• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:38
CET 23:38
KST 07:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1:
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Mechabellum Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1861 users

Work begets work, an observable phenomena

Blogs > qxc
Post a Reply
qxc
Profile Blog Joined May 2009
United States550 Posts
April 14 2015 20:01 GMT
#1
Something that I've noticed here and there, but became even more apparent while working on my game, Discord, was that the harder I worked, the more work other people were willing to do. There are a few reasons for why this happens.

The first is that investing time and energy into an activity inherently makes it important to you, which leads to others feeling like their investment is worthwhile as well. Although, we are often forced to do things we do not like or want to, the more we work at them the more important they become due to the increased investment of ourselves. Friends tend to support each other. That's a basic definition of what it means to be a friend. So when my friends saw how much effort I was putting into making Discord, they gave a little bit more of themselves as well. By helping with this project that was so important to me, the importance of which they knew by virtue of how much and fervently I worked on it, they also were helping me in a tangible way that I would appreciate.

The second factor is team work. Plain and simple, people like to work on projects with each other. We are social creatures and although the size and scale of projects differs from person to person, there are few people who do not enjoy working with competent peers toward a common goal. By solving problems and sharing adversities we build stronger bonds and closer connections. I was putting in thirty plus hours of work into Discord a week and so it created a common ground on which many people could discuss and problem solve together. We commonly playtested for several hours, sitting around observing the games and discussing balance as well as game design only to follow it up by going to dinner and continuing the discussion.

The third factor is related strongly to the first. People are more likely to put in effort and work when they feel appreciated and that their work is going toward something important. I always thanked everyone for their help with my game and made sure that they understood how important it was to me that they contributed. In some ways, I made people feel like they were doing me a favor and that I was indebted, but the real intent was to make sure people knew that I appreciated every drop of effort they put into the game. I used to email Blizzard on a regular basis regarding issues with battle.net, starcraft bugs, and balance related concerns. Due to a lack of response as well as some general disagreements, I faded away from that position until I stopped emailing them all together regarding my concerns. Some of the disagreements were bound to happen as I have pretty strong opinions, but the biggest issue for me is that it felt like they didn't care that I had tried so hard to help. I felt like very few of my emails even got acknowledged and the ones that were acknowledged rarely included positive reinforcement like, "We've talked over your idea and came to x conclusion". Regardless of why I didn't hear much back, the lack of appreciation made me feel like I was wasting my time trying to help and so I eventually stopped. By appreciating your contributors you are more likely to get a bit of extra effort and help out of others.

Those are the main reasons that come to mind. One important thing to note is that a large amount of work will tend to result in work from others, but only at some fraction of the original amount. People will be more willing to pick up small bits here and there when they see how large your original investment was, but they won't take over the project and start matching that original investment of effort and time.

If you're looking for help or a team to work on a project, the first step is to take your own first steps. Show others how important the project is to you and make the first moves yourself. When others see what you've done, they'll be more likely to jump on board and maybe you can find someone as interested as you are to be a partner in the headlines rather than a footnote in the special thanks section.

*****
ProgamerDesigner of Aeon's End
Redrot
Profile Blog Joined September 2012
United States446 Posts
April 14 2015 20:15 GMT
#2
Brilliant little post! It's always good to keep in mind that if you want others to act a certain way, acting that way yourself is a good start.
I root for CJ because their fb posts are hilarious
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
Last Edited: 2015-04-15 03:29:40
April 15 2015 03:29 GMT
#3
I agree.

nothing is more motivating than watching the leader work 10x harder than you expect. You'll just WANT to work as hard as you can for him/her
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
Chef
Profile Blog Joined August 2005
10810 Posts
April 15 2015 18:28 GMT
#4
To take the opposite angle, maybe people just don't like to do work for people who are lazy / don't seem like they're going to get things done any time soon / will take most of the credit for your work.

I dislike the social creatures platitude. Whether or not a person likes to work together with others is one of those super "it depends" questions. On the type of work being done, on the people you're working with, on the amount of vision you have for the project and the amount of compromise introducing new members might incur. We're social creatures when it's convenient.
LEGEND!! LEGEND!!
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
Last Edited: 2015-04-17 07:48:09
April 17 2015 07:46 GMT
#5
Nice blog. I'm just curious: since you say that basically thanking people and showing to them how important their help was to you helped them in some way to do a better hob, have you ever thought about thanking Blizz' in your Emails ? I mean put yourself in their place for a bit: thye must be getting tons of Emails of angry fans requesting a wide array of changes and improvements, yet I'm pretty sure they seldom receive "thank you" Emails.

Maybe if the community was more positive towards Blizz, they would respond better.
qxc
Profile Blog Joined May 2009
United States550 Posts
April 18 2015 05:32 GMT
#6
It's not the customer's job to thank the content provider. Their 'thank you' is the paycheck every person at Blizzard generates for doing a good job. The reason it was so important for me to thank others is because they were helping me for free. I needed to make everyone involved understand how important the project was to me and one of the ways I did that was by always showing gratitude.

While I'm sure Blizzard would appreciate some 'thank you' emails, that's not the point I'm trying to convey here for the reasons I stated above.
ProgamerDesigner of Aeon's End
d_runk
Profile Joined March 2013
124 Posts
April 18 2015 20:57 GMT
#7
I remember you had a video on youtube suggesting unit revisions, I think this was around Hots being in beta. There, you suggested the Hardened Shield ability to become a spell for the Immortal or for surrounding units. I don't know if Blizzard ever saw the video or if you were still emailing them at that time, but it made its way into the Lotv beta somehow
"You just offended like 90% of the world -I'm fine with that. 90% of people are pretty stupid" Jinro
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
April 20 2015 18:11 GMT
#8
Nice observations on what you perceive as work. It terms of creating something, kickstarter, game, etc.. I think your ideals are spot on. From where I sit ( insert stereotypical corporate office) the work dynamic is far different. I think money changes everything and from my observations people would absolutely take more money rather than finish a project they are working on that is important to them. People don't want to "feel" their investment is worth it, they want to "see" it. Just my unsolicited two cents.
TL+ Member
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
April 21 2015 11:02 GMT
#9
Yeah, the money aspect is a fair point. Still, call me an idealist but I think there are still some people at Blizz' who work for the satisfaction of doing great games rather than money. Maybe not as much as a while ago, but still.

On April 18 2015 14:32 qxc wrote:
It's not the customer's job to thank the content provider. Their 'thank you' is the paycheck every person at Blizzard generates for doing a good job. The reason it was so important for me to thank others is because they were helping me for free. I needed to make everyone involved understand how important the project was to me and one of the ways I did that was by always showing gratitude.

While I'm sure Blizzard would appreciate some 'thank you' emails, that's not the point I'm trying to convey here for the reasons I stated above.

Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:00
Best Games of Starcraft
SHIN vs ByuN
Reynor vs Classic
TBD vs herO
Maru vs SHIN
TBD vs Classic
PiGStarcraft428
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft428
ProTech149
StarCraft: Brood War
Shuttle 145
Dewaltoss 102
Hyun 61
Mong 43
NaDa 8
Dota 2
PGG 98
Counter-Strike
fl0m1295
Foxcn132
adren_tv67
Other Games
Grubby5921
FrodaN1251
Liquid`Hasu327
RotterdaM310
C9.Mang0156
B2W.Neo150
Trikslyr42
ZombieGrub36
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• Hupsaiya 63
• RyuSc2 61
• musti20045 54
• davetesta22
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 23
• XenOsky 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22184
• WagamamaTV941
League of Legends
• Doublelift1577
Other Games
• imaqtpie1728
• Shiphtur182
Upcoming Events
CranKy Ducklings
11h 22m
WardiTV 2025
12h 22m
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
13h 52m
Ladder Legends
20h 22m
BSL 21
21h 22m
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
1d 11h
Ladder Legends
1d 18h
BSL 21
1d 21h
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
WardiTV Invitational
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.