• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:27
CEST 01:27
KST 08:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (Sep 13-20): herO scores triple The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder BW General Discussion BSL Season 23 an AI researcher's take on the ladder bot Syncronization issues and can't find games
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10261 users

Vagrant Story Review | Hitting for '0'

Blogs > holdthephone
Post a Reply
holdthephone
Profile Blog Joined August 2010
United States523 Posts
June 02 2015 15:26 GMT
#1
Long time no see, ya'll. Have another JRPG review finished and I'm prepared to share!

Thanks in advance for any feedback.

[image loading]


I had sporadically given Vagrant Story a few not-so-fair shakes before always abandoning it. Whenever I rose from the opening dungeon, I did so defeatedly with a worthless character. He'd hit for '0' damage, expend all his consumables in boss battles, and diminish his tiny pool of MP faster than I'd like. It was grueling and unmotivating, and I gave up each time. However, from the little I saw of it, I'd pine for this experience later. It seems for years now, whenever others asked what I was playing, I would mention how it ought to be Vagrant Story.

To get Vagrant Story to work properly I ended up having to read (gasp) the manual -- a piece of advice nearing its extinction in today's feather light product cases of DLC slips and extra advertisements. Vagrant Story is at least kind enough, if in little else, to provide its codex in digital form within the menu screen. There it's approach can be learned: That in order to keep up with your enemies, you must also keep up with your weapons, their types, affinities, durability, and your own proficiency in using them.

It means that if your performance is found unsatisfactory, then one of the above elements is almost certainly working against you. Before turning the game off forever, though, hear some reason: While Vagrant story is beautiful and the action exciting, its real challenges take the form of stat sheets and menus. Additionally, weapons and armor must be crafted to better play these numbers. Hammers and heater shields, plated gauntlets and sallets, francisa and falchions, rapiers and staves -- hundreds of combinations await to be combined with one another, down to the very kinds of hilts you attach them to. With experimentation, a pattern of happy results can be found.

Despite how dull a strict numbers game undeniably sounds, it is a genuine joy to, at times, be met by a brick wall of a golem and delicately try to deconstruct its weaknesses. You'll dig through menus, swap equipment, apply buffs and debuffs until you finally light the target area up and see the damage count estimate at a healthy level. That result is a victory all its own before the first attack is even animated. Indeed, the ensuing combo chains are just a fun bonus.

Vagrant Story's combat system consists of a pause screen, the targeting of a particular body part, and a strike that will prompt another if you land the button press just right. Between finished moves the enemy will fit in their own with powerful blows that inflict status ailments. Although it is possible to brute force yourself past enemies using continuous low damage chains, Vagrant Story will punish the lack of planning with what's called Risk. Chain too many attacks and Risk increases, greatly reducing your accuracy and rendering you useless if you don't let the meter settle.

Strike truly, then. There is no ultimate weapon that can work across the entire board for such a purpose, but if you allow yourself options, you'll be just as well off. Different types of steel are necessary each time you step into the many isometric zones of catacombs, wine cellars, town streets, and cathedrals. And it's not only wise to carry weapons of several types, but it's paramount all are equally used. A sword that collects dust will demand its proficiency re-accustomed before it returns to its prime. Select smartly,then, but also don't swing too freely. The same sword will dull by using it on targets it isn't meant for.

Understanding so little about an in-depth system no doubt leads to frustration. Why insist upon its stubborn unfriendliness? Put simply, it's downright gorgeous to look at. Both exotic and medieval in its direction, it features characters of memorable beauty. Chiseled muscles, tightly worn tunics and metal bracers, short skirts and iron greaves; the aesthetics are wild, smart, and pleasing to the eye.

Indeed, I found Vagrant Story's introductory cinematic so visually arresting that I couldn't help but give it a more deserving chance.The poise struck and the look that Ashley Riot, the special agent Riskbreaker, shoots the camera as he collapses the manor gate behind him had me captivated. Credits rolled, the mansion burned, a dragon awaited to greet Ashley's entry, and a foray of body parts were already at the player's disposal to attack. The cutscenes and scenarios rival those made still, and the non-voiced script is written with an elegant middle English that never sounds over-saturated, a quality rarely seen in the medium.

After the tedium, it proves itself an epic. Ashley is sent on a mission to Lea Monde, a dead city paled off for the dark magics that work within it. While cruel, the spell that Lea Monde casts on the player is an alluring one: The mysteries of a dead city and those who run willingly to its clutches, how it taints and questions the clean slate of agent Riot, and how truth proves as illusory as the ghosts that claim to speak it within the cobbled walls. Ghouls and zombies wail and whisper in the cellars beneath the town, minotaurs block passageways and magical sigils seal doors to advancement. But it's a puzzle well worth figuring out. Although the same can't be said for the many block pushing puzzles of startlingly less elegance, but equally rigorous difficulty.

It's not all just a lonely adventure through a tomb, of course. You do, soon enough, find yourself in Lea Monde proper, emerging bleary eyed from all the menus of equips and unequips, gem attachments and spell preparations, number comparisons and stat analysis, finally unpausing the game to now see the earthly tones of a sunlit, French and Romanesque city, and the dragons, ogres, knights, demons and dead that walk among it. If you must put Vagrant Story down, at least give it until this point. If anything, it may just convince you to pick it up again and again, until you get it right.

micronesia
Profile Blog Joined July 2006
United States24799 Posts
June 03 2015 20:21 GMT
#2
Vagrant Story is one of my favorite games of all time. When it first came out I didn't truly appreciate it, but I've revisited it every few years and enjoyed it more and more each time. Most recently, I created some challenge games, including playing through the entire game (and the post-game) without ever equipping a single weapon. I just did everything barehanded! The game is complex enough that you can accomplish pretty much whatever you want with planning and effort.

I think your write-up does the game justice. I highly recommend the game to anyone who enjoys a challenging (but not super challenging) game where you don't just mindlessly smash the attack button whenever you encounter an enemy.
ModeratorThere are animal crackers for people and there are people crackers for animals.
holdthephone
Profile Blog Joined August 2010
United States523 Posts
June 04 2015 03:03 GMT
#3
Thanks for reading, micro. It's certainly hard to find another game like it.
Please log in or register to reply.
Live Events Refresh
BSL: Ladder Tournament
19:00
#1 - $100
ZZZero.O146
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 65
StarCraft: Brood War
Britney 16636
Shuttle 554
ZZZero.O 146
Dewaltoss 96
910 32
Shine 12
Terrorterran 9
Dota 2
monkeys_forever685
League of Legends
Doublelift3438
Counter-Strike
fl0m5878
minikerr27
Heroes of the Storm
Trikslyr103
Other Games
summit1g8595
JimRising 468
ToD325
C9.Mang0254
PiGStarcraft236
ArmadaUGS102
Mew2King76
ViBE67
Organizations
Other Games
gamesdonequick1001
StarCraft: Brood War
Afreeca ASL 202
[ Show 11 non-featured ]
StarCraft 2
• Hupsaiya 90
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22339
Upcoming Events
GSL
8h 33m
Yamato Cup
15h 33m
BSL Open Qualifier
19h 33m
BSL Open Qualifier
19h 33m
Replay Cast
1d
Afreeca Starleague
1d 10h
Soma vs Jaedong
WardiTV Weekly
1d 11h
Monday Night Weeklies
1d 16h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Leta vs Soulkey
[ Show More ]
PiGosaur Cup
3 days
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
5 days
CranKy Ducklings
6 days
Online Event
6 days
FEL
6 days
BSL: Ladder Tournament
6 days
Liquipedia Results

Completed

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.