• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:56
CEST 12:56
KST 19:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results0Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
vespene.gg — BW replays in browser ASL21 General Discussion Quality of life changes in BW that you will like ? Flashes ASL S21 Ro8 Review ASL Tickets to Live Event Finals?
Tourneys
[ASL21] Semifinals B [Megathread] Daily Proleagues [ASL21] Semifinals A [BSL22] RO8 Bracket Stage + Another TieBreaker
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1725 users

ART - Zbrush

Blogs > Zambrah
Post a Reply
Zambrah
Profile Blog Joined June 2011
United States7393 Posts
Last Edited: 2016-02-09 02:06:21
February 09 2016 02:04 GMT
#1
So Zbrush, god damned motherfuckin' Zbrush.

Industry standard, incredibly unique and powerful, and also profoundly irritating and often a huge pain in the arsehole.

Zbrush is a 2.5D program, I don't fully remember what exactly that entails, but I'll take a swing at it; Zbrush is a program that utilizes 3D but renders it as a 2D image? Yeah, I don't get it either. Just think of it was a modelling program, because thats what it is.

The 2.5D thing is only really interesting or relevant because whats nice about Zbrush is that you're modelling in EXTREMELY high polycounts, I'm talking like, 5m+ polygons. For reference, a rough average for a good main character game model is 30Kish polygons, Blizzard regularly operates much lower, in WoW the characters utilize around 7,000 polygons. So Zbrush is obviously WAY up there. The way Zbrush handles this immense task of rendering all these polygons is that it flattens it in some way or another. Neat stuff, I'm sure.

Now, Zbrush is used for detailed modelling, you use it relatively organically, whereas in something like Maya or 3DS Max you're slicing and moving vertices and edges and faces around, in Zbrush you're doing something more akin to a fusion between drawing and sculpting in clay.

Zbrush's huge poly meshes are a popular way to start any model, you get to sculpt it in high detail and then retopologize it in Maya or 3DS max so it's no longer an unfathomably huge polycount and then you get to bake the Zbrush sculpture into the lower polycount model giving it the illusion of all of that fancy detail sculpted in on Zbrush.

So for reference heres something I've been working on to get the hang of this god forsaken program since I know very little about using it (I've spent more time using Maya.)

Its not done yet, but to get an idea of how things in Zbrush look at a beginning ish stage of development.

+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


This stage is called Organic sculpting, because the forms are organic, I only really use a few tools to do this so as not to get bogged down in the scarier areas of Zbrush that seem to cause frightening and unknown things to happen.

Clay BuildUp tool, Move tool, Smooth tool

Those three will do ya all ye need to do for the organic sculpting part, they'll be a good start if you're just getting started.

The next stage after the Organic sculpting is the Hard Surface modelling, which is stuff like metal, armor, clothes, etc. I haven't gotten here yet so I'm not sure what tools I'll be using, but I'm sure it'll be a lot o' fun.

Some people will sculpt the clothing right into the model from the get go, but for games productions you really shouldn't, you're probably gonna want your model to change clothes, and articulate and static clothing modelling directly onto the body can screw with your deformation and offer you far more minimal options for character customization.

Yep. Zbrush.

I'll do another blog when I get to doing Hard Surface modelling, and another after that when I retopologize this model, and maybe another after that if/when I get to rig and animate it!

Tada, this is your small glimpse into a part of developing for games, at least the art part. Hurrah!

Incremental change is the Democrat version of Trickle Down economics.
NoSoldier
Profile Joined March 2012
Germany84 Posts
February 09 2016 08:01 GMT
#2
So you are saying, even though you are not saying it, and by that i mean i read it between the lines and so to speak in your reference to blizzard, one might find you think they suck? :S
If i only had a clue on how to have a clue... life could be sooo easy. :D
Zambrah
Profile Blog Joined June 2011
United States7393 Posts
February 09 2016 09:28 GMT
#3
Nah, Blizzard's great, their cinematics team uses Zbrush more than their other teams (Blizzard does a LOT of hand-painted in Photoshop textures rather than strictly Zbrush normal maps!)

Who I thinks sucks is Pixelogic for designing Zbrush to be so weird and unintuitive and cruelly good at what it does. ;D
Incremental change is the Democrat version of Trickle Down economics.
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
February 09 2016 23:15 GMT
#4
Cool! I can see alot of room for improvement, mainly on proportions and general detailing on the models. I'll write my c&c when you have something more! Keep it up
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
Zambrah
Profile Blog Joined June 2011
United States7393 Posts
February 10 2016 06:23 GMT
#5
I'm mostly blocking things in at the moment, and the proportions of the head is intentionally super thin and the hands intentionally large, I'm not sure where I REALLY want to take the torso though so unfortunately its still very... lumpy and nonsensical.

I was initially thinking like, bony and fatty, but at this point that doesn't seem like a particularly reasonable thing to try and depict and it might be better if I just stick to a fully thin-spidery set of proportions on him. :d

Legs also total mess, lol, for some reason Clay Buildup is behaving a little weirdly in that area, not responding well to pressure sensitivity and Smoothing. :d

Glad to hear specific feedback though :D This is definitely the stage where it's easy/comfortable to make my big changes before I get to put the specificities in!
Incremental change is the Democrat version of Trickle Down economics.
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 93
CranKy Ducklings40
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 44
StarCraft: Brood War
Calm 9244
Sea 2012
Bisu 1139
firebathero 491
Horang2 477
Hyuk 428
BeSt 337
Mini 267
EffOrt 226
Light 222
[ Show more ]
Soma 216
Larva 176
Last 97
Mind 77
Liquid`Ret 69
Pusan 68
Rush 60
hero 58
Backho 48
ToSsGirL 47
sSak 30
Sharp 28
Mong 26
NaDa 24
Terrorterran 18
ZerO 18
Sacsri 18
GoRush 13
Bale 10
Shinee 10
Movie 7
soO 5
Dota 2
Gorgc3654
XcaliburYe69
League of Legends
JimRising 359
Counter-Strike
olofmeister2843
shoxiejesuss1528
edward156
x6flipin2
Other Games
singsing967
crisheroes242
Mew2King153
monkeys_forever91
B2W.Neo76
ZerO(Twitch)4
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 1165
lovetv 19
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 72
• CranKy Ducklings SOOP8
• iHatsuTV 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota240
League of Legends
• Stunt1203
• Jankos1119
Upcoming Events
OSC
4m
WardiTV98
Replay Cast
13h 4m
RSL Revival
23h 4m
Classic vs Solar
herO vs SHIN
OSC
1d 2h
Korean StarCraft League
1d 16h
RSL Revival
1d 23h
Clem vs Rogue
Bunny vs Lambo
IPSL
2 days
Dewalt vs nOmaD
Ret vs Cross
BSL
2 days
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
2 days
Cure vs herO
SHIN vs Maru
IPSL
3 days
Bonyth vs Napoleon
G5 vs JDConan
[ Show More ]
BSL
3 days
OyAji vs JDConan
DragOn vs TBD
Replay Cast
3 days
Monday Night Weeklies
4 days
Replay Cast
4 days
The PondCast
4 days
GSL
5 days
Replay Cast
6 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-05-13
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.