• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:54
CET 21:54
KST 05:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond) $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Foreign Brood War Data analysis on 70 million replays BW General Discussion MBCGame Torrents
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1581 users

Session 3, Advancement, and Ladder Anxiety

Blogs > eschatolic
Post a Reply
eschatolic
Profile Blog Joined March 2012
United States37 Posts
October 17 2013 04:13 GMT
#1
Session 3 and Advancement

Games continue to be uneventful, as expected and hoped. I make lots of Marines and SCVs and more or less A-move to victory. Session 3 was the last for this iteration, which used benchmarks spitballed mostly from GGTracker.com data.

As noted in my last update advancement from one iteration of a phase to the next would be based off of performance in a best-of-5 on the ladder. This went smoothly as well, earning my three "victories" in a row. Advancement at this level basically means tightening the benchmarks with the intended goal that I might actually fail to hit them. Accumulation of wins is slower and more familiarity with the hand movements is developed. I expect this next iteration will go more slowly.

Iteration: 10/10
Advancement: 3/5
Starting rank: Bronze 21
Ending rank: Bronze 17

On Ladder Anxiety

I have deliberately left off my win/loss record for these sessions for a specific reason: It doesn't really matter in this phase, or even the next.

One of the biggest problems with getting into StarCraft, both personally and observed in places like Reddit, is that of ladder anxiety. I can't speak for others but for me it comes from the combined knowledge that 1) I'm not very good, 2) my opponent is probably god-like, and 3) I can't blame anyone else but me if I lose. One way that I hope to combat this anxiety is to make the game less about competition with another human and more about competition with oneself.

Phases 1 and 2 are all about building a foundation of good gameplay following very simple and easy to understand rules. The benchmarks are presented as the one and only challenge the player should pay attention to. Under no circumstances should a win or a loss on the ladder be considered - the only metric for success is hitting all of the benchmarks. This allows the player to focus not on what their opponent does and how they're supposed to react given their dearth of knowledge, skill, and awesomeness, but focus instead on good gameplay; letting it become natural and familiar so that they don't have to concentrate on it so hard when they do have to pay attention to their opponents.

I have found the tactic quite useful for mellowing the anxious feelings I get when I sit down and hit that Play button. It also begs the question: Why put yourself in that position at all if that's the goal? Why not practice first against AI? A valid question with a simple answer. The goal of this program is to go from any league to Master or GrandMaster. No matter how efficiently you achieve that goal it's still going to take awhile. No sense in wasting cycles against AI when you already have a giant ladder to climb. Incidentally, this too has worked out well, as I'm being regularly matched against Silver players now and coming out with favorable results.

@eschatolic
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
October 17 2013 08:06 GMT
#2
For what it's worth, on ladder, while point 1 and 3 may be true, your opponent is almost certainly around the same skill level as you. They are not godlike. On average, he/she will suck just as much as you do.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
eschatolic
Profile Blog Joined March 2012
United States37 Posts
October 17 2013 13:07 GMT
#3
@Salivanth

Oh, I know. For me it's just the place my mind goes whether I want it to or not. That's another benefit of "playing against benchmarks" on the ladder - it inculcate's one to withstand the pressures of ladder play without actually having to focus on the ladder. Phase 3, wherein we actually begin to play against our opponents, is when we'll see how well this burn-in period works.
@eschatolic
ETisME
Profile Blog Joined April 2011
12608 Posts
October 17 2013 13:35 GMT
#4
have you ever tried to push your multi tasking?
Honestly I think this is a better way to improve in a game.

to Avoid point 2 for example, I most often open up with a reaper expand, it lets me poke around and since the unit is pretty free to do damage early on in TvT and TvZ, you can get used to controlling the tempo of the game and just feels more confident when you can see all the micro flaw he is doing.

for example, if I opened reapers and snipe maybe 2 drones, I feel so confident that I can even try to snipe queens.

If he deflect it pretty well, that's ok, it just means his micro is as good as yours, but what advantage you have? you have a good scouting knowledge of what he is going to do.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
eschatolic
Profile Blog Joined March 2012
United States37 Posts
October 17 2013 14:42 GMT
#5
@ETisME

Multitasking in games like this is definitely not my strong suit. That's why I'm having to ease into the game. I'm starting off with just Marines because it's so easy to start with and get used to hand movements and interaction with the keyboard and mouse. Things will get tricky once I start adding gas and then building add-ons, upgrades, and new units. It's hard enough just complicating a build order like that without trying to micro a Reaper in an opponent's base.

Actually, despite all of my meditations on this game and how this buttom-up process of learning the game will work, the one thing I haven't nailed down is how and when to introduce scouting. It becomes so important even in the lower leagues. I guess I'll need to figure that out soon. Thanks for the reminder.
@eschatolic
FrogsAreDogs
Profile Blog Joined June 2012
Canada181 Posts
October 17 2013 17:30 GMT
#6
Have you tried the arcade? I think 90% of my spare time is spent on arcade now
YO
PanN
Profile Blog Joined December 2008
United States2828 Posts
October 17 2013 19:34 GMT
#7
You need to care about improving and not care about pts, ranking, etc. Thats where your ladder anxiety comes from. Just hit the play button and try to fix stuff, its a video game where everyones losing roughly 50% of the time and everyones trying to improve, drop the anxiety, its useless.
We have multiple brackets generated in advance. Relax . (Kennigit) I just simply do not understand how it can be the time to play can be 22nd at 9:30 pm PST / midnight the 23rd at the same time. (GGzerg)
Please log in or register to reply.
Live Events Refresh
BSL 21
20:00
RO16: Group A
Sziky vs OyAji
Gypsy vs eOnzErG
ZZZero.O327
LiquipediaDiscussion
IPSL
17:00
Ro8 Set 1
Dewalt vs ZZZero
Liquipedia
PSISTORM Gaming Misc
16:55
FSL TeamLeague: ASH vs IC
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 241
Liquid`TLO 155
CosmosSc2 71
DisKSc2 50
StarCraft: Brood War
Shuttle 442
ZZZero.O 327
Dewaltoss 106
Dota 2
Gorgc5140
Fuzer 419
Counter-Strike
fl0m5738
Super Smash Bros
Mew2King75
Heroes of the Storm
Liquid`Hasu422
Khaldor282
Other Games
Grubby5261
Mlord705
RotterdaM391
Beastyqt381
DeMusliM166
XaKoH 79
Trikslyr59
Livibee42
Organizations
Other Games
EGCTV1350
gamesdonequick715
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• printf 52
• davetesta22
• Reevou 7
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• 80smullet 13
• Michael_bg 4
• Pr0nogo 1
• ZZZeroYoutube
• BSLYoutube
• STPLYoutube
Dota 2
• Ler117
Other Games
• imaqtpie1752
• Shiphtur234
• tFFMrPink 14
Upcoming Events
OSC
1h 6m
Solar vs Creator
ByuN vs Gerald
Percival vs Babymarine
Moja vs Krystianer
EnDerr vs ForJumy
sebesdes vs Nicoract
Sparkling Tuna Cup
13h 6m
WardiTV 2025
15h 6m
OSC
18h 6m
IPSL
20h 6m
Bonyth vs KameZerg
BSL 21
23h 6m
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
1d 12h
Wardi Open
1d 15h
StarCraft2.fi
1d 19h
Monday Night Weeklies
1d 20h
[ Show More ]
Replay Cast
2 days
WardiTV 2025
2 days
StarCraft2.fi
2 days
PiGosaur Monday
3 days
StarCraft2.fi
3 days
Tenacious Turtle Tussle
4 days
The PondCast
4 days
WardiTV 2025
4 days
StarCraft2.fi
4 days
WardiTV 2025
5 days
StarCraft2.fi
6 days
RSL Revival
6 days
IPSL
6 days
Sziky vs JDConan
Liquipedia Results

Completed

Proleague 2025-12-04
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
WardiTV 2025
META Madness #9
Light HT
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.