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[BR] Fun TvT

Blogs > The_Templar
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The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2014-08-23 13:48:11
August 23 2014 04:07 GMT
#1
Dear Diary,
Today, I played some ladder. At first, I wanted to play random, but a TvP reminded me of my insecurities in the early game as terran. The opponent did a quick stalker pressure after fast expanding and I mis-controlled completely, losing all of my marines and effectively the game. Reminder that Thors are not good emergency units when faced with stalkers.

After that slightly traumatic experience, and reminding myself how insignificant that game was to the general outcome of the universe, I queued up into a second and third game as protoss. The opponents, a terran followed by a zerg, had similar stories to tell. Both of them sought an advantage through the early game, but did not have the means to do so. The terran applied pressure with marines and marauders, and the zerg tried a few zergling runbys. Here, their paths momentarily diverged. The terran stayed on one base and went for the frontal attack, engaging my units, but his heavy investment failed. The zerg refused to engage my army with his moderately large number of zerglings but went for workers instead, while offensively taking my third base (as he wasn't keeping my entire army occupied, I killed it pretty quickly).

Neither attack worked, and I saw them devolve into the normal terrans and zergs I see. Both players went for basic tech only, MM and Roach/Hydra. Neither, of course, realized that tech was sometimes as important as maintaining an army, and did not make the required ghosts/medivacs and vipers to defeat my Templar and Colossus armies. Both fell and both complained about the balance, despite my clear advantage in skill.

This last part bugs me. Why would anyone complain about the balance in a ladder game, where nobody else will ever see it? Worse yet, these are matches between two gold league players, where balance is completely unimportant and irrelevant. Why, then, would anyone complain about balance? This is a (social, multiplayer) game, after all. While I can understand venting about real-life stuff, nobody really deserves to complain about the game's design except those making a living from it.

I don't know what to think. Is the game going to be fun for anyone that cares about balance?

-The_Templar


After this irritating experience, I talked to my roommate about sc2 for a bit and he said it was good that I won 2 out of 3 of the games I played. But that was all he said…
Winning isn't important. Improving is. I constantly ask myself, where can I improve. And then I make a battle report out of it.
In the past, I have written battle reports on the most unusual PvP, the most usual ZvZ, the high-tech cheese of terran, the low-tech macro of PvZ, and the tactics of spamming one unit composition in a TvT. What did all of these have in common?

The answer is passion. I don't care about balance in any of those games. And nobody should; all of those games are either quite unusual or a mirror. But those games reminded me of what it meant to play sc2 and enjoy it. Enjoying sc2 makes it a lot easier to sort out the problems I had in my previous games and to improve on my own terms.
So what if I did enjoy sc2, just a little? Instead of aimlessly browsing TL like I usually did after playing 3 games, I loaded up another game, this time as terran. Instead of fast expanding and playing a macro game as I usually did, I proxied a stargate. A battlecruiser almost immediately won me the game against the zerg opponent. Basically, I played this game, although my execution was a lot cleaner.

My opponent, contrary to the other two I had beaten, was not angry, or sad. He remarked about how unusual it was to BC rush. Encouraged by this reaction, I queued up another game and did the same thing, again against a zerg player. He was so stunned that he typed "proxy battlecruiser!!" in chat and barely reacted at all. The victory didn't matter, but seeing something like that come out legitimately from his opponent was fun and exciting. He was similarly enthusiastic and we had a nice conversation after the game.

I played another game and faced another zerg. Another BC rush ensued. This one turned out a bit differently.

+ Show Spoiler +
&#91;image loading&#93;
&#91;image loading&#93;
Spoiler alert: I won this game.


&#91;image loading&#93;
&#91;image loading&#93;
&#91;image loading&#93;
&#91;image loading&#93;
&#91;image loading&#93;
&#91;image loading&#93;


After this very unusual game, I chatted for a long time with the first guy that I BC rushed. It turns out he had the same purpose, to have fun. We discussed many things relevant to the ladder and how people approached it, Avilo (turns out a lot of his games on ladder are under 30 minutes), and terran cheese. We decided that we would approach the ladder with a fun mindset. As a zerg, he always wondered how mass reapers would fare against a zerg player who didn't see it coming. And I wanted to keep BC rushing, as it was becoming that sort of night.

Neither of us realized that the consequences of both of us going onto the ladder to cheese… is that we might meet each other.
I spawned in the top left of King Sejong Station and he found himself in the bottom right.

+ Show Spoiler [Part 1] +

&#91;image loading&#93;
&#91;image loading&#93;

Right after my opponent typed gl hf, I sent him a private message saying "Darn, he's terran." Then I realized that I had just sent it to my opponent!
We quickly discover that we accidentally crashed into each other on the way out the door. Neither of us are terran players so this could get very messy.
Since the cheese we had planned relies mostly on surprise, we had a gentleman's agreement to not use those strategies.

He does make one reaper at the beginning, and it receives its just reward.

&#91;image loading&#93;
One reaper is a mass when it collapses onto the ground.


It did scout my barracks and factory though. However, my true intentions were not yet revealed.

&#91;image loading&#93;
Minesweeper IS one of my favorite games, how did you know?


Soon, I go for the marine/widow mine attack off two bases. A furious battle ensues and he already has to micro for his life.

&#91;image loading&#93;
&#91;image loading&#93;

I should explain here that widow mine versus widow mine strategies are the pinnacle of positional play. Similarly to siege tanks, they have massive AOE which take a while to set up. However, they are dodgeable and are invisible. This means there is more positioning, scans, similarly to tank wars.

&#91;image loading&#93;

In fact, he realizes this and gets some widow mines as defense.

&#91;image loading&#93;
Imagine, here, a chess board. Except there are only pawns and knights.



&#91;image loading&#93;

&#91;image loading&#93;
&#91;image loading&#93;
&#91;image loading&#93;
&#91;image loading&#93;
&#91;image loading&#93;

In the above pictures, the opponent goes for a widow mine drop while pushing back my widow mines with bio and widow mines. And there was much rejoicing.
Seeing that mines would not win the game for me, I went with the one unit that goes really well with mineral-heavy builds.

&#91;image loading&#93;
I bet you thought it was tanks.


Not to be outdone, my opponent goes for a massive doom drop!

&#91;image loading&#93;

…And, unfortunately, I only had turrets on one side of my base.

&#91;image loading&#93;
The medivacs go to eat the open-faced Terran sandwich.


I did, however, have one ace up my sleeve which would be very difficult to counter.

&#91;image loading&#93;
&#91;image loading&#93;
&#91;image loading&#93;
As he is a Zerg player, you think he'd be used to giant explosions against Terran.


The second battle of the game happened a minute or so later, right after he lost a ton of units to seeker missiles.

&#91;image loading&#93;
My very unusual army...


&#91;image loading&#93;
Against his much more normal one.


I land seeker missiles which should instantly win the game in any normal scenario.

&#91;image loading&#93;

However, in a rare instance of standard play, I brought my marines closer to his to minimize splash damage and prevent an easy retreat… and seeker missiles kill nearly all of them.

&#91;image loading&#93;

+ Show Spoiler [Part 2] +

It was a terrible battle. And by terrible I mean the many noble lives that were lost. I in no way mean the bad micro I showed.
After the battle, I regroup and go for an attack.

&#91;image loading&#93;

The usual seeker missiles obliterate everything.

&#91;image loading&#93;
You would think I would have won with the number of game-ending seekers I have landed.


Long story short, I somehow lose nearly my entire army and retreat.

&#91;image loading&#93;

I build up my air army while attempting to harass with hellions.

&#91;image loading&#93;
No Templar, you are supposed to harass workers! Not units!


&#91;image loading&#93;

I suddenly realize that I should be upgrading, and I go for the 23 minute double armory build.

&#91;image loading&#93;

Once again, a tiny hole in my defenses allows easy harass from my opponent.

&#91;image loading&#93;

I patch up the hole, in my own way.

&#91;image loading&#93;
Because more PFs is cool.


Another move out…

&#91;image loading&#93;

Another battle…

&#91;image loading&#93;

And another giant explosion.

&#91;image loading&#93;

I chase him back to his natural expansion where he has enough thors to engage my army without too much fear of seeker missiles.

&#91;image loading&#93;

Unfortunately, since my ravens are clumped up, he gets massive shots on them and manages to clean up my entire army.

&#91;image loading&#93;

The retaliation from him is massive. Hellions, ravens, and banshees are not particularly great counters against thors, nor are PFs.

&#91;image loading&#93;

However, with a hellion flank and landed vikings, I actually manage to push him back, killing everything but two thors and allowing time for my BCs to get there.

&#91;image loading&#93;
&#91;image loading&#93;
&#91;image loading&#93;
There was a second army there once...


&#91;image loading&#93;
Please cheer me.


My opponent was not happy with losing his third base.

&#91;image loading&#93;

My battlecruisers get into his natural, and with reinforcements, execute swift justice.

&#91;image loading&#93;
&#91;image loading&#93;
&#91;image loading&#93;
&#91;image loading&#93;

GG!
He goes on for another ten minutes, hiding buildings, but eventually leaves.


***
ModeratorI am still alive, somehow
TL+ Member
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
August 23 2014 04:21 GMT
#2
i see you're in a bloggy mood
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
August 23 2014 04:24 GMT
#3
On August 23 2014 13:21 lichter wrote:
i see you're in a bloggy mood

maybe I am, but maybe the distribution of blogs is random...
ModeratorI am still alive, somehow
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
August 23 2014 13:48 GMT
#4
Added a second part
ModeratorI am still alive, somehow
TL+ Member
vult
Profile Blog Joined February 2012
United States9400 Posts
August 23 2014 14:45 GMT
#5
Silly games and interesting read good to see a lot of blogs coming from you :D
I used to play random, but for you I play very specifically.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2014-08-23 14:59:12
August 23 2014 14:57 GMT
#6
On August 23 2014 23:45 vult wrote:
Silly games and interesting read good to see a lot of blogs coming from you :D

After I won the BC base trade game, I literally jumped up, shouted "YES!", spraying spit onto my computer, and did a little dance. It was epic.
ModeratorI am still alive, somehow
TL+ Member
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
August 23 2014 17:36 GMT
#7
You should get your roommate an account and bond over 2v2 or 4v4
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
August 23 2014 17:44 GMT
#8
On August 24 2014 02:36 Shellshock wrote:
You should get your roommate an account and bond over 2v2 or 4v4

That wouldn't work, I expect my allies to play well in 2v2. It's serious business for me.
ModeratorI am still alive, somehow
TL+ Member
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
August 23 2014 18:00 GMT
#9
then what about queuing together in random 4v4?
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
August 23 2014 18:01 GMT
#10
On August 24 2014 03:00 Shellshock wrote:
then what about queuing together in random 4v4?

That would probably be a better idea. Don't think he plays sc2, he said it was too hard
ModeratorI am still alive, somehow
TL+ Member
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
August 23 2014 20:47 GMT
#11
Landing vikings that are being attacked by thors really messes with the targeting ai :D

they aim, the vikings land, they point at the landed viking, and then switch to the next flying target ^^
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
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