• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:13
CET 12:13
KST 20:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon [D] Hacker peak in sc2 ? Liquibets sc2 season 30 Evil Geniuses - shutting down
Tourneys
SC2 INu's Battles#22 SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles
Brood War
General
Rollback Netcode in Brood War List of top players active on ShieldBattery Sagi.gg Launcher Released BW General Discussion [Megathread] Daily Funny Videos
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Stratus: Battle for the sky now on steam Early acc
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread Dating: How's your luck? Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Playlenda
Playlendapro
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6945 users

Micro Transactions

Blogs > Grumbels
Post a Reply
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
October 12 2014 21:14 GMT
#1
I wanted to post this on reddit, but then I remembered that I hate reddit so posting it here. The title is:

The pitfalls of micro transactions:
+ Show Spoiler +
See here for the suggestion in the Legacy of the Void thread and Destiny's promotion of that comment.

http://www.reddit.com/r/starcraft/comments/2ir69e/lotv_suggestion_thread/cl4pajj?context=1

I don't completely disagree with it, but I'm a bit tired of the mindless optimism regarding micro transactions, so here's a polemic arguing against it.

There are a lot of ways to do micro transactions badly, but there exists a well received industry standard that people are calling for Blizzard to emulate. I'm quoting this list I found that sets out the marks of a successful in-game store based on League of Legends.
  • The title is free - profit is made through micro-transactions.
  • These transactions are not overly expensive in nature. They're small, reasonable purchases. Price gouging doesn't occur.
  • As a corollary to the above; the items that can be purchased are things the players actually want to buy.
  • All of the items which can be bought are luxury items. They're either completely aesthetic in nature, or they make the player's life more convenient. They are not required for regular game-play, nor do they give one player an unfair advantage over the others. "Pay to Win" does not apply.
  • There are no content walls - players are not forced to pay just to play.

The in-game store is the core of League's freemium model which allows the game to be free to play. The game actually becomes a vehicle to promote and create a necessity for in-game purchases rather than a stand-alone product. Note that you can easily avoid spending real money by categorizing all the purchases as luxury items. By the rules of the list above this by definition can hardly affect the gameplay experience as the in-game store can only uniquely have novelty items of ephemeral value.

In the end most players won't spend a penny. The Pareto principle applies here: the rule that says that 80% of the effects tend to come from 20% of the causes. In League of Legends it means 80% of purchases will be made by 20% of the player base. And if you apply it recursively you can infer that the majority of the funding will come from a very small group of people. The references I found online seem to confirm this reading.

One model I'm familiar with is the funding for political blogs (wikipedia is another known example) which depend on donations. Something is offered to you for free but there is an appeal to the readers to support the cause. There are obvious similarities with League's freemium model but the difference is that Riot is a private company that seeks to maximize profit and comes by funding not by appealing to its userbase but by selling useless items of no value. There is no obligation whatsoever as a League player to contribute, there is no moral hazard in playing for free knowing that costs will be covered by the tiny minority of people that obsessively pay for skins.

I think a subscription model is fair enough: pay to play and meanwhile the servers stay up and new content is developed. The boxed copy model is also fair: you pay to get complete access to a game and it's up to you how you want to exploit this access.

But when someone argues for the freemium model they work towards a situation where "they" (i.e. the vast majority of players) no longer have to pay for the game, consenting to let others cover the cost while they play for free. And of course if you've already bought the game then you're arguing for Blizzard to cut you off from all sorts of minor perks you should already have access to unless you spend money on top of the initial purchase. And they create the need for Blizzard to aggressively market those options to people who are vulnerable to this. You don't have any real need for the perks and therefore some degree of deception or manipulative psychology is required in order to encourage acquisitions. Teenagers, elderly people, people that are bad at planning, people with mental illnesses etc. all fall under this.

Instead of the perfectly fair business model we currently have we want one that is unfair, complex and forces a more deceptive, predatory attitude of Blizzard towards its customers.


Please be nice.

Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
October 12 2014 22:01 GMT
#2
What if the switch to free-to-play was done TF2 style, where people who bought the game get goodies of some sort, for example a bunch of unlocked portraits/skins and some exclusive "veteran" icons that people who didn't buy the game in full could never get with microtransactions?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
October 12 2014 23:45 GMT
#3
I think the "freemium model" isnt bad or unfair if done right.

If i were Blizzard, i would do this:

Sell the expantion for 40 dolars, that gives you accses to the story, a bunch of portraits and some skins. (this would be practically the same as it is now).

This is called the "deluxe edition"

And the make the multiplayer F2P. And sell skins and that stuff. People who want the campaing, will buy it like they already do, people that just care for the multiplayer will play it, and people who want skins will buy them.

But realistically, i don't think Blizzard will do it.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
esReveR
Profile Joined February 2010
United States568 Posts
October 13 2014 06:29 GMT
#4
Blizzard has two games using this model already.... Hearthstone and Heroes of the Storm. But, they will never go that route for RTS games, because it doesn't make sense for the genre. To make a game F2P, you have to actually have something people would spend money on. Blizzard has gone on record saying they do not want to add any more skins for units in SC2, and what else could they even market?
Skill is relative.
y0su
Profile Blog Joined September 2011
Finland7871 Posts
October 13 2014 13:19 GMT
#5
I'm happy with them sticking to the business model they have in SC2. They're doing small things now with giving portraits for WCS twitch subs (and have had blizzcon portraits for a while). I just don't see them "selling portraits" to any meaningful extent. Ladder is already saturated with smurfs that I'd rather not have everyone just making new accounts at will.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
October 13 2014 13:38 GMT
#6
On October 13 2014 15:29 esReveR wrote:
Blizzard has two games using this model already.... Hearthstone and Heroes of the Storm. But, they will never go that route for RTS games, because it doesn't make sense for the genre. To make a game F2P, you have to actually have something people would spend money on. Blizzard has gone on record saying they do not want to add any more skins for units in SC2, and what else could they even market?

They'd add skins if people were willing to buy them. Why would they say no to more money?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
y0su
Profile Blog Joined September 2011
Finland7871 Posts
October 13 2014 13:41 GMT
#7
On October 13 2014 22:38 [UoN]Sentinel wrote:
Show nested quote +
On October 13 2014 15:29 esReveR wrote:
Blizzard has two games using this model already.... Hearthstone and Heroes of the Storm. But, they will never go that route for RTS games, because it doesn't make sense for the genre. To make a game F2P, you have to actually have something people would spend money on. Blizzard has gone on record saying they do not want to add any more skins for units in SC2, and what else could they even market?

They'd add skins if people were willing to buy them. Why would they say no to more money?

I think the problem with skins is a lot of people DON'T want to see them (especially for competitive reasons). It's a bit pointless if they are not universally enabled. Now portraits or decals are worth doing (and they are including some). However, you're not going to be able to make the game f2p on portrait sales...
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
October 13 2014 13:48 GMT
#8
On October 13 2014 22:41 y0su wrote:
Show nested quote +
On October 13 2014 22:38 [UoN]Sentinel wrote:
On October 13 2014 15:29 esReveR wrote:
Blizzard has two games using this model already.... Hearthstone and Heroes of the Storm. But, they will never go that route for RTS games, because it doesn't make sense for the genre. To make a game F2P, you have to actually have something people would spend money on. Blizzard has gone on record saying they do not want to add any more skins for units in SC2, and what else could they even market?

They'd add skins if people were willing to buy them. Why would they say no to more money?

I think the problem with skins is a lot of people DON'T want to see them (especially for competitive reasons). It's a bit pointless if they are not universally enabled. Now portraits or decals are worth doing (and they are including some). However, you're not going to be able to make the game f2p on portrait sales...

I think the reception of the worker hats was pretty positive. You can still tell it's a probe, even if there's a blue cone on top of it.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Please log in or register to reply.
Live Events Refresh
Next event in 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 35433
Rain 2823
Shuttle 642
BeSt 527
Light 342
Jaedong 311
Leta 231
Mini 227
actioN 224
Larva 193
[ Show more ]
firebathero 181
Rush 155
ProTech154
EffOrt 136
FanTaSy 131
ZerO 124
Stork 119
Pusan 109
ggaemo 67
Barracks 52
Yoon 51
Shine 50
910 36
Bale 29
Shinee 28
sSak 26
Sharp 24
ToSsGirL 23
Free 22
hero 21
Aegong 13
HiyA 13
soO 13
yabsab 12
ZergMaN 8
Sea.KH 8
Dota 2
monkeys_forever155
Counter-Strike
olofmeister1187
Other Games
summit1g10091
Lowko316
XaKoH 294
B2W.Neo244
Fuzer 175
dupreeh146
Sick64
NeuroSwarm58
Railgan22
ZerO(Twitch)10
Organizations
Counter-Strike
PGL100
StarCraft: Brood War
lovetv 5
[ Show 10 non-featured ]
StarCraft 2
• LUISG 53
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt494
Upcoming Events
Ultimate Battle
47m
Soma vs Royal
Replay Cast
11h 47m
Sparkling Tuna Cup
22h 47m
WardiTV Invitational
1d
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
OSC
1d 11h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
PiGosaur Cup
1d 13h
The PondCast
2 days
KCM Race Survival
2 days
WardiTV Invitational
3 days
CranKy Ducklings
4 days
[ Show More ]
IPSL
5 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
Sparkling Tuna Cup
5 days
IPSL
6 days
Art_Of_Turtle vs KameZerg
Radley vs George
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-11-06
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.