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Blogs > AsmodeusXI
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AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
Last Edited: 2014-11-13 15:02:23
November 12 2014 19:08 GMT
#1
I am often engrossed in one gaming genre at a time. While I still play other types of games during these intervals, I’m positively obsessed with the single genre that captures my imagination the most. When I was a young and just starting to love games, my favorite genre was the RPG. Because one of my first games was Final Fantasy VII, it’s hardly surprising that those number-oriented, story-driven, and incredibly lengthy games would captivate me. I eventually expanded this obsession to MMOs when I dove into Final Fantasy XI as well. In high school, I enjoyed a variety of “party games” I could play with my friends, ranging from Dance Dance Revolution (freshman/sophomore year) to Halo 3 and Call of Duty (junior/senior year). When I got into college, my focus changed abruptly during the furor surrounding the release of Starcraft 2. I soon immersed myself in esports and began to love real-time strategy (though it was mostly just Starcraft). After a year or two, I moved into another competitive gaming sphere: the MOBA. I’m a well-documented lover of League of Legends, and I’ve found games like Smite, Strife, and DotA2 to be wonderful as well.

However, I recently noticed that familiar change in my habits that indicates the pursuit of a new obsession. That obsession is the roguelike.

The roguelike is a gaming genre that isn’t as popular as more standard fare, such as first person shooter, racing, real-time strategy, fighting, role-playing, action-adventure, or platformer, most of which have been around for four or five console generations, if not longer. Yet the roguelike is as old (if not older) than all of them because it was derived from a 1980 UNIX game called Rogue. Rogue would be barely recognizable as a video game by most gamers today (many younger players might assume a computer playing Rogue was broken), but it was a unique and powerful game for its time. Rogue featured a high-fantasy world, a turn-based battle system, a randomly-generated map, and a variety of obscure but powerful magical items. Most importantly, Rogue included a mechanic rarely found in games today, almost 35 years later: permadeath. Once your character died, that was it. You started over. It’s no wonder that Rogue is more of a cult classic and historical footnote than a mainstream favorite: between the difficult task of distributing of computer games in the 80s and the game’s obscure and punishing mechanics, I’d be very surprised if more than a few thousand people played it contemporarily (if that). However, the style of the game was so memorable that it spawned a new whole genre of game: the aptly named roguelike. A series of Rogue-inspired games came out in the 1980s, such as Moria, Angband*, Hack, and its sequel, Nethack. These games never found a place on consoles in the 90s, and roguelike development was even slow on the PC. In fact, it’s possible that the roguelike would be all but forgotten if not for the modern indie gaming scene and one huge and beloved game series.

The roguelike didn’t make significant strides until the mid-2000s. The first game studio to create a series of new and popular roguelikes was Chunsoft, a Japanese company. In 2005, they released the first in a new roguelike series: Pokemon Mystery Dungeon. While it’s strange to imagine the Pokemon name in conjunction with the challenging genre, this spinoff series is well-liked and critically acclaimed. In addition to Chunsoft’s creation, one of the most famously obscure, challenging, and deranged roguelikes came out around the same time: Dwarf Fortress. Perhaps it was the influence of these two IPs, or maybe it was the coincidentally-timed creations of a plethora of former Rogue-lovers, but these two games marked the opening of the roguelike floodgates and the sudden visibility of this underappreciated genre to many “mainstream” gamers (such as myself). The extant roguelike community took notice of this surge in popularity, and, in 2008, defined a set of criteria that identified a “true roguelike.” Due to the stringent nature of the criteria, many of the games currently lauded as “roguelikes” by gamers are hybrid roguelikes, “procedural death labyrinths,” or “rogue-lites” because of their minor progression elements, non-turn-based gameplay, and other variants. One of the first critically-acclaimed roguelikes of the resurgence is Spelunky, a 2008 Windows game that challenged players to delve into a save-point-bereft mine fortified with thousands of ways to die horribly. The popular game received so much admiration that it was remade in 2012 for a wider console base, but that is not where my love affair with roguelikes began.

My roguelike adventure began with a title called Rogue Legacy. When first seeing the game in reviews, I found myself excited by the challenging, Castlevania-esque dungeon crawler with a unique progression mechanism and a great sense of humor. I had no idea that the charming rogue-lite would be my first foray into the genre. I was awful at it. Truly, truly awful. Yet, slowly but surely, I became proficient at the game. Eventually, I became skilled enough to consistently defeat the legions of monsters within the castle and grind through the game for treasure and statistics, slowly increasing my power via the game’s “inheritance” progression system (which, incidentally, is why the game is a “rogue-lite”). It took me around 62 hours to finally complete Rogue Legacy, as well as over 200 deaths (perhaps more; I can’t find my original stats). With the roguelike fever in my blood, I searched frantically for other games in the genre. Luckily, roguelikes were gaining popularity fast, so there were plenty to enjoy.

The next roguelike I found and loved was FTL. I’ve talked about Faster Than Light and its excellent expansion before, but they’re worth mentioning again, especially in an article about superb modern roguelikes. FTL is a spaceship-management game. You set out on a mission to warn the Galactic Empire of the coming Rebel Fleet, braving the countless dangers of the galaxy to do so. You arm and fire weapons, repair machinery and put out fires (usually via oxygen deprivation), command your crew to man the various shipboard systems, and travel through solar flares, ion storms, and asteroid fields. In the dangerous darkness of outer space, you die. A lot. Permanently. Yes, one of FTL’s signature roguelike mechanics is permadeath because every journey in FTL ends with your ship exploding and begins in the Sector One hangar with a new crew and vessel. Furthermore, the planets, events, and locations in FTL are randomly generated, meaning that your new crew faces a new journey each and every time you start over. In spite of/because of its difficulty, FTL is highly addictive, tempting you to play again and again and again until you figure out the best way to conquer its greatest challenges. This reminds me that I still haven’t beaten it, but it’s on my list. Of course, that hasn’t stopped me from seeking even more roguelike goodness.

Risk of Rain is the most recent of the roguelikes I’ve played. This games puts you in control of the single surviving crew member of a cargo ship that is sabotaged and crashes on a distant planet. In your travels, you must defeat dangerous wildlife and creatures freed from the ship, while collecting your lost cargo to keep you alive during your journey. Not only does Risk of Rain possess a minimalistic and “retro” art-style, it also features some especially unique mechanics for a platforming roguelike, such as difficulty that scales with time and a co-op mode. Additionally, there are 10 playable classes in the game, each one adding a set of different mechanics. Or so I assume since I only possess the base class, and I’ve never beaten the game. It’s hard, guys. Seriously. But it’s also a lot of fun. I’m looking forward to seeing what the coming worlds have to offer, as well as how the different classes will play when I finally reach them.

If none of these games sound up your alley, don’t worry: there are plenty of exciting new roguelikes that look awesome. One of the most anticipated of these is The Binding of Issac: Rebirth, a “procedural death labyrinth” from one of the Team Meat developers. While the original Binding of Issac came out in 2011, Rebirth, a combination reboot and expansion of the original, was released only a few weeks ago. This game is an intensely difficult top-down shooter with a dungeon-layout in the style of Legend of Zelda and thematic elements in the style of YOUR WORST NIGHTMARES. Seriously, the game’s fucked up… but also really fun… in a terrifying way. Another intriguing recent release is Dungeon of the Endless, a “dungeon-defense roguelike” from AMPLITUDE Studios, who are prolific indie developers with lots of recent success stories. I don’t know much about the game, but the art style, basic mechanics, and addictive roguelike elements are sure to suck me in soon.

There’s something special about the modern roguelike. They often have an underdog indie charm, as well as a beautiful retro aesthetic that makes them look like incredibly enhanced versions of SNES and Genesis games. Yet the most compelling feature of the roguelike is its unrelenting and unforgiving nature. In a gaming culture of overwrought tutorials, strategic vacuums, and “Press X to Artistically Emote”, the mystery and challenge of the roguelike genre is inspiring and impressive.

Now if only I could finish one.

Information found on Wikipedia. This is a blog, not a research paper, so cut me some slack. Images courtesy of MegaGames.com, dealspwn.com, and riskofrain.com.

* Yep: both set in Middle-Earth


You can read this dilettante's genre homage and quite a few other things on the N3rd Dimension.

***
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Liquid`Drone
Profile Joined September 2002
Norway28742 Posts
November 12 2014 21:27 GMT
#2
I just recently started playing Shattered Pixel Dungeon and it is great!! Also liked rogue legacy a lot.
Moderator
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
November 12 2014 21:38 GMT
#3
risk of rain is pretty fun

i used to race with a guy where we put in a few rules, but we usually averaged around the 28-30 minute mark on the hardest difficulty

(mostly banned op stuff, i think it was just drones and the meteor item but we mightve banned some other stuff too)
Descolada in everything not TL/Starcraft
Tooplark
Profile Joined October 2008
United States3977 Posts
Last Edited: 2014-11-12 22:57:24
November 12 2014 22:44 GMT
#4
asmo let's co-op us some Risk of Rain some time, i carry u npez

also for anyone who hasn't found it, this is a great site for fueling a roguelike addiction: http://www.roguebasin.com
lots of simple free ones

here are some favorites:
http://www.roguebasin.com/index.php?title=Drakefire_Chasm
http://www.roguebasin.com/index.php?title=Forays_into_Norrendrin
http://www.roguebasin.com/index.php?title=Hokuto_no_Rogue
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Yhamm
Profile Blog Joined December 2012
France7248 Posts
November 13 2014 00:28 GMT
#5
My first experience with roguelike was... Rogue. I played it soooo much when I was 10 and after... sadly I never finished it
the fear of the first Centaur or the first Troll... those damn Aquators... got too many stories with this game ^_^

Then the other roguelike I really loved was nethack (3.4.3). Played it on some online server with telnet, and global ranking and stuff. IT was lot of fun.

And then of course Dwarf Fortress too, but I never liked the adventure mode, so the fortress mode is really not a roguelike

I never quite understood why FTL was called a roguelike, but it's a fine game.
LiquipediaWe will have only each other at the last
porkRaven
Profile Joined December 2010
United States953 Posts
Last Edited: 2014-11-13 03:51:55
November 13 2014 03:51 GMT
#6
Learning all the ship styles in FTL was my favorite part. I hope someone will play these games because of this article because they are fantastic. Thanks for writing this.

SHOUTOUTS TO Aylear!!!
kuresuti
Profile Blog Joined December 2009
1393 Posts
November 13 2014 08:44 GMT
#7
I've played most of the games you've listed many hours and they are indeed amazing. There is something about classic roguelikes like Angband though. Some of the modern roguelike games are really difficult but they are usually pretty forgiving. I mean if you have to start over after dying in a 30 minute run of Binding of Isaac, that is frustrating, but dying with a character you've played for 10 hours in Angband just changes you as a person.

I've played Angband (ZangbandTK specifically) for many years now and still haven't managed a win. I'm getting closer though
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
November 13 2014 09:54 GMT
#8
How can you make such a huge roguelike post and leave out dungeon crawl stone soup?

Like, for real...
Don't believe the florist when he tells you that the roses are free
y0su
Profile Blog Joined September 2011
Finland7871 Posts
November 13 2014 10:22 GMT
#9
On November 13 2014 12:51 SwatRaven wrote:
Learning all the ship styles in FTL was my favorite part. I hope someone will play these games because of this article because they are fantastic. Thanks for writing this.


FTL really is AWESOME!
mainerd
Profile Blog Joined June 2007
United States347 Posts
November 13 2014 10:48 GMT
#10
I played a lot of Angband (I think you refer to it as Angmar in the OP). It's one of my favorite games of all time, I must have put hundreds of hours into version 2.9.3. Tales of Maj'Eyal is also worth checking out, it's a great fantasy roguelike, and free.
"Let me tell you, in eSTRO we had some circle jerks, straight up. It wasn't pretty." -NonY
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
November 13 2014 15:02 GMT
#11
WHOOPS. Sorry for confusing Angband and Angmar. I guess my brain auto-corrected to a Middle Earth location I already knew.

Also, thanks all for the additional information and game recommendations. I'm really new to this genre, so I appreciate any expansions on my horizons.

Finally, y'all who played games with 10+ hour commitments into immediate death, more power to you. I don't know if I'm that hardcore. >_<
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Daumen
Profile Joined July 2011
Germany1073 Posts
November 14 2014 10:39 GMT
#12
my first Roguelike game was Toejam & Earl on the Sega Mega Drive (was called GENESIS in the US).

Its still one of my favourites ;D
President of the ReaL Fan Club.
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
Last Edited: 2014-11-14 13:19:26
November 14 2014 13:17 GMT
#13
Angband and FTL were great! :D

I loved Mordor and Castle of the Winds, those were some really nice memories.

You should try Tales Of Maj'Eyal: Age Of Ascendancy. It's a sick rougelike with a story behind it, nice graphics, lots of skills and most dungeons are randomized; there's even achievements to encourage replaying with different setups or just replaying in general to get that one elusive achievement. You can choose to play permadeath or use lives (up to 3 I think). There's a lot of customization and mods for it, and it's constantly being worked on with new versions coming all the time.

http://te4.org/
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
Kingsky
Profile Blog Joined October 2010
Singapore298 Posts
November 15 2014 13:49 GMT
#14
Try dungeon of the endless, dungeons of dredmor and crypt of the necrodancer
Why do people hate the Colossus? Because the Colossus is like banksters from Wall Street: “too big to fail”. - TheDwF
Tooplark
Profile Joined October 2008
United States3977 Posts
November 15 2014 19:19 GMT
#15
On November 15 2014 22:49 Kingsky wrote:
Try dungeon of the endless, dungeons of dredmor and crypt of the necrodancer

Dredmor is fun.
Dredmor is also broken in many ways.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
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