• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:40
CEST 05:40
KST 12:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star8Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced52026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid23
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists
Tourneys
GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament 2026 GSL Season 1 Qualifiers Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
[ASL21] Ro16 Preview Pt2: All Star ASL21 Strategy, Pimpest Plays Discussions Data needed BGH Auto Balance -> http://bghmmr.eu/ RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro16 Group C [ASL21] Ro16 Group B [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1344 users

Silver Will - Falcom music

Blogs > Southlight
Post a Reply
Southlight
Profile Blog Joined August 2007
United States11768 Posts
July 29 2008 03:26 GMT
#1
[image loading]


I finished playing Legend of Heroes VI Sora no Kiseki last month. For those who aren't familiar with it (most, I think, because it's Japanese-only), here is the wikipedia entry for it, and here is the official site (in Japanese). Some may remember hearing about this game, as well as the song in question, from the "Top 100 game music" thread haji posted about two months ago. It's #10.

A little background. Falcom's pretty famous in Japan (not so much outside, I find) because it's a game company that had extremely strong musical roots. Little-known piece of trivia is that Falcom really brought about the musical revolution in games, where instead of your old, boring, repetitive sound tracks, Falcom played full-blown orchestrated music. It's a difference you can feel when comparing Space Invaders to games of now, where this sort of musical score is considered the norm, even if standards aren't always met. But that's not the point. Some people mention Falcom was actually a music-first company, but I don't know if that's true.

Nowadays they're mostly known for the Ys series, which has largely been adapted in English... at least until the most recent three games. But I believe full fan translations have been completed for all three, nonetheless. If you haven't checked them out, I strongly recommend them if you like Secret of Mana/Legend of Zelda-esque action RPGs. You'd have a hard time finding a better recent-gen game that's built upon simple gameplay mechanics.



... not that it means the game's easy.

At least in Japan, they're also famous for the Legend of Heroes series, which actually has been around almost as long as Final Fantasy and carries its own weight. Doesn't touch Dragon Quest, though.

The other thing about Falcom is that, because of their generally incredible musical scores for their games, they get essentially double or triple the income from a game than most other companies. Yes, some people buy Final Fantasy OSTs after the fact, but this is usually borne out of fandome rather than a true desire for the music involved. That's not to say Square's done shabby job at music or anything, but they're not known for it, and aside from a few random hits, their soundtracks often aren't anything to write home about. Not so for Falcom, as they tend to release a soundtrack along with the game, which is just as coveted (and in some cases, some people go for the OST rather than the game itself!), and after a few months' time, they actually release at least one "super arrange" of the "top songs" from the game.

What I wanted to blog about isn't just how much effort Falcom sticks into their music, but how they USE it. In the past four years or so of playing games on-and-off (not much of a gamer, though, heh), I think I've been floored by the usage of just a handful of instances where music is used.

Silver Will is one example. It was so well-received that it hit #10 on 2ch's top 100 list, despite how comparatively little history the game has compared to DQ and FF and CT, which tended to dominate the list. It's also, in a way, considered the game's anthem/theme song.

But I think I only heard it around 4 times through the entire trilogy. That's about 120 hours of playtime and only four times. I actually only remember three, but I'm going to assume I missed hearing it in the first game, because that wouldn't have made sense (it being in the OST and not being played). It wasn't played in the title scenes, not in cinematics, really, you would generally forget about it, despite it being one of the most epic-sounding themes ever.

But then you're playing and, wham, Silver Will starts playing.



It was especially amazing in the second and third games how they never played it. Certainly they knew how well-received this song was. But it was played one, single, measly time in the second game. And it wasn't the last boss.

But the moment you heard it, you knew it was, in a sense, the climax of the game. It's kind of like Sephiroth's theme in FF7, except they played that theme over and over again during the course of FF7, so it became more like Darth Vader's theme. Not so here. You ran into the guy you face multiple times by the point it's played (near the end of the second game, he drifted about really from the start of the first game, so that's a good 70 hours or so), you've even fought him once, but boom, this song plays, and you know it's an important moment.



Another version of Silver Will, one of their three remixes of it, I think.

Another example is Ys Origins, the latest (though a few years old by now) addition to the Ys series. Again being Falcom, music tends to have its own specific role, many pieces being played a whole one time through an entire game. Especially considering that Ys doesn't really offer a whole lot of playtime on each playthrough (they tend to be short games, with the replay value being the increased difficulty, mostly for the bosses). So when you have the opening song, you assume it's just that, the opening song.



As always, Falcom-quality music.

But then this scene happens, all the way at the end of the game (beware spoiler, if you might play this game).



For the first time in at least 5 games, maybe ever, Falcom pulls the opening song out, at the climax scene of a game!

I still find that scene (and the LoH6 battles) more spine-chilling than basically any other sequence in a game. Yes, I am routinely surprised/scared by scenes in games like FEAR or Bioshock, but awed? Ehh. Like, I don't think I've seen anyone actually get AWED by scenes in games like FF, especially the "epic" ones, they tend to be like "oh look Eda just grew big and sprouted wings and she's supposed to be able to blow the world to smithereens!"

... while the BGM during the cutscene is kind of "meh." Not necessarily BAD but more often than not, they don't blow your socks away, either with the symbolism of the music or by the quality of the music itself.

Just goes to show that sometimes, quality music will trump quality graphics in terms of impact.

*****
oraoraoraoraoraoraoraora
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
Last Edited: 2008-07-29 03:43:25
July 29 2008 03:37 GMT
#2
<333333333333333333333333333333333
OMFG
Ys Origin - Genesis Beyond The Beginning
FUCKING AWESOME SONG
tabbing/playing this out ASAP , AFK 2 WEEKS
"come korea next time... FXO house... 10 korean, 10 korean"
ahrara_
Profile Blog Joined February 2008
Afghanistan1715 Posts
July 29 2008 03:40 GMT
#3
wow, great blog!

Where can I get some of these games? Are they available for PC?
in Afghanistan we have 20% literacy rate
Southlight
Profile Blog Joined August 2007
United States11768 Posts
July 29 2008 03:47 GMT
#4
They're all PC games.

You can google them, as well as the translation patches... except for Legend of Heroes VI, you're probably stuck for that one (translation-wise), as I don't think there's much progress for that.

<3 I kinda ran out of steam at the end of the rambling, but I'm glad people found the music to their liking.
oraoraoraoraoraoraoraora
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
July 29 2008 03:47 GMT
#5
ahh now I want to play LoH ~~~

Really enjoyed reading this <3
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
Last Edited: 2008-07-29 03:55:36
July 29 2008 03:55 GMT
#6
u know what im gonna bust out my old rusty cello just for this song and have my friend play the electric riffs and sweeps
already got the cello part tabbed out
damn sweeps though, all my generic ones dont fit with the tune
"come korea next time... FXO house... 10 korean, 10 korean"
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
July 29 2008 04:00 GMT
#7
hey Ys Origin other songs are pretty epik
2albums r mine
"come korea next time... FXO house... 10 korean, 10 korean"
Southlight
Profile Blog Joined August 2007
United States11768 Posts
July 29 2008 04:03 GMT
#8
Ys music tends to be high-paced and awesome like that, LoH has more of the laid-back village-y songs but, eh, it's more of a standard RPG, go figure ;p

<3
oraoraoraoraoraoraoraora
Please log in or register to reply.
Live Events Refresh
RSL Revival
02:00
Season 5 Americas Qualifier
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JimRising 905
PiGStarcraft331
RuFF_SC2 159
ROOTCatZ 125
Nina 115
SpeCial 106
StarCraft: Brood War
GuemChi 6810
Mind 256
Dota 2
NeuroSwarm121
Super Smash Bros
hungrybox720
Other Games
summit1g10229
C9.Mang0472
Maynarde119
Trikslyr72
Organizations
Other Games
gamesdonequick964
BasetradeTV258
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Berry_CruncH241
• CranKy Ducklings SOOP2
• Mapu2
• IndyKCrew
• sooper7s
• Migwel
• LaughNgamezSOOP
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• Azhi_Dahaki40
• RayReign 13
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo930
• Rush885
• Stunt178
Other Games
• Scarra1521
Upcoming Events
GSL
4h 21m
Afreeca Starleague
6h 21m
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
7h 21m
RSL Revival
1d 6h
Replay Cast
1d 20h
The PondCast
2 days
KCM Race Survival
2 days
WardiTV Map Contest Tou…
2 days
CranKy Ducklings
2 days
Escore
3 days
[ Show More ]
RSL Revival
3 days
WardiTV Map Contest Tou…
4 days
Universe Titan Cup
4 days
Rogue vs Percival
Ladder Legends
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
5 days
WardiTV Map Contest Tou…
5 days
Ladder Legends
5 days
BSL
5 days
Replay Cast
5 days
Replay Cast
6 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.