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[A]Heartbreak Ridge TvP Side - Page 3

Forum Index > BW General
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Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
September 25 2009 04:59 GMT
#41
Basically Inzek said it. I'm just saying that what I see end up happening is that the third is safe for all intents and purposes, but if Toss seals off his main from vulture drops with cannons/goons, then Terran is stuck trying to do a basic timing push or just plain turtling.

I think that the Dropship is a one trick pony on Heartbreak. You can't play fantasy style on that map and hope to win. It's really tricky on HBR :/
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
StarBrift
Profile Joined January 2008
Sweden1761 Posts
September 25 2009 07:44 GMT
#42
Really in depth and accurate article. I agree with the fact that dropships are key on this map. But because its so small it's very easy to defend from drop harass once scouted. Just look at the Flash vs Pusan game. Pusan was totally ready for the drop harassment and the game became even after that point. If not for Pusans ridiculous arbiter into carrier tech (hello, you simply don't beat Flash with carriers) he could have won that game vs a clearly superior oponent.

I find the real trouble with the map is that once toss gets 15+ goons, its almost impossible to find any place to harass except for with drops. Mid to lategame drops are also weak since observers will be in every single path you can take to the base. Obviously if he's doing 2 base arb or 3 base arb without obs then drops becomes much stronger.

Watching the games and the game list (in TLPD) makes it fairly clear that this map is Protoss favored over Terran. Mid to late game terran options are extremely few while protoss have an abundance of builds that work.

Noteworthy strenghts I found on this map personally is:

2 factory can be very strong since there are two paths. If he camps one of the ridges you simply stay below it, send the reinforcing vultures in the other path and mine up behind his goons. Then if he still camps that ridge you go the other path with your main army. This way you will have trapped 2-3 goons on the map and while you will have to deal with more goons at his base you will also have alot more vultures.

IF you can get set up outside his natural (behind the wall) it will be almost impossible for him to break you. Early timing pushes (unexpected ones) can win games straight out.
Armathai
Profile Joined October 2007
1023 Posts
October 11 2009 23:30 GMT
#43
Great Article, I'm not a fan of this map either, but hopefully will have a better chance against tossers now
Looking for ArcticCerebrate formerly from @USEast
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
October 11 2009 23:43 GMT
#44
i was caught at A is for Article

Really great job _VERY_ thorough.
"We have unfinished business, I and he."
Monokeros
Profile Blog Joined November 2005
United States2493 Posts
Last Edited: 2009-10-13 07:06:18
October 13 2009 07:04 GMT
#45
On September 25 2009 13:59 Mystlord wrote:
Basically Inzek said it. I'm just saying that what I see end up happening is that the third is safe for all intents and purposes, but if Toss seals off his main from vulture drops with cannons/goons, then Terran is stuck trying to do a basic timing push or just plain turtling.

I think that the Dropship is a one trick pony on Heartbreak. You can't play fantasy style on that map and hope to win. It's really tricky on HBR :/



Though I'm a little late in replying, calling it a 'one trick pony' with so much evidence of the power its right in front of you is kind of harsh :S. I mean no ones asking for fantasy style micro, its just if you're playing a protoss and the two of you around even skill odds are it hurts him more to defend it then it does for you to micro it, at least if you don't obsess on it so much that you're hurting yourself. Not to mention if he invests so much in defending the drops by keeping goons at home and adding cannons you're already in a great position to take your expansion. If the toss wants to turtle like you say then theres really no point in you harrassing because he's already unable to move out and deny your expansions. You make it sound so hopeless D:
Keep the Dream Alive twitch.tv/monokerros
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