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Active: 1668 users

Visual effects: fluids and nightmares.

Blogs > Lysenko
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Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
Last Edited: 2012-02-22 07:22:06
February 22 2012 06:56 GMT
#1
As a physics graduate working in visual effects, every now and then something particularly compelling in my work pushes other things aside, including (regrettably) Starcraft. Over the last couple of weeks, it's been the problem of, and tools for, fluid simulation.

Simulating the motion of fluids is one of those areas that has gone from incredibly painful to remarkably accessible over the last few years because of the continuing improvement of computing platforms. Recently, there's been a lot more work out there that demands that kind of thing, so at work I've been helping explore techniques.

Of course, one of the first steps to that kind of thing is to find some remarkable examples of the work going on out there. So, a central point of conversation for us has been the opening sequence for David Fincher's recent version of The Girl with the Dragon Tattoo:



(HUGE props to the talented artists at Blur Studios, Fusion CI, and Spatial Harmonics who created this.)

Fortunately, artofthetitle.com had a fantastic, informative article on its production (and, as anyone in the field can attest, informative "making of" articles are few and far between.)

http://www.artofthetitle.com/2012/02/21/the-girl-with-the-dragon-tattoo/

(From the article, Tim Miller of Blur Studios on director David Fincher: "The first time I met him, I asked one of his friends, ‘How picky is David?’ And he said, ‘You’ve heard of pixel fuckers? Well David breaks each pixel down to its separate RGB components and fucks them one at a time.’" I know people like that.)

To see what we might be able to do for our own clients, I've been playing around lately with some of the tools used for these images, as well as others. It's startling how far this stuff has come since the last time I had a look, and for now I'm playing catch-up.

For a wider variety of this kind of thing, the RealFlow demo reel is pretty impressive:





***
http://en.wikipedia.org/wiki/Lysenkoism
luxx
Profile Blog Joined July 2010
United States140 Posts
February 22 2012 08:41 GMT
#2
Nice. Fluid and particles are awesome.
Lead Developer Z33K.com
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
February 22 2012 08:51 GMT
#3
physics graduate and working in visual effects? that sounds awesome, how did that happen?

i went to siggraph asia , saw some talk by rising sun studios australia, was awesome :o
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
February 22 2012 10:15 GMT
#4
Hey Alffla: In one of my earlier blogs, I told the whole story!

http://www.teamliquid.net/blogs/viewblog.php?id=230005

Anyway, it's been good work, and a wonderfully varied bunch of people, ranging from the deeply technical to pure artists.
http://en.wikipedia.org/wiki/Lysenkoism
-CheekyDuck-
Profile Joined August 2010
Australia398 Posts
February 25 2012 01:52 GMT
#5
lol the pixel thing made me laugh =D
More expensive than a mothership
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