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Active: 1371 users

Anyone have experience in Parasite use? (ZvP)

Blogs > village_idiot
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village_idiot
Profile Blog Joined July 2008
2436 Posts
January 04 2009 17:45 GMT
#1
Good day.

I was just wondering if any of you Zerg players use Parasite in your ZvP play.

I'd like to try incorporating Parasite use into my own play and would like to have some tips from the more experienced users.

I'm basically asking how many queens you build and at what timing. Your casting technique and what hotkey you use for the queen(s), if any. Protoss reaction to Parasite, ideal targets, where you keep your queens, or any other useful information or tips.

I've noticed in testing that queens charge 75 energy in 100 seconds, so if you have 3 or so queens you could keep the Protoss ball parasited no problem.

Also, I noticed a little trick which makes using Parasite easier. Say you have some queens. If you have vision of the ball via a Parasite you can now clone your queens like you clone scourge. Then you can issue a shift move command to the queens so that as soon as they've cast Parasite they automatically run away to some corner of the map to recharge energy. This way the queens receive minimum damage and free your APM to be used somewhere else.

If you could post replays of your Parasite usage I would be most grateful.

***
Saracen
Profile Blog Joined December 2007
United States5139 Posts
January 04 2009 17:50 GMT
#2
hey you're a lurker now!
do you mean parasite only in zvp or can it be in zvt as well?
qrs
Profile Blog Joined December 2007
United States3637 Posts
January 04 2009 17:51 GMT
#3
zvt there's restore
'As per the American Heart Association, the beat of the Bee Gees song "Stayin' Alive" provides an ideal rhythm in terms of beats per minute to use for hands-only CPR. One can also hum Queen's "Another One Bites The Dust".' —Wikipedia
jello_biafra
Profile Blog Joined September 2004
United Kingdom6638 Posts
January 04 2009 17:52 GMT
#4
There is restore in TvZ but it costs 150 150 to research it I believe and costs like 100 medic energy, worth the parasite cost imo.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Chill
Profile Blog Joined January 2005
Calgary25983 Posts
January 04 2009 17:56 GMT
#5
We already have Overlords... O-o;;
Moderator
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
January 04 2009 18:00 GMT
#6
On January 05 2009 02:56 Chill wrote:
We already have Overlords... O-o;;
[image loading]

???
Administrator~ Spirit will set you free ~
Empyrean
Profile Blog Joined September 2004
17002 Posts
January 04 2009 18:11 GMT
#7
Not as useful as Ensnare.

At the very most, you'll stop a unit from entering battle if he doesn't want you to see unit-composition. Or he wouldn't mind and you just get to see his army. Casting it on Shuttles isn't as useful as you think. Even if you do cast it on an Archon or Templar or something, he can just move it aside and bring it to battle right before it, meaning you get vision of a lonely corner of a map with just that unit.

I suppose before Ensnare is researched, you could Parasite something, but honestly, if you want to use Queens, just stick with Ensnare.
Moderator
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
January 04 2009 18:12 GMT
#8
On January 05 2009 02:52 jello_biafra wrote:
There is restore in TvZ but it costs 150 150 to research it I believe and costs like 100 medic energy, worth the parasite cost imo.


Next time your not sure why don't you google first and avoid the mistake?

100/100 upgrade 50 energy http://www.battle.net/scc/terran/umedic.shtml
village_idiot
Profile Blog Joined July 2008
2436 Posts
January 04 2009 18:14 GMT
#9
On January 05 2009 02:50 Saracen wrote:
hey you're a lurker now!
do you mean parasite only in zvp or can it be in zvt as well?

I'm mostly interested in ZvP.

In ZvT you can use Parasite to synergize with ensnare, but otherwise Parasite is almost unusable due to restoration.

If medics couldn't cure parasite it would be almost broken, I think.

On January 05 2009 02:56 Chill wrote:
We already have Overlords... O-o;;

Yes, but I think Parasite offers so much more than other means of scouting. The main reasons to use Parasite are

1. Knowing the movement of the ball ALL the time just by looking at the minimap.
2. Knowing Protoss army composition ALL the time. This gives you time to prepare a counter unit composition.
3. Parasite synergizes with mutalisk sniping. I personally think eliminating HTs is one of the most important things in ZvP. You can detect HT numbers and HT positions accurately and thus eliminate them before they cause trouble.
4. Once you get your first parasite planted casting becomes safe and easy. It will become increasingly difficult for Protoss to stop the infection.
5. The Protoss suffers psychological damage.
6. Cheap cost for all of the above. Only 300/300 and a little APM for every 100 seconds.
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
January 04 2009 18:14 GMT
#10
I don't really know though, I assume it should be amazing against drop/corsairs/ht/dt/archons and whatnot.

I still can't figure out why it wouldn't be awsome especially if protoss is reaver/sair
Luddite
Profile Blog Joined April 2007
United States2315 Posts
January 04 2009 18:26 GMT
#11
it does seem kind of useful if you ensnare one of their corsairs or their shuttle. Of course, to get that queen you have to give up a lurker or some scourge + lings.
Can't believe I'm still here playing this same game
Nyovne
Profile Joined March 2006
Netherlands19135 Posts
January 04 2009 18:35 GMT
#12
Shuttles sairs archons and HTs in that order pretty much .
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
January 04 2009 18:49 GMT
#13
If you just want to use queens for the parasite you shouldn't need more than 2 at any time, at least in my experience. Good targets are archons, HTs, shuttles and especially observers. If you have the chance parasite DTs, but this is very unlikely. Observers are really great since you want to be picking these off and they're relatively slow and expensive to replace. If you parasite a HT or an archon you can't expect you're opponent to "just move it aside and bring it to battle right before it, meaning you get vision of a lonely corner of a map with just that unit." That would be both bothersome and stupid. Sending a high-value unit away from your main army and leave it vulnerable to being picked off is the last thing you want to do with a unit that the enemy knows where to find.

Observers are by far the best units to parasite IMO, since the protoss will be forced to either send it away from his army on a scouting mission, netting you an easy scourge, or to simply allow you to see his army. When you parasite an observer the observer becomes just as much worth to you, if not more, than to the protoss and he will therefore often have to kill it. That's cost-effective!
Nobody beats the Beater
ShmotZ
Profile Blog Joined December 2007
United States581 Posts
January 04 2009 19:42 GMT
#14
On January 05 2009 03:00 Plexa wrote:
Show nested quote +
On January 05 2009 02:56 Chill wrote:
We already have Overlords... O-o;;
[image loading]

???



LOL

yea a parasited unit is pretty much a dead unit or helpful to you. You either scout his army for the units life length or he ends up sending it on a suicide mission or away from his army .
Ah, computer dating. It's like pimping, but you rarely have to use the phrase "upside your head." - Bender
fight_or_flight
Profile Blog Joined June 2007
United States3988 Posts
Last Edited: 2009-01-04 19:48:38
January 04 2009 19:45 GMT
#15
I think parasiting templar has a lot of potential because they are easy to kill with speedlings since they lag behind the army, and are also very damaging to you and expensive. However, do parasited templar produce unparasited archons?

Also many times several templar lag the army, which would make for a lot of potential kills.
Do you really want chat rooms?
decafchicken
Profile Blog Joined January 2005
United States20041 Posts
January 04 2009 20:25 GMT
#16
On January 05 2009 02:45 village_idiot wrote:
Good day.

I was just wondering if any of you Zerg players use Parasite in your ZvP play.

I'd like to try incorporating Parasite use into my own play and would like to have some tips from the more experienced users.

I'm basically asking how many queens you build and at what timing. Your casting technique and what hotkey you use for the queen(s), if any. Protoss reaction to Parasite, ideal targets, where you keep your queens, or any other useful information or tips.

I've noticed in testing that queens charge 75 energy in 100 seconds, so if you have 3 or so queens you could keep the Protoss ball parasited no problem.

Also, I noticed a little trick which makes using Parasite easier. Say you have some queens. If you have vision of the ball via a Parasite you can now clone your queens like you clone scourge. Then you can issue a shift move command to the queens so that as soon as they've cast Parasite they automatically run away to some corner of the map to recharge energy. This way the queens receive minimum damage and free your APM to be used somewhere else.

If you could post replays of your Parasite usage I would be most grateful.


If you have queens while waiting for ensnare to research (i usually make 2-3 queens in the off chance i take that plan of attack), then you could definitely throw down a parasite or two. While ensnare is the better ability (especially if you're scouting properly with your ovies), parasite can be a valuable tool in discovering enemy army composition and location. If nothing else it will cause him to outcast or kill the parasited unit, which is why you should use it on units such as templars, archons, or shuttles.
how reasonable is it to eat off wood instead of your tummy?
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
January 04 2009 20:59 GMT
#17
A parasited observer saved my ass once when it uncovered my opponent's DTs when I had no overlords nearby
KwarK
Profile Blog Joined July 2006
United States43015 Posts
January 04 2009 21:17 GMT
#18
Only really useful vs reaver/sair and carriers imo.
ModeratorThe angels have the phone box
conCentrate9
Profile Blog Joined December 2007
United States438 Posts
January 04 2009 21:23 GMT
#19
On January 05 2009 02:52 jello_biafra wrote:
There is restore in TvZ but it costs 150 150 to research it I believe and costs like 100 medic energy, worth the parasite cost imo.


T_T
zXk3
Profile Blog Joined August 2006
Mexico1178 Posts
January 04 2009 22:23 GMT
#20
On January 05 2009 05:59 Scorch wrote:
A parasited observer saved my ass once when it uncovered my opponent's DTs when I had no overlords nearby


i dont think it works that way or am i mistaken? can you spot dts if you parasite an obs?
GraphicsNo soy dominante, solo tengo mejores ideas...| Sorry Oshi, 4-1 shows that im better than you =D i wont do any more mistakes now
Jonoman92
Profile Blog Joined September 2006
United States9104 Posts
January 04 2009 22:35 GMT
#21
parasiting a shuttle when fighting sair/reaver could be useful because in those situations you can't have ovies everywhere or else the sairs will pick them off. Having their shuttle parasited forces them to wait/make a new one and/or you see where their attack is going to be and can intercept it.
Magibon
Profile Joined January 2009
10 Posts
Last Edited: 2009-01-04 22:58:50
January 04 2009 22:45 GMT
#22
Use it on big units like archon, BC, or even critters.
selboN
Profile Blog Joined January 2008
United States2523 Posts
January 04 2009 23:42 GMT
#23
Parasite the critters! Panda Bear guy loves to be parasited.
"That's what happens when you're using a mouse made out of glass!" -Tasteless (Referring to ZergBong)
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
January 05 2009 00:09 GMT
#24
On January 05 2009 05:59 Scorch wrote:
A parasited observer saved my ass once when it uncovered my opponent's DTs when I had no overlords nearby

what!? I had no idea that parasite gave you detection.... are you sure about that?
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
January 05 2009 00:10 GMT
#25
On January 05 2009 09:09 Mastermind wrote:
Show nested quote +
On January 05 2009 05:59 Scorch wrote:
A parasited observer saved my ass once when it uncovered my opponent's DTs when I had no overlords nearby

what!? I had no idea that parasite gave you detection.... are you sure about that?


Yes it does.

I was about to reference Garimto mind-controlling an Overlord for detection but that's a different spell completely.

Anyways, yes it does :p
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
YPang
Profile Blog Joined April 2007
United States4024 Posts
January 05 2009 00:21 GMT
#26
wait if u parasite a DT you can see it w/o ovie or spore??
sMi.Gladstone | BW: B high| SC2: gold T_T
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
January 05 2009 00:26 GMT
#27
On January 05 2009 09:21 YPang wrote:
wait if u parasite a DT you can see it w/o ovie or spore??


Again, yes.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
-slo.m1ke-
Profile Blog Joined September 2008
Slovenia352 Posts
January 05 2009 02:02 GMT
#28
Latest Jaedong ZvT games, watch them.
meegrean
Profile Joined May 2008
Thailand7699 Posts
January 05 2009 05:41 GMT
#29
Parasite is like the opposite of optical flare, though I think it's a bit more useful.
Brood War loyalist
LeperKahn
Profile Blog Joined April 2008
Romania1845 Posts
January 05 2009 07:18 GMT
#30
On January 05 2009 04:45 fight_or_flight wrote:However, do parasited templar produce unparasited archons?


Just tested it. Parasited templar of any kind morphed with unparasited templar will form parasited archons. The same is true for 2 templar that are both parasited.

What's interesting is that you seem to lose the vision of the morphing archon until it becomes a full fledge archon.
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