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Session 3, Advancement, and Ladder Anxiety

Blogs > eschatolic
Post a Reply
eschatolic
Profile Blog Joined March 2012
United States37 Posts
October 17 2013 04:13 GMT
#1
Session 3 and Advancement

Games continue to be uneventful, as expected and hoped. I make lots of Marines and SCVs and more or less A-move to victory. Session 3 was the last for this iteration, which used benchmarks spitballed mostly from GGTracker.com data.

As noted in my last update advancement from one iteration of a phase to the next would be based off of performance in a best-of-5 on the ladder. This went smoothly as well, earning my three "victories" in a row. Advancement at this level basically means tightening the benchmarks with the intended goal that I might actually fail to hit them. Accumulation of wins is slower and more familiarity with the hand movements is developed. I expect this next iteration will go more slowly.

Iteration: 10/10
Advancement: 3/5
Starting rank: Bronze 21
Ending rank: Bronze 17

On Ladder Anxiety

I have deliberately left off my win/loss record for these sessions for a specific reason: It doesn't really matter in this phase, or even the next.

One of the biggest problems with getting into StarCraft, both personally and observed in places like Reddit, is that of ladder anxiety. I can't speak for others but for me it comes from the combined knowledge that 1) I'm not very good, 2) my opponent is probably god-like, and 3) I can't blame anyone else but me if I lose. One way that I hope to combat this anxiety is to make the game less about competition with another human and more about competition with oneself.

Phases 1 and 2 are all about building a foundation of good gameplay following very simple and easy to understand rules. The benchmarks are presented as the one and only challenge the player should pay attention to. Under no circumstances should a win or a loss on the ladder be considered - the only metric for success is hitting all of the benchmarks. This allows the player to focus not on what their opponent does and how they're supposed to react given their dearth of knowledge, skill, and awesomeness, but focus instead on good gameplay; letting it become natural and familiar so that they don't have to concentrate on it so hard when they do have to pay attention to their opponents.

I have found the tactic quite useful for mellowing the anxious feelings I get when I sit down and hit that Play button. It also begs the question: Why put yourself in that position at all if that's the goal? Why not practice first against AI? A valid question with a simple answer. The goal of this program is to go from any league to Master or GrandMaster. No matter how efficiently you achieve that goal it's still going to take awhile. No sense in wasting cycles against AI when you already have a giant ladder to climb. Incidentally, this too has worked out well, as I'm being regularly matched against Silver players now and coming out with favorable results.

@eschatolic
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
October 17 2013 08:06 GMT
#2
For what it's worth, on ladder, while point 1 and 3 may be true, your opponent is almost certainly around the same skill level as you. They are not godlike. On average, he/she will suck just as much as you do.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
eschatolic
Profile Blog Joined March 2012
United States37 Posts
October 17 2013 13:07 GMT
#3
@Salivanth

Oh, I know. For me it's just the place my mind goes whether I want it to or not. That's another benefit of "playing against benchmarks" on the ladder - it inculcate's one to withstand the pressures of ladder play without actually having to focus on the ladder. Phase 3, wherein we actually begin to play against our opponents, is when we'll see how well this burn-in period works.
@eschatolic
ETisME
Profile Blog Joined April 2011
12809 Posts
October 17 2013 13:35 GMT
#4
have you ever tried to push your multi tasking?
Honestly I think this is a better way to improve in a game.

to Avoid point 2 for example, I most often open up with a reaper expand, it lets me poke around and since the unit is pretty free to do damage early on in TvT and TvZ, you can get used to controlling the tempo of the game and just feels more confident when you can see all the micro flaw he is doing.

for example, if I opened reapers and snipe maybe 2 drones, I feel so confident that I can even try to snipe queens.

If he deflect it pretty well, that's ok, it just means his micro is as good as yours, but what advantage you have? you have a good scouting knowledge of what he is going to do.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
eschatolic
Profile Blog Joined March 2012
United States37 Posts
October 17 2013 14:42 GMT
#5
@ETisME

Multitasking in games like this is definitely not my strong suit. That's why I'm having to ease into the game. I'm starting off with just Marines because it's so easy to start with and get used to hand movements and interaction with the keyboard and mouse. Things will get tricky once I start adding gas and then building add-ons, upgrades, and new units. It's hard enough just complicating a build order like that without trying to micro a Reaper in an opponent's base.

Actually, despite all of my meditations on this game and how this buttom-up process of learning the game will work, the one thing I haven't nailed down is how and when to introduce scouting. It becomes so important even in the lower leagues. I guess I'll need to figure that out soon. Thanks for the reminder.
@eschatolic
FrogsAreDogs
Profile Blog Joined June 2012
Canada181 Posts
October 17 2013 17:30 GMT
#6
Have you tried the arcade? I think 90% of my spare time is spent on arcade now
YO
PanN
Profile Blog Joined December 2008
United States2828 Posts
October 17 2013 19:34 GMT
#7
You need to care about improving and not care about pts, ranking, etc. Thats where your ladder anxiety comes from. Just hit the play button and try to fix stuff, its a video game where everyones losing roughly 50% of the time and everyones trying to improve, drop the anxiety, its useless.
We have multiple brackets generated in advance. Relax . (Kennigit) I just simply do not understand how it can be the time to play can be 22nd at 9:30 pm PST / midnight the 23rd at the same time. (GGzerg)
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