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Zeus mid seems like a pretty good idea especially if you draft CM. Natures prophet could work too as a shared offlaner.
Anything that's global assists pretty well. You could farm a clinkz as a safelaner dual lane carry if they don't have to much roam potential, he can build diffusal and he's pretty aggressive after orchid.
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Good idea, gonna try both and see what happens!
Zeus seems a good pick indeed (ulti-vision into charge also a possibility). I have had some succes with atleast two aoe oriented hero's in the line up for midgame teamfights, which could mean i can choose a manfighter for the core offlane spot. My first thought about the natures prophet is that he seems a bit out of place, just like with kunkka (initially was an aggro draft and less global oriented draft). If i go lategame with a viper+dagon breaker+cm+ursa, chances are im gonna loose anyway no matter the offlane heropick. But i dont know for sure until i experimented with it and with np you atleast have a rat which opens up some possibilities to defy the odds and win lategame anyway.
Thx dude, ill report back the results!
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oh dagon sb just go dagon NP + bh or something :D
i dont know if you should ban silencer if his ulti is like 10 min cooldown just for your gank
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Why not pair him with Spectre? Good lategame transition, charge + haunt is a guaranteed kill every 2 minutes.
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Incorporating a spectre in a global concept could work quite well indeed, but then the aim and timing of the draft would change alot. This draft is an aggro concept, I want to capitalize fully on the early/mid game advantage a dagon breaker grants a team with the 12s cd global initiation-charge and blow hero's up. I want to go completely apeshit from the start and never stop. Thats where the ursa (earthshock 6s cd + overpower 12s cd) and even juggernaut (spin does +725 damage on 18s cd) come in. These type of carries have high burstpotential early and on a lower cd then a spectre generally has. And thats why i didnt choose the spectre as the core in the draft. I dont want to make the big difference mid/late, i want to humiliate and crush the enemy pre 30 minutes.
High winrate + game defining hero's i see alot in the trench can not handle a low cooldown charge into low cooldown burstdamage well. If you execute the charge well, this draft counters alot of popular patchhero's without any hard to execute combo's (or atleast thats the goal). DP, necro, wraithking, abbadon, omniknight, zeus, warlock, withdoctor etcetc i can all blow them up before they get objectives or get a good ultimate off.
Add: A good silencer can crush early/midgame teamfights in the trench and early game prevent those ganks i need to snowball even if he isnt there. I dont want to loose to a silencer or a team thats gets a couple of lucky or well timed globals off.
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