• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:19
CEST 05:19
KST 12:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Chinese SC2 server to reopen; live all-star event in Hangzhou21Weekly Cups (Oct 13-19): Clem Goes for Four3BSL Team A vs Koreans - Sat-Sun 16:00 CET8Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)81
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Chinese SC2 server to reopen; live all-star event in Hangzhou The New Patch Killed Mech! Weekly Cups (Oct 13-19): Clem Goes for Four 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
Merivale 8 Open - LAN - Stellar Fest Tenacious Turtle Tussle RSL Season 3 Qualifier Links and Dates $1,200 WardiTV October (Oct 21st-31st) SC2's Safe House 2 - October 18 & 19
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
BSL Team A vs Koreans - Sat-Sun 16:00 CET OGN to release AI-upscaled StarLeague from Feb 24 Is there anyway to get a private coach? BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 ASL final tickets help [Megathread] Daily Proleagues [ASL20] Semifinal B
Strategy
Roaring Currents ASL final Relatively freeroll strategies BW - ajfirecracker Strategy & Training TvP Upgrades
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Korean Music Discussion Anime Discussion Thread Series you have seen recently... Movie Discussion!
Sports
MLB/Baseball 2023 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Benefits Of Limited Comm…
TrAiDoS
Sabrina was soooo lame on S…
Peanutsc
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1487 users

In Review: Battlestar Galactica

Blogs > Eywa-
Post a Reply
Eywa-
Profile Blog Joined August 2010
Canada4876 Posts
Last Edited: 2017-04-23 17:11:32
April 23 2017 16:56 GMT
#1
So, yesterday we played: Battlestar Galactica with use of the Exodus expansion. And, surprise surprise: The cylons lead by Eywa- triumphed in the end. But really, did it really matter who was at the helm for the cylons? Battlestar Galactica is a game that is, like most cooperative games, very difficult for humans to win. Couple that with a traitor mechanic, and you're now really swimming upstream, but more on that later.

We also played Blood Rage, so I hope to do a strategy piece on that as well. Come join us next time if you're in Montreal. Board game events every 2 weeks. PM for details. Also, still looking for local BW players

[image loading]


Overall: 6.5
My first impression of Battlestar Galactica was very good, I very much enjoyed the intrigue of discovering the cylons while squeaking by each skill check and crisis effect, narrowly evading the cylons at every turn. The game really seemed to capture the flavor of the show, better than any themed game I had previously played.

Now, first impressions can be deceiving, and in this case, it was just that. This game is really driven by it's strong flavor and accuracy and for many fans, this will be good enough, but if we dive into the game mechanics, we see the shell of a game that is comprised of too many pieces and insufficient strategic depth. If you're not caught up the voyage, it often feels like you're not able to contribute much (or at all) to the ultimate goal of winning the game. From the cylon perspective, the mechanics are even less compelling as you have the choice early on of either playing directly against your victory condition, or restricting yourself to the least interesting assembly of actions on the board.


Game Mechanics:

The traitor mechanic -
Let's start with the elephant in the room: The traitor mechanic. This is one of the most poorly executed mechanics in games, the only games in which it works well are those in which it is the only mechanic (Mafia, Resistance, etc)... However, in games with other primary objectives, the traitor mechanic doesn't really work (at least not in games currently released).

Why doesn't it work? It all comes down to move efficiency, mainly for the traitor. As the cylon player you can fuel the flavor of the game and stick it out with the humans, or you can take actions that actually progress your victory in the game. In the case of Battlestar Galactica and many other games with traitors (Shadows over Camelot), the risk/reward of remaining anonymous does not outweigh the benefits of activating yourself as a traitor on the opening move. The game attempts to mitigate the risk through use of the destiny deck mechanic (made up of 2 cards from each skill). Two cards are randomly added from the destiny deck to each skill check, thus allowing cylon players to remain hidden while also hindering the humans. The main problem, a good player will always be able to maintain a very accurate count of remaining destiny deck cards, thus making it impossible for cylons to actually use this feature to conceal their identity. If you're not playing with anyone that enjoys counting cards, you probably won't like this game anyway. From my experience, there are two kinds of BSG players, those who break the game with strategic analysis and those who get frustrated (to the point of quitting) because they don't enjoy games with traitors.

As the cylon you are either revealed or you are playing against your victory condition.


Player Turns -
First off, the actions available on the board are garbage. Yes, you will use them, but it makes little to no difference to the outcome of the game. Some actions that can be played from your hand give you a very slight advantage over that, however, that also plays directly against your primary objective of mitigating crisis cards. So what does a player turn boil down to then?

1 - Move (you may move to a different location on the ship)
2 - Action (you may take an action from your current location or from your hand)
3 - Crisis (flip and resolve a crisis - everyone participates)

So much of the game revolves around the crisis cards, that from a game perspective, you could remove all of the other mechanics from the game as they are mere distractions from the primary goal. As a human, you are praying that your next crisis card is going to contain a jump icon (the only way to progress human victory).

The cylons actually have actions that can impact the game in a significant way, thereby playing on the main objective: Crisis Cards (without jump possibility). Though the actions are more appealing, there is little to no decision making that needs to happen. You often find yourself getting bored in isolation from the rest of the game.


All other game mechanics -
There are many other mechanics in BSG that are interesting for flavor, but which don't contribute enough to the game in order to make it worth the added rule set and game pieces. Game mechanics that could be resolved by a simple die roll (due to their lack of complexity) necessitate a whole deck of custom cards which increases the overhead in preparing the game, explaining the rules and packing it up.


Conclusion:
The game is very well illustrated and it is easy to get caught up in the flavor, simply going along for the ride without thinking about the game mechanics at all. However, after a few times through, you start to realize that the flavor is not enough to carry this game anymore and you'll find yourself resorting to other games almost exclusively. If you're not a fan of the show, stay away. The game is overly complex and does not give sufficient strategic value.

Being mannered is almost as important as winning. Almost...
opisska
Profile Blog Joined February 2011
Poland8852 Posts
April 24 2017 17:02 GMT
#2
The biggest problem really is that not revealing yourself as a Cylon has very little benefits. Even the Pegasus expansion increases the focus on on-board intrigue with the airlock, but it just doesn't ever come to play. However I feel this could be solved with a few tweaks to how does the revealed Cylon work. And also with a little bit more of an incentive to not get killed/imprisoned as a non-revealed Cylon. Now the strategy simply is, in particular if you have a title, to openly harm the humans in a crisis or two, then get put into the Brig (which is costly for humans to do as action and cards) and then reveal yourself - you will get usually much more value this way than you use on your "on reveal" ability.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Eywa-
Profile Blog Joined August 2010
Canada4876 Posts
April 24 2017 19:58 GMT
#3
On April 25 2017 02:02 opisska wrote:
The biggest problem really is that not revealing yourself as a Cylon has very little benefits. Even the Pegasus expansion increases the focus on on-board intrigue with the airlock, but it just doesn't ever come to play. However I feel this could be solved with a few tweaks to how does the revealed Cylon work. And also with a little bit more of an incentive to not get killed/imprisoned as a non-revealed Cylon. Now the strategy simply is, in particular if you have a title, to openly harm the humans in a crisis or two, then get put into the Brig (which is costly for humans to do as action and cards) and then reveal yourself - you will get usually much more value this way than you use on your "on reveal" ability.

Well, it depends on your reveal ability, the one that can damage galactica twice (you get to choose from 5 tokens) has the potential of sending most of the humans to sick bay. On the first turn, this is hugely valuable on the first turn, it also allows you to play your Super Crisis right away which is big especially if you have the one that destroys colonial one (sending the political player to sickbay).
Being mannered is almost as important as winning. Almost...
opisska
Profile Blog Joined February 2011
Poland8852 Posts
April 24 2017 20:07 GMT
#4
On April 25 2017 04:58 Eywa- wrote:
Show nested quote +
On April 25 2017 02:02 opisska wrote:
The biggest problem really is that not revealing yourself as a Cylon has very little benefits. Even the Pegasus expansion increases the focus on on-board intrigue with the airlock, but it just doesn't ever come to play. However I feel this could be solved with a few tweaks to how does the revealed Cylon work. And also with a little bit more of an incentive to not get killed/imprisoned as a non-revealed Cylon. Now the strategy simply is, in particular if you have a title, to openly harm the humans in a crisis or two, then get put into the Brig (which is costly for humans to do as action and cards) and then reveal yourself - you will get usually much more value this way than you use on your "on reveal" ability.

Well, it depends on your reveal ability, the one that can damage galactica twice (you get to choose from 5 tokens) has the potential of sending most of the humans to sick bay. On the first turn, this is hugely valuable on the first turn, it also allows you to play your Super Crisis right away which is big especially if you have the one that destroys colonial one (sending the political player to sickbay).


yeah maybe this one ability is pretty good, but the other ones not so much. Sickbay also isn't that much of a big deal once people realize that you can get other people out using an Executive order (green card) before their turn, which negates the effect. But if you choose to reveal yourself on the first turn, then you aren't in much danger of being in jail in the first place, so this is a rather moot point, isn't it?

I would just like for this (reveal day 1) to not be a good strategy, but it probably actually is. Pegasus reflects on it and mitigates it a little by changing he Cylon locations, making them less effective, but still probably effective enough. As I said, it's maybe different if you happen to be admiral or president, but your ability to screw with people this way isn't that great. And if you aren't, there is no way in hell you become one, sane human players will never ever overthrow a title holder who doesn't do something outwardly hostile, it's just not worth it.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Heartland
Profile Blog Joined May 2012
Sweden24590 Posts
April 26 2017 11:43 GMT
#5
I like the game myself.

A few things I've thought about it, though, is that it is actually like four minigames in one. There's the boarding mechanic, the space fighting one, the crisis one, etc. That always makes me a bit wary when it comes to a co-op game because they can usually be broken by a smart player. That or they are very unpredictable, like Eldritch Horror can be (even though the breaking potential there is pretty big but a lot of it is chance).

I think the traitor mechanic is one thing that balances out the randomness here. I also like how the mix-in of a new traitor in the mid-game makes the human players think about whether they want to do well in the early game or not. It also, of course. It is, however, pretty funny how many games these days shoe-horn in a traitor mechanic but in BSG it fits so well with the theme.
opisska
Profile Blog Joined February 2011
Poland8852 Posts
April 26 2017 11:54 GMT
#6
I have a friend who thinks like this - he doesn't want to perform too well in the first half in case he turns out to be a Cylon. We all pester him for that to no end and I think some people don't even like playing with him, because this strategy is totally shit. The game is already pretty hard for humans and the chance of turning is small so this is just not a good strategy even for the player in question and generally annoying to the others. But at least it gives the game another meta level with him in play.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Eywa-
Profile Blog Joined August 2010
Canada4876 Posts
Last Edited: 2017-04-26 13:57:13
April 26 2017 13:56 GMT
#7
On April 26 2017 20:43 Heartland wrote:
I like the game myself.

A few things I've thought about it, though, is that it is actually like four minigames in one. There's the boarding mechanic, the space fighting one, the crisis one, etc. That always makes me a bit wary when it comes to a co-op game because they can usually be broken by a smart player. That or they are very unpredictable, like Eldritch Horror can be (even though the breaking potential there is pretty big but a lot of it is chance).

I think the traitor mechanic is one thing that balances out the randomness here. I also like how the mix-in of a new traitor in the mid-game makes the human players think about whether they want to do well in the early game or not. It also, of course. It is, however, pretty funny how many games these days shoe-horn in a traitor mechanic but in BSG it fits so well with the theme.

This!

Like I said, I really think the flavor can carry the game, but I would prefer if it were more focused rather than several mini-games joint together, it just adds to the complexity and it's harder to play that way due to more time commitment and it's harder to get people engaged with the longer rule set.
Being mannered is almost as important as winning. Almost...
Please log in or register to reply.
Live Events Refresh
RSL Revival
02:00
2025 S3: Americas Qualifier
CranKy Ducklings88
LiquipediaDiscussion
The PiG Daily
22:00
Best Games of SC
ByuN vs Solar
Reynor vs herO
MaxPax vs Solar
Clem vs MaxPax
PiGStarcraft638
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft638
WinterStarcraft330
NeuroSwarm 134
SteadfastSC 35
PiLiPiLi 15
StarCraft: Brood War
LaStScan 88
Sharp 45
Dota 2
monkeys_forever642
LuMiX1
League of Legends
JimRising 715
Counter-Strike
fl0m2180
Super Smash Bros
C9.Mang0769
hungrybox450
Other Games
summit1g7438
Trikslyr45
Organizations
Other Games
gamesdonequick835
BasetradeTV44
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 47
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4789
• Lourlo506
• Stunt294
Other Games
• Scarra672
Upcoming Events
RSL Revival
6h 41m
WardiTV Invitational
7h 41m
OSC
11h 41m
SKillous vs goblin
Spirit vs GgMaChine
ByuN vs MaxPax
Afreeca Starleague
1d 4h
Snow vs Soma
Sparkling Tuna Cup
1d 6h
WardiTV Invitational
1d 8h
CrankTV Team League
1d 9h
BASILISK vs Streamerzone
Team Liquid vs Shopify Rebellion
Team Vitality vs Team Falcon
BSL Team A[vengers]
1d 11h
Gypsy vs nOOB
JDConan vs Scan
RSL Revival
1d 13h
Wardi Open
2 days
[ Show More ]
CrankTV Team League
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
CrankTV Team League
3 days
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
4 days
The PondCast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
WardiTV Invitational
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.