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Blogs > Last Romantic
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Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
Last Edited: 2008-03-14 02:31:06
March 12 2008 05:19 GMT
#1
While I'm writing news entry, I figure I'll field some questions here. So fire away, I'll answer as honestly as I can with the information I have.

I am, naturally, not an employee of Blizzard Entertainment - even if I were, the game and all aspects of it are subject to change. Basically, what I say is going to be based on what I saw today, and not much else.

I'll do what I can though. Go!

On March 12 2008 14:22 d.arkive wrote:
IS REVENGE BUILD STILL VIABLE

Yes proxy gates still work. it's 10/10 now, though.

On March 12 2008 14:23 Luddite wrote:
How did you feel about the queen? Does it open up interesting strategic options, or is it just a gimmicky hero unit wanna-be?


Gimmicky. It is expensive [150 minerals, need spawning] for its ability [160 hp, 2x8 damage] and is really only good for building defenses. It's my least favorite addition to the game, and I found myself rarely using it. I'd rather have six lings [unless larvae count is low, or I really, really need to build static D.]

On March 12 2008 14:24 prOxi.swAMi wrote:
After having first hand experience, do you see StarCraft 2 taking over and fitting nicely into the shoes left behind by StarCraft: Brood War?
Something like a percentage gauge of your confidence would be fine. Like 90% certain? 80%? Or just plain yes/no is fine. I wanna know if this thing can step up to its expectations.


I don't see it killing SCBW. I see it being more successful than War3, but as it is, it probably won't replace SC1 entirely. I do think it's headed in a better direction than most expect, though.

On March 12 2008 14:25 EmeraldSparks wrote:
How hard is it to get sizable army into enemy base via tricky methods?


Nydus worm is good for mass transport, if unscouted. It moves while burrowed, though, and detection is rarer in SC1 - so it's not too hard to use. Phase prism + warp gates = too expensive to be efficient. Same with dship, IMO.

On March 12 2008 14:26 Kennigit wrote:
Why were you so hard on the keyboard and how intimidated was that reporter when you guys played him


Early game/chatlobby spam. He was quite afeared.

On March 12 2008 14:28 azndsh wrote:
how much face-trouncing did you actually deliver?


We never had to call GG to another site rep. I also never lost to SoG but those weren't very serious games, to be fair.

On March 12 2008 14:30 zer0das wrote:
How are banelings? I'm having a really hard time imagining protoss being able to counter them effectively when a zerg army is engaging the toss. Do they have like 1 hp and do like 20 splash damage or something? >_>

Also curious when exactly they become available. Late game I'm guessing?


Hatchery tech. Needs lots of gas to make, though - like 50 for 1. It does 40 damage in a small splash radius [I'm talking TINY, I blew one up in SoG's min line and it killed TWO drones] 60 hp. They're basically expensive, low damage, low splash, intelligent scarabs.

On March 12 2008 14:36 ._. wrote:
How are the movements and the way you can control units in SC2?
Like per say, marines could dance around lurkers and kill them and zealots can make a wall, hold, and control the tempo they attack.

How are the drops? Can you do neat tricks with them?
An example like tank "shotgunning in a dropship" or like dropping a lurker in and out avoid getting hit by a photon cannon.

Harass any good? Do they appear to be quite slow and expensive?
(phase prism vs speed shuttle etc.)
Thanks.


They're a bit more sluggish but that's b/c we were playing on faster speed and not fastest. Fastest not available yet. Control is similar on most units, though. Mutalisks can no longer move and shoot, but melee units handle similarly. Ranged units can still be danced like dragoons.

Usual drop tricks are fairly viable. I don't understand the lurker question? Why would you be dodging cannon bolts with unburrowed lurkre? And it's harder with Z since you have nydus canal.. it's not overlord.

Phase prism has speed up like speed shuttle. It's ok, I guess. Storm drops 'work' but you need 4/5 storms to cover a min line b/c storm radius is wimpy.

On March 12 2008 14:41 Manifesto7 wrote:
How many units could you select at once?


Unlimited. Unlimited is in, I'm pretty sure.

On March 12 2008 14:47 CDRdude wrote:
First, did you have experience with all three races? How polished did the game feel? Did it feel like a beta in testing, or a final polish before the packaging? Did you get to play any of the single player campaign? If so, how was it? Does it give a decent introduction to Starcraft mechanics and storyline (for the noobs)? With the advent of MBS, what are your thoughts on the time balance between macro and micro? How do you stack mutas? Do you still need to micro them in the same fasion to get the most use out of their range? What does the zerg use for drop tech? What is the square root of eighty-one? Are lurkers in the current build? Do terrans still have a scanner sweep, or is the sensor tower on detect duty? Speaking of the sensor tower, how balanced did it feel in the current build?

How about the hardare requirements? I assume they were running on high-end PC's, butdid they give out any estimates? With all the new graphics, does the screen ever look like something out of WC3? Did you get a chance to mess with the mapmaker? Do they have lost temple for SC2? Can you view more information with replays? Can you rewind replays? In BW, you could spot a cloaked unit by the distortion it made, is this still possibile in SC2? In your experience, does the MBS make macro easier to cheese or fend off cheese? Do Zerg still have scourge? Will Flash beat Stork in the OSL finals? I have to sleep soon, but Ill be back with more questions in the morning.


Yes, I played all races. It feels like an alpha game. Sounds are still not worked out, even some unit portraits are the SC1 portraits just put in to have some placeholder. No single player yet.

MBS is too easy to macro. Muta stack must be done ghetto way [right click on unit/mineral to stack] and cannot move while shoot. They're trying to fix that though.

Zerg uses nydus canal worm thing. Lair tech. That building also gives you Hive upgrade ability. [replaces queen nest]. Nine. Yes. Can make CC an observation sweepy thingy.

Hardware unknown. A little bit WC3-y, but more polygon count. No. No. No. Unknown. Yes, can see cloak shimmer. It doesn't really affect it one way or the other. Maybe it makes cheese easier a little. No. Yes.

On March 12 2008 15:29 noojOh wrote:
Will Nal_rA be able to pull off crazy strats with toss still?
Will we still see Reach's Manlots charging in and taking out tanks?
Will Jaedong be able to show his fearsome liar tech zerg and unstoppable hive tech zerg?
Will Bisu still be able to destroy any zerg with toss without corsairs?
Will Savior make a comeback in SC2?
How are carriers, will Stork still be able to use them like he used to?
Will Flash still rape without goliaths?


Yes, even more maybe - building placement is a little more artsy [but buildings are clunky] so he'll be able to make nice bases. Cannons are stronger [125shield 125 hp] and they warp. Plus, things like the nullifier allow for some early gimmicks. We didn't really get to use them much, though. There were a LOT of things we didn't get to fully explore, to be honest.

Charge is even better than speedlots, comparatively. Jackals do splash, but less damage than vuls. Also no mines taking out half your zlots before they reach the enemy [although also no mine bombs anymore..] Immortal/Lot rapes mech. One of the games I almost lost vs Raistlin involved immortal/lot/DT breaking my tank/jackal line.

Lair tech Jaedong will be insane because lair tech Jaedong will have lair tech Dark Swarm. I told Dustin about that, and some other Zerg overpowered-ness. Probably will be nerfed; dark swarm may even be removed.

The phoenix is a weaker Corsair. Somewhat more HP, similar top speed, crappy acceleration, no splash [unless overload] But that being said, detection isn't free anymore - so phoenix/DT is at least as viable as sair/DT

Maybe. He was really raving about it according to the Blizz guys.

Carriers operate essentially the same way. We played on relatively small maps, so carriers didn't see much time.

Terran vs Protoss lategame is really a fuck without golis. Thors shoot air, I think? But it's a bit stupid to be using thors antiair. Vikings work, but that involves starports and factories. It's a different game. Infantry still dies to storm [even though storm is weak]

On March 13 2008 06:20 Krohm wrote:
What were some builds that you used when you played?

What seemed effective early game? (All races)

What seemed effective mid game? (All races)

Did early game feel similar to SC1? (Did attacks happen just as soon? etc.)


Roach rush for Zerg. Works against all races. Baneling rush is not as good. Mutaling still works. Lurkerling is ok, too.

Protoss had a lot of gatefirst strategies since the maps we used were iffy for FE [two entrances]; some2gate zealots into stalkers and then DTs.

Terrans had walls into infantry or walls into mech. 1fac CC still works, as far as I can tell.

We didn't really get to play enough to find out 'oh, this unit combo is best', and also since our opponents were not really similar level it didn't MATTER what units we had midgame. We just had so many MORE that it was irrelevant. Like at one point I had about 180 supply of hydras vs. a couple dozen marines and two tanks and I was just like .shrug. w/e.

Yes, it's fairly violent and brutal and quick. Even at faster speed. I'd rather have played on fastest, though; it did seem slightly slower than SC1.

On March 13 2008 08:09 glassmazarin wrote:
did the game feel like it could be close to beta?


It's in alpha stage - Beta.. how close do you term 'close'? Haha. It does seem like beta won't be aeons off, but beta won't be next week either.

On March 12 2008 23:14 Chill wrote:
Do 3 Zerglings kill a Zealot?
How many Zerglings come out of a Larva?
How much supply do Zerglings take?
What tech level is the Baneling upgrade?


Yes, if microed.

Two.

One-half.

Hatchery. [Upgraded at the Baenelin building which is called 'Nest' or something]

On March 12 2008 23:17 Caller wrote:
Are Jackals still in the game?
What about Cobras?
How do those Maruaders work?


Yes

No

Well? They do good damage. I found myself using mech more than infantry though.

On March 12 2008 23:34 zdd wrote:
how is the unit reaction time? many modern 3d games have horrible unit reaction times, which makes the units a pain to micro


Fast. Originally they were toying with slow reaction tmies on things like the Thor, but they removed that since Thor was sucking against small units. One zealot could beat a Thor, for instance. So they took out slow reactions.

It seems a little slwoer than SC1 but, again, might jsut be b/c of faster speed setting instead of fastest.

On March 13 2008 01:30 omgbnetsux wrote:
Is the Phoenix still the best unit in the game?


No, it's like a weaker sair. Bad acceleration, no splash, similar cost/hp. Does not hit ground anymore.

On March 13 2008 08:09 glassmazarin wrote:
did the game feel like it could be close to beta?

EDIT: what does the tabs on the interface do? (the tabs right above where the green picture of the unit you have selected is (not the portrait))


Fairly close. Mid-alpha, maybe late alpha. Just a guess, though.

They tell what your hotkeys are.

On March 13 2008 13:10 Luddite wrote:
Found this on Blizz forums. Can you confirm? I'm especially curious about the colossus not being able to move up and down cliffs part.

"Source - Some of Korean player who plays Starcraft 2 at there

1. Mothership now has the black hole ability again. It also affects to ground unit.

2. Colossus can't go over a cliff (What ???)

3. No medic. (What ???)

4. Marauder also has a stimpack.

5. Dropship has a heal ability. (repair?) It's an autocast skill.

6. Zerg doesn't have an universal upgrade, but has each unit upgrade like priest or sorceress in Warcraft III

7. Baneling takes 1 food and some resources.

8. Queen builds colonies like spore, sunken. Drone can't.

9. Nydus worm ignores every terrain.

10. Swarm guardian's spawn broodling is not an active ability. There are two assumptions about that.
(1) When it destroys enemy unit, broodling is out from enemy corpse.
(2) It fires two broodling every shot, and broodlings aid a combat.

11. Zerg hatchery has two rally points for drone and combat unit.

12. Egg has a low armor.

13. Queen can be upgraded two times. Each upgrade grants more stats and ability to queen.

14. Drone gathers 6 minerals at the one time. And at the start of the game, player has 6 drones."


1) Yes, it's overpowered. Dustin says they're going to remove it (again).

2) It can walk over cliffs. At least mine could.

3) Medic is indeed cut.

4) Yes he does

5) Yeah, it replaces Med

6)Correct.

7) Yes.

8) Yes.

9) Yes

10) When it shoots, it makes two broodlings as well as dealing 25 damage.

11) Yes.

12) Didn't check.

13) Yes.

14) THAT'S WHY MINING WAS SO SLOW LOL. Maybe it is 6 mins at a time. I can confirm 6 starting drones.

On March 13 2008 14:48 GeneralStan wrote:
Are there any camera controls?


Yeah, you can zoom in and stuff. Zooming in makes things pretty. I was microing an attack while zoomed in - it's really super hard. So overall it's rather useless except for in-game cinematics or something like that.

On March 13 2008 19:08 glassmazarin wrote:
how did the new siege tank feel? did u like it?
ive gotten the impression that it costs more and hits harder..

do u still think going metal is feasible in some matchups?
(going metal in bw is sex to me, so this question lies close to my heart :p)


It felt beastly. Quite powerful looking/sounding. It does indeed cost more, and does do more damage/have more HP.

I used metal in TvP; it seems 'feasible' but it is weak vs zlot/immortal. I nearly lost one game to a DT/Zlot/Immortal break against my jackal/tank line; fortunately I can macro like iloveoov in SC2 so it was no problem.

On March 14 2008 01:39 GeneralStan wrote:
Related to my other question, is it possible to zoom out past the initial view or rotate the camera?


Cannot zoom out more. As far as I could tell, can't rotate either - though maybe I just didn't know the command for it.

On March 14 2008 03:10 Zelniq wrote:
Do you know if Blizzard has tested out different variations of MBS? (such as.. you can still select multiple buildings but can only build one unit at a time with each keypress)


Yes, they've tried to do different methods of MBS/add in other things, but so far nothing has worked.

On March 14 2008 07:09 Zelniq wrote:
I remember a while back I read that units that shoot from high ground to low ground no longer temporarily give vision to the player being attacked. Is this still the case? And do units still have a chance to miss when shooting from low to high ground?

also: WHY doesn't this blog post show up in the left panel under "Blogs" ? It's certainly bumped high enough on the list..but wtf it never shows


I don't know about the chance to miss. I do know that, in one game, when sog's cannons were firing on my hydras from high ground, I was able to have vision of them.

Because the left side is based on post date and not bump

On March 14 2008 09:46 NonY[rC] wrote:
This is a question I put to semioldguy and I hope you don't mind me pasting it here for you too! If you'd rather just leave it to him to answer alone, feel free to ignore it.

Show nested quote +
On March 13 2008 17:26 semioldguy wrote:
I think MBS is something honestly needs to be tested among people at the much higher skill levels, and Blizzard recognizes this fact. If it makes the game completely imbalances for esports play, they are willing to cut it. But they need to have testing results regarding it rather than just speculation, which is difficult for them to attain at this stage in development.


Since you said that they recognize that the game needs to be tested by higher skilled players, did they say when they're planning on getting that testing? It came up when you were answering about MBS/macro issues, but it seems to me that pretty much everything they're doing would significantly benefit from higher skilled players doing the testing.

In my opinion, they'd really benefit from some dedicated RTS players playing their weekly builds for 60 hours a week every week to really get at the heart of balance issues. I just can't imagine that the testing they're currently doing is truly productive. They're probably just skimming the surface and making adjustments based on that. I'd hate to see some fan-favorite units or abilities get scrapped because of limited testing indicating that they're imbalanced. If you can provide any info you might have picked up on any of this from them, I'd be glad to hear it!


I asked them about pro feedback, and whether or not they plan on hiring a group of pros to augment their current 2. I do think that having more high-level players working for them would be beneficial, but I'm not running the show so yeah. I recommended for them to hire more korean pros, since I'm sure some of the lower-tier ones would jump for the opportunity. They said that they plan on getting most of pro feedback during beta, and aren't really looking to hire pros en masse during alpha.

So I guess.. wait for beta? It won't be too long in coming.



****
ㅋㄲㅈㅁ
d.arkive
Profile Blog Joined January 2007
United States843 Posts
March 12 2008 05:22 GMT
#2
IS REVENGE BUILD STILL VIABLE
"Refrigerator. Refrigerator, damn you. Refrigerator."~Spiritofthetuna, speaking in Haiku after losing
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
March 12 2008 05:22 GMT
#3
LOL del
posting on liquid sites in current year
Luddite
Profile Blog Joined April 2007
United States2315 Posts
March 12 2008 05:23 GMT
#4
How did you feel about the queen? Does it open up interesting strategic options, or is it just a gimmicky hero unit wanna-be?
Can't believe I'm still here playing this same game
intrigue
Profile Blog Joined November 2005
Washington, D.C9933 Posts
March 12 2008 05:24 GMT
#5
is ktf going to suck at sc2 too
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
March 12 2008 05:24 GMT
#6
After having first hand experience, do you see StarCraft 2 taking over and fitting nicely into the shoes left behind by StarCraft: Brood War?
Something like a percentage gauge of your confidence would be fine. Like 90% certain? 80%? Or just plain yes/no is fine. I wanna know if this thing can step up to its expectations.
Oh no
EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
March 12 2008 05:25 GMT
#7
How hard is it to get sizable army into enemy base via tricky methods?
But why?
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
March 12 2008 05:25 GMT
#8
ps when u answer a question u should quote it and add it + ur answer to ur OP
Oh no
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
March 12 2008 05:26 GMT
#9
Why were you so hard on the keyboard and how intimidated was that reporter when you guys played him
azndsh
Profile Blog Joined August 2006
United States4447 Posts
March 12 2008 05:28 GMT
#10
how much face-trouncing did you actually deliver?
zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2008-03-12 06:08:44
March 12 2008 05:30 GMT
#11
How are banelings? I'm having a really hard time imagining protoss being able to counter them effectively when a zerg army is engaging the toss. Do they have like 1 hp and do like 20 splash damage or something? >_>

Also curious when exactly they become available. Late game I'm guessing?

Also F5ing this for a while. If you went to sleep I'm going to be one sad panda. >_<

Edit: ONE SAD PANDA HERE.
._.
Profile Blog Joined November 2007
1133 Posts
Last Edited: 2008-03-12 05:36:47
March 12 2008 05:36 GMT
#12
How are the movements and the way you can control units in SC2?
Like per say, marines could dance around lurkers and kill them and zealots can make a wall, hold, and control the tempo they attack.

How are the drops? Can you do neat tricks with them?
An example like tank "shotgunning in a dropship" or like dropping a lurker in and out avoid getting hit by a photon cannon.

Harass any good? Do they appear to be quite slow and expensive?
(phase prism vs speed shuttle etc.)
Thanks.
:D
Manifesto7
Profile Blog Joined November 2002
Osaka27146 Posts
March 12 2008 05:41 GMT
#13
How many units could you select at once?
ModeratorGodfather
CDRdude
Profile Blog Joined May 2007
United States5625 Posts
March 12 2008 05:47 GMT
#14
First, did you have experience with all three races? How polished did the game feel? Did it feel like a beta in testing, or a final polish before the packaging? Did you get to play any of the single player campaign? If so, how was it? Does it give a decent introduction to Starcraft mechanics and storyline (for the noobs)? With the advent of MBS, what are your thoughts on the time balance between macro and micro? How do you stack mutas? Do you still need to micro them in the same fasion to get the most use out of their range? What does the zerg use for drop tech? What is the square root of eighty-one? Are lurkers in the current build? Do terrans still have a scanner sweep, or is the sensor tower on detect duty? Speaking of the sensor tower, how balanced did it feel in the current build?

How about the hardare requirements? I assume they were running on high-end PC's, butdid they give out any estimates? With all the new graphics, does the screen ever look like something out of WC3? Did you get a chance to mess with the mapmaker? Do they have lost temple for SC2? Can you view more information with replays? Can you rewind replays? In BW, you could spot a cloaked unit by the distortion it made, is this still possibile in SC2? In your experience, does the MBS make macro easier to cheese or fend off cheese? Do Zerg still have scourge? Will Flash beat Stork in the OSL finals? I have to sleep soon, but Ill be back with more questions in the morning.
Force staff is the best item in the game.
KizZBG
Profile Blog Joined November 2006
u gotta skate8152 Posts
March 12 2008 06:19 GMT
#15
Do you think YellOw and Reach will play SC2?
eSTRO for life | #2 Sea.Really fan! | #1 GosI[Flying] fan! | Clide - best SC2 terran!
noojOh
Profile Blog Joined August 2007
United States755 Posts
March 12 2008 06:29 GMT
#16
Will Nal_rA be able to pull off crazy strats with toss still?
Will we still see Reach's Manlots charging in and taking out tanks?
Will Jaedong be able to show his fearsome liar tech zerg and unstoppable hive tech zerg?
Will Bisu still be able to destroy any zerg with toss without corsairs?
Will Savior make a comeback in SC2?
How are carriers, will Stork still be able to use them like he used to?
Will Flash still rape without goliaths?
ftw
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
March 12 2008 06:43 GMT
#17
On March 12 2008 14:30 zer0das wrote:
How are banelings? I'm having a really hard time imagining protoss being able to counter them effectively when a zerg army is engaging the toss. Do they have like 1 hp and do like 20 splash damage or something? >_>

Also curious when exactly they become available. Late game I'm guessing?

Also F5ing this for a while. If you went to sleep I'm going to be one sad panda. >_<

Edit: ONE SAD PANDA HERE.


LR internet broken, can get on AIM but not TL.net

the gods are against us today.
posting on liquid sites in current year
EpiK
Profile Blog Joined January 2007
Korea (South)5757 Posts
March 12 2008 06:52 GMT
#18
On March 12 2008 14:24 intrigue wrote:
is ktf going to suck at sc2 too

haha


valid question though
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
March 12 2008 06:56 GMT
#19
Are there going to be waffles.
@KawaiiRiceLighT
pachi
Profile Joined October 2006
Melbourne5338 Posts
March 12 2008 08:20 GMT
#20
On March 12 2008 15:19 KizZBG wrote:
Do you think YellOw and Reach will play SC2?


Are blizzard making a poker UMS map for YellOw to play?
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
March 12 2008 09:36 GMT
#21
answers plz!!!!!!!!! kekekee sexsexpussyhair!
Oh no
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
Last Edited: 2008-03-12 14:15:02
March 12 2008 14:14 GMT
#22
Do 3 Zerglings kill a Zealot?
How many Zerglings come out of a Larva?
How much supply do Zerglings take?
What tech level is the Baneling upgrade?
Moderator
Caller
Profile Blog Joined September 2007
Poland8075 Posts
March 12 2008 14:17 GMT
#23
Are Jackals still in the game?
What about Cobras?
How do those Maruaders work?
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
zdd
Profile Blog Joined October 2004
1463 Posts
Last Edited: 2008-03-12 14:35:00
March 12 2008 14:34 GMT
#24
how is the unit reaction time? many modern 3d games have horrible unit reaction times, which makes the units a pain to micro
All you need in life is a strong will to succeed and unrelenting determination. If you meet these prerequisites, you can become anything you want with absolutely no luck, fortune or natural ability.
omgbnetsux
Profile Blog Joined April 2004
United States3749 Posts
March 12 2008 16:30 GMT
#25
Is the Phoenix still the best unit in the game?
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
March 12 2008 19:17 GMT
#26
Answered some questions. Try to keep them somewhat serious.
ㅋㄲㅈㅁ
Krohm
Profile Blog Joined May 2007
Canada1857 Posts
March 12 2008 21:20 GMT
#27
What were some builds that you used when you played?

What seemed effective early game? (All races)

What seemed effective mid game? (All races)

Did early game feel similar to SC1? (Did attacks happen just as soon? etc.)
Not bad for a cat toy.
glassmazarin
Profile Blog Joined October 2007
Sweden158 Posts
Last Edited: 2008-03-12 23:29:19
March 12 2008 23:09 GMT
#28
did the game feel like it could be close to beta?

EDIT: what does the tabs on the interface do? (the tabs right above where the green picture of the unit you have selected is (not the portrait))
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
March 12 2008 23:36 GMT
#29
The tabs tell you what your hotkeys are.
ㅋㄲㅈㅁ
azndsh
Profile Blog Joined August 2006
United States4447 Posts
March 13 2008 00:35 GMT
#30
do ultras do splash damage now?

what exactly is cleaving damage...
useLess
Profile Blog Joined January 2004
United States4781 Posts
March 13 2008 00:50 GMT
#31
On walls/walling: how effective are they? I dont mean as a strategy; like, are the building collisions such that small units are still able to get past them in some setups yet unable if a building was moved a spot or two over? Sorry if this isnt concise.
Moonlight Shadow
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
Last Edited: 2008-03-13 04:07:24
March 13 2008 04:06 GMT
#32
Splash yes. It's like damage in a perpendicular line to the ultralisk or something like that. There's also a headbutt attack [basically against buildings, ultras do 60 damage]

useless: there's a building grid now. It's kind of confusing to me, still: but it appears that nothing nothing nothing can get through supply/supply. Supply/rax allows marines but not zlots afaik. it's kind of like SC1, but a bit dumbed down since you can see the grid.
ㅋㄲㅈㅁ
Luddite
Profile Blog Joined April 2007
United States2315 Posts
March 13 2008 04:10 GMT
#33
Found this on Blizz forums. Can you confirm? I'm especially curious about the colossus not being able to move up and down cliffs part.

"Source - Some of Korean player who plays Starcraft 2 at there

1. Mothership now has the black hole ability again. It also affects to ground unit.

2. Colossus can't go over a cliff (What ???)

3. No medic. (What ???)

4. Marauder also has a stimpack.

5. Dropship has a heal ability. (repair?) It's an autocast skill.

6. Zerg doesn't have an universal upgrade, but has each unit upgrade like priest or sorceress in Warcraft III

7. Baneling takes 1 food and some resources.

8. Queen builds colonies like spore, sunken. Drone can't.

9. Nydus worm ignores every terrain.

10. Swarm guardian's spawn broodling is not an active ability. There are two assumptions about that.
(1) When it destroys enemy unit, broodling is out from enemy corpse.
(2) It fires two broodling every shot, and broodlings aid a combat.

11. Zerg hatchery has two rally points for drone and combat unit.

12. Egg has a low armor.

13. Queen can be upgraded two times. Each upgrade grants more stats and ability to queen.

14. Drone gathers 6 minerals at the one time. And at the start of the game, player has 6 drones."
Can't believe I'm still here playing this same game
Umbrella
Profile Blog Joined September 2007
Taiwan936 Posts
March 13 2008 04:34 GMT
#34
What about micro? Do you think units have gotten harder to micro or easier? (Will the new fancy skills counteract the new UI or something?)
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
March 13 2008 04:54 GMT
#35
1) Yes, it's overpowered. Dustin says they're going to remove it (again).

2) It can walk over cliffs. At least mine could.

3) Medic is indeed cut.

4) Yes he does

5) Yeah, it replaces Med

6)Correct.

7) Yes.

8) Yes.

9) Yes

10) When it shoots, it makes two broodlings as well as dealing 25 damage.

11) Yes.

12) Didn't check.

13) Yes.

14) THAT'S WHY MINING WAS SO SLOW LOL. Maybe it is 6 mins at a time. I can confirm 6 starting drones.
ㅋㄲㅈㅁ
GeneralStan
Profile Blog Joined August 2007
United States4789 Posts
March 13 2008 05:48 GMT
#36
Are there any camera controls?
¯\_(ツ)_/¯
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
March 13 2008 06:20 GMT
#37
Yeah, you can zoom in and stuff. Zooming in makes things pretty. I was microing an attack while zoomed in - it's really super hard. So overall it's rather useless except for in-game cinematics or something like that.
ㅋㄲㅈㅁ
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
March 13 2008 06:31 GMT
#38
I'm not zerg, but 2 kind of rally point for drone/combat is ownage
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 13 2008 08:32 GMT
#39
I've been trying to think of a question to ask you that we didn't talk about while there or isn't something I already know... but it isn't easy.
Moderator
azndsh
Profile Blog Joined August 2006
United States4447 Posts
March 13 2008 09:09 GMT
#40
I made a thread on it a while back on having a double-rally, although they probably came up with it on their own independently... hehe
glassmazarin
Profile Blog Joined October 2007
Sweden158 Posts
March 13 2008 10:08 GMT
#41
how did the new siege tank feel? did u like it?
ive gotten the impression that it costs more and hits harder..

do u still think going metal is feasible in some matchups?
(going metal in bw is sex to me, so this question lies close to my heart :p)
GeneralStan
Profile Blog Joined August 2007
United States4789 Posts
March 13 2008 16:39 GMT
#42
Related to my other question, is it possible to zoom out past the initial view or rotate the camera?
¯\_(ツ)_/¯
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 13 2008 18:10 GMT
#43
Do you know if Blizzard has tested out different variations of MBS? (such as.. you can still select multiple buildings but can only build one unit at a time with each keypress)
ModeratorBlame yourself or God
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
March 13 2008 21:01 GMT
#44
Finished next batch.

Now to work on the next newspost. Keep the questions coming!
ㅋㄲㅈㅁ
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2008-03-13 22:17:50
March 13 2008 22:09 GMT
#45
I remember a while back I read that units that shoot from high ground to low ground no longer temporarily give vision to the player being attacked. Is this still the case? And do units still have a chance to miss when shooting from low to high ground?

also: WHY doesn't this blog post show up in the left panel under "Blogs" ? It's certainly bumped high enough on the list..but wtf it never shows
ModeratorBlame yourself or God
NonY
Profile Blog Joined June 2007
8748 Posts
Last Edited: 2008-03-14 00:47:57
March 14 2008 00:46 GMT
#46
This is a question I put to semioldguy and I hope you don't mind me pasting it here for you too! If you'd rather just leave it to him to answer alone, feel free to ignore it.

On March 13 2008 17:26 semioldguy wrote:
I think MBS is something honestly needs to be tested among people at the much higher skill levels, and Blizzard recognizes this fact. If it makes the game completely imbalances for esports play, they are willing to cut it. But they need to have testing results regarding it rather than just speculation, which is difficult for them to attain at this stage in development.


Since you said that they recognize that the game needs to be tested by higher skilled players, did they say when they're planning on getting that testing? It came up when you were answering about MBS/macro issues, but it seems to me that pretty much everything they're doing would significantly benefit from higher skilled players doing the testing.

In my opinion, they'd really benefit from some dedicated RTS players playing their weekly builds for 60 hours a week every week to really get at the heart of balance issues. I just can't imagine that the testing they're currently doing is truly productive. They're probably just skimming the surface and making adjustments based on that. I'd hate to see some fan-favorite units or abilities get scrapped because of limited testing indicating that they're imbalanced. If you can provide any info you might have picked up on any of this from them, I'd be glad to hear it!
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
March 14 2008 02:31 GMT
#47
Yah! Updated.
ㅋㄲㅈㅁ
Response
Profile Blog Joined April 2004
United States1936 Posts
March 14 2008 02:51 GMT
#48
did any race feel overpowered? It seems terran didnt get very many new abilities and were kind of bland was this true? were there any changes you'd like to see in any of the races as far as the units/stats. How do we get in on the beta? err i think that's it
the REAL ReSpOnSe
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
March 14 2008 05:38 GMT
#49
Zerg seemed a bit strong, if only because of roaches/lair-tech infesters giving it a decent advantage early/midgame.

Lategame Protoss toys shone. Not that we had any 'real' late-games.

Terran did seem to have the most recycled stuff; everything had a clear derivation from SC1; even the Thor was just a giant expensive goli. It was still fn, though.

Definitely a lot of changes I'd like to make, but the game keeps changing and changing so what I say probably isn't even true anymore.

I have no idea. I hope I'm in it though
ㅋㄲㅈㅁ
drftsx
Profile Blog Joined June 2007
United States152 Posts
March 14 2008 06:12 GMT
#50
what were your impressions on the thor unit?
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
Last Edited: 2008-03-14 07:45:18
March 14 2008 07:31 GMT
#51
Is the queen the only way to build defensive structures for the Zerg? If so, since you can only have one, is it very difficult to defend all of your expansions? Is it still reasonable for Zerg to go for mass expand / map control style play, since the can't (from what I understand) easily build base defenses at far away places? And swarm clutches are the only Zerg defensive structure?

Edit: It seems most of these questions are answered here. But I guess your thoughts would be good too. All Zerg buildings can attack with this upgrade now?
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
March 14 2008 15:30 GMT
#52
Thor's the anti-air mech. It's big and bulky and has to be babysat, but it fulfills similar role of goliath albeit not as good vs small ground units.

Yes,

well if you upgrade you do get the tunnel; that way you can go from expo to expo to make defense if necessary.

Sure; it's a little less safe than sc1 since you can't just use drones, but it's not too bad.

There's a screamer that detects/increases swarm clutch range.

Yes, extractors can shoot even.
ㅋㄲㅈㅁ
Ryan307 :)
Profile Blog Joined January 2004
United States1289 Posts
March 14 2008 17:06 GMT
#53
How do you feel the loss of medics will effect TvZ?
Dont let the action of factual things fracture your casual swing
Spaceball
Profile Joined November 2007
United States213 Posts
March 14 2008 18:04 GMT
#54
I remember there were several reports at blizzcon that gas felt scarce, with people often expanding for the gas alone. Did you find that to be a problem in this build, or did it feel more like BW in that regard?

Also, I know you mentioned that you felt macro was much easier with MBS. I am curious as to what was your impression of warp gates? Did it make up (at least somewhat) for the loss of macro related to MBS. Or did MBS make things so easy that you didn't even bother with upgrading your gates? Along those lines, did any one race feel like it was lacking significantly more in the macro department in relation to others, or is it a problem for all races?

Thanks! This blog is awesome!
Centric
Profile Blog Joined March 2008
United States1989 Posts
March 14 2008 19:05 GMT
#55
Was a reason given for the six starting workers and only six minerals per load?
Super serious.
Darkblade2519
Profile Joined December 2007
United States80 Posts
March 14 2008 19:23 GMT
#56
WHat is the Roach Like?
SoleSteeler
Profile Joined April 2003
Canada5417 Posts
March 14 2008 20:46 GMT
#57
Could you transfer resources between allies?

Did splash damage abilities like lurker spines, or possibly collossi or the jackal's attack hurt allies as in BW?

How effective were ghosts? Specifically snipe!

Do marines still have an upgrade that increases their HP?

Did you try reapers at all? Were they effective base harrassers with their mines?

Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 16 2008 00:44 GMT
#58
Not SC2 related directly, but to me it is.

Do you know if anyone on SC2's dev team follows the pro-scene? Like personally has at least some idea of what's going on and has seen some matches.
ModeratorBlame yourself or God
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
Last Edited: 2008-05-01 13:07:07
May 01 2008 13:06 GMT
#59
[edit]

Where is my delete button? Shit damn.
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