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World of Warcraft: Cataclysm (ADOVG)

Blogs > DRTnOOber
Post a Reply
DRTnOOber
Profile Blog Joined February 2012
New Zealand476 Posts
Last Edited: 2012-10-23 01:45:10
October 11 2012 20:21 GMT
#1
World of Warcraft: Cataclysm

[image loading]


This is quite a long post... I have a lot of thoughts about this game. To make my perspective clear; this game isn't for me, it's too addictive and too repetitive for me to sustainably play, but I love to talk about it and what makes it the way it is. I love the idea of this game, I just can't personally play it any more.

Also, in terms of writing style here I'm writing with the expectation that the audience has never played WoW before.


Name: World of Warcraft: Cataclysm
Developer: Blizzard
Platform: PC
Release Year: 2010

Let me start by saying two things. Firstly, I only played World of Warcraft after Cataclysm had been released so I have no experience of any of the previous incarnations of the game, or any of the expansions that came after. Secondly, I only played this game for 3 months. I clocked a lot of game time during that fateful period in my life, but my experience is still limited to those 3 months.

Basic Plot

World of Warcraft: Cataclysm is the third expansion to the original World of Warcraft game.

The entire story is based around the world created in the Warcraft series of real time strategy games. The story follows the two factions; the Alliance and the Horde and their battle with each other as well as other outside forces which threaten the world.

The primary story introduced in the Cataclysm expansion is the return of the evil dragon aspect Darkwing the Destroyer. He has returned, healed and angry, and his return smashes apart the world causing large scale changes all over (thus the name Cataclysm). This meant that areas of the map that players previously knew well had changed. Whole areas that were once desert may have been flooded by the ocean, huge chasms opened up over the land, etc.

I'm not going to go deeper into the story but it is hugely detailed and goes back a long way.

Gameplay

World of Warcraft is the quintessential massively multiplayer online role playing game (MMORPG). More people play WoW than any other online game, and nothing else seems to be able to take a hold in the industry because of its very existence.

The game starts by creating your character. Probably the biggest decision is which faction you want to join. For me it was a no brainer, my friends all played Horde so I went Horde. The faction you choose severely impacts the social aspect of the game. Once you pick a faction, you are unable to communicate with members of the opposing faction in game. The only time you'll see them is usually when they are trying to kill you in a PvP arena or just out in the open world. Each faction had several races to choose from. During the time of cataclysm it was:
  • Horde
    • Orc
    • Tauren
    • Troll
    • Blood Elf
    • Goblin
    • Forsaken (Undead)

  • Alliance
    • Human
    • Night Elf
    • Gnome
    • Worgen
    • Dwarf
    • Dranei

Races have benefits and drawbacks, and not every race can choose every character class. I was a Tauren.

[image loading]
Choosing your character before entering the game world. Pictured above is a Tauren.


Then you got to choose your character class. Your class defined your abilities and what armour you could wear and in terms of combat within the game was the most important decision. The classes were:
  • Druid - The character class I chose. The druid is the most adaptable class and can fulfil all the major class roles including melee dps, ranged dps, healer, and tank. However, this comes at the cost of power, and a druid often lags behind other character classes in terms of how effective they are at their job. This isn't entirely true (especially for the restoration druid), but there were certainly less abilities to go around. The three skill trees were feral (shapechanging), restoration (healing), and balance (caster dps).
  • Hunter - A ranged dps character who uses bows and tamed animal companions to fight. The hunter caught a lot of flak when I played with the term "huntard" used often. The three skill trees were beast mastery, survival, and markmanship.
  • Mage - A specialist ranged dps class who uses elemental spells to inflict damage from afar. I originally started a mage but found it a difficult class to solo and quest with. The three skill trees were arcane, frost, and fire.
  • Paladin - Another multi-purpose character class the Paladin was excellent at filling either the tank, melee dps, or even healer role. The skill trees were holy, protection, and retribution.
  • Priest - The priest is the ultimate healer class and can specialize in either a protective healer or a straight healer. They can also become a powerful ranged dps with the shadow tree. The skill trees were shadow, discipline, and holy.
  • Rogue - A melee dps character often used in PvP. The rogue could use stealth and did massive damage using backstabs. The skill trees were assassination, combat, and subtlety.
  • Shaman - This class could either specialise as a melee dps, ranged dps, or healer and was very common in the game. The skill trees were elemental, enhancement, and restoration.
  • Warlock - Another ranged dps spell similar to the mage. The warlock could specialise in the destruction, affliction, or demonology trees.
  • Warrior - The standard melee warrior who could specialise as a tank or melee dps. The warrior had the arms, fury, and protection trees.
  • Death Knight - Introduced in the Wrath of the Lich King expansion, the Death Knight started at a high level and was suited to either a melee DPS or tanking role. The skill trees were blood, frost, and unholy.

Once you pick a character class you have the arduous task of finding a name which is unique (no two names can be the same on a server) and doesn't sound idiotic, and then you can start the game. My main's name was Zoolor, which does sound idiotic, but everything good was taken

It pans out mostly as a top down third person RPG game. The game involves some major elements:
  • Questing involves talking to NPC characters, and then completing some task. This usually involves collecting something, or killing something. Quests are generally very similar and repetitive. I completed over 1500 quests by the time I got to level 85.
  • Dungeons are another way of gaining experience and were crucial to finding decent pre-raid gear. They involve teaming up with four other players to tackle a dungeon. Dungeons can be played very early in the game (level 10?) and you can theoretically skip all questing and level up doing them instead.
  • PvP instances were another way to gain experience but rely on you actually winning your arena in order to gain experience fast. They involve large teams of Horde and Alliance players battling each other and capturing points on a small instance map. There was specific PvP gear which was only good against other players that could be obtained.
  • Crafting and trade was another important part of the game. Every player could pick two skills to level up in such as leatherworking, blacksmithing, enchantment, alchemy etc. They could also pick up generic skills such as healing. The tradehouse on each server is huge and people are constantly buying and selling their goods.
  • Raiding was similar to doing a dungeon, but you had to find your own party to join one (at the time, now you can). Raids are exceptionally hard instances which require prior knowledge of the boss fights and smooth team work. The best gear can be obtained in raids. There are two types; 10 man and 25 man. Raiding is generally only completed by players who are already at the level cap and at the time it was almost exclusively done by guilds who would ask for people who wanted to join from time to time to make up the numbers.

[image loading]
A boss fight during a raid.

Starting players tend to complete quests. This is a good way to gain experience and some basic gear, and if it is your first time it reveals stories throughout the lands which add to the game experience. Once you start, it just doesn't stop. There is always a new quest to complete, a dungeon to do, an auction you are holding at the tradehouse. The gameplay opens out to a free-for-all of whatever interests you.

Dungeons and Raids sometimes had specific mechanics for the boss fights. For example; one boss might stop now and again and glow white and the whole party might need to get close to him to avoid a lightning attack. Going into a dungeon or raid blind is tough, and usually you need to check online and watch a video of other people completing it or read a guide. Failing to do so will usually result in a barrage of BM from your party if you mess up...

One of the big things about the game is travel. When you start, you are a slow little turtle. It takes forever to get anywhere by foot, but you can pay to travel by windrider. At level 20 you can get your first mount which travels somewhat faster. At 40 you can get an advanced mount. At 60 you can buy a flying mount, and I think at 80 or 85 you could get a faster flying mount. The faster you can travel the more accessible the world is; and it also makes the game world seem ENORMOUS to a starting character, because it would take such an incredible amount of time to traverse it by foot. You also had to get extra skills and pay in-game currency to be able to fly in all the different zones. Druids had a nice bonus of have a travel form (cheetah) as well as flying form and advanced flying form to get around. They also had an aquatic form to swim faster and breathe underwater.

Cataclysm Specific Gameplay

One nice new feature was the Dungeon Finder. This allowed you to queue up in the dungeon finder and get put together with four other players from across multiple servers to complete a dungeon. Each time you queued you flagged if you were going to play dps, healer, or tank. Each party consisted of three dps, and one tank and one healer. Apparently the new expansion adds a Raid Finder as well which is a cool new feature (although I wonder how successful parties were are taking on Raids with people they don't know).

There were a lot of other changes. I know that it became easier to level up since the original game as it used to take an extraordinary time to get to level 60 but it only took me about a month.

[image loading]
General gameplay.

Positives

For one thing, there just isn't any other game that has the player base that World of Warcraft does. As a result it has the richest player community in the world. There are always people to play with any time of the day or night, and there is a huge amount of material out there to help you become a master at your character.

The world itself is massive. When you combine all the outdoor areas of Kalimdor, Azeroth, Northrend, and Outland... it's epic.

The game is challenging. The complexity of the economy system and the tradehouse is great.

The aesthetics of the whole world are immersive. It is easy to get lost in the game and never come back...

Negatives

The game is too repetitive. Quests are always the same - go there and kill 6 of these, or collect 8 of those. You do 1500 or more of those just getting to level cap. That's not considering if you create more than one character. Once you get to level cap you end up doing the same 5-6 dungeons over and over again trying to get better gear. Once you get that, you end up doing the same Raids over and over again hoping for better gear.

The game quickly becomes a chore rather than a fun thing to play. The game always dangles the next apple in front of your mouth wherever you go. Whether it be the next level, or the next item you need to improve your item rating, it becomes a vicious cycle of doing things to get better, so that you can do more things to get better... and it quickly becomes pointless.

A lot of the old content is lacking love. I quested all through Kalimdor and found a lot of great questing areas, but a lot of the outdoor events and other quests which were the thing to do back in the day when it was new content were no longer functioning, or required more people to be around to work. The focus for most players became the same few areas that had the daily quests.

The skill system is horribly linear. When you pick to be a "healer druid" you take the restoration tree, and there is literally a set of ideal skills you should choose to be the best you can at healing. There is no wiggle room, no creativity, it feels pre-set. Take this in comparison to Diablo II where you could combine skills from different trees to create truly unexpected characters. World of Warcraft instead encourages you to pick one tree and stick to it.

Memorable Moments

[image loading]
This is my level 85 feral druid Zoolor shortly before I quit the game. I focused on the feral dps (cat) form and managed to get some pretty decent damage going on. I had a lot of help from a guild mate who was also a feral cat, but he still managed to get an extra 50% more dps than I could muster. When I quit the game I'd done one just one Raid, and that was enough to know I'd gone too deep into the game for a person with a wife and a full time job (and unknown to me a child on the way...)

When I was low level, maybe 20ish, I went on a little adventure from Orgrimmar and just wandered south in search of new areas to explore. It sort of gave me sense of the enormity of the world. I really enjoyed that adventure that took me a couple of days, walking around Ragefire Chasm into Alliance territory. Luckily as a feral druid I could use stealth to get through those areas, but it was quite exciting. I remember coming across a very high level (probably level capped) Worgen sitting by a lake fishing. He was there, moved around a bit, but didn't even flinch at the sight of me. That trip was great and I got to a whole new set of flight paths to areas which were about the right level for me to explore. I continued South over the next few weeks and ended up at Un Goro Crater which was just before I headed to Outland at level 58.

I played a Tauren feral druid as my main (and pretty much only) character. I maxed out leatherworking and skinning, and focused on the feral cat dps build. I got to level 85 after 3 months of heavy playing until I finally realised what a monumental waste of time it was and how it had become a chore, more than something fun to play. I joined a NZ based guild, did a few dungeons with them, did my first and only raid which was intense, and then gave it up.

If I was to play again, which I won't, I'd roll a Paladin, and probably go tank. I dabbled in bear tank, but there were not enough aggro skills for a n00b as myself to use to keep the party safe.

What are your experiences from World of Warcraft: Cataclysm? Do you have a love/hate relationship with it like I do?

Next Game: SimCity

*****
But I'm off creep... and so I slow down, what are hellions doing here? I don't belong here...
Fumanchu
Profile Blog Joined February 2008
Canada669 Posts
October 11 2012 21:03 GMT
#2
I played the original WOW for about 3 months during the summer with a friend. He was a rogue and I was a druid. When first venturing into the world, it was a ton of fun. This was my first, and ended up being my last, venture into the MMORPG world, and I thought it was awesome.

The biggest draw for me was the interaction between random players. Like at the start of our game, we ran into some guy who made us a bunch of bags for free. While he made our bags, we chatted about life in general and then went our separate ways after. It was an introduction to the WOW community that really became a template in months to come. For the most part (it's impossible to be anywhere without running into some jerks), everyone was super helpful, and super friendly. Whether you needed help on a quest, or deciding what item to equip, or if you just wanted to shoot the shit while you're friend was in the can, people were always there. And I think that that's why WOW has such the appeal that it does.

However near the end of our playing time in WOW, around level 50 (the cap was 60 at this time), I realized that I do the same thing for every single encounter.

1,1,1,3,1,2,1,3,4,1,1,3,4,5

Every single creature got the same treatment. It was weird. Up until then I was so caught up in the game I didn't realize that I spent the majority of my time pressing the same keys over and over. I mean, when you're fighting someone you don't have to do anything except press those keys. And maybe TAB if you want to switch targets. So after realizing that, I soon stopped playing the game.
Easy doesnt fit into grownup life.
elmizzt
Profile Joined February 2010
United States3309 Posts
Last Edited: 2012-10-11 21:16:53
October 11 2012 21:15 GMT
#3
nvm reread some italicized portions :p
d=(^_^)z
DRTnOOber
Profile Blog Joined February 2012
New Zealand476 Posts
October 11 2012 21:17 GMT
#4
On October 12 2012 06:15 elmizzt wrote:
Shouldn't you be making this about MOP?

This is a retrospective blog in which I talk about the games I've played in my life, dating back to 1993. I haven't played Mysts of Pandaria, and won't play it, so unfortunately it won't be part of this blog.
But I'm off creep... and so I slow down, what are hellions doing here? I don't belong here...
elmizzt
Profile Joined February 2010
United States3309 Posts
October 11 2012 21:28 GMT
#5
On October 12 2012 06:17 DRTnOOber wrote:
Show nested quote +
On October 12 2012 06:15 elmizzt wrote:
Shouldn't you be making this about MOP?

This is a retrospective blog in which I talk about the games I've played in my life, dating back to 1993. I haven't played Mysts of Pandaria, and won't play it, so unfortunately it won't be part of this blog.

Yes, I realized that and edited already.

However, to be fair, your target audience that has never played WoW before is going to be confused when they log into their Cataclysm account for the first time, and are presented with the option to play a panda
d=(^_^)z
DRTnOOber
Profile Blog Joined February 2012
New Zealand476 Posts
October 11 2012 21:42 GMT
#6
On October 12 2012 06:28 elmizzt wrote:
Show nested quote +
On October 12 2012 06:17 DRTnOOber wrote:
On October 12 2012 06:15 elmizzt wrote:
Shouldn't you be making this about MOP?

This is a retrospective blog in which I talk about the games I've played in my life, dating back to 1993. I haven't played Mysts of Pandaria, and won't play it, so unfortunately it won't be part of this blog.

Yes, I realized that and edited already.

However, to be fair, your target audience that has never played WoW before is going to be confused when they log into their Cataclysm account for the first time, and are presented with the option to play a panda

I think anyone logging on to World of Warcraft for the first time is going to be mightily confused regardless, lol.
But I'm off creep... and so I slow down, what are hellions doing here? I don't belong here...
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
October 11 2012 22:38 GMT
#7
I played WOTL.

My fondest memories are as follows:
-before battlegrounds gave exp, I had a rogue level 19 twink. The most fun. I had like 3 thinks when they changed it.
- argent jousting and the instance there. I really liked that instance.
- I snuck into ally cities on my maxed rogues and chillaxed. Was fun. Wish I played on a pvp server. I made it so I could be attacked anyhow on my server on my twinks and ended up tricking people pretty hard.
- I had a guild with a leader named hooah and a wife that was a policeman that had pulled him over and he hated his step dad. Good times, and they took me along with them on higher level raids and dungeons.
- healing when they added the dungeon system is very much fun for me. Very much.
-I found 3 different things that increase player size, a 5 minute spell in burning crusade territory, a potion you can craft, and a blessing at the Orc/troll starting place. I got a warlock to summon me so that I had all 3 at once. I did it Asa Tauren on the biggest mount. I looked ridiculous.
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
BisuDagger
Profile Blog Joined October 2009
Bisutopia19224 Posts
October 11 2012 23:45 GMT
#8
This was one of the games I got truly engaged in the social aspect and had many online friends. I leveled for weeks with my new friends back when leveling to 20 even took a long time. I love my wow experiences and this game was lots of fun. Of course it has many flaws but I forgive them. I don't have time to play nowadays but still appreciate wow.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
jacosajh
Profile Blog Joined September 2010
2919 Posts
October 12 2012 00:07 GMT
#9
I disagree. Diablo 2 was even more linear. Even before pre-1.09 patch you had a main tree and a secondary tree (typically main Cold damage (Blizzard / Orb) with defensive Lightning (Shield / Teleport). Then with the introduction of synergies it made it that much more important to put everything into one tree.
Bluelightz
Profile Blog Joined December 2011
Indonesia2463 Posts
October 12 2012 00:47 GMT
#10
One of the things that makes me remember the times I played WoW was the laughs watching this:
Onyxia Wipe Animation <3
Roses Are Red, Violets Are Blue, Radiation Is Good Because Nuclear bombs go BOOM | I love TL Mafia! ♥ http://www.teamliquid.net/forum/index.php?show_part=31 ♥| Mvp is most boss
DRTnOOber
Profile Blog Joined February 2012
New Zealand476 Posts
October 12 2012 01:35 GMT
#11
On October 12 2012 09:07 jacosajh wrote:
I disagree. Diablo 2 was even more linear. Even before pre-1.09 patch you had a main tree and a secondary tree (typically main Cold damage (Blizzard / Orb) with defensive Lightning (Shield / Teleport). Then with the introduction of synergies it made it that much more important to put everything into one tree.

Here's my reasoning...

In WoW there is basically one "best" build for each role a class can use, and everyone does. There is no benefit to trying an alternative skill - it's not situationally helpful in most situations... and because your team relies on you in dungeons and raids you just pick what works best.

The same is true in Diablo 2, but within the skill trees are hidden a bunch of "non-efficient" but potentially fun/different builds that you can try out and because of the nature of the game that's a legitimate path to take. Sure; a LOT of people went Hammerdin because it was OP, but in my own games I played a bunch of CRAZY builds that sometimes failed but were a lot of fun:

- Wolverine; a Paladin who focused on maximal health regen so he basically couldn't die. The build failed because his damage output was too low, but so much fun to try!
- Bow Paladin; combining the "fires explosive arrows or bolts" with a Paladin's "Holy Fire" aura meant for at least Normal and some of Nightmare you were godly - firing explosive death balls at anyone who wasn't immune to fire. That's still one of my most fun builds to try.
- There are skills which encourage both a melee Necromancer (poison dagger etc) and melee sorceress; both are EXTREMELY difficult to pull of, but it's so much fun to try and survive.
- For Druid in Diablo 2, who pretty much sucked all round, there were a LOT of options; Werebear, Werewolf, different combinations of summons, elemental had two different paths you could take - Necro summoners had a variety of different builds they could do all of varying power in different situations.

I stand by my argument that Diablo 2 had a lot of skill combinations... they weren't all "balanced" and powerful - Diablo 2 skills and classes were SO unbalanced, but that's what made it fun. Bring back the chaos!!!
But I'm off creep... and so I slow down, what are hellions doing here? I don't belong here...
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