• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:03
CEST 16:03
KST 23:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)14Neeb returns to progaming; rejoins ONSYDE18
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) StarCraft 2 at SC4ALL II Invite #4/8 - Percival Protoss AoE skill expression 5.0.16 patch for SC2 goes live (8 worker start) StarCraft 2 at SC4ALL II Invite #3/8 - Clem
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25) SC4ALL II announced - $10,000 prize pool, Dec 5-6
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ The Korean Terminology Thread ASL 22 Proposed Map Pool Recent recommended BW games Making an Online Broodwar Manager Game
Tourneys
KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues Escore Tournament - Season 3 SC4ALL II: Brood War - $2500 - Dec 5-6
Strategy
Odyssey Mineral Stack Saturation Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Diablo 2 thread General RTS Discussion Thread ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Iain M Banks Says He Has Cancer And Months To Live US Politics Mega-thread European Politico-economics QA Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread
Fan Clubs
The Clem Fan Club INnoVation Fan Club The Scarlett Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
NBA General Discussion Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6090 users

Vagrant Story Review | Hitting for '0'

Blogs > holdthephone
Post a Reply
holdthephone
Profile Blog Joined August 2010
United States523 Posts
June 02 2015 15:26 GMT
#1
Long time no see, ya'll. Have another JRPG review finished and I'm prepared to share!

Thanks in advance for any feedback.

[image loading]


I had sporadically given Vagrant Story a few not-so-fair shakes before always abandoning it. Whenever I rose from the opening dungeon, I did so defeatedly with a worthless character. He'd hit for '0' damage, expend all his consumables in boss battles, and diminish his tiny pool of MP faster than I'd like. It was grueling and unmotivating, and I gave up each time. However, from the little I saw of it, I'd pine for this experience later. It seems for years now, whenever others asked what I was playing, I would mention how it ought to be Vagrant Story.

To get Vagrant Story to work properly I ended up having to read (gasp) the manual -- a piece of advice nearing its extinction in today's feather light product cases of DLC slips and extra advertisements. Vagrant Story is at least kind enough, if in little else, to provide its codex in digital form within the menu screen. There it's approach can be learned: That in order to keep up with your enemies, you must also keep up with your weapons, their types, affinities, durability, and your own proficiency in using them.

It means that if your performance is found unsatisfactory, then one of the above elements is almost certainly working against you. Before turning the game off forever, though, hear some reason: While Vagrant story is beautiful and the action exciting, its real challenges take the form of stat sheets and menus. Additionally, weapons and armor must be crafted to better play these numbers. Hammers and heater shields, plated gauntlets and sallets, francisa and falchions, rapiers and staves -- hundreds of combinations await to be combined with one another, down to the very kinds of hilts you attach them to. With experimentation, a pattern of happy results can be found.

Despite how dull a strict numbers game undeniably sounds, it is a genuine joy to, at times, be met by a brick wall of a golem and delicately try to deconstruct its weaknesses. You'll dig through menus, swap equipment, apply buffs and debuffs until you finally light the target area up and see the damage count estimate at a healthy level. That result is a victory all its own before the first attack is even animated. Indeed, the ensuing combo chains are just a fun bonus.

Vagrant Story's combat system consists of a pause screen, the targeting of a particular body part, and a strike that will prompt another if you land the button press just right. Between finished moves the enemy will fit in their own with powerful blows that inflict status ailments. Although it is possible to brute force yourself past enemies using continuous low damage chains, Vagrant Story will punish the lack of planning with what's called Risk. Chain too many attacks and Risk increases, greatly reducing your accuracy and rendering you useless if you don't let the meter settle.

Strike truly, then. There is no ultimate weapon that can work across the entire board for such a purpose, but if you allow yourself options, you'll be just as well off. Different types of steel are necessary each time you step into the many isometric zones of catacombs, wine cellars, town streets, and cathedrals. And it's not only wise to carry weapons of several types, but it's paramount all are equally used. A sword that collects dust will demand its proficiency re-accustomed before it returns to its prime. Select smartly,then, but also don't swing too freely. The same sword will dull by using it on targets it isn't meant for.

Understanding so little about an in-depth system no doubt leads to frustration. Why insist upon its stubborn unfriendliness? Put simply, it's downright gorgeous to look at. Both exotic and medieval in its direction, it features characters of memorable beauty. Chiseled muscles, tightly worn tunics and metal bracers, short skirts and iron greaves; the aesthetics are wild, smart, and pleasing to the eye.

Indeed, I found Vagrant Story's introductory cinematic so visually arresting that I couldn't help but give it a more deserving chance.The poise struck and the look that Ashley Riot, the special agent Riskbreaker, shoots the camera as he collapses the manor gate behind him had me captivated. Credits rolled, the mansion burned, a dragon awaited to greet Ashley's entry, and a foray of body parts were already at the player's disposal to attack. The cutscenes and scenarios rival those made still, and the non-voiced script is written with an elegant middle English that never sounds over-saturated, a quality rarely seen in the medium.

After the tedium, it proves itself an epic. Ashley is sent on a mission to Lea Monde, a dead city paled off for the dark magics that work within it. While cruel, the spell that Lea Monde casts on the player is an alluring one: The mysteries of a dead city and those who run willingly to its clutches, how it taints and questions the clean slate of agent Riot, and how truth proves as illusory as the ghosts that claim to speak it within the cobbled walls. Ghouls and zombies wail and whisper in the cellars beneath the town, minotaurs block passageways and magical sigils seal doors to advancement. But it's a puzzle well worth figuring out. Although the same can't be said for the many block pushing puzzles of startlingly less elegance, but equally rigorous difficulty.

It's not all just a lonely adventure through a tomb, of course. You do, soon enough, find yourself in Lea Monde proper, emerging bleary eyed from all the menus of equips and unequips, gem attachments and spell preparations, number comparisons and stat analysis, finally unpausing the game to now see the earthly tones of a sunlit, French and Romanesque city, and the dragons, ogres, knights, demons and dead that walk among it. If you must put Vagrant Story down, at least give it until this point. If anything, it may just convince you to pick it up again and again, until you get it right.

micronesia
Profile Blog Joined July 2006
United States24785 Posts
June 03 2015 20:21 GMT
#2
Vagrant Story is one of my favorite games of all time. When it first came out I didn't truly appreciate it, but I've revisited it every few years and enjoyed it more and more each time. Most recently, I created some challenge games, including playing through the entire game (and the post-game) without ever equipping a single weapon. I just did everything barehanded! The game is complex enough that you can accomplish pretty much whatever you want with planning and effort.

I think your write-up does the game justice. I highly recommend the game to anyone who enjoys a challenging (but not super challenging) game where you don't just mindlessly smash the attack button whenever you encounter an enemy.
ModeratorThere are animal crackers for people and there are people crackers for animals.
holdthephone
Profile Blog Joined August 2010
United States523 Posts
June 04 2015 03:03 GMT
#3
Thanks for reading, micro. It's certainly hard to find another game like it.
Please log in or register to reply.
Live Events Refresh
Next event in 3h 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1139
ProTech102
BRAT_OK 66
EmSc Tv 18
MindelVK 9
StarCraft: Brood War
Britney 46353
EffOrt 898
firebathero 465
actioN 396
BeSt 354
ZerO 323
Larva 287
Stork 262
Leta 207
Rush 199
[ Show more ]
Last 140
Pusan 139
Hyun 97
[sc1f]eonzerg 62
JYJ 50
Mind 50
Sexy 48
sorry 31
Barracks 24
sSak 22
HiyA 19
scan(afreeca) 17
Rock 16
Dota 2
Dendi469
LuMiX1
Counter-Strike
fl0m2828
byalli493
kRYSTAL_46
Other Games
singsing1855
B2W.Neo859
Liquid`VortiX163
Hui .145
Mew2King86
QueenE43
ArmadaUGS26
Mlord8
Organizations
Other Games
BasetradeTV154
StarCraft 2
EmSc Tv 18
EmSc2Tv 18
StarCraft: Brood War
lovetv 11
[ Show 11 non-featured ]
StarCraft 2
• mYiSmile117
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2036
Upcoming Events
Ladder Legends
3h 57m
Ladder Legends
5h 57m
RSL Revival
18h 57m
OSC
22h 57m
OSC
1d 9h
WardiTV Weekly
1d 20h
The Patches Monday
2 days
Sparkling Tuna Cup
2 days
PiG Sty Festival
2 days
PiGosaur Cup
3 days
[ Show More ]
Replay Cast
3 days
Kung Fu Cup
3 days
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S3: W6
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.