfolds. Maybe if we get a Flash vs Kal finals I could do the same thing and compare.

Plexa lemme see, should be easy enough

EDIT YO HERE THEY ARE

+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]



Game 2 is the most interesting one. The match average thing is cool too.

I love those psi-20 graphs, though I'm not sure whether 20 is the magic number...

Game 2 is pretty LOL to me. How the heck did Flash's unit count drop so fast, and then suddenly go up so freaking quickly while Pure's just went slowly downhill?? Makes no sense to me... maybe that was during the carrier transition? Flash decided to suddenly pump gols?

There was no carrier transition in game 2. Game 2 saw Pure's forces get isolated around the map after a big victory, then run into mines, picked off in small groups and then suicide en masse into a prepared Terran block.
ModeratorThe angels have the phone box
JDforever
Profile Joined December 2009
China69 Posts
May 11 2010 07:02 GMT
#46
+ Show Spoiler +
The counting box is that thing OSL has that shows current mineral/gas/supply count (like GOM or TSL had, in the lower right corner). I wrote down the numbers at regular time intervals to make the pictures. One thing I also noticed during the games is that Flash rarely had above 400 or 500 minerals at any point, while pure was frequently nearing 800 or 900. I kind of wonder if you wrote that down as well if something meaningful could be measured.

yeah,now I get it. Thank you very much.
I love Frank
Noxide
Profile Joined July 2009
United States2870 Posts
May 11 2010 07:20 GMT
#47
Nice read. Graphs bring a nice new perspective to the game, where you go like oh, that's a big supply difference lol. Macro difference is so noticeable too considering pure 12 nexed every game.
Flash ひなの戦争の王である || しかし、実際にはヤフーの ファンタジーサッカー、楽しいプレー私の週末を占めている
Fx_
Profile Joined April 2008
503 Posts
May 11 2010 07:39 GMT
#48
FlaSh macro so well...
Power is your Intelligence
Saracen
Profile Blog Joined December 2007
United States5139 Posts
May 11 2010 08:05 GMT
#49
<3 heyoka
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