• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:30
CET 16:30
KST 00:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump0Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win
Tourneys
StarCraft2.fi 15th Anniversary Cup Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Info - Dec 13 and 14! StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Foreign Brood War Data analysis on 70 million replays MBCGame Torrents
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1857 users

[H]Calculus

Blogs > dancefayedance!~
Post a Reply
Normal
dancefayedance!~
Profile Blog Joined November 2006
396 Posts
October 17 2007 19:30 GMT
#1
This question has been annoying me for about 15 minutes. I think I have an idea on how to solve it but my ADD kicks in and I lose concentration. Here is the question:
To determine the height of a building a stone is dropped from the top of the building and into a lake. It takes 6.8 seconds for the stone to hit the water. What is the height of the building?

*
Xeofreestyler
Profile Blog Joined June 2005
Belgium6774 Posts
October 17 2007 19:36 GMT
#2
Thats really easy
Seeing how a = 9,81 m/s² which is the acceleration of the object
You only have to put it in your formula and voila
Graphics
dancefayedance!~
Profile Blog Joined November 2006
396 Posts
October 17 2007 19:36 GMT
#3
the problem is I don't have the formula
ToT)SiLeNcE(
Profile Blog Joined February 2003
Germany590 Posts
October 17 2007 19:38 GMT
#4
h = 1/2 * g * t^2
HonkHonkBeep
Profile Blog Joined September 2007
China353 Posts
October 17 2007 19:51 GMT
#5
This is not calculus
God is cruel; sometimes he makes us live.
dancefayedance!~
Profile Blog Joined November 2006
396 Posts
October 17 2007 19:52 GMT
#6
it's in a calculus book :/
ilovejonn
Profile Blog Joined August 2007
Canada2548 Posts
October 17 2007 19:53 GMT
#7
Physics ftw.
Snowflakes in January, Heart warm like February, I wouldn't ordinarily..
Eti307
Profile Blog Joined March 2004
Canada3442 Posts
October 17 2007 19:57 GMT
#8
On October 18 2007 04:52 dancefayedance!~ wrote:
it's in a calculus book :/


It's still not calculus, this is basic physics
dancefayedance!~
Profile Blog Joined November 2006
396 Posts
October 17 2007 19:57 GMT
#9
does the answer come out to be around 293?
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
October 17 2007 20:03 GMT
#10
226.8072 m
Moderator<:3-/-<
randombum
Profile Blog Joined April 2007
United States2378 Posts
October 17 2007 20:09 GMT
#11
I think it's suppose to be calculus because of differentiation/intergral relationship of Postion-velocity-accelleration.... but thats also just physics.
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
October 17 2007 20:10 GMT
#12
[image loading]
Moderator<:3-/-<
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
October 17 2007 20:23 GMT
#13
Maybe you used american units?
Moderator<:3-/-<
azndsh
Profile Blog Joined August 2006
United States4447 Posts
October 17 2007 21:26 GMT
#14
well, if it's in a calculus book, i'm assuming they want a calculus solution...

v(t) = g*t, where g = 9.8 m/s^2

solve for h, such that

integral from 0 to t_h of {v(t) dt} = h, where t_h is the time it takes to hit the water: 6.5s

of course, the left side, you get

integral from 0 to t_h of {g*t dt} = 1/2 g*t^2 evaluated from 0 to t_h = 1/2 g * (t_h)^2

So h = 1/2 * (9.8 m/s^2) *(6.5s)^2
Insane
Profile Blog Joined November 2003
United States4991 Posts
Last Edited: 2007-10-17 21:49:20
October 17 2007 21:44 GMT
#15
^^^^^^^^^^^^6.8 seconds, not 6.5

<hr>

If you want to solve it in a calculus way consider it as a series of initial value integrations:

Let p(t) be position, v(t) be velocity, and a(t) be acceleration
We know: p(6.8) = 0
v(0) = 0

a = -9.8
v = (int)a dt = -9.8t + C

Plug in v(0) = 0
0 = -9.8(0) + C therefore C = 0

p = (int)v dt = .5 * -9.8t² + C' (C' to indicate that it's different from the C above)
= -4.9t² + C'
Plug in p(6.8) = 0
0 = -4.9(6.8²) + C'
C' = 226.576

Now check out p(0) for the initial height.
p(0) = -4.9(0²) + 226.576

Therefore p(0) = 226.576

(Note the use of negatives throughout problem. Otherwise you will end up with your height as negative . The important thing is it to be consistent with the negatives, and I view up as positive and down as negative)
Also my answer is slightly different from theirs since I used 9.8 instead of 9.81 (which admittedly is slightly less accurate, but 9.8 / 2 is nicer than 9.81 / 2 )

Edit: Obviously this is a simple physics problem btw, and no I would not solve it this way if I actually wanted to get the answer. However, I assumed he wasn't supposed to just plug it into one of the physics equations.

Sidenote: speaking of physics, C is initial velocity and C' is initial position.
ilovejonn
Profile Blog Joined August 2007
Canada2548 Posts
October 18 2007 00:33 GMT
#16
Shitt...so many smart guys on TL.net, next time I gotta bring up some homework questions too....

>____>
Snowflakes in January, Heart warm like February, I wouldn't ordinarily..
Meta
Profile Blog Joined June 2003
United States6225 Posts
October 18 2007 01:10 GMT
#17
On October 18 2007 09:33 ilovejonn wrote:
Shitt...so many smart guys on TL.net, next time I gotta bring up some homework questions too....

>____>

haha, last year we had a crusade against homework threads, although now that there's a blog feature i don't think that would be much of a big deal anymore
good vibes only
dancefayedance!~
Profile Blog Joined November 2006
396 Posts
October 18 2007 01:12 GMT
#18
rthank you hotbid that is exactly what i needed
Chill
Profile Blog Joined January 2005
Calgary25989 Posts
October 18 2007 01:28 GMT
#19
wtf where did hotbid even post in this blog?
Moderator
fight_or_flight
Profile Blog Joined June 2007
United States3988 Posts
Last Edited: 2007-10-18 01:31:08
October 18 2007 01:29 GMT
#20
On October 18 2007 10:28 Chill wrote:
wtf where did hotbid even post in this blog?

Ha, I was just about to ask....was typing...

edit: isn't hotbid a law major? does he know calculus too??
Do you really want chat rooms?
Rev0lution
Profile Blog Joined August 2007
United States1805 Posts
October 18 2007 01:49 GMT
#21
that aint calculus. this is HS physics lol.

Insane's answer is best. I never seen such an easy problem made so complex... you remind me of my math teacher back in high school LOL!
My dealer is my best friend, and we don't even chill.
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
October 18 2007 02:45 GMT
#22
On October 18 2007 04:51 HonkHonkBeep wrote:
This is not calculus

That's exactly what I thought lol
Official Entusman #21
fight_or_flight
Profile Blog Joined June 2007
United States3988 Posts
October 18 2007 02:52 GMT
#23
On October 18 2007 11:45 infinity21 wrote:
Show nested quote +
On October 18 2007 04:51 HonkHonkBeep wrote:
This is not calculus

That's exactly what I thought lol

Where do you think those "magic" equations came from?
Do you really want chat rooms?
Purind
Profile Blog Joined April 2004
Canada3562 Posts
October 18 2007 03:11 GMT
#24
On October 18 2007 10:49 Rev0lution wrote:
that aint calculus. this is HS physics lol.

Insane's answer is best. I never seen such an easy problem made so complex... you remind me of my math teacher back in high school LOL!


Of course it's calculus. The physics equations that you use are derived from calculus, assuming constant acceleration. Equations of motions don't just pop out of nowhere, these ones came from calculus.
Trucy Wright is hot
Insane
Profile Blog Joined November 2003
United States4991 Posts
October 18 2007 04:46 GMT
#25
On October 18 2007 10:49 Rev0lution wrote:
that aint calculus. this is HS physics lol.

Insane's answer is best. I never seen such an easy problem made so complex... you remind me of my math teacher back in high school LOL!

Obviously it's an easy question, I just derived (which is probably a poor word here since it was with integration, but whatever ) the equations, given the knowledge p'(t) = v(t), v'(t) = a(t) (and that a(t) is some constant value, here 9.8).
You can apply the method to some other relationship, where for example, a(t) is some more complex function (say it's a(t) = t²). Then you can no longer use the basic kinematics equations which assume constant acceleration, and end up with some other more complex function.
(in that case, a(t) = t², v(t) = (1/3)t³ + C, p(t) = (1/12)t^4 + Ct + C' , where C' is some constant which may or may not be different from C)
It's a more general solution to a simple problem
dancefayedance!~
Profile Blog Joined November 2006
396 Posts
October 18 2007 05:49 GMT
#26
errr is aw the blue and an h and assumed it was hotbid. thank you hnr)insane now i feel even more lke an idiot
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
October 18 2007 06:23 GMT
#27
well anything is calculus
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
Insane
Profile Blog Joined November 2003
United States4991 Posts
Last Edited: 2007-10-18 08:33:36
October 18 2007 07:39 GMT
#28
Here's another one to make you feel dumb: Hot_Bid's name is red, not blue
GeneralCash
Profile Joined December 2005
Croatia346 Posts
October 18 2007 10:41 GMT
#29
it's not as easy as it sounds. the solution is obviosly wrong. it takes a rock much more than 6.8 sec to fall down from a 227 m high building. you are all neglecting the fact that it's not in vacuum.

the formula is

g = x" - fx'

where f is related to friction. obviously, if f or h are small enough you simply integrate without -fx' from 0 to h and get the high school formula. but h is not small so the exponential term kicks in and the rock travels at the terminal velocity (which is constant) after falling long enough. without knowing the friction you can't do much. you might get the solution if you drop a rock form the edge of the building, then climb on a ladder of known hight and throw it again a few times (once should be enough i think). mesure the time but change the integral boundries when you use the ladders.
Insane
Profile Blog Joined November 2003
United States4991 Posts
Last Edited: 2007-10-18 21:07:11
October 18 2007 20:53 GMT
#30
Basic kinematics problems (such as in intro physics or especially intro calc) disregard air friction. You are trying to be too smart, but it just ends up making you look foolish because you are completely missing the point.
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
October 19 2007 00:43 GMT
#31
On October 18 2007 19:41 GeneralCash wrote:
it's not as easy as it sounds. the solution is obviosly wrong. it takes a rock much more than 6.8 sec to fall down from a 227 m high building. you are all neglecting the fact that it's not in vacuum.

the formula is

g = x" - fx'

where f is related to friction. obviously, if f or h are small enough you simply integrate without -fx' from 0 to h and get the high school formula. but h is not small so the exponential term kicks in and the rock travels at the terminal velocity (which is constant) after falling long enough. without knowing the friction you can't do much. you might get the solution if you drop a rock form the edge of the building, then climb on a ladder of known hight and throw it again a few times (once should be enough i think). mesure the time but change the integral boundries when you use the ladders.


hey, why didnt the question give the drag constant for the object, density of the medium, or anything else relating to drag?

oh right, that's cause it doesnt care about drag!
posting on liquid sites in current year
Normal
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#64
WardiTV1385
OGKoka 349
Rex147
IntoTheiNu 24
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko446
OGKoka 349
Harstem 320
Fuzer 278
Rex 147
ProTech122
StarCraft: Brood War
Calm 3702
Shuttle 1074
Mini 986
Soma 984
EffOrt 754
Larva 716
Stork 551
ZerO 524
BeSt 420
Light 409
[ Show more ]
Snow 287
firebathero 266
hero 199
Rush 141
Hyun 133
ggaemo 130
Barracks 130
910 94
Shine 54
Sharp 51
Sea.KH 49
Mong 45
JYJ34
sorry 33
soO 32
Terrorterran 30
Mind 24
ajuk12(nOOB) 23
Free 21
scan(afreeca) 16
Rock 11
SilentControl 6
Dota 2
Gorgc5138
qojqva3995
Dendi1382
syndereN501
XcaliburYe170
febbydoto21
Counter-Strike
allub276
markeloff167
oskar153
edward138
chrisJcsgo133
adren_tv77
Other Games
B2W.Neo1859
hiko643
crisheroes430
Hui .363
XaKoH 144
ArmadaUGS87
QueenE68
Mew2King55
ZerO(Twitch)25
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Reevou 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Noizen54
Other Games
• WagamamaTV244
Upcoming Events
StarCraft2.fi
30m
Monday Night Weeklies
1h 30m
Replay Cast
8h 30m
WardiTV 2025
20h 30m
StarCraft2.fi
1d
PiGosaur Monday
1d 9h
StarCraft2.fi
2 days
Tenacious Turtle Tussle
2 days
The PondCast
2 days
WardiTV 2025
2 days
[ Show More ]
StarCraft2.fi
3 days
WardiTV 2025
3 days
StarCraft2.fi
4 days
RSL Revival
4 days
IPSL
5 days
Sziky vs JDConan
RSL Revival
5 days
Classic vs TBD
herO vs Zoun
WardiTV 2025
5 days
IPSL
6 days
Tarson vs DragOn
Wardi Open
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.