• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:42
CEST 15:42
KST 22:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!33Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
How would you feel about frequent/monthly balance patches for SC2? SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 17-23): Zerg dominate the week Daily SC2 Player Grid - feedback wanted Balance hotfix patch 5.0.16b (July 16)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
BW General Discussion ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/ New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro24 Group F BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6433 users

ICCup report 4.1

Blogs > Dromar
Post a Reply
Dromar
Profile Blog Joined June 2007
United States2145 Posts
Last Edited: 2009-06-04 08:13:46
June 04 2009 08:12 GMT
#1
I've decided to use a new numbering system. "ICCup report 4.1" indicates it's my 4th season, first report of the season. Anyway..

I'm exhausted. My hands hurt and my eyes hurt. I just played 20 consecutive games on ICCup, getting destroyed every which way (except by Terran, oddly) and it was exhausting. On the plus side, I did manage to take games from 2 C+ players, and a B- player (must have been offracing or something). I also got to play many more games against much better players. Amazingly, after the violent buttraping, I'm not frustrated. I didn't play especially well, but not especially bad either. The only frustrating losses were a ZvP where I successfully fended off a 2gate, but lost anyway, and a ZvZ where somehow my 1/1 muta army lost to his 0/0 muta army, when we were both on 2 gas. Anyway, as I said I'm exhausted, so I'm gonna keep this short. The stats:

One thing I wanted to mention though, is that, since Python was motw, it obviously got played a fair bit, but NOT ONCE did any of the players I played do the "send a worker to the corner of the base to check for overlord" trick. Not one player. I couldn't believe it.

1v1 analysis:

Zerg(29 games)
(13)ZvZ: 3-10 23.1%
(12)ZvP: 1-11 08.3%
( 4)ZvT: 3- 1 75.0%

7-22 24.1%

This Season:
Zerg(29 games)
(13)ZvZ: 3-10 23.1%
(12)ZvP: 1-11 08.3%
( 4)ZvT: 3- 1 75.0%

7-22 24.1%

ZvZ: In many of the games I lost, I lost because my opponent had better ling micro/timing. I need to scout opponent's ling count better, since I would seem to get attacked by twice as many lings just as spire finished. Sunk ain't shit when I'm outnumbered that much.


ZvP: I really don't know. The players I played against were so much better than me. I noticed they all tended to scout really early so as to guarantee the ability to harass my nat drone. Other than that, the "oldschool" fast +1 speedzeal push (no stargate) raped me pretty bad. Other than that I played some generic games, and was even winning one or two, but it always seems like an inevitability that eventually, if I don't lose to the initial push, I won't be looking and suddenly 2 or 3 psi storms will rip through 2 hotkeys worth of idle hydra/ling or something. That's kinda frustrating I guess. Even if I know it's coming it's tough to dodge.


ZvT: I only played 4 games against Terran out of these ~30, and 3 of them were on Destination. The predictability of mech on that map works in my favor, since I've gotten much better against it. Really, if you can drone-whore and also prevent vultures from doing any real damage, you come out pretty far ahead it seems. Of course, you must be also teching spire. If I scout mech, I've had much success just building a sunk at my nat, blocking it off with my 3rd hatch, and if I'm paranoid, building a sunk in my main too. Also a couple hydras help to deal with the vultures/wraiths right away. Seems like the key to beating modern mech is just defending well from the economic damage they try to deal. Then just out-expo/mass upgrades/mass units.


Questions:

ZvZ:
1. How do you keep an eye on your opponent's ling count? Is it common to "hide" lings somewhere out of sight of your opponent's overlord and then overwhelm him just as spire finishes?

ZvP:
1. When facing a really fast +1 speedzeal push, what should I do? It comes too fast for lurkers, and in my experience, mutas take a LOONG time to kill those speedzeals, which get spread through my main and nat, killing all my drones and winning the game. Lings aren't gonna do it either. What should I do?

ZvT:
Not enough games to have any questions here.

As always, comments and constructive criticism welcome.

Nytefish
Profile Blog Joined December 2007
United Kingdom4282 Posts
June 04 2009 08:29 GMT
#2
ZvZ: Check his drone count in comparison with yours. Hiding lings is definitely used, not sure how common it is.

ZvP: Good building placement and sunkens is key, what some zergs like to do is fast +1 carapace after they see the forge spinning and defend it with lings. It could also be lots of little things which means you're behind before it even comes but I can't tell without a replay.
No I'm never serious.
Vex
Profile Blog Joined January 2009
Ireland454 Posts
June 04 2009 08:32 GMT
#3
zvp play safer,get your bo down, and get moar sunks at your nat, block your ramp with lings so they bottleneck/.
"Bonjwa" is the most retarded word ever. Wtf does it even sound like.
Lurgee
Profile Blog Joined April 2008
Australia252 Posts
June 04 2009 08:36 GMT
#4
Neo sauron style can adapt by making mutas v speedzeal rush, which will be more than capable of defending assuming you can perform basic micro. In answer to your question about zvz, hiding lings at D/C levels on icc is generally a good idea as z's will not have memorized what you will have at any given point and you may be able to take games this way.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
June 04 2009 08:38 GMT
#5
in zvz just keep an overlord over his drones

think of it this way: if you both have one hatchery, you have 15 drones, and he has 10, where did his other larva go?
Moderatormy tatsu loops r fuckin nice
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
June 04 2009 08:54 GMT
#6
also you're running into that zealot timing attack because four hatch before gas is incredibly popular right now. it's not a good pvz build, it just counters a wildly successful zerg style. You can stuff this attack by just making a shitload of sunkens while powering drones on a 3hatch muta build. Just expand like crazy after the attack & make sure you rebuild sunkens if he's gonna come back. Use your mutas to harass, but their primary purpose is to support your expansions while you get lurker tech online
Moderatormy tatsu loops r fuckin nice
aznmathfreak
Profile Joined March 2009
United States148 Posts
June 04 2009 09:03 GMT
#7
For the zvp, I remember there used to be a build back when +1 speedzeal rush was popular. You go 3rd hatch at a third expo, fourth hatch, and then gas. For the gas, you put down the extractor and when that finishes, you put down your evo chamber for a fast +1 carapace timed to finish at the same time as your opponent's +1 push. From there you go lair, hydra den, spire when lair finishes so that you can transition into lurker ling for mid game with 1-2 coming. I believe I learned the build from one of Chill's strategic fpvods. Anyways, it loses badly to an zealot archon push since archons rip apart lings so quickly.

If you want to use hydras to counter the build, you have to have really nice positioning. This would be if you wish for a hydralurk midgame gameplay. If you notice him skip stargate and go straight for a 3 gate zeal push or 4 gate zealot push, you could skip spire/scourges and put down a faster 5th hatch and pump out non stop hydras once you have the 34 drones needed. On destination engaging at the bridges is ideal. If it's on the expo side with the wide ramp, the general block is 2 hatchery and a sunk behind. Try using your hatches as a wall to shelter your hydras from the zealots and use drones as necessary. If that timing's still off you might want to try a 4 hatch hydra opening.
Harem
Profile Joined November 2007
United States11393 Posts
June 04 2009 15:43 GMT
#8
Dromarrrrrrrrrr: I want more zvz games with you later. ;o
Moderator。◕‿◕。
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
#102
IntoTheiNu 1668
WardiTV933
TKL 262
IndyStarCraft 261
Rex140
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 262
IndyStarCraft 261
Rex 140
Trap 18
StarCraft: Brood War
Britney 53815
Calm 7173
Shuttle 5368
BeSt 1057
Horang2 823
EffOrt 817
Mini 486
Light 445
actioN 420
firebathero 341
[ Show more ]
ZerO 276
Soulkey 253
Stork 238
Rush 232
Last 168
ZZZero.O 167
ggaemo 141
Snow 139
Killer 115
Hyun 97
Sea.KH 86
Mind 85
hero 84
PianO 51
JYJ 44
Aegong 34
Shine 32
Sharp 30
sSak 28
ToSsGirL 28
Hm[arnc] 27
sorry 20
scan(afreeca) 18
Noble 14
zelot 13
Sexy 13
SilentControl 11
Rock 10
Terrorterran 10
Icarus 9
ajuk12(nOOB) 9
Liquid`Ret 4
Dota 2
qojqva1424
420jenkins421
LuMiX1
Counter-Strike
fl0m3438
zeus580
nookyyy 57
Super Smash Bros
Mew2King159
Heroes of the Storm
Khaldor277
Liquid`Hasu187
Other Games
singsing1975
B2W.Neo642
crisheroes472
XaKoH 196
mouzStarbuck188
ZerO(Twitch)17
Organizations
Other Games
gamesdonequick4152
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH324
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1925
Other Games
• WagamamaTV400
Upcoming Events
Sparkling Tuna Cup
20h 18m
Afreeca Starleague
20h 18m
Monday Night Weeklies
1d 2h
GSL
1d 21h
PiGosaur Cup
2 days
Replay Cast
3 days
The PondCast
3 days
IntoTheTV X SOOP
4 days
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
[ Show More ]
OSC
6 days
Liquipedia Results

Completed

Proleague 2026-08-27
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
BSL 2026 LAN: Kraków
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL 2026 AUTUMN (S22)
Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.