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Have you ever thought, why do I keep playing RPGs specially FFs, tales, Shin magumi tensai, and other popular ones? Is it because of some simple attraction such as the storyline or graphics? Or maybe, its something not understandable by other gamers that hate the genre?
I remember when I started my first RPG game on the PSX. Legend of the Dragoon, which was not that popular but still pretty interesting. I only had disc 1 and my friend said he had the other discs so once I finish I can get the other discs to continue. So I entered this amazing world, and I blended with it.
There is a feeling that fills up every RPG fan in the world. There is this moment were u sit back look at the world of the game and say "boy how different is that from this world that we live in!". The whole there is too much difference throws the person into this cyclone sucking him more and more into the game and there even times where you cant hear anyone, you are IN the game! So if finished the first disc in 2 days. But, my friend lied... the other discs are lost and not with him. I was so down, its like someone killed my replica that generated in that world... So I just kept the save and hoped I can finish this game one day. I continued playing and played all FF and got the transfer to the PS2 generation with FFX and 12. Again that feeling fills me, its really something that I cant explain! RPG fans out there, do you get what I mean?
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I understand what you mean by the RPG feeling my friend. That must suck not being able to finish a game after being that into it
What I like most about RPGs is the feeling that you are involved in the game. As if there was a hidden character resembling you who you can shape however you want. This character interacts with the other characters and plays a major role in the story. This doesn't include RPGs such as Diablo or any MMO .
Hmm..
I feel like completing Persona 3...
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United States17042 Posts
It's the storyline that gets you, the same way that a book does. You get pulled, or sucked into the world, and you can't get out until you finish the game, until the story ends.
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I never finish an RPG, if I get to the last boss then I quit the game and never pick it up again, or pick it up sometime later and start over.
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Agreed with waterdragon, it's a very similar feeling to reading a book... there are parts which bore you, and there are parts that just suck you in. FFX was my favorite because the characters were so vivid and there was so much emotion in the story.
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I play games to distract myself from the real world. I don't think there's any difference between why I'd play an RTS, and why I'd play an RPG in that respect. It's fun to be emersed in a world you don't have to be particularly worried about falling apart. The story element helps keep you from thinking about the real world the same way constant pressure to make tactical decisions keeps you from thinking about the real world in StarCraft. Can't do that so much with arcade games though. I always end up thinking about real life when I play those.
I don't think there's anything elite or enlightening about the feeling of playing a game though, such that you're describing. It's just another hobby to escape stress.
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Rpgs just own, playing the different world, the different character, the different monsters etc.
I also like rpgs just because they're one of the easiest games, even if you're rubbish at a bunch of games like me, you just grind and can continue the story :D
EDIT: XCetron, I do that same thing! I stop at the last boss and just restart in a few months or years just because I'm both lazy and don't want to end it
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Who doesn't want to be some powerful guy with cool hair, surrounded by girls and doing good things for the world.
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On August 10 2008 04:13 TonyL2 wrote: Rpgs just own, playing the different world, the different character, the different monsters etc.
I also like rpgs just because they're one of the easiest games, even if you're rubbish at a bunch of games like me, you just grind and can continue the story :D
EDIT: XCetron, I do that same thing! I stop at the last boss and just restart in a few months or years just because I'm both lazy and don't want to end it Tactical RPGs with no grinding possibilities ftw!
That said, I brought 4 games recently, all RPGs. It is a fair alternative to reading when the story is compelling enough, with the summer wearing on and my reading materials depleting quickly...yeah :p
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On August 10 2008 04:15 terranmetal wrote: Who doesn't want to be some powerful guy with cool hair, surrounded by girls and doing good things for the world.
Except that when you wake up you're just another dude who wastes his time jerking it to anime instead of getting a proper education and working to actually be that guy.
JRPG's always have terrible stories and gameplay, can't stand them. Only one I ever enjoyed was chrono trigger.
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On August 10 2008 05:02 Frits wrote:Show nested quote +On August 10 2008 04:15 terranmetal wrote: Who doesn't want to be some powerful guy with cool hair, surrounded by girls and doing good things for the world. Except that when you wake up you're just another dude who wastes his time jerking it to anime instead of getting a proper education and working to actually be that guy. JRPG's always have terrible stories and gameplay, can't stand them. Only one I ever enjoyed was chrono trigger. Is there some hierachy within gamers as well? Mainstream society already cast gamers as useless, and now we picking on RPG players? Is there a double, or even triple stigma involved of it being a role playing, gaming, and even Japanese influence?
That said, JRPG definitely isn't the choice of RPG for a good amount of people, I've always wondered at that to be honest. While we do see a huge difference in terms of the variance between Japanese and Western RPGs, the storyline is probably the least varied between those two.
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You didn't miss much, the first disc of Legend of Dragoon is easilly the best. It gets kinda iffy later on I found.
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On August 10 2008 05:02 Frits wrote:Show nested quote +On August 10 2008 04:15 terranmetal wrote: Who doesn't want to be some powerful guy with cool hair, surrounded by girls and doing good things for the world. Except that when you wake up you're just another dude who wastes his time jerking it to anime instead of getting a proper education and working to actually be that guy. JRPG's always have terrible stories and gameplay, can't stand them. Only one I ever enjoyed was chrono trigger.
It's always confused me why there's a significant portion of people like you (know some IRL too) that only like CT. I'm not saying this like your opinion isn't valid. It's just that CT falls exactly into the norm for the genre in terms of how the game is structured: you walk around dungeons, fight regular enemies, fight bosses, progress a story, go to shops/inn, have equipment and stats that improve as you fight more, etc. I'd contend that the game is not extraordinarily spectacular in any single respect. It's just good--or really great or whatever depending on your preferences--at about everything (other than being easy). Even supposing CT's the best RPG ever, wouldn't that just mean people like you would still like, or at least be slightly interested in, other RPGs to a lesser degree? In other words, if you like A, B, C, D, and E in CT and another game has A, B, C, and D but a little worse, wouldn't this other game also be playable?
About the OP, I'd consider myself an RPG fan, but I'm more focused on getting to run around dungeons and a couple towns exploring stuff, and getting ass-destroyed by bosses until I can figure out a decent strategy and equipment/skill setup to defeat it. I finish practically all the RPGs I start unless the game is painfully boring, so I can see the kinds of things it has to offer. The atmosphere, characters, plot, etc. are just further motivation to get back and start playing, and going back to the world of the game as long as they're done decently well. If not--see Grandia series for best example--oh well. But seeing how much of a time-commitment RPGs are, how long you stay in the world doing stuff, etc., I will agree there's a certain degree of not wanting to have a good game end when you finish it, for any number of reasons (and I think these reasons will vary between people).
I think level grinding is a chore, and I'd rather not be doing chores in my spare time. Button-masher action RPGs and terribly easy/boring turn-based RPGs are also terrible. What really irks me is how RPGs have become and have generally been the no-skill genre. At least let the game be reasonably challenging normally (staying away from regular enemies) and then let other people level grind to get on if they want. Well there's a lot of balance and design issues I've got with a lot of RPGs, but I'll stop the tirade unless anyone wants to hear.
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United States3824 Posts
Homie you need to finish that game. LOTD is better than FFX. The plot just starts being awsome.
BTW Myrmidon if you think grinding is a chore you should check out some of the original Japanese versions of the FF series. You have to level grind for 30 minutes before each event. And there's no ethers anywhere
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On August 10 2008 05:52 cgrinker wrote: Homie you need to finish that game. LOTD is better than FFX. The plot just starts being awsome.
BTW Myrmidon if you think grinding is a chore you should check out some of the original Japanese versions of the FF series. You have to level grind for 30 minutes before each event. And there's no ethers anywhere
I've played several NES RPGs including FF1-3 and other more old-fashioned SNES RPGs that require grinding yes, thus why I mentioned it. Most all of those PSX and later games you can just go through not fighting a single thing that's not required, even the ones that are a bit more challenging (where execution, preparation, and strategy matter more than levels). Of course it'd be better to just have regular enemies that are more difficult and non-repetitive/boring.
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