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My time in Brood War

Blogs > DjKniteX
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DjKniteX
Profile Blog Joined February 2011
United States244 Posts
November 19 2014 17:40 GMT
#1
I've been playing a lot of matches against computer and can always beat them but I don't feel like I'm ready against real players even though I was able to take off some games but have a really big losing rate. You know what they say, practice makes perfect.

I will be streaming and playing some Brood War this weekend hopefully to get my somewhat mojo back (let the skills from Starcraft 2 transfer over damn it!)

Hopefully tournaments for D players starts showing up, I'll like to try my best in them

HOW DO YOU COUNTER THE DRAGOON PRESSURE in TvP. I always lose to that.

*****
"You know my methods.... Apply them"
Stratos
Profile Blog Joined July 2010
Czech Republic6104 Posts
November 19 2014 18:08 GMT
#2
Awesome! MAKE A BUNKER. I may have a new laptop on Friday, if that's the case you can get yourself an easy kill with me^^
En Taro Violet
CakeSauc3
Profile Joined February 2011
United States1437 Posts
November 19 2014 19:05 GMT
#3
As Stratos said, make a bunker and repair it non-stop until your siege tech is ready. Once your tank is deployed, the rush is usually over. And holy shit BW 1v1s are fun, hope you enjoy it. I was playing it a lot earlier this year, just got tired of searching for matches. Hope you have more patience and/or better luck than I did
SynC[gm]
Profile Blog Joined October 2008
United States3127 Posts
November 19 2014 20:47 GMT
#4
Depends on what build you're starting with. If you're going for a simple FD, a bunker isn't ideal since you're rather pressed for minerals as it is, and it'll probably delay mines or additional marines you could add to the FD push.

Depending on the map, if you have a ramp, use it and defend with your marines until your tank is out. If there isn't a ramp, alter your build to cater to the possible aggression. Most likely, on a ramp-less map, the Protoss can go 2-Gateway, and probably 10/15 Gateways, meaning it's pretty hardcore aggression, and that's something you'll have to practice with in defending, both in terms of micro and multitasking to defend your choke and keeping your economy running strong.

But you can always ask BW Strategy for help if need be. And honestly, you could destroy 7 computers all at once, but just playing against people right away would be the best idea. Even if you get smashed in your first game against your opponent, either ask for advice or do something like post the replay of your loss and ask for some general advice. Something you can also do is ask players you see in the forums or your DRTL-team members for advice or practice. Lots of ways to improve, don't hinder yourself by just playing against the AI.
twitch.tv/dizzywee
FlaShFTW
Profile Blog Joined February 2010
United States10509 Posts
November 19 2014 23:24 GMT
#5
bunker up is the simplest but it honestly depends what build order you are doing.
FD expo = make a bunker and hold tight with 6 rines + tank + mines. after your mines go down you are pretty safe.

Siege Expand = no brainer, you're going with siege tanks vs goons with a wall in front of the tanks.

Rax CC expo = bunker and continuous repair while holding on for the first tank with siege. 1 scv per goon is the rule. so if there are 3 goons, use 3 scvs
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
DepressedOne
Profile Blog Joined September 2014
United States190 Posts
Last Edited: 2014-11-20 01:26:24
November 20 2014 01:21 GMT
#6
Yo, it's an incredible coincidence you type "practice makes perfect" because I came across that saying in a Brood War guide very recently that discredited that saying as false.

Let me just copy paste it here and save you time:

+ Show Spoiler +
Improving Your Game - Mishin's Paradox

Trying to improve your StarCraft skills can be very frustrating. You can spend hours at a time (even days) playing on the ladder and still not make any progress. I can sit here and preach to you the old sayings, "practice makes perfect" or "repetition is the mother of all learning," but it won't help you at all. In fact, this advice is very misleading. I would like to share with you an experience I had on iCCup--one that lead to a very interesting discovery.

Back when I was a D-/D Protoss player just starting out on the ladder, I played a 1v1 game against a Terran player with the alias, mishin. We actually played several games, and I lost each of them. In every game, he went for a 2 Fact opening and transitioned to a 4 Fact all-in off 1 base, never letting up the pressure, and ultimately crushed me. I looked up his account on iCCup's website, and I was astonished at the thousands of games mishin played every season.

Fast-forward 6 months, and I hit C-, the golden rank, with my PvT. The following season, when the ranks reset, I ran into mishin again. This time when I played him, I won the game quite convincingly. I compared the replays--the games I played at D-/D level with the game I played at C- level--and I noticed several things. Mishin's play had been identical in every game, but my play was different in a few ways. Previously, his Vultures easily baited my Dragoons forward, and they would take many Spider Mine and Siege Tank hits: I lost many Dragoons carelessly. In the recent game, I used Hold Position a lot more and watched over my Dragoons, minimizing casualties due to negligence. Previously, he marched across the map with his army uncontested and sieged once he reached my natural. In the recent game, I slowed his advance from the time he moved out, forcing him to siege inch by inch all along the way to my natural, which bought me the time I needed to build a force. Previously, I had too few Gateways producing units, and my money remained high at around 1700 minerals. In addition, I only had 1 mining base, my main. In the recent game, I kept my money low by having enough unit-producing structures, and I expanded after I broke through his initial contain from the 2 Fact push. I continued to trade my forces with his to keep his army away from my base while my economy grew. Eventually, I took the macro advantage and was able to take a 3rd while still holding his push back. Once I had enough production, I pushed him back all the way to his base, flooded units into his main, and won.

The point I want to make with this story is that playing thousands upon thousands of games, also known as mass-gaming, has the potential to do absolutely nothing to increase your level of play. This goes completely against conventional wisdom, which says, "practice makes perfect," hence the name, Mishin's Paradox. Looking back at my games with mishin, his play had remained the same 6 months later. My play, however, was different than the way it was 6 months ago. Therefore, if you are trying to improve your StarCraft, you should be trying to change the way you play rather than trying to play the same way you always have. How do you change the way you play in order to win more, you ask?

The first step is to assume a humble attitude: Admit to yourself that the reason you lost a game was because you made mistakes, and your opponent was able to capitalize on those mistakes. The second step is to look back at the replay carefully (that is, not at x16) and identify your mistakes--make a list of them on paper. The third step is to look for solutions; think about what you can do in future games to prevent these mistakes from happening again. The fourth and final step is implementation; go about solving each of the mistakes in your list in future games. However, don't try to fix all the mistakes at once. Focus on one of them at a time. This is where practice comes in handy--in each game you play, you should have something specific you are trying to do better. Players who reach a plateau in their skill level do so because they are missing one of these four steps.

In my games with mishin, it was fairly easy to identify the mistakes I made because it was a low-level game. In general, the higher you go in terms of skill, the less obvious your mistakes in the game will be. Therefore, how much you improve will be a function of your observational prowess. It might prove beneficial to have a friend (or a coach) watch your replay with you because he or she might notice something you overlooked.

In summary, if you are looking to improve your game, then look for mistakes in the games you lose. In the following games you play, push yourself to correct those mistakes one at a time. Too often I see players who stream their games, playing one right after the other, without viewing replays of the games they lose; some only give a cursory glance at the replay at x16 speed. This will lead to a plateau in skill level with respect to time à la Mishin's Paradox.

Never Give Up

Against mishin's style of play, I discovered many things that I needed to improve upon in my PvT game. Playing other people with different styles revealed other flaws that helped me improve further. In general, you should experience many situations, experiment with your build orders, and not be afraid to mess up. Push yourself to play better and faster by playing people slightly above your level. The beauty of this training method is that if you lose, it was meant to happen, and if you win, it's because you played exceptionally well. Maintain a consistent training schedule every week, preferably with a few hours most days of the week rather than many hours a few days of the week. Being healthy, eating well, and getting enough sleep every night all do wonders for your game, needless to say. For more tips on improving your game, I highly recommend reading Ver's outstanding guide on the subject.


Edit: Good luck though on your journey!!!!!!! RAHHHHHHHHHHHHHHHH
Me sad.
Falling
Profile Blog Joined June 2009
Canada11577 Posts
Last Edited: 2014-11-20 02:11:20
November 20 2014 02:11 GMT
#7
Oh mishin. I have heard of this mishin and his thousands of games and yet his continued poor ranking. I've never played himself, but Mishin's Paradox is definitely a thing.
Moderator5000 of our finest Taliban warriors have been released! Rise up my brothers. Mashalla! al-Donald ibn-Frederick al-Masih allows it.
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
November 20 2014 04:09 GMT
#8
Mishin's Paradox was written by someone who:

A) Absolutely, positively does not understand StarCraft

B) Does not, apparently, know the difference between quality and quantity

C) Does not know mishin personally

I have no choice but to issue a red card
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
DjKniteX
Profile Blog Joined February 2011
United States244 Posts
November 20 2014 05:16 GMT
#9
I got for a factory opening trying to get ac ouple vultures out and expand. Maybe I should just do siege expand? that seems more reasonable compared to the build im doing. haha
"You know my methods.... Apply them"
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
Last Edited: 2014-11-20 09:10:14
November 20 2014 09:02 GMT
#10
lol you pretty much have to open with a tank. you can only open vultures in a very few very specific instances, and you're not good enough yet to know what they are and what exactly to do.

just make like 4-6 marines, stay at the top of your ramp and wait for a tank. if it's heavy pressure, make siege mode. you can even put 1 scv in the middle of the ramp to block any zealots (it's tricky, but place it above the lighter line in the middle and hold position it while selected with a marine). if you don't feel safe enough to push out, just make a high ground cc and float it down once siege is done and you have like 2-3 tanks.

don't worry about playing perfect, just play safe so you get a hang of how things work. and then when you do, you can try doing it "the right way".

here's a goal for you:
execute the opening well (don't die or take too much damage) and get the expo running and secure. a dozen of time with a high % of success rate. that's it. you'll feel good when you successfully clear it.

+ Show Spoiler +
once you do that you can start with other goals, like doing the same thing but faster, or doing a small poke after it (it's not always a good idea to do so, so you'll learn when to and when not).

winning the game is always nice, but don't make it your focus, focus on the goal I wrote.


btw, you can upload replays here:
http://repdepot.net/
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
Boonbag
Profile Blog Joined March 2008
France3318 Posts
November 20 2014 09:51 GMT
#11
On November 20 2014 14:16 DjKniteX wrote:
I got for a factory opening trying to get ac ouple vultures out and expand. Maybe I should just do siege expand? that seems more reasonable compared to the build im doing. haha


just watch any terran stream on afreeca x_x
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