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The forgotten!

Blogs > govie
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govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2015-01-06 10:57:46
January 06 2015 10:54 GMT
#1
My 4th blog about trench pubdrafting, which in my opinion is totally different from what we see in progames. I will try to blog posts with a maximum of 10 textlines for specific draftconcepts, pick&bans, examples and/or additional info I want to share or discuss. In my opinion short reads tend to be nice reads if updated frequently.

DRAFT 2111 : THE FORGOTTEN!

[image loading][image loading][image loading]

I don’t see any core kunkka, clockwerk or natures prophet in captains mode anymore which i find a shame. All three hero's have atleast one easy high impact combo, snowballpotential and their games are fun and tend to end early when paired up:
- The first two picks can be the safelane carry & support, the enemy will not pick or ban cw, np or kunkka in 6.83 anyway;
- The support should be able to set up ganks i.e: cm solves manaproblems or bane is prepared for anything, etcetc;
- Natures prophet starts in the jungle & clockwerk on the offlane until lvl 6/7, after which cw will create space 24/7;
- Early game sustain on clockwerk is key, in my experience "TQ+wand+sobi+clarities" should be suffient for the task.

+ Show Spoiler [Example game 1 : The forgotten] +
[image loading]
[image loading] [image loading][image loading] [image loading][image loading][image loading][image loading][image loading] [image loading] [image loading] [image loading]

[image loading] [image loading] [image loading] [image loading] [image loading][image loading][image loading] [image loading] [image loading] [image loading] [image loading]

51 KILLS 26

[image loading]



+ Show Spoiler [Example game 2 : The forgotten] +
[image loading]
[image loading] [image loading][image loading] [image loading][image loading][image loading][image loading][image loading] [image loading] [image loading] [image loading]

[image loading] [image loading] [image loading] [image loading] [image loading][image loading][image loading] [image loading][image loading] [image loading][image loading]

46 KILLS 21

[image loading]



I would appriciate any suggestions which could complement this ongoing concept for the better!
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
TyrionSC2
Profile Joined November 2010
United States411 Posts
January 06 2015 15:59 GMT
#2
Is that a jungling prophet?
BongChambers
Profile Joined September 2012
Canada591 Posts
Last Edited: 2015-01-06 16:10:49
January 06 2015 16:09 GMT
#3
I wish clock was picked more in captains mode but unfortunately he's just too weak against invisible units as his rocket and battery don't hurt or show them. Don't you think that would make sense? A rocket showing invisible units, even if for a brief period of time.
420
Ringall
Profile Blog Joined August 2010
Finland177 Posts
January 06 2015 19:06 GMT
#4
On January 07 2015 00:59 TyrionSC2 wrote:
Is that a jungling prophet?


Yes, it would seem so:

On January 06 2015 19:54 govie wrote:
- Natures prophet starts in the jungle & clockwerk on the offlane until lvl 6/7, after which cw will create space 24/7;

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govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2015-01-07 03:40:30
January 07 2015 03:13 GMT
#5
On January 07 2015 01:09 BongChambers wrote:
I wish clock was picked more in captains mode but unfortunately he's just too weak against invisible units as his rocket and battery don't hurt or show them. Don't you think that would make sense? A rocket showing invisible units, even if for a brief period of time.


I have good experiences playing clockwerk against invisible hero's because they cant escape the cogs when you use dust most of the time. Just buy the dust yourself, dont count on underfarmed supports to provide everything in a greedy draft, they simply cant.
FYI: I am a firm believer of "TQ>wand>sobi>blademail>euls>aghs>whatever items" in almost any clockwerk role. In alot of situations hookshot isnt easy to initiate with, but euls is almost allways good enough initation for pick offs, so you can save that hookshot for when you really need it. I have >65% winrate with this itembuild in multiple games, maybe the itemorder could also work well for you.

On January 07 2015 00:59 TyrionSC2 wrote:
Is that a jungling prophet?


Ringfall is correct.

I am probably gonna get shitstormed for putting natures prophet not on the offlane at lvl1, but so far I have had good experiences with it (its pretty straight forward for trenchgaming) and let me explain why i think it is doable.
If you watch + Show Spoiler [iceiceice natures prophet guide] +
, you should notice tha ice³ stays in lane for about the first two levels or something similar, in the meanwhile sends some treants everywhere to block camps and scout and thats about it. After that he leaves the lane to jungle a RoB+Naked boot+midas around 11/12 minutes in that example pubgame iirc.
If I start with clockwerk on the offlane until he is lvl6/7, i dont experience alot of problems with putting natures prophet not in the offlane until clockwerk hits lvl6 most of the time. He can still scout and block camps with the treants, farm something or gank, just like ice³ does. If the natures prophet doesnt feed 5 times before clockwerk hits level 6, then i think its worth it because the clockwerk will be putting alot of pressure on the enemies lanes from that point on. But i do advice to ask during the draft that you would like the natures prophet to be active (most of the time they then tend to skip midas).
Some will think i am wrong or whatever but until now, i dont have bad experiences with this in mediocre pubs aslong as i communicate.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
rebdomine
Profile Blog Joined October 2010
6040 Posts
January 07 2015 06:27 GMT
#6
Interesting Clockwerk item build. I should give it a shot.
"Just because you are correct doesn't mean you are right!"
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