To determine the height of a building a stone is dropped from the top of the building and into a lake. It takes 6.8 seconds for the stone to hit the water. What is the height of the building?





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dancefayedance!~
396 Posts
To determine the height of a building a stone is dropped from the top of the building and into a lake. It takes 6.8 seconds for the stone to hit the water. What is the height of the building? ![]() ![]() ![]() ![]() ![]() | ||
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Xeofreestyler
Belgium6764 Posts
Seeing how a = 9,81 m/s² which is the acceleration of the object You only have to put it in your formula and voila | ||
dancefayedance!~
396 Posts
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ToT)SiLeNcE(
Germany590 Posts
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HonkHonkBeep
China353 Posts
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dancefayedance!~
396 Posts
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ilovejonn
Canada2548 Posts
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Eti307
Canada3442 Posts
On October 18 2007 04:52 dancefayedance!~ wrote: it's in a calculus book :/ It's still not calculus, this is basic physics | ||
dancefayedance!~
396 Posts
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IntoTheWow
is awesome32269 Posts
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randombum
United States2378 Posts
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IntoTheWow
is awesome32269 Posts
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IntoTheWow
is awesome32269 Posts
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azndsh
United States4447 Posts
v(t) = g*t, where g = 9.8 m/s^2 solve for h, such that integral from 0 to t_h of {v(t) dt} = h, where t_h is the time it takes to hit the water: 6.5s of course, the left side, you get integral from 0 to t_h of {g*t dt} = 1/2 g*t^2 evaluated from 0 to t_h = 1/2 g * (t_h)^2 So h = 1/2 * (9.8 m/s^2) *(6.5s)^2 | ||
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Insane
United States4991 Posts
<hr> If you want to solve it in a calculus way consider it as a series of initial value integrations: Let p(t) be position, v(t) be velocity, and a(t) be acceleration We know: p(6.8) = 0 v(0) = 0 a = -9.8 v = (int)a dt = -9.8t + C Plug in v(0) = 0 0 = -9.8(0) + C therefore C = 0 p = (int)v dt = .5 * -9.8t² + C' (C' to indicate that it's different from the C above) = -4.9t² + C' Plug in p(6.8) = 0 0 = -4.9(6.8²) + C' C' = 226.576 Now check out p(0) for the initial height. p(0) = -4.9(0²) + 226.576 Therefore p(0) = 226.576 (Note the use of negatives throughout problem. Otherwise you will end up with your height as negative ![]() Also my answer is slightly different from theirs since I used 9.8 instead of 9.81 (which admittedly is slightly less accurate, but 9.8 / 2 is nicer than 9.81 / 2 ![]() Edit: Obviously this is a simple physics problem btw, and no I would not solve it this way if I actually wanted to get the answer. However, I assumed he wasn't supposed to just plug it into one of the physics equations. Sidenote: speaking of physics, C is initial velocity and C' is initial position. | ||
ilovejonn
Canada2548 Posts
>____> | ||
Meta
United States6225 Posts
On October 18 2007 09:33 ilovejonn wrote: Shitt...so many smart guys on TL.net, next time I gotta bring up some homework questions too.... >____> haha, last year we had a crusade against homework threads, although now that there's a blog feature i don't think that would be much of a big deal anymore ![]() | ||
dancefayedance!~
396 Posts
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Chill
Calgary25969 Posts
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fight_or_flight
United States3988 Posts
On October 18 2007 10:28 Chill wrote: wtf where did hotbid even post in this blog? Ha, I was just about to ask....was typing... edit: isn't hotbid a law major? does he know calculus too?? | ||
Rev0lution
United States1805 Posts
Insane's answer is best. I never seen such an easy problem made so complex... you remind me of my math teacher back in high school LOL! | ||
infinity21
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Canada6683 Posts
On October 18 2007 04:51 HonkHonkBeep wrote: This is not calculus That's exactly what I thought lol | ||
fight_or_flight
United States3988 Posts
On October 18 2007 11:45 infinity21 wrote: That's exactly what I thought lol Where do you think those "magic" equations came from? ![]() | ||
Purind
Canada3562 Posts
On October 18 2007 10:49 Rev0lution wrote: that aint calculus. this is HS physics lol. Insane's answer is best. I never seen such an easy problem made so complex... you remind me of my math teacher back in high school LOL! Of course it's calculus. The physics equations that you use are derived from calculus, assuming constant acceleration. Equations of motions don't just pop out of nowhere, these ones came from calculus. | ||
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Insane
United States4991 Posts
On October 18 2007 10:49 Rev0lution wrote: that aint calculus. this is HS physics lol. Insane's answer is best. I never seen such an easy problem made so complex... you remind me of my math teacher back in high school LOL! Obviously it's an easy question, I just derived (which is probably a poor word here since it was with integration, but whatever ![]() You can apply the method to some other relationship, where for example, a(t) is some more complex function (say it's a(t) = t²). Then you can no longer use the basic kinematics equations which assume constant acceleration, and end up with some other more complex function. (in that case, a(t) = t², v(t) = (1/3)t³ + C, p(t) = (1/12)t^4 + Ct + C' , where C' is some constant which may or may not be different from C) It's a more general solution to a simple problem ![]() | ||
dancefayedance!~
396 Posts
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oneofthem
Cayman Islands24199 Posts
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Insane
United States4991 Posts
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GeneralCash
Croatia346 Posts
the formula is g = x" - fx' where f is related to friction. obviously, if f or h are small enough you simply integrate without -fx' from 0 to h and get the high school formula. but h is not small so the exponential term kicks in and the rock travels at the terminal velocity (which is constant) after falling long enough. without knowing the friction you can't do much. you might get the solution if you drop a rock form the edge of the building, then climb on a ladder of known hight and throw it again a few times (once should be enough i think). mesure the time but change the integral boundries when you use the ladders. | ||
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Insane
United States4991 Posts
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SpiritoftheTunA
United States20903 Posts
On October 18 2007 19:41 GeneralCash wrote: it's not as easy as it sounds. the solution is obviosly wrong. it takes a rock much more than 6.8 sec to fall down from a 227 m high building. you are all neglecting the fact that it's not in vacuum. the formula is g = x" - fx' where f is related to friction. obviously, if f or h are small enough you simply integrate without -fx' from 0 to h and get the high school formula. but h is not small so the exponential term kicks in and the rock travels at the terminal velocity (which is constant) after falling long enough. without knowing the friction you can't do much. you might get the solution if you drop a rock form the edge of the building, then climb on a ladder of known hight and throw it again a few times (once should be enough i think). mesure the time but change the integral boundries when you use the ladders. hey, why didnt the question give the drag constant for the object, density of the medium, or anything else relating to drag? oh right, that's cause it doesnt care about drag! | ||
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