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TLOdds - Odds information on TL posts - Page 2

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seRapH
Profile Blog Joined April 2009
United States9798 Posts
January 02 2010 17:09 GMT
#21
this really shouldn't be using lifetime records imo

like in the cj/stars thread, u can find that the zero vs iris gives iris a 55% winning rate. which is absolute bs if you take their recent games into account. zero loses to FLASH, iris loses to saint/hyvaa
boomer hands
oberon
Profile Joined May 2009
United States1320 Posts
January 02 2010 17:56 GMT
#22
On January 03 2010 02:09 majesty.k)seRapH wrote:
this really shouldn't be using lifetime records imo

like in the cj/stars thread, u can find that the zero vs iris gives iris a 55% winning rate. which is absolute bs if you take their recent games into account. zero loses to FLASH, iris loses to saint/hyvaa


Counting every game someone has ever played equally is an (obvious) weakness, but I was just trying to get SOMETHING working. The problem is that the TLPD page for players lists only their most recent 10 games for each matchup, which is too small a sample size. Even then, that doesn't include opponent adjustment.

ELO helps somewhat with all of this, but it's not a perfect answer, either. To some extent, it's hard to provide really good predictive stats while working outside the server, as GM scripts must.

Even given all this, however, if you look at results threads (where you can quickly compare predictions with actual results), you'll find that the odds are usually pretty accurate. I'm not saying the numbers are perfect, but they're definitely not worthless.

--oberon
Empyrean
Profile Blog Joined September 2004
17053 Posts
January 02 2010 18:19 GMT
#23
Again, you might want to weight by time or map (with more recent results weighted more), both of which would account for players doing better or worse as the years go by.
Moderator
oberon
Profile Joined May 2009
United States1320 Posts
January 04 2010 03:14 GMT
#24
New changes:
-Fixed a bug wherein the wrong racial matchup would be used from map data, making all map-based numbers wrong.
-Added ELO support

The ELO support was a bit of a nightmare, but it's certainly a more sound measure of ability than simply historical win/loss record (though the two strongly correlate).

I may need to find some way to cut down on the table size soon -- 5 rows isn't small.

--oberon
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