• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:12
CET 18:12
KST 02:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
SC2 All-Star Invitational: Jan 17-1812Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises1Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ I would like to say something about StarCraft What monitor do you use for playing Remastered? BW General Discussion (UMS) SWITCHEROO *New* /Destination Edit/
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Nintendo Switch Thread Awesome Games Done Quick 2026! Stormgate/Frost Giant Megathread Mechabellum Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread 12 Days of Starcraft Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 970 users

Micro Transactions

Blogs > Grumbels
Post a Reply
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
October 12 2014 21:14 GMT
#1
I wanted to post this on reddit, but then I remembered that I hate reddit so posting it here. The title is:

The pitfalls of micro transactions:
+ Show Spoiler +
See here for the suggestion in the Legacy of the Void thread and Destiny's promotion of that comment.

http://www.reddit.com/r/starcraft/comments/2ir69e/lotv_suggestion_thread/cl4pajj?context=1

I don't completely disagree with it, but I'm a bit tired of the mindless optimism regarding micro transactions, so here's a polemic arguing against it.

There are a lot of ways to do micro transactions badly, but there exists a well received industry standard that people are calling for Blizzard to emulate. I'm quoting this list I found that sets out the marks of a successful in-game store based on League of Legends.
  • The title is free - profit is made through micro-transactions.
  • These transactions are not overly expensive in nature. They're small, reasonable purchases. Price gouging doesn't occur.
  • As a corollary to the above; the items that can be purchased are things the players actually want to buy.
  • All of the items which can be bought are luxury items. They're either completely aesthetic in nature, or they make the player's life more convenient. They are not required for regular game-play, nor do they give one player an unfair advantage over the others. "Pay to Win" does not apply.
  • There are no content walls - players are not forced to pay just to play.

The in-game store is the core of League's freemium model which allows the game to be free to play. The game actually becomes a vehicle to promote and create a necessity for in-game purchases rather than a stand-alone product. Note that you can easily avoid spending real money by categorizing all the purchases as luxury items. By the rules of the list above this by definition can hardly affect the gameplay experience as the in-game store can only uniquely have novelty items of ephemeral value.

In the end most players won't spend a penny. The Pareto principle applies here: the rule that says that 80% of the effects tend to come from 20% of the causes. In League of Legends it means 80% of purchases will be made by 20% of the player base. And if you apply it recursively you can infer that the majority of the funding will come from a very small group of people. The references I found online seem to confirm this reading.

One model I'm familiar with is the funding for political blogs (wikipedia is another known example) which depend on donations. Something is offered to you for free but there is an appeal to the readers to support the cause. There are obvious similarities with League's freemium model but the difference is that Riot is a private company that seeks to maximize profit and comes by funding not by appealing to its userbase but by selling useless items of no value. There is no obligation whatsoever as a League player to contribute, there is no moral hazard in playing for free knowing that costs will be covered by the tiny minority of people that obsessively pay for skins.

I think a subscription model is fair enough: pay to play and meanwhile the servers stay up and new content is developed. The boxed copy model is also fair: you pay to get complete access to a game and it's up to you how you want to exploit this access.

But when someone argues for the freemium model they work towards a situation where "they" (i.e. the vast majority of players) no longer have to pay for the game, consenting to let others cover the cost while they play for free. And of course if you've already bought the game then you're arguing for Blizzard to cut you off from all sorts of minor perks you should already have access to unless you spend money on top of the initial purchase. And they create the need for Blizzard to aggressively market those options to people who are vulnerable to this. You don't have any real need for the perks and therefore some degree of deception or manipulative psychology is required in order to encourage acquisitions. Teenagers, elderly people, people that are bad at planning, people with mental illnesses etc. all fall under this.

Instead of the perfectly fair business model we currently have we want one that is unfair, complex and forces a more deceptive, predatory attitude of Blizzard towards its customers.


Please be nice.

Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
October 12 2014 22:01 GMT
#2
What if the switch to free-to-play was done TF2 style, where people who bought the game get goodies of some sort, for example a bunch of unlocked portraits/skins and some exclusive "veteran" icons that people who didn't buy the game in full could never get with microtransactions?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
October 12 2014 23:45 GMT
#3
I think the "freemium model" isnt bad or unfair if done right.

If i were Blizzard, i would do this:

Sell the expantion for 40 dolars, that gives you accses to the story, a bunch of portraits and some skins. (this would be practically the same as it is now).

This is called the "deluxe edition"

And the make the multiplayer F2P. And sell skins and that stuff. People who want the campaing, will buy it like they already do, people that just care for the multiplayer will play it, and people who want skins will buy them.

But realistically, i don't think Blizzard will do it.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
esReveR
Profile Joined February 2010
United States567 Posts
October 13 2014 06:29 GMT
#4
Blizzard has two games using this model already.... Hearthstone and Heroes of the Storm. But, they will never go that route for RTS games, because it doesn't make sense for the genre. To make a game F2P, you have to actually have something people would spend money on. Blizzard has gone on record saying they do not want to add any more skins for units in SC2, and what else could they even market?
Skill is relative.
y0su
Profile Blog Joined September 2011
Finland7871 Posts
October 13 2014 13:19 GMT
#5
I'm happy with them sticking to the business model they have in SC2. They're doing small things now with giving portraits for WCS twitch subs (and have had blizzcon portraits for a while). I just don't see them "selling portraits" to any meaningful extent. Ladder is already saturated with smurfs that I'd rather not have everyone just making new accounts at will.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
October 13 2014 13:38 GMT
#6
On October 13 2014 15:29 esReveR wrote:
Blizzard has two games using this model already.... Hearthstone and Heroes of the Storm. But, they will never go that route for RTS games, because it doesn't make sense for the genre. To make a game F2P, you have to actually have something people would spend money on. Blizzard has gone on record saying they do not want to add any more skins for units in SC2, and what else could they even market?

They'd add skins if people were willing to buy them. Why would they say no to more money?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
y0su
Profile Blog Joined September 2011
Finland7871 Posts
October 13 2014 13:41 GMT
#7
On October 13 2014 22:38 [UoN]Sentinel wrote:
Show nested quote +
On October 13 2014 15:29 esReveR wrote:
Blizzard has two games using this model already.... Hearthstone and Heroes of the Storm. But, they will never go that route for RTS games, because it doesn't make sense for the genre. To make a game F2P, you have to actually have something people would spend money on. Blizzard has gone on record saying they do not want to add any more skins for units in SC2, and what else could they even market?

They'd add skins if people were willing to buy them. Why would they say no to more money?

I think the problem with skins is a lot of people DON'T want to see them (especially for competitive reasons). It's a bit pointless if they are not universally enabled. Now portraits or decals are worth doing (and they are including some). However, you're not going to be able to make the game f2p on portrait sales...
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
October 13 2014 13:48 GMT
#8
On October 13 2014 22:41 y0su wrote:
Show nested quote +
On October 13 2014 22:38 [UoN]Sentinel wrote:
On October 13 2014 15:29 esReveR wrote:
Blizzard has two games using this model already.... Hearthstone and Heroes of the Storm. But, they will never go that route for RTS games, because it doesn't make sense for the genre. To make a game F2P, you have to actually have something people would spend money on. Blizzard has gone on record saying they do not want to add any more skins for units in SC2, and what else could they even market?

They'd add skins if people were willing to buy them. Why would they say no to more money?

I think the problem with skins is a lot of people DON'T want to see them (especially for competitive reasons). It's a bit pointless if they are not universally enabled. Now portraits or decals are worth doing (and they are including some). However, you're not going to be able to make the game f2p on portrait sales...

I think the reception of the worker hats was pretty positive. You can still tell it's a probe, even if there's a blue cone on top of it.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Please log in or register to reply.
Live Events Refresh
Next event in 1d 19h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 492
RotterdaM 134
Livibee 120
trigger 100
BRAT_OK 77
RushiSC 36
MindelVK 31
StarCraft: Brood War
Britney 25101
EffOrt 1623
Stork 637
ggaemo 509
Barracks 272
firebathero 263
PianO 93
Hyun 72
Zeus 61
soO 54
[ Show more ]
Aegong 50
ToSsGirL 32
Movie 28
Sexy 24
yabsab 21
SilentControl 5
Dota 2
syndereN1405
XcaliburYe865
febbydoto58
Heroes of the Storm
Trikslyr60
Other Games
Grubby4557
Gorgc2865
FrodaN665
B2W.Neo420
Fuzer 370
ToD231
Liquid`VortiX199
IndyStarCraft 128
Mew2King99
QueenE83
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 42
• naamasc237
• iHatsuTV 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3455
Upcoming Events
OSC
1d 19h
Korean StarCraft League
2 days
OSC
2 days
IPSL
2 days
Dewalt vs Bonyth
OSC
3 days
OSC
3 days
uThermal 2v2 Circuit
3 days
Replay Cast
4 days
Patches Events
5 days
Liquipedia Results

Completed

Proleague 2025-12-29
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL 2025 WINTER (S19)
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

Escore Tournament S1: W2
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.