• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:16
CET 14:16
KST 22:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
What's the best tug of war? The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2?
Tourneys
$5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Recommended FPV games (post-KeSPA) BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] LB QuarterFinals - Sunday 21:00 CET [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread How Does UI/UX Design Influence User Trust? Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2145 users

ART - Zbrush

Blogs > Zambrah
Post a Reply
Zambrah
Profile Blog Joined June 2011
United States7393 Posts
Last Edited: 2016-02-09 02:06:21
February 09 2016 02:04 GMT
#1
So Zbrush, god damned motherfuckin' Zbrush.

Industry standard, incredibly unique and powerful, and also profoundly irritating and often a huge pain in the arsehole.

Zbrush is a 2.5D program, I don't fully remember what exactly that entails, but I'll take a swing at it; Zbrush is a program that utilizes 3D but renders it as a 2D image? Yeah, I don't get it either. Just think of it was a modelling program, because thats what it is.

The 2.5D thing is only really interesting or relevant because whats nice about Zbrush is that you're modelling in EXTREMELY high polycounts, I'm talking like, 5m+ polygons. For reference, a rough average for a good main character game model is 30Kish polygons, Blizzard regularly operates much lower, in WoW the characters utilize around 7,000 polygons. So Zbrush is obviously WAY up there. The way Zbrush handles this immense task of rendering all these polygons is that it flattens it in some way or another. Neat stuff, I'm sure.

Now, Zbrush is used for detailed modelling, you use it relatively organically, whereas in something like Maya or 3DS Max you're slicing and moving vertices and edges and faces around, in Zbrush you're doing something more akin to a fusion between drawing and sculpting in clay.

Zbrush's huge poly meshes are a popular way to start any model, you get to sculpt it in high detail and then retopologize it in Maya or 3DS max so it's no longer an unfathomably huge polycount and then you get to bake the Zbrush sculpture into the lower polycount model giving it the illusion of all of that fancy detail sculpted in on Zbrush.

So for reference heres something I've been working on to get the hang of this god forsaken program since I know very little about using it (I've spent more time using Maya.)

Its not done yet, but to get an idea of how things in Zbrush look at a beginning ish stage of development.

+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


This stage is called Organic sculpting, because the forms are organic, I only really use a few tools to do this so as not to get bogged down in the scarier areas of Zbrush that seem to cause frightening and unknown things to happen.

Clay BuildUp tool, Move tool, Smooth tool

Those three will do ya all ye need to do for the organic sculpting part, they'll be a good start if you're just getting started.

The next stage after the Organic sculpting is the Hard Surface modelling, which is stuff like metal, armor, clothes, etc. I haven't gotten here yet so I'm not sure what tools I'll be using, but I'm sure it'll be a lot o' fun.

Some people will sculpt the clothing right into the model from the get go, but for games productions you really shouldn't, you're probably gonna want your model to change clothes, and articulate and static clothing modelling directly onto the body can screw with your deformation and offer you far more minimal options for character customization.

Yep. Zbrush.

I'll do another blog when I get to doing Hard Surface modelling, and another after that when I retopologize this model, and maybe another after that if/when I get to rig and animate it!

Tada, this is your small glimpse into a part of developing for games, at least the art part. Hurrah!

Incremental change is the Democrat version of Trickle Down economics.
NoSoldier
Profile Joined March 2012
Germany84 Posts
February 09 2016 08:01 GMT
#2
So you are saying, even though you are not saying it, and by that i mean i read it between the lines and so to speak in your reference to blizzard, one might find you think they suck? :S
If i only had a clue on how to have a clue... life could be sooo easy. :D
Zambrah
Profile Blog Joined June 2011
United States7393 Posts
February 09 2016 09:28 GMT
#3
Nah, Blizzard's great, their cinematics team uses Zbrush more than their other teams (Blizzard does a LOT of hand-painted in Photoshop textures rather than strictly Zbrush normal maps!)

Who I thinks sucks is Pixelogic for designing Zbrush to be so weird and unintuitive and cruelly good at what it does. ;D
Incremental change is the Democrat version of Trickle Down economics.
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
February 09 2016 23:15 GMT
#4
Cool! I can see alot of room for improvement, mainly on proportions and general detailing on the models. I'll write my c&c when you have something more! Keep it up
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
Zambrah
Profile Blog Joined June 2011
United States7393 Posts
February 10 2016 06:23 GMT
#5
I'm mostly blocking things in at the moment, and the proportions of the head is intentionally super thin and the hands intentionally large, I'm not sure where I REALLY want to take the torso though so unfortunately its still very... lumpy and nonsensical.

I was initially thinking like, bony and fatty, but at this point that doesn't seem like a particularly reasonable thing to try and depict and it might be better if I just stick to a fully thin-spidery set of proportions on him. :d

Legs also total mess, lol, for some reason Clay Buildup is behaving a little weirdly in that area, not responding well to pressure sensitivity and Smoothing. :d

Glad to hear specific feedback though :D This is definitely the stage where it's easy/comfortable to make my big changes before I get to put the specificities in!
Incremental change is the Democrat version of Trickle Down economics.
Please log in or register to reply.
Live Events Refresh
Next event in 3h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 238
Creator 58
Livibee 6
StarCraft: Brood War
Britney 42565
Sea 5745
Rain 3287
Horang2 2076
PianO 1419
EffOrt 891
GuemChi 743
Mini 420
Soma 268
Mong 217
[ Show more ]
firebathero 203
BeSt 189
Light 184
ggaemo 170
Snow 170
Sharp 104
Rush 102
ZerO 101
Hyun 98
Mind 90
Barracks 86
Dewaltoss 80
JYJ 80
Zeus 78
hero 58
Leta 47
Terrorterran 25
scan(afreeca) 21
Sexy 19
Shine 17
yabsab 15
JulyZerg 10
SilentControl 9
Bale 5
Dota 2
XcaliburYe1763
qojqva308
Fuzer 210
League of Legends
C9.Mang0329
Counter-Strike
olofmeister2820
zeus826
shoxiejesuss599
edward93
Heroes of the Storm
Khaldor149
Other Games
singsing2229
B2W.Neo2209
crisheroes296
XaKoH 162
ZerO(Twitch)14
Organizations
StarCraft: Brood War
lovetv 7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 61
• Light_VIP 31
• naamasc224
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Big Brain Bouts
3h 44m
Elazer vs Nicoract
Reynor vs Scarlett
Replay Cast
10h 44m
Sparkling Tuna Cup
1d 20h
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
2 days
Wardi Open
2 days
OSC
3 days
Solar vs MaxPax
ByuN vs Krystianer
Spirit vs TBD
Liquipedia Results

Completed

KCM Race Survival 2025 Season 4
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.