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GameHeart Project, Update 7 - Page 2

Blogs > GameHeart
Post a Reply
Prev 1 2 All
IcculusLizard
Profile Joined May 2011
265 Posts
January 12 2014 19:55 GMT
#21
Great stuff. Love the solution for map-specific integration.

One concern with any mod that has map-specific configuration and also has a pseudo-economy (ie PeepMode) would be map validation. You'd want to ensure that someone couldn't earn ranking or money or whatever by using their own custom maps. Perhaps the idea of checking for resource placement could be expanded to also check for other aspects of the map to constrain the possible hacks. Ultimately, it would be ideal if Blizzard provided some sort of map signature system especially for official maps so that mods could ensure a map was a valid ladder map, for example, before allowing application of the mod.
JimmyHollow
Profile Joined August 2010
United Kingdom249 Posts
January 12 2014 21:45 GMT
#22
amazing :O
i.of.the.storm
Profile Joined April 2009
United States795 Posts
January 12 2014 21:53 GMT
#23
Hah, interesting, so you're basically defining a hash function based on resource locations. Cool update, really like the sponsor logos especially!
Maru - The Terran hope is alive!
Rustug
Profile Joined October 2010
1488 Posts
January 12 2014 21:55 GMT
#24
You are awesome! GameHeart is awesome! The Jerseys would be awesome!

Keep being awesome!
Curious that we spend more time congratulating people who have succeeded than encouraging people who have not. 파이팅! ᕦ(ò_óˇ)ᕤ"
Geschan
Profile Joined September 2010
69 Posts
January 12 2014 22:19 GMT
#25
Any updates on your Spectator Interface. Nice Job as usual!
Cyx.
Profile Joined November 2010
Canada806 Posts
January 12 2014 23:44 GMT
#26
Looks awesome! I especially liked the discussion of what Blizzard is doing to help out mapmakers and mod makers, lots of people just hate but they're doing pretty good ^^ I'm glad a lot of people have picked up on this, you've done some cool work and it's really good for Starcraft =D

Suggestion for the background of the badges: I like how they are now but have you considered only having the ring extend as far as the stars do? Or just a little farther? I feel like it might emphasize the stars more as well as making it less cluttered overall, I'd mock it up for you if I knew how but... t.t
HandA711
Profile Blog Joined November 2010
202 Posts
January 13 2014 00:26 GMT
#27
Those eye candies are amazing. Good work yo, you're awesome.
hakuna matata
hansonslee
Profile Blog Joined April 2011
United States2027 Posts
January 13 2014 05:18 GMT
#28
TL gives this a star! He's been saving eSports!
Seed's # 1 fan!!! #ForVengeance
y0su
Profile Blog Joined September 2011
Finland7871 Posts
January 13 2014 08:03 GMT
#29
It's nice to see some knowledgeable feedback on the value of some of the changes blizzard makes!

I think GH is an amazing endeavor and I'm blown away by all the work you've put into this (especially seeing some of the technical stuff in this blog).

Thanks for all the hard work and I look forward to using and watching GH as much as possible :D
JonIrenicus
Profile Blog Joined July 2012
Italy602 Posts
January 13 2014 12:18 GMT
#30
--- Nuked ---
GameHeart
Profile Blog Joined February 2012
286 Posts
January 13 2014 13:05 GMT
#31
On January 13 2014 04:55 IcculusLizard wrote:
Great stuff. Love the solution for map-specific integration.

One concern with any mod that has map-specific configuration and also has a pseudo-economy (ie PeepMode) would be map validation. You'd want to ensure that someone couldn't earn ranking or money or whatever by using their own custom maps. Perhaps the idea of checking for resource placement could be expanded to also check for other aspects of the map to constrain the possible hacks. Ultimately, it would be ideal if Blizzard provided some sort of map signature system especially for official maps so that mods could ensure a map was a valid ladder map, for example, before allowing application of the mod.


Hey man thanks!

Yeah lucky for me I don't really have to worry about any pseudo economy stuff. But I did consider the possibility that I might need to differentiate between two maps that have the same ID at some point. I figured I would just run a special function if a specific map ID comes up that checks other aspects of the map such as watch towers and elevation levels at specific points to make a determination.
Gameheart
opisska
Profile Blog Joined February 2011
Poland8852 Posts
Last Edited: 2014-01-13 15:20:20
January 13 2014 15:20 GMT
#32
Jerseys: what about teamkills? (specifically, mirror match teamkills
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
January 13 2014 17:56 GMT
#33
Your work is awesome, Ryan, and it baffles me that no entity in esports has hired you at least partially yet.
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
MichaelDonovan
Profile Joined June 2011
United States1453 Posts
January 14 2014 07:45 GMT
#34
On January 13 2014 02:59 JonIrenicus wrote:
the only thing I don't like much is the team sponsor stuff. I mean, it is really intrusive and it adds up to the mess. A better choice would be moving the sponsors to the beginning presentation (by adding a panel showing who sponsors them) and in the end, when one player tabs out.
So you will read the name of the winner, and in the right the sponsors.
Should be good, and actually would encourage competitivity

Yeah it disappears after the first 2 minutes. So it's not intrusive in any way. And I think it looks really cool.
Monochromatic
Profile Blog Joined March 2012
United States1000 Posts
January 15 2014 04:50 GMT
#35
Would the badges be awarded retroactively, for awards accomplished before the WCS system?
MC: "Guys I need your support! iam poor make me nerd baller" __________________________________________RIP Violet
GameHeart
Profile Blog Joined February 2012
286 Posts
January 15 2014 10:35 GMT
#36
On January 15 2014 13:50 Monochromatic wrote:
Would the badges be awarded retroactively, for awards accomplished before the WCS system?


Yes
Gameheart
TheGloob
Profile Blog Joined April 2012
97 Posts
January 30 2014 00:49 GMT
#37
So I may just be using it wrong, but when I observe a game with the gameheart extension mod enabled, its basically the same UI, is there any way to change it so that its the sleeker looking one?
GameHeart
Profile Blog Joined February 2012
286 Posts
January 30 2014 08:51 GMT
#38
You have to setup an interface file in your gameplay options. You can download the GameHeart one here. Once you download the file you have to put it in your My Documents/Starcraft II/Interfaces folder, and then go into your gameplay options in Starcraft and set the observer interface to "GameHeart 1v1". If you do this in the middle of a game the interface will not change until you restart.
Gameheart
sparkyle
Profile Joined February 2014
China3 Posts
Last Edited: 2014-02-12 05:11:40
February 12 2014 04:04 GMT
#39
Hello Ryan
Iam a chinese sc2 player,i found GHLight map dont support in ZhCN client!when i watched uesd GHLight maps played replays 2.1.028667ver, inside the game display has problem,Production unit and MIT technology display param/value/lib bug,i used default observer ui also doesn't work, can u fix it?
thank you so much


you can see Image here:
http://bbs.islga.org/data/attachment/forum/201402/12/115608izv2n2s0y17h57a1.jpg

http://bbs.islga.org/data/attachment/forum/201402/12/115623g2afhjs5pjpp97qj.jpg

http://bbs.islga.org/data/attachment/forum/201402/12/115634vaktzsa4un4m6mr4.jpg

http://bbs.islga.org/data/attachment/forum/201402/12/115634vaktzsa4un4m6mr4.jpg
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