• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:29
CET 07:29
KST 15:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 28 - Info & Preview11Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8
Community News
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)38
StarCraft 2
General
HomeStory Cup 28 - Info & Preview StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued herO wins SC2 All-Star Invitational
Tourneys
HomeStory Cup 28 KSL Week 85 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open!
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
Can someone share very abbreviated BW cliffnotes? [ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ Bleak Future After Failed ProGaming Career BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Let's Get Creative–Video Gam…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1452 users

Vagrant Story Review | Hitting for '0'

Blogs > holdthephone
Post a Reply
holdthephone
Profile Blog Joined August 2010
United States523 Posts
June 02 2015 15:26 GMT
#1
Long time no see, ya'll. Have another JRPG review finished and I'm prepared to share!

Thanks in advance for any feedback.

[image loading]


I had sporadically given Vagrant Story a few not-so-fair shakes before always abandoning it. Whenever I rose from the opening dungeon, I did so defeatedly with a worthless character. He'd hit for '0' damage, expend all his consumables in boss battles, and diminish his tiny pool of MP faster than I'd like. It was grueling and unmotivating, and I gave up each time. However, from the little I saw of it, I'd pine for this experience later. It seems for years now, whenever others asked what I was playing, I would mention how it ought to be Vagrant Story.

To get Vagrant Story to work properly I ended up having to read (gasp) the manual -- a piece of advice nearing its extinction in today's feather light product cases of DLC slips and extra advertisements. Vagrant Story is at least kind enough, if in little else, to provide its codex in digital form within the menu screen. There it's approach can be learned: That in order to keep up with your enemies, you must also keep up with your weapons, their types, affinities, durability, and your own proficiency in using them.

It means that if your performance is found unsatisfactory, then one of the above elements is almost certainly working against you. Before turning the game off forever, though, hear some reason: While Vagrant story is beautiful and the action exciting, its real challenges take the form of stat sheets and menus. Additionally, weapons and armor must be crafted to better play these numbers. Hammers and heater shields, plated gauntlets and sallets, francisa and falchions, rapiers and staves -- hundreds of combinations await to be combined with one another, down to the very kinds of hilts you attach them to. With experimentation, a pattern of happy results can be found.

Despite how dull a strict numbers game undeniably sounds, it is a genuine joy to, at times, be met by a brick wall of a golem and delicately try to deconstruct its weaknesses. You'll dig through menus, swap equipment, apply buffs and debuffs until you finally light the target area up and see the damage count estimate at a healthy level. That result is a victory all its own before the first attack is even animated. Indeed, the ensuing combo chains are just a fun bonus.

Vagrant Story's combat system consists of a pause screen, the targeting of a particular body part, and a strike that will prompt another if you land the button press just right. Between finished moves the enemy will fit in their own with powerful blows that inflict status ailments. Although it is possible to brute force yourself past enemies using continuous low damage chains, Vagrant Story will punish the lack of planning with what's called Risk. Chain too many attacks and Risk increases, greatly reducing your accuracy and rendering you useless if you don't let the meter settle.

Strike truly, then. There is no ultimate weapon that can work across the entire board for such a purpose, but if you allow yourself options, you'll be just as well off. Different types of steel are necessary each time you step into the many isometric zones of catacombs, wine cellars, town streets, and cathedrals. And it's not only wise to carry weapons of several types, but it's paramount all are equally used. A sword that collects dust will demand its proficiency re-accustomed before it returns to its prime. Select smartly,then, but also don't swing too freely. The same sword will dull by using it on targets it isn't meant for.

Understanding so little about an in-depth system no doubt leads to frustration. Why insist upon its stubborn unfriendliness? Put simply, it's downright gorgeous to look at. Both exotic and medieval in its direction, it features characters of memorable beauty. Chiseled muscles, tightly worn tunics and metal bracers, short skirts and iron greaves; the aesthetics are wild, smart, and pleasing to the eye.

Indeed, I found Vagrant Story's introductory cinematic so visually arresting that I couldn't help but give it a more deserving chance.The poise struck and the look that Ashley Riot, the special agent Riskbreaker, shoots the camera as he collapses the manor gate behind him had me captivated. Credits rolled, the mansion burned, a dragon awaited to greet Ashley's entry, and a foray of body parts were already at the player's disposal to attack. The cutscenes and scenarios rival those made still, and the non-voiced script is written with an elegant middle English that never sounds over-saturated, a quality rarely seen in the medium.

After the tedium, it proves itself an epic. Ashley is sent on a mission to Lea Monde, a dead city paled off for the dark magics that work within it. While cruel, the spell that Lea Monde casts on the player is an alluring one: The mysteries of a dead city and those who run willingly to its clutches, how it taints and questions the clean slate of agent Riot, and how truth proves as illusory as the ghosts that claim to speak it within the cobbled walls. Ghouls and zombies wail and whisper in the cellars beneath the town, minotaurs block passageways and magical sigils seal doors to advancement. But it's a puzzle well worth figuring out. Although the same can't be said for the many block pushing puzzles of startlingly less elegance, but equally rigorous difficulty.

It's not all just a lonely adventure through a tomb, of course. You do, soon enough, find yourself in Lea Monde proper, emerging bleary eyed from all the menus of equips and unequips, gem attachments and spell preparations, number comparisons and stat analysis, finally unpausing the game to now see the earthly tones of a sunlit, French and Romanesque city, and the dragons, ogres, knights, demons and dead that walk among it. If you must put Vagrant Story down, at least give it until this point. If anything, it may just convince you to pick it up again and again, until you get it right.

micronesia
Profile Blog Joined July 2006
United States24753 Posts
June 03 2015 20:21 GMT
#2
Vagrant Story is one of my favorite games of all time. When it first came out I didn't truly appreciate it, but I've revisited it every few years and enjoyed it more and more each time. Most recently, I created some challenge games, including playing through the entire game (and the post-game) without ever equipping a single weapon. I just did everything barehanded! The game is complex enough that you can accomplish pretty much whatever you want with planning and effort.

I think your write-up does the game justice. I highly recommend the game to anyone who enjoys a challenging (but not super challenging) game where you don't just mindlessly smash the attack button whenever you encounter an enemy.
ModeratorThere are animal crackers for people and there are people crackers for animals.
holdthephone
Profile Blog Joined August 2010
United States523 Posts
June 04 2015 03:03 GMT
#3
Thanks for reading, micro. It's certainly hard to find another game like it.
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Korean StarCraft League #85
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
FoxeR 71
StarCraft: Brood War
Shuttle 402
firebathero 301
EffOrt 194
IntoTheRainbow 66
Bale 41
Noble 25
Icarus 8
Dota 2
NeuroSwarm210
League of Legends
JimRising 894
Counter-Strike
m0e_tv536
Other Games
summit1g8112
WinterStarcraft474
RuFF_SC2120
febbydoto35
Organizations
Other Games
gamesdonequick806
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH178
• Response 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1407
Upcoming Events
HomeStory Cup
5h 31m
ShoWTimE vs sOs
Serral vs Reynor
Zoun vs HeRoMaRinE
Clem vs Lambo
OSC
6h 31m
Replay Cast
17h 31m
Replay Cast
1d 17h
Wardi Open
2 days
WardiTV Invitational
3 days
Replay Cast
3 days
The PondCast
4 days
WardiTV Invitational
4 days
Replay Cast
4 days
Liquipedia Results

Completed

Proleague 2026-01-31
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
HSC XXVIII
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
LiuLi Cup: 2025 Grand Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.