• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:05
CEST 12:05
KST 19:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists13[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced10Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid20
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail MaNa leaves Team Liquid Oliveira Would Have Returned If EWC Continued 2026 GSL Tour plans announced
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly) $5,000 WardiTV TLMC tournament - Presented by Monster Energy
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
Pros React To: Tulbo in Ro.16 Group A BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion BW General Discussion [BSL22] RO32 Group Stage
Tourneys
[ASL21] Ro16 Group B Small VOD Thread 2.0 Korean KCM Race Survival 2026 Season 2 [BSL22] RO32 Group D - Sunday 21:00 CEST
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1822 users

HS theory: Doomsayer and Alarm-o-Bot

Blogs > jubil
Post a Reply
jubil
Profile Blog Joined March 2011
United States2602 Posts
October 08 2013 20:36 GMT
#1
Hearthstone definitely seems to be accelerating towards open beta and eventual release, but the ratio of "I'm sad/mad because I dont have a key" content to actual content is still too (damn) high. In that light, I'll be doing a little analysis on various cards. Fair warning: I don't have a beta key. Feel free to correct me if I'm offbase.

The first two cards are Doomsayer and Alarm-o-Bot. These two are very similar in concept - a card with no attack, a decent amount of health, and a triggered effect at the start of your next turn. Doomsayer clears the board and Alarm-o-Bot switches itself with a minion from your hand. These are very powerful effects, but my overall impression is that these cards are both actually quite weak.

TL,DR: putting a strong ability on a no attack minion, even if it's cheap, is very weak. It's easy and it costs your opponent very little to kill them, which nullifies the effect. It's awkward to protect them, and the effects are awkward to take advantage of.

Quick background, the three primary deck archetypes of (just about) any card game are aggro, control, and combo.
+ Show Spoiler +

Aggro: playing many low-cost high-attack minions in an effort to end the game early
Control: delaying with defensive cards until high-cost, game-changing cards can secure the win
Combo: abusing the interactions of two or more cards in a synergistic way
As a Hearthstone example, a murloc deck could be considered aggro, a Mage deck with many Flamestrikes and Blizzards control, and a Rogue deck with Gadgetzan Auctioneer, Questing Adventurer, and many low cost combo cards a....combo deck.


Between these two cards, Doomsayer is obviously designed as a "control" card, and Alarm-o-Bot as "combo"; you can easily imagine how you are supposed to use them - play Doomsayer to wipe out all of your opponent's offensive minions, and play the Alarm-o-Bot to get a ludicrously early Ysera, Ragnaros, or other extremely strong minion. Part of their strength is a very cheap mana cost - the 3 mana Alarm-o-Bot can pull out a creature three times its cost or more, and the 2 mana Doomsayer duplicates the effect of the 8 mana Twisting Nether.

The problem with these cards comes when you actually try to play them. If your opponent ignores the Doomsayer or Alarm-o-Bot they are quite powerful, but both cards are worthless if they die before their effect triggers. In Hearthstone your opponent may simply directly target your Doomsayer or Alarm-o-Bot with his own minions....while still retaining the option to deal with them using spells like Assassinate.

There are 14 1 or 2-mana minions that can either kill or silence Alarm-o-Bot on their own, any many others that can kill him with a little combo - combinations of 1 and 2 mana minions, 2 attack minions with a 1 damage hero power, or minions with a cheap damaging spell like Slam.

Not only is it possible to deal with Doomsayer and Alarm-o-Bot, but it's very cheap to do so. The biggest drawback of these two minions is that they have no attack. All powerful and cheap cards have a weakness, but this one is more debilitating than most.
As an example, Venture Co. Mercenary is a cheap minion with high attack and health. His weakness is that he makes your other minions more expensive. While either Venture Co. Merc or Doomsayer/Alarm-o-Bot can be Assassinated (1-for-1 trade), your opponent's creatures will most likely die if they attack the Venture Co. Merc. On the other hand, your opponent's creatures are still just as healthy after attacking Doomsayer or Alarm-o-Bot (unless your opponent needed a Power Overwhelming or something to kill it!)

Ok, so it's easy to kill Alarm-o-Bot, but Doomsayer comes out sooner and with much more health. In his case, the weakness is in the effect itself. Clearing the entire board is powerful, but you yourself need to play around it. If you play him early, you'll only get 1 or 2 of your opponents minions (if he doesn't just die). If you play him late when your opponent has many creatures, your opponent will just use those creatures to kill him. What if you have a taunter to protect him? Well, (if your opponent doesn't just kill the taunter first) the ungrateful Doomsayer will kill it, negating some of your card advantage.

Incidentally, Alarm-o-Bot has a similar negative interaction with taunting protectors - using taunts to protect your Alarm-o-Bots necessitates putting cheap taunters in your deck....and you run the risk of having the well-meaning bot swap himself with some chump Sen'jin Shieldmasta rather than Ragnaros.

Finally, you could protect either of these cards with something like Conceal (gives it stealth) or Hand of Protection (gives it divine shield). Either option can work, but requires actually drawing that specific card along with your Doomsayer/Alarm-o-Bot, and cuts into the natural card advantage of the effect.

All this isn't to say that there aren't some ways to make these two cards more cost-effective, despite their overall weakness. You can use Power Word: Shield on either of them to beef them up a bit without losing card advantage. Alarm-o-Bot can be "protected" by using damaging spells to kill off your opponent's creatures, without needing to put more cheap creatures in your deck; and Doomsayer might be useful in a control deck fighting aggro decks - play him early for either a board wipe or a psuedo-taunt - if he dies, at least you've avoided taking hero damage for a turn, maybe just enough to get the mana for that crucial Explosive Shot.

All-in-all, I wouldn't recommend either card for serious Arena or Constructed, though both could easily find a place in a fun, casual control or combo deck.

Marineking-Polt-Maru-Fantasy-Solar-Xenocider-Suppy fighting!
FFGenerations
Profile Blog Joined April 2011
7088 Posts
October 08 2013 21:17 GMT
#2
so i think we are all wondering...
what happens if you play them both at once
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
HardlyNever
Profile Blog Joined July 2011
United States1258 Posts
October 08 2013 22:41 GMT
#3
Sort of a long-winded way of saying what basically everyone who actually tries to be good at the game already knows: most minions with 0 power basically suck (there are some decent shaman totems that break this rule, but that is because they have very strong abilities for their cost). These guys are somewhat similar to that 0/4 for 1 guy with taunt. At first blush they seem like they might be ok, but then you realize they just die without trading for anything, and you basically wasted your mana.

I actually think the doomsayer has a little more potential than the alarm-o-bot. The biggest issue with the doomsayer is if he is advantageous for you (i.e. can blow up your opponent's board, while yours is weak), your opponent probably has an easy way to kill him. However, if you can protect him with something cheap for one turn (a cheap taunt like the stoneclaw totem, or maybe that 2/2 taunter), you might actually trade up pretty well. However, he is just too situational to be counted on, so isn't really worth playing regularly.

Maybe he will have some cool combos in the future.
Out there, the Kid learned to fend for himself. Learned to build. Learned to break.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2013-10-08 22:46:22
October 08 2013 22:45 GMT
#4
I posted this yesterday and I'll repost it here about the use of alarm-o-bot

On October 08 2013 11:34 Inkblood wrote:
Show nested quote +
On October 08 2013 08:48 sob3k wrote:
Why is Alarm-o-bot bad? Is it too low health or too expensive? It seems solid situationally...


Alarm-o-Bot is like “Play a card to play another random card, assuming it lives. Or play a card to do absolutely nothing if a creature kills it or it’s silenced.”

It doesn’t trigger Battlecries, so you don’t want it grabbing most Battlecry cards (and there are quite a few of them, most of which are really good.) It’s a card that by itself gets nothing done, and can be taken out by most 2 and 3 drops. The only good outcome is it warps a big creature out of your hand. But that’s so bloody situational. I would rather just have a solid 3 drop over Alarm-o-Bot. And even barring that, there’s probably situations where you want a certain card to stay in your hand, because it will have greater value later, or there’s something currently on the board that will kill it for free. And once again, there’s the Battlecry anti-value.

Like, you can gamble, and the card can create wonderful situations with legendaries or something, but generally you can simply play stronger and more consistent cards. At it’s core it strikes me as simply unreliable and monstrously situational. Even if you get lucky and have, let's say, Alarm-o-Bot and Ysera in your hand, if you have any other minions that Alarm-o-Bot can copy it might not work, or it might get killed by a 2 or 3 drop removal, creature, or weapon, or it might get silenced by Silence, Ironbeak Owl, or Earth Shock. (Or other silences if it’s later in the game. And in general it's probably not going to be as useful later in the game. Because you can just straight up play tough creatures now.)

One way it could be useful is in warlock decks, where you can avoid their detrimental demon Battlecries as well as warp out high cost creatures. I don’t know if it’s good there, but it’s probably where Alarm-o-Bot is at its best. (Though then you might Alarm-o-Bot Lord Jaraxxus and cry at the 3/15 creature you've just slammed onto the board.)

To address your other questions. Increasing it’s health would make it better, but I personally would still consider it really bad. The mana cost doesn’t matter imo, making it cheaper would just make it bizarre.

In summary its upside is to make big cards cheaper via randomness and luck, and avoiding demon Battlecries. But it has too many downsides. Hopefully this post was helpful/coherent, and not flat out wrong. Obviously it's my opinion of the card, but I think it's fairly accurate. Have a nice day


That all makes sense to me.

But maybe instead of treating alarm as an early 3 drop and trying to pull out a fat creature ahead of your mana curve.....

which doesn't work well because:

1. You have a bunch of creatures so your chances of getting a spendy one you want to play is shitty low. Unreliable.

2. It dies easily to 2-3 drops and basic removal if it can't be protected (which you can't early).

Maybe you could treat it as a late game acceleration card. You say its devalued then because you can just play a beefy minion, but with it you can get two out in one turn, or one free and expensive other spells. There are a lot of advantages to using it lategame.

1. You probably have much fewer creatures in your hand, maybe just big ones. It becomes predictable.

2. You have more of an idea of what your opponent has for removal.

3. You can have taunters out to protect it directly.

4. You drop a Core Hound or an Stormwind Champion or a Giant or Frostwolf Warlord or Venture Co etc and the bot. Now your opponent has to choose to target their removal on the revealed serious threat and potentially face betting shat on next turn by free Ysera and whatever else you can play, and targeting the bot and leaving the first threat to beat on them + you could just be bluffing.

It seems like it could be much more reliably strong in this use. Dunno, I'd try it out if I had a key.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
October 09 2013 00:55 GMT
#5
I don't even get the point of doomsayer. How do you play around it when it's killing all your creatures too
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
jubil
Profile Blog Joined March 2011
United States2602 Posts
October 09 2013 04:26 GMT
#6
On October 09 2013 07:45 sob3k wrote:
I posted this yesterday and I'll repost it here about the use of alarm-o-bot

Show nested quote +
On October 08 2013 11:34 Inkblood wrote:
On October 08 2013 08:48 sob3k wrote:
Why is Alarm-o-bot bad? Is it too low health or too expensive? It seems solid situationally...


Alarm-o-Bot is like “Play a card to play another random card, assuming it lives. Or play a card to do absolutely nothing if a creature kills it or it’s silenced.”

It doesn’t trigger Battlecries, so you don’t want it grabbing most Battlecry cards (and there are quite a few of them, most of which are really good.) It’s a card that by itself gets nothing done, and can be taken out by most 2 and 3 drops. The only good outcome is it warps a big creature out of your hand. But that’s so bloody situational. I would rather just have a solid 3 drop over Alarm-o-Bot. And even barring that, there’s probably situations where you want a certain card to stay in your hand, because it will have greater value later, or there’s something currently on the board that will kill it for free. And once again, there’s the Battlecry anti-value.

Like, you can gamble, and the card can create wonderful situations with legendaries or something, but generally you can simply play stronger and more consistent cards. At it’s core it strikes me as simply unreliable and monstrously situational. Even if you get lucky and have, let's say, Alarm-o-Bot and Ysera in your hand, if you have any other minions that Alarm-o-Bot can copy it might not work, or it might get killed by a 2 or 3 drop removal, creature, or weapon, or it might get silenced by Silence, Ironbeak Owl, or Earth Shock. (Or other silences if it’s later in the game. And in general it's probably not going to be as useful later in the game. Because you can just straight up play tough creatures now.)

One way it could be useful is in warlock decks, where you can avoid their detrimental demon Battlecries as well as warp out high cost creatures. I don’t know if it’s good there, but it’s probably where Alarm-o-Bot is at its best. (Though then you might Alarm-o-Bot Lord Jaraxxus and cry at the 3/15 creature you've just slammed onto the board.)

To address your other questions. Increasing it’s health would make it better, but I personally would still consider it really bad. The mana cost doesn’t matter imo, making it cheaper would just make it bizarre.

In summary its upside is to make big cards cheaper via randomness and luck, and avoiding demon Battlecries. But it has too many downsides. Hopefully this post was helpful/coherent, and not flat out wrong. Obviously it's my opinion of the card, but I think it's fairly accurate. Have a nice day


That all makes sense to me.

But maybe instead of treating alarm as an early 3 drop and trying to pull out a fat creature ahead of your mana curve.....

which doesn't work well because:

1. You have a bunch of creatures so your chances of getting a spendy one you want to play is shitty low. Unreliable.

2. It dies easily to 2-3 drops and basic removal if it can't be protected (which you can't early).

Maybe you could treat it as a late game acceleration card. You say its devalued then because you can just play a beefy minion, but with it you can get two out in one turn, or one free and expensive other spells. There are a lot of advantages to using it lategame.

1. You probably have much fewer creatures in your hand, maybe just big ones. It becomes predictable.

2. You have more of an idea of what your opponent has for removal.

3. You can have taunters out to protect it directly.

4. You drop a Core Hound or an Stormwind Champion or a Giant or Frostwolf Warlord or Venture Co etc and the bot. Now your opponent has to choose to target their removal on the revealed serious threat and potentially face betting shat on next turn by free Ysera and whatever else you can play, and targeting the bot and leaving the first threat to beat on them + you could just be bluffing.

It seems like it could be much more reliably strong in this use. Dunno, I'd try it out if I had a key.


I guess the issue with that usage is that by mid/late game, wouldn't you rather have one solid creature now and one killer creature a little later, instead of just one killer creature now? It's more reliable for sure, but less powerful. If you're using him as a pseudo-taunt, just play an actual taunt that can also damage his stuff.

It can work for sure, and I bet it's awesome when it does, I just think you need to build the whole deck around it and even then it's tricky.
Marineking-Polt-Maru-Fantasy-Solar-Xenocider-Suppy fighting!
Please log in or register to reply.
Live Events Refresh
Escore
10:00
Week 3
escodisco214
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Jaedong 393
Stork 290
BeSt 230
Mini 180
Soma 180
Leta 157
actioN 152
Shuttle 98
Pusan 69
EffOrt 68
[ Show more ]
ToSsGirL 63
Hyuk 59
ggaemo 45
Rush 44
Snow 42
ZerO 41
Backho 38
Hm[arnc] 38
Free 32
910 24
soO 24
Shinee 22
Soulkey 21
Movie 19
Bale 16
JulyZerg 15
hero 13
yabsab 13
Hyun 13
Sacsri 12
Barracks 12
zelot 11
Sexy 8
ajuk12(nOOB) 6
Dota 2
XaKoH 650
BananaSlamJamma240
NeuroSwarm73
League of Legends
JimRising 415
Counter-Strike
shoxiejesuss1057
allub192
edward56
Super Smash Bros
Mew2King66
Heroes of the Storm
Trikslyr28
Other Games
gofns13646
singsing2019
Happy256
crisheroes235
ZerO(Twitch)11
Organizations
Counter-Strike
PGL152
Other Games
BasetradeTV131
StarCraft: Brood War
UltimateBattle 32
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH371
• LUISG 38
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1135
• TFBlade902
Upcoming Events
WardiTV Map Contest Tou…
55m
OSC
4h 55m
Big Brain Bouts
5h 55m
MaNa vs goblin
Scarlett vs Spirit
Serral vs herO
Korean StarCraft League
16h 55m
CranKy Ducklings
23h 55m
WardiTV Map Contest Tou…
1d
IPSL
1d 5h
WolFix vs nOmaD
dxtr13 vs Razz
BSL
1d 8h
UltrA vs KwarK
Gosudark vs cavapoo
dxtr13 vs HBO
Doodle vs Razz
Patches Events
1d 11h
CranKy Ducklings
1d 13h
[ Show More ]
Sparkling Tuna Cup
1d 23h
WardiTV Map Contest Tou…
2 days
Ladder Legends
2 days
BSL
2 days
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
IPSL
2 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
3 days
RSL Revival
3 days
Afreeca Starleague
3 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
4 days
RSL Revival
4 days
Replay Cast
5 days
The PondCast
5 days
WardiTV Map Contest Tou…
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-15
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Escore Tournament S2: W3
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.