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There once was a time when winning World Cyber Games would reward you more points than winning the OGN StarLeague (as witnessed by the sudden jolt in the KeSPA rankings by the likes of Ogogo in 2003, or fOru in 2005), and there was a period in time when winning the OGN StarLeague used to give more points than winning the MSL (as witnessed by the fact that NaDa was ranked above sAviOr at the end of 2006 despite sAviOr dominating all competitions except for the OGN StarLeague).
However, the KeSPA ranking formula has changed since then, and has gone on to reflect the changes the overall scene has gone through, with the higher emphasis on ProLeague matches, and MSL being regarded in a similar regards to OGN StarLeague.
The formula was revealed by a Korean poster who used the site FOMOS, and explained in detail how the newly formatted KeSPA rankings worked, which will be explained below.
Since the system reflects the landscape of the modern era of the professional scene better than most, and the quartet of Bisu, Stork, Jaedong, and Flash defines this era, I thought I’d assess their careers based on this particular formula, even if some of their careers precedes this particular formula of KeSPA rankings.
For obvious reasons, I’m not going to employ the decay system used by KeSPA, as this is going to weigh all achievements in accumulation as judged by the criteria set below.
Individual leagues
1. Preliminaries round of eight: 5.625 points (5.625 points) 2. Preliminaries round of four: 11.25 points (16.875 points) 3. Preliminaries finals: 22.5 points (39.375 points) 4. OGN StarLeague round of 36 stage 1/MBC Game Survivor: 37.5 points (76.875 points) 5. OGN StarLeague round of 36 stage 2/MSL round of 32: 75 points (151.875 points) 6. Round of 16: 112.5 points (264.375 points) 7. Round of 8: 75 points (339.375 points) 8. Round of 4: 112.5 points (451.875 points) 9. Finals: 187.5 points (639.375 points) 10. Champion: 150 points (789.375 points) 11. All of points from previous rounds are awarded even if you were seeded above a certain stage
ProLeague
1. Each non-ACE match regular season win is worth 30 points. 2. ACE matches are worth 45 points each. 3. A play-off round win are worth 45 points each. 4. Play-off round ACE matches are worth 67.5 points each. 5. The player with the most number of wins after the regular season ends is awarded 100 points.
Flash
1. 1 preliminaries round of eight finish: 5.625 points 2. 0 preliminaries round of four finishes 3. 0 preliminaries finals finishes 4. 0 OGN StarLeague round of 36 stage 1/Survivor finishes 5. 3 OGN StarLeague round of 36 stage 2/MSL round of 32 finishes: 455.625 points 6. 5 round of 16 finishes: 1321.875 points 7. 5 round of eight finishes: 1696.875 points 8. 3 round of four finishes: 1355.625 points 9. 2 2nd place finishes: 1278.75 points 10. 6 1st place finishes: 4736.25 points 11. Total points from individual leagues: 10850.625 points
ProLeague
1. 192 non-ACE match regular season wins: 5760 points 2. 23 ACE match victories: 1035 points 3. 17 regular play-off round wins: 765 points 4. 1 play-off round ACE match win: 67.5 points 5. Most number of wins during the regular season in Shinhan 2008 ProLeague, Shinhan 2008/2009 ProLeague, Shinhan 2009/2010 ProLeague, SK Planet 2011/2012 ProLeague Round 1: 400 points 6. Total points from the ProLeague: 8027.5 points
Flash’s total career points: 18878.125 points
Point of interest: Flash has found himself as the champion more often than any other single placement in his entire career.
Jaedong
1. 1 preliminaries round of eight finish: 5.625 points 2. 1 preliminaries round of four finish: 16.875 points 3. 3 preliminaries finals finish: 118.125 points 4. 6 OGN StarLeague round of 36 stage 1/MBC Game Survivor finish: 461.25 points 5. 2 OGN StarLeague round of 36 stage 2/MSL round of 32 finish: 303.75 points 6. 4 round of 16 finishes: 1057.5 points 7. 2 round of eight finishes: 678.75 points 8. 3 round of four finishes: 1355.625 points 9. 4 2nd place finishes: 2557.5 points 10. 5 1st place finishes: 3946.875 points 11. Total points from individual leagues: 10501.875 points
ProLeague
1. 205 non-ACE match regular season wins: 6150 points 2. 23 ACE match victories: 1035 points 3. 11 regular play-off round winss: 495 points 4. 1 play-off round ACE match win: 67.5 points 5. Most number of wins during the regular season in SKY 2006 ProLeague Round 2, Shinhan 2008/2009 ProLeague: 200 points 6. Total points from the ProLeague: 7947.5 points
Jaedong’s total career points: 18446.375 points
Point of interest: Jaedong is the only player of the four to have finished at basically every single possible bracket stages.
Bisu
1. 0 preliminaries round of eight finish: 2. 2 preliminaries round of four finishes: 33.75 points 3. 2 preliminaries finals finishes: 78.75 points 4. 2 OGN StarLeague round of 36 stage 1/MBC Game Survivor finishes: 153.75 points 5. 9 OGN StarLeague round of 36 stage 2/MSL round of 32 finish: 1366.875 points 6. 6 round of 16 finishes: 1586.25 points 7. 3 round of eight finishes: 1018.125 points 8. 2 round of four finishes: 903.75 points 9. 1 2nd place finish: 629.375 points 10. 3 1st place finishes: 2368.125 points 11. Total points from individual leagues: 8144.375 points
ProLeague
1. 160 non-ACE match regular season wins: 4800 points 2. 17 ACE match victories: 765 points 3. 11 regular play-off round wins: 495 points 4. 4 play-off round ACE match wins: 270 points 5. Most number of wins during the regular season in Shinhan 2010/2011 ProLeague: 100 points 6. Total points from the ProLeague: 6430 points
Bisu’s total career points: 14574.375 points
Point of interest: If KeSPA rewarded the regular season ACE match success rate heavily, Bisu, and his other SK Telecom T1 ACE match partner FanTaSy, and BeSt, might be rated above the likes of Stork, Flash, and maybe even Jaedong, because all three had relatively low success rate in ACE matches, mostly due to the fact that they could be sniped more easily due their team's inability to lessen the burden.
Stork
1. 0 preliminaries round of eight finishes 2. 2 preliminaries round of four finishes: 33.75 points 3. 2 preliminaries finals finish: 78.75 points 4. 7 OGN StarLeague round of 36 stage 1/MBC Game Survivor finishes: 538.125 points 5. 3 OGN StarLeague round of 36 stage 2/MSL round of 32: 455.625 points 6. 12 round of 16 finishes: 3172.5 points 7. 4 round of eight finishes: 1357.5 points 8. 3 round of four finishes: 1355.625 points 9. 4 2nd place finishes: 2557.5 points 10. 1 1st place finish: 789.375 points 11. Total points from individual leagues: 10338.75 points
ProLeague
1. 158 non-ACE match regular season wins: 4740 points 2. 20 ACE match victories: 900 points 3. 12 regular play-off round wins: 540 points 4. 1 play-off round ACE match win: 67.5 points 4. Most number of wins during the regular season in SKY 2005 ProLeague Round 1: 100 points 5. Total points from the ProLeague: 6347.5 points
Stork’s total career points: 16686.25 points
Point of interest: Stork's individual league career is the most true to the bell curve model, with a hefty number of round of 16 appearances, with relatively low numbers at both ends of the spectrum.
The career points of Taek-Beng-LeeSsang as weighted by the metrics used in the most recent versions of KeSPA rankings, that is most applicable to the era that happened between the 2008/2009 season (year long ProLeague seasons with the inclusion of the Winner’s League, no more 2v2 matches in the ProLeague), and the 2010/2011 season.
1. Flash: 18878.125 points 2. Jaedong: 18446.375 points 3. Stork: 16686.25 points 4. Bisu: 14574.375 points
I did not adjust according to the era. For example, the hundred point system given to the player with the most number of regular season ProLeague victories would be in light of the fact that the season was a year long, between 2008/2009 and 2010/2011. It was not the case before or after that period, but I gave 100 points for Stork, and Jaedong’s ProLeague feats in 2005, and 2006 respectively, and also gave points to Flash’s season in 2011/2012, despite all their seasons being only half a year long. If you wish, you can take away 50 points from all three players, which I think is the fair thing to do.
In addition, I did not take away points from Bisu’s first MSL triumph, despite the fact that KeSPA used to give more points to OGN StarLeague because it had more overall prize pool than the MSL until GomTV MSL S2 massively increased its prize pool.
Last of all, KeSPA had a very weird method of weighing certain stages of the individual leagues, OGN and MBC Game both had different methods of selecting their players into the round of 16 (they used a mixture of the round of 48, round of 36, round of 32, and round of 24) but KeSPA decided to just roughly group them into two categories.
I personally would not weigh the careers of these players according to these metrics, but this was the gold standard by which players were judged on during the professional years of Brood War, and their seedings in various tournaments such as the round of eight stages of MSL, or the bracket stages for WCG Korea was decided on how these players placed on the KeSPA rankings. So this was the official criteria by which the results of modern day players were judged by.
I would like to have a different method of weighing the results. I prefer an even scaling across the board starting all the way from the bottom (by a factor of two, as in, with each progressing round, because half the players are knocked out, and the advancing players are awarded twice the number of points), although the round of 36 OGN StarLeague sometimes used makes the calculations a bit tiresome.
I'm at a loss to how to accurately reward players for a single ProLeague win, and I’m really not sure how to weigh individual victories in the ProLeague versus progressing as an individual in a tournament setting. It’s really a matter of taste.
Perhaps I’ll try to weigh it according to how many games of ProLeague games was played in that season. For example, a year long season of Shinhan 2010/2011 ProLeague consisted of 54 rounds, with a total of 1665 games played, whereas the two rounds of Shinhan 2007 ProLeague consisted of 44 rounds, with roughly 857 regular season games (mostly due to the fact that the ProLeague had two versus two games, didn’t have any Winner’s League format back then). So each one versus one game was more pivotal in deciding the championship than one victory in thousands of one versus one ProLeague matches in the 2010/2011 season.
This format of ranking the players would be horrible for judging older players, considering the landscape of the professional scene was completely different back then. KeSPA ranking evolved with the times to have the point system I have explained above, but the exact method by which they did it way back then was never revealed as far as I know.
As a closing comment, this isn't the definitive answer to how to judge the career achievements of Taek-Beng-LeeSsang, but it's merely posted as a guideline. This was how the people in the industry at the time felt was the appropriate method of weighing the results of the three KeSPA officiated leagues, and these rankings had implications that went beyond simple dick-measuring between players, which must mean that at least some thought must have been put into it. I personally would weigh their results in another manner, but I switch my mind all the time about exactly how I would change these criterion. I've been thinking about various protoss players of the past, and decided to put the careers of these great players under the microscope, and see if anything interesting pops up if I happened to use the metrics used for KeSPA rankings. So use this to set your own criterion based on your philosophy, and remember that the results posted above don't necessarily coincide with my own views, which is no fixed thing in itself.
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Interesting read. Thank you for the efforts.
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This is really interesting, especially because i wanna do a GOAT list based on a point system (for sc2 though, sorry ) What's especially interesting to me here is that proleague is valued really highly in comparison to individual leagues. You only need around 26 wins to count for a starleague win, even less if we have some ace matches in here or playoff matches. Thanks for this!
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United States9954 Posts
Pretty interesting, for top 8 finishes and above, it goes: FlaSh - 16 JD - 14 Stork - 12 Bisu - 9
Even though most people rate Bisu way higher than Stork partly because of the first place titles, seems like Stork is more consistent in individual leagues.
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On July 04 2017 01:28 The_Red_Viper wrote:This is really interesting, especially because i wanna do a GOAT list based on a point system (for sc2 though, sorry ) What's especially interesting to me here is that proleague is valued really highly in comparison to individual leagues. You only need around 26 wins to count for a starleague win, even less if we have some ace matches in here or playoff matches. Thanks for this!
It seems that they tried to weigh one ProLeague victory about the same as a single win from an individual league.
26 ProLeague matches = 780 points One individual league championship = 789.375 points
The presumed number of wins necessary for someone to win the OGN StarLeague all the way from the bottom.
+ Show Spoiler + 6 wins from the preliminary stages + 4 wins from the round of 36 stages + 3 wins from the round of 16 + 8 wins from the bracket stages = 21 individual league victories on the way to the title (if you were not seeded in)
The presumed number of wins necessary for someone to win the MSL all the way from the bottom.
+ Show Spoiler +6 wins from the preliminary stages + 2 wins from the MBC Game Survivor + 2 wins from the round of 32 + 11 wins from the bracket stages = 21 individual league victories on the way to the title (if you were not seeded in)
The average worth of a single individual league game is roughly 37.59 points. Oddly enough, since reaching the finals is worth 187.5 and winning a championship is worth 150 points, a single win in the semi-finals is worth more than angle single match from my calculations (62.5 points versus 50 points for winning a game in the finals, which seems kind of retarded to me). This is roughly comparable with the points given to an ACE match in the play-off rounds of the ProLeague, which has about the highest stakes possible for a single ProLeague match.
So considering the fact that each ProLeague game is worth about the same as an individual league match. So if we just select the three year period between the start of the 2008/2009 season, and the end of the 2010/2011 season (selected because it marks the end of two-versus-two games in the ProLeague, as well as the introduction of the Winner's League format in a year long ProLeague season that was used for three continuous years before coming to a close due to pressures from Blizzard), we have 4800 ProLeague matches at hand. That's simply insane scheduling, never seen before, or since.
The top performing players for each of the seasons are as follows.
Shinhan 2008/2009 ProLeague
Jaedong
+ Show Spoiler +Non-ACE match regular season wins: 45 Regular season ACE match wins: 9 Non-ACE match play-off round wins: 8 Play-off round ACE match win: 1 Points for most regular season wins: 100
Total number of points: 2282.5 points
Shinhan 2009/2010 ProLeague
Flash
+ Show Spoiler +Non-ACE match regular season wins: 51 Regular season ACE match wins: 6 Non-ACE match play-off round wins: 4 Play-off round ACE match win: 0 Points for most regular season wins: 100 Total number of points: 2080 points
Shinhan 2010/2011 ProLeague
Bisu
+ Show Spoiler +Non-ACE match regular season wins: 59 Regular season ACE match wins: 4 Non-ACE match play-off round wins: 3 Play-off round ACE match win: 0 Points for most regular season wins: 100
Total number of points: 2185 points
That's 6547.5 points gained by the best performing players across the span of roughly three years of ProLeague scheduling. There were 15 individual league finals that took place, giving 11840.625 points total number of points available. So if you won all 15 individual leagues you were rewarded about twice as much for doing the best in the ProLeague (although the theoretical cap for the maximum possible number of ProLeague points is much higher also).
Flash's performance from Incruit OGN StarLeague ~ ABC Mart MSL (the best performing player in individual leagues).
1st place: 5 times (3946.875 points) 2nd place: 2 times (1278.75 points) Round of four: 0 times Round of eight: 1 time (339.375 points) Round of 16: 4 times (1057.5 points) Round of 32: 2 times (303.75 points) Total number of points: 6926.25 points
Considering Flash accomplished the vast majority of his career highs within this period, I don't think it's a stretch to say that it's inhuman to expect much more from a single player to do much better than how Flash did in the individual leagues within this time frame. The number of points accumulated from the best performing ProLeague players, and the achivements Flash earned during this period is roughly the same.
It's a matter of taste really, but I think people working for KeSPA at the time really did try their best in their attempt to balancing the number of points given for ProLeague and individual league excellence, although with the advantage of hindsight, I'd change several things.
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On July 04 2017 08:53 FlaShFTW wrote: Pretty interesting, for top 8 finishes and above, it goes: FlaSh - 16 JD - 14 Stork - 12 Bisu - 9
Even though most people rate Bisu way higher than Stork partly because of the first place titles, seems like Stork is more consistent in individual leagues.
The reason why Bisu is rated much higher than Stork is due numerous other factors, but purely within the confines of career results you could argue for either party. In the context of KeSPA ranking formula, Stork has the upper hand.
I personally don't agree with the exact configurations of the methodology behind KeSPA ranking points. I actually would argue that Bisu should have more points than Stork for individual leagues (the KeSPA formula rates Stork higher), while Stork should have the superior numbers for his ProLeague achievements (the KeSPA formula rates Bisu higher).
Although Stork has outperformed Bisu in the individual leagues in almost every regard except for his trophy count, I don't think the difference is large enough to overthrow the extra two championships Bisu has in his favour. Imagine if Stork had upgraded his dragoon range in game five of the GomTV MSL S2 finals. If everything else turned out to be the same, Stork would equal Bisu's championships with two, as well as being more successful of the two in terms of reaching the lower stages of the brackets (finals, round of four, round of eight, and the round of 16). Their legacies might be remembered in a completely different light.
However, this blog is not about imaginary situations, it's about achievements and how to weigh them accurately. By my personal preference of weighing the next stage of the brackets about twice as much as the previous round (so a round of eight appearance is worth two round of 16 appearances in my mind), I belive Bisu comes out slightly ahead of Stork in terms of their overall career individual league points.
The ProLeague is where I feel Stork has the upper hand, despite Bisu having one more ProLeague win than Stork throughout their entire careers, as well as having a much higher win rate.
ProLeague seasons where Bisu had higher number of wins than Stork: SKY 2006 ProLeague Round 2, Shinhan 2008/2009 ProLeague, Shinhan 2010/2011 ProLeague
That's roughly two and a half years worth of ProLeague seasons. Even if you exclude SKY 2005 ProLeague Round 1 (where Stork was joint 1st in terms of regular season victories) due to Bisu not making his debut as a professional gamer, Stork had greater number of wins than Bisu in four years worth of ProLeague seasons.
Stork was within the top five regular season performers in all of 2005, all of 2007, and for half a year in 2011/2012. If you exclude his deep slump in 2006, Stork was at worst a top 16 regular season player.
Bisu had two spectacular ProLeague performances in 2008/2009, and 2010/2011 seasons, when there was more ProLeague scheduling was more concentrated than ever before or since. However, those two years, and the final pure Brood War ProLeague in 2011/2012 were the only top ten ProLeague performances Bisu had in his entire career.
When Bisu was slumping, he would plummet to no ends, and frequently found himself outside of the top 16 regular season ProLeague performers. Stork only had 1 year where he was irrelevant as a top ProLeague player in 2006, and was always a relevant ProLeague performer for the other six and a half years, having a few stand out peformances here and there (his regular season MVP in Shinhan 2007 ProLeague Round 1 for example). Bisu on the other hand, had much more stand out performances for which he gained the MVP, but was thouroughly lacking in terms of results for the majority of his career.
To make the difference feel more visceral, here are some specific examples.
Shinhan 2007 ProLeague (One of Stork's strongest performances in contrast to one of Bisu's weakest)
+ Show Spoiler +R1 Bisu: 29th most wins during the regular season Stork: 3rd most wins during the regular season
R2 Bisu: 40th most wins (tied) during the regular season Stork: 2nd most wins during the regular season
When Stork was at his best, he had over three times as many victories as Bisu throughout the whole year, while Bisu was struggling to have a 50% win rate with the few wins that he had during this period.
Shinhan 2008/2009 ProLeague (One of Bisu's strongest performances in contrast to one of Stork's weakest)
+ Show Spoiler +Bisu: 3rd most wins during the regular season Stork: 16th most wins during the regular season
When Bisu was outperforming Stork by the largest margin, Stork still had over half the number of wins Bisu had (30 compared to Bisu's 53) while maintaining a respectable 57.69% win rate during the regular season. The difference is even less during Bisu's absolute peak performance in 2010/2011 (where he gained the regular season MVP as well as having the most number of wins during the regular season), because Stork had the 6th most number of wins in that particular season.
If you take the inflation of ProLeague games into account, and just judge each era as its own entity, Stork was by far the superior player in the ProLeague, even if Bisu had insane highs, simply due to the fact that Bisu's inconsistencies were even more evident in the ProLeague.
Bisu's overall career is really weird because it's somewhat like the tale of Dr. Jekyll and Mr. Hyde. The first part of his career is marked by one of the greatest streaks in individual leagues (four consecutive round of four appearances in at least one of OGN StarLeague/MSL, with two championship titles) that lasts for over a year, but marked by his failure to complement that with any half decent ProLeague performances. The latter half of Bisu's career has him almost matching the like of Flash and Jaedong in the ProLeague (if you ignore the trademark inexplicable Bisu slump in the 2009/2010 season), but it also coincides with Bisu's longest dry-streak in his individual league career where he goes something ridiculous like three years without being able to reach the round of eight even once.
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While it's on my mind, I'll try rating all the ProLeague performances of Taek-Beng-LeeSsang starting with Flash's debut season in 2007, which will exclude some of the exploits of Stork, Bisu, and Jaedong in the previous seasons of ProLeague. All ProLeague performances will be given points according to the KeSPA formula, and will be given a final report card which will work as follows:
A+: The most number of points of any player that competed in that season of the ProLeague. A: Over 95% of the amount of points of the top rated player. A-: Over 90% of the amount of points of the top player. B+: Over 85% of the amount of points of the top player. B: Over 80% of the amount of points of the top player. B-: Over 75% of the amount of points of the top player. C+: Over 70% of the amount of points of the top player. C: Over 65% of the amount of points of the top player. C-: Over 60% of the amount of points of the top player. D+: Over 55% of the amount of points of the top player. D: Over 50% of the amount of points of the top player. D-: Over 45% of the amount of points of the top player. E+: Over 40% of the amount of points of the top player. E: Over 35% of the amount of points of the top player. E-: Over 30% of the amount of points of the top player. F+: Over 25% of the amount of points of the top player. F: Over 20% of the amount of points of the top player. F-: Over 15% of the amount of points of the top player (thankfully no one on this list did even worse than this)
Shinhan 2007 ProLeague Round 1
Top performing player: free
+ Show Spoiler +Non-ACE match regular season wins: 14 Regular season ACE match wins: 3 Non-ACE match play-off round wins: 0 Play-off round ACE match win: 0 Points for most regular season wins: 100 Total number of points: 655 points
Flash: E-
+ Show Spoiler +Non-ACE match regular season wins: 7 Regular season ACE match wins: 0 Non-ACE match play-off round wins: 0 Play-off round ACE match win: 0 Points for most regular season wins: 0 Total number of points: 210 points
Jaedong: B
+ Show Spoiler +Non-ACE match regular season wins: 13 Regular season ACE match wins: 2 Non-ACE match play-off round wins: 1 Play-off round ACE match win: 0 Points for most regular season wins: 0 Total number of points: 525 points
Stork: B+
+ Show Spoiler +Non-ACE match regular season wins: 10 Regular season ACE match wins: 5 Non-ACE match play-off round wins: 1 Play-off round ACE match win: 0 Points for most regular season wins: 0 Total number of points: 570 points
Bisu: F+
+ Show Spoiler +Non-ACE match regular season wins: 6 Regular season ACE match wins: 0 Non-ACE match play-off round wins: 0 Play-off round ACE match win: 0 Points for most regular season wins: 0 Total number of points: 180 points
Shinhan 2007 ProLeague Round 2
Top performing player: Anytime
+ Show Spoiler +Non-ACE match regular season wins: 13 Regular season ACE match wins: 4 Non-ACE match play-off round wins: 1 Play-off round ACE match win: 0 Points for most regular season wins: 100 Total number of points: 715 points
Flash: D
+ Show Spoiler +Non-ACE match regular season wins: 6 Regular season ACE match wins: 4 Non-ACE match play-off round wins: 0 Play-off round ACE match win: 0 Points for most regular season wins: 0 Total number of points: 360 points
Jaedong: C-
+ Show Spoiler +Non-ACE match regular season wins: 12 Regular season ACE match wins: 1 Non-ACE match play-off round wins: 1 Play-off round ACE match win: 0 Points for most regular season wins: 0 Total number of points: 450 points
Stork: C
+ Show Spoiler +Non-ACE match regular season wins: 13 Regular season ACE match wins: 2 Non-ACE match play-off round wins: 0 Play-off round ACE match win: 0 Points for most regular season wins: 0 Total number of points: 480 points
Bisu: F
+ Show Spoiler +Non-ACE match regular season wins: 2 Regular season ACE match wins: 1 Non-ACE match play-off round wins: 1 Play-off round ACE match win: 0 Points for most regular season wins: 0 Total number of points: 150 points
Shinhan 2008 ProLeague
Top performing player: Flash
+ Show Spoiler +Non-ACE match regular season wins: 14 Regular season ACE match wins: 3 Non-ACE match play-off round wins: 0 Play-off round ACE match win: 0 Points for most regular season wins: 100 Total number of points: 655 points
Flash: A+
Jaedong: D
+ Show Spoiler +Non-ACE match regular season wins: 11 Regular season ACE match wins: 0 Non-ACE match play-off round wins: 0 Play-off round ACE match win: 0 Points for most regular season wins: 0 Total number of points: 330 points
Stork: D+
+ Show Spoiler +Non-ACE match regular season wins: 11 Regular season ACE match wins: 0 Non-ACE match play-off round wins: 1 Play-off round ACE match win: 0 Points for most regular season wins: 0 Total number of points: 375 points
Bisu: F+
+ Show Spoiler +Non-ACE match regular season wins: 5 Regular season ACE match wins: 1 Non-ACE match play-off round wins: 0 Play-off round ACE match win: 0 Points for most regular season wins: 0 Total number of points: 195 points
Shinhan 2008/2009 ProLeague
Top performing player: Jaedong
+ Show Spoiler +Non-ACE match regular season wins: 45 Regular season ACE match wins: 9 Non-ACE match play-off round wins: 8 Play-off round ACE match win: 1 Points for most regular season wins: 100 Total number of points: 2282.5 points
Flash: B-
+ Show Spoiler +Non-ACE match regular season wins: 48 Regular season ACE match wins: 6 Non-ACE match play-off round wins: 0 Play-off round ACE match win: 0 Points for most regular season wins: 100 Total number of points: 1810 points
Jaedong: A+
Stork: D-
+ Show Spoiler +Non-ACE match regular season wins: 27 Regular season ACE match wins: 3 Non-ACE match play-off round wins: 3 Play-off round ACE match win: 0 Points for most regular season wins: 0 Total number of points: 1080 points
Bisu: B-
+ Show Spoiler +Non-ACE match regular season wins: 48 Regular season ACE match wins: 5 Non-ACE match play-off round wins: 2 Play-off round ACE match win: 0 Points for most regular season wins: 0 Total number of points: 1755 points
Shinhan 2009/2010 ProLeague
Top performing player: Flash
+ Show Spoiler +Non-ACE match regular season wins: 51 Regular season ACE match wins: 6 Non-ACE match play-off round wins: 4 Play-off round ACE match win: 0 Points for most regular season wins: 100 Total number of points: 2080 points
Flash: A+
Jaedong: B
+ Show Spoiler +Non-ACE match regular season wins: 44 Regular season ACE match wins: 8 Non-ACE match play-off round wins: 0 Play-off round ACE match win: 0 Points for most regular season wins: 0 Total number of points: 1680 points
Stork: D-
+ Show Spoiler +Non-ACE match regular season wins: 27 Regular season ACE match wins: 4 Non-ACE match play-off round wins: 0 Play-off round ACE match win: 0 Points for most regular season wins: 0 Total number of points: 990 points
Bisu: D
+ Show Spoiler +Non-ACE match regular season wins: 21 Regular season ACE match wins: 2 Non-ACE match play-off round wins: 5 Play-off round ACE match win: 2 Points for most regular season wins: 0 Total number of points: 1080 points
Shinhan 2010/2011 ProLeague
Top performing player: Bisu
+ Show Spoiler +Non-ACE match regular season wins: 59 Regular season ACE match wins: 4 Non-ACE match play-off round wins: 3 Play-off round ACE match win: 0 Points for most regular season wins: 100 Total number of points: 2185 points
Flash: A-
+ Show Spoiler +Non-ACE match regular season wins: 48 Regular season ACE match wins: 3 Non-ACE match play-off round wins: 8 Play-off round ACE match win: 1 Points for most regular season wins: 0 Total number of points: 2002.5 points
Jaedong: C+
+ Show Spoiler +Non-ACE match regular season wins: 46 Regular season ACE match wins: 3 Non-ACE match play-off round wins: 2 Play-off round ACE match win: 0 Points for most regular season wins: 0 Total number of points: 1605 points
Stork: C-
+ Show Spoiler +Non-ACE match regular season wins: 38 Regular season ACE match wins: 2 Non-ACE match play-off round wins: 3 Play-off round ACE match win: 0 Points for most regular season wins: 0 Total number of points: 1365 points
Bisu: A+
SK Planet 2011/2012 ProLeague (no more regular season ACE-matches)
Top performing player: Flash
+ Show Spoiler +Regular season wins: 15 Non-ACE match play-off round wins: 4 Play-off round ACE match win: 0 Points for most regular season wins: 100 Total number of points: 730 points
Flash: A+
Jaedong: D-
+ Show Spoiler +Non-ACE match regular season wins: 12 Non-ACE match play-off round wins: 0 Play-off round ACE match win: 0 Points for most regular season wins: 0 Total number of points: 360 points
Stork: C
+ Show Spoiler +Non-ACE match regular season wins: 13 Non-ACE match play-off round wins: 2 Play-off round ACE match win: 0 Points for most regular season wins: 0 Total number of points: 480 points
Bisu: C-
+ Show Spoiler +Non-ACE match regular season wins: 11 Non-ACE match play-off round wins: 1 Play-off round ACE match win: 1 Points for most regular season wins: 0 Total number of points: 442.5 points
Overall report cards.
Flash: E-, D, A+,B-, A+, A-, A+ Jaedong: B, C-, D, A+, B, C+, D- Stork: B+, C, D+, D-, D-, C-, C Bisu: F+, F, F+, B-, D, A+, C-
Since the parts in italic were year long seasons, instead of the half years seasons that came before and after that specific time frame, I'll pretend that they got double grades for those seasons, so if Flash got a B- for a year long season, I'll pretend that he got B- for two half-year seasons.
Average ProLeague grades for ProLeague seasons that happened after 2007.
Flash: B Jaedong: C+ Stork: D+ Bisu: D
It's actually way closer between Bisu and Stork in the ProLeague, and I may have overestimated Stork's consistency in the ProLeague, and overestimated the extent to which Bisu was failing in the ProLeague. Within this specific time frame, I actually wouldn't mind saying that Bisu was slightly better than Stork in the ProLeague.
Before 2007, I'll skip the specifics and just give out the grades.
SKY 2005 ProLeague Round 1
Top performing player: Kingdom, Midas, and GGPlay
Stork: B
SKY 2005 ProLeague Round 2
Top performing player: NaDa
Stork: C+
Bisu: Below F-
SKY 2006 ProLeague Round 1
Top performing player: NaDa
Jaedong: E+
Stork: F
Bisu: Below F-
SKY 2006 ProLeague Round 2
Top performing player: Jaedong
Jaedong: A+
Stork: F-
Bisu: E+
So the average ProLeague grades including the ProLeague seasons that happened before 2007, would be as follows.
Flash: B Jaedong: C+ Stork: D Bisu: D-
The above grades are reason why I don't rate Bisu's ProLeague achievements as insanely as some people do. Stork was never a bottom rate (F+ and below) ProLeague player in his entire career except for 2006, Bisu was a bottom rate ProLeague player for the vast majority of the three year period from 2005 to 2008. He made up for it with excellent performances in the year-long ProLeague seasons from 2008 to 2011, where he stacked up excellent numbers with the help of the extra number of games available. That may be enough for those who want to look at overall records, but I'm of the belief that each ProLeague performance within a similar frame of time should be weighted evenly, otherwise nothing but the last three to four years of ProLeague matters in the grand scheme of things, and you might as well pretend no ProLeague games took place before that, which is an incredibly biased approach towards the modern era.
For example, RorO was a respectable player in the ProLeague, but I don't agree with the statement that he was the superior player in the ProLeague than NaDa. RorO never finished as a top ten ProLeague player in any of the ProLeague seasons, yet by the virtue of being able to play in more games, accumulated more ProLeague wins than NaDa. NaDa, who won the title of most wins in the regular season twice, and was the all time ProLeague leader in terms of total number of wins until 2008, loses out to a player who made his ProLeague debut as 2008 came to an end.
Either we draw the conclusion that when we talk about ProLeague performances, we're really talking about who did well in the ProLeague after season 2008/2009, or you try to adjust for the differences of each of the eras like I do.
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