I'm an economist who used to dabble in Starcraft. I did some work on pro salaries across various sports in basic linearized regressions. It was pretty popular, especially regarding Starcraft: Brood War salaries which correlated with Poker titles, salaries, winnings, and prestigious aspect. This was of course years ago.
Starcraft and pro ball--baseball, basketball, football are fairly hotly contested publication topics among economists in the Southeast. Surprisingly (to most gaming professionals) you can read articles in national, international publications, as well as southern/southeastern journals (AER, and a variety of common JSTOR stuff). Basically collusion, collision, and cooperation in the major fields from college to professional (though especially professional is hot stuff in economics and probably always will be). There are no real correlations--and so statisticians and econometricians like myself didn't gain a lot in terms of the macro correlates and regressions. On the other hand, looking over the unmentioned, you can describe a variety of modeling features accessible to "top tier" wizards without resort to a lot of uncommon descriptors.
This makes it a lot better than stocks.
I wrote a lot about poker/Starcraft around 2008-2009, and was pretty well-received for a writer at the level of competence (that I was at then). As I said before the correlation between poker and Starcraft was interesting because of the concepts of prestige, recognition, information manipulation and especially the limited-communication format echoing game theory. But then again, these are not "macro" (consistent observable phenomenon for the empirical fact). And so, you wouldn't hope to cover specific questions in an academic writing.
It is not different than to posit that all life originated in front of a 2010 Acer computer screen. We could all beam through our computers into our daily lives from the parallel universe of Starcraft information theory. It would be like a giant beam of energy and coherence running behind the scenes and broadcasting enough consistent empirical phenomena to generate the practical experience of life on earth. It's not different than supposing meditation of phenomenological objects to vibrate at the specific coherence of life thus always providing a medium of expansion and growth. Thus we might suppose all life on earth to have arisen from the fact that the planet was meditating.
Anyway, poker and Starcraft were an excellent contrast choice for regressions at the time I was writing them. Personally I don't think that work was really all that interesting (looking back). It was a conceptually advanced project where the goals stood out. On the other hand, revisions to my belief about the basic Gaussian agenda are pretty well-articulated at this point. I've probably changed the statistical procedure at the theoretical level so dramatically in the past 3 years I would be aggravated by previous writing. Ignoring all the irrelevancy, I'd aim to say the interest is that the division is the same as that of Starcraft and Chess, and of course poker this is all the more true (despite environmental discrepancy). They were interesting topics to tackle because the players were personalities we're familiar with (Elky: Bertrand Grospelier, Rekrul: Dan Schrieber; Artosis: Dan Stemkokski; Myth: Corwin Cole; etc.). Knowing the personalities featured in the regressions made writing the papers considerably more interesting and of course I was also writing and playing online hold 'em at this time. So the entire project was pretty well-motivated (though I'd hesitate to homage a need for speed, as suggested in the introduction).
There is not much correlation in salaries; half a million versus several million and various contractual obligations that don't much resemble one another. Cross-culture and other standards create a fairly oblique narrative regarding the construction of this or that symbol in the discourse. It was a lot of fun working on the project at the time, but the linear elements were probably misconstrued and I'd structure the project topographically this time around. Like I said before the time-series elements were pretty primitive with some jokes about VARs, auto-regressions, and LAGs interspersed in the immediate presentation. It was a good time for me as an economist. I was making probably $50/hr. while I was off work and probably twice that on the job, and I had a lot of career opportunities that I liked at the time. Schools and so on were a major selection factor in writing and the continuation of a variety of projects was fairly encouraged by the descriptive faculty. Starcraft had a lot of vitality for me at this point and although I feel like I eventually disenfranchised the community where vested futures were concerned, I didn't glean a lot about the stability of the enterprise. It was a nice place to be at the time, but most of the community hasn't withstood the lull.
Anyway, I'm in Atlanta, Georgia for a while to do some clean-up stuff. I was looking to meet some Starcraft players in the metropolitan area if there are any. I saw Wolf got a commercial deal (but I didn't know him). Looks pretty interesting in Korea. I don't suppose there are too many players in this area at this point (I know Soyu lived here).
Anyone playing remastered in this area?




