• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:26
CEST 16:26
KST 23:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris32Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
Greatest Players of All Time: 2025 Update #1: Maru - Greatest Players of All Time A Eulogy for the Six Pool Geoff 'iNcontroL' Robinson has passed away #2: Serral - Greatest Players of All Time
Tourneys
Esports World Cup 2025 Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below
Brood War
General
Post ASL20 Ro24 discussion. No Rain in ASL20? BW General Discussion BSL Polish World Championship 2025 20-21 September BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [ASL20] Ro24 Group F [ASL20] Ro24 Group E [IPSL] CSLAN Review and CSLPRO Reimagined!
Strategy
Muta micro map competition Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The year 2050 European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1885 users

HS theory: Doomsayer and Alarm-o-Bot

Blogs > jubil
Post a Reply
jubil
Profile Blog Joined March 2011
United States2602 Posts
October 08 2013 20:36 GMT
#1
Hearthstone definitely seems to be accelerating towards open beta and eventual release, but the ratio of "I'm sad/mad because I dont have a key" content to actual content is still too (damn) high. In that light, I'll be doing a little analysis on various cards. Fair warning: I don't have a beta key. Feel free to correct me if I'm offbase.

The first two cards are Doomsayer and Alarm-o-Bot. These two are very similar in concept - a card with no attack, a decent amount of health, and a triggered effect at the start of your next turn. Doomsayer clears the board and Alarm-o-Bot switches itself with a minion from your hand. These are very powerful effects, but my overall impression is that these cards are both actually quite weak.

TL,DR: putting a strong ability on a no attack minion, even if it's cheap, is very weak. It's easy and it costs your opponent very little to kill them, which nullifies the effect. It's awkward to protect them, and the effects are awkward to take advantage of.

Quick background, the three primary deck archetypes of (just about) any card game are aggro, control, and combo.
+ Show Spoiler +

Aggro: playing many low-cost high-attack minions in an effort to end the game early
Control: delaying with defensive cards until high-cost, game-changing cards can secure the win
Combo: abusing the interactions of two or more cards in a synergistic way
As a Hearthstone example, a murloc deck could be considered aggro, a Mage deck with many Flamestrikes and Blizzards control, and a Rogue deck with Gadgetzan Auctioneer, Questing Adventurer, and many low cost combo cards a....combo deck.


Between these two cards, Doomsayer is obviously designed as a "control" card, and Alarm-o-Bot as "combo"; you can easily imagine how you are supposed to use them - play Doomsayer to wipe out all of your opponent's offensive minions, and play the Alarm-o-Bot to get a ludicrously early Ysera, Ragnaros, or other extremely strong minion. Part of their strength is a very cheap mana cost - the 3 mana Alarm-o-Bot can pull out a creature three times its cost or more, and the 2 mana Doomsayer duplicates the effect of the 8 mana Twisting Nether.

The problem with these cards comes when you actually try to play them. If your opponent ignores the Doomsayer or Alarm-o-Bot they are quite powerful, but both cards are worthless if they die before their effect triggers. In Hearthstone your opponent may simply directly target your Doomsayer or Alarm-o-Bot with his own minions....while still retaining the option to deal with them using spells like Assassinate.

There are 14 1 or 2-mana minions that can either kill or silence Alarm-o-Bot on their own, any many others that can kill him with a little combo - combinations of 1 and 2 mana minions, 2 attack minions with a 1 damage hero power, or minions with a cheap damaging spell like Slam.

Not only is it possible to deal with Doomsayer and Alarm-o-Bot, but it's very cheap to do so. The biggest drawback of these two minions is that they have no attack. All powerful and cheap cards have a weakness, but this one is more debilitating than most.
As an example, Venture Co. Mercenary is a cheap minion with high attack and health. His weakness is that he makes your other minions more expensive. While either Venture Co. Merc or Doomsayer/Alarm-o-Bot can be Assassinated (1-for-1 trade), your opponent's creatures will most likely die if they attack the Venture Co. Merc. On the other hand, your opponent's creatures are still just as healthy after attacking Doomsayer or Alarm-o-Bot (unless your opponent needed a Power Overwhelming or something to kill it!)

Ok, so it's easy to kill Alarm-o-Bot, but Doomsayer comes out sooner and with much more health. In his case, the weakness is in the effect itself. Clearing the entire board is powerful, but you yourself need to play around it. If you play him early, you'll only get 1 or 2 of your opponents minions (if he doesn't just die). If you play him late when your opponent has many creatures, your opponent will just use those creatures to kill him. What if you have a taunter to protect him? Well, (if your opponent doesn't just kill the taunter first) the ungrateful Doomsayer will kill it, negating some of your card advantage.

Incidentally, Alarm-o-Bot has a similar negative interaction with taunting protectors - using taunts to protect your Alarm-o-Bots necessitates putting cheap taunters in your deck....and you run the risk of having the well-meaning bot swap himself with some chump Sen'jin Shieldmasta rather than Ragnaros.

Finally, you could protect either of these cards with something like Conceal (gives it stealth) or Hand of Protection (gives it divine shield). Either option can work, but requires actually drawing that specific card along with your Doomsayer/Alarm-o-Bot, and cuts into the natural card advantage of the effect.

All this isn't to say that there aren't some ways to make these two cards more cost-effective, despite their overall weakness. You can use Power Word: Shield on either of them to beef them up a bit without losing card advantage. Alarm-o-Bot can be "protected" by using damaging spells to kill off your opponent's creatures, without needing to put more cheap creatures in your deck; and Doomsayer might be useful in a control deck fighting aggro decks - play him early for either a board wipe or a psuedo-taunt - if he dies, at least you've avoided taking hero damage for a turn, maybe just enough to get the mana for that crucial Explosive Shot.

All-in-all, I wouldn't recommend either card for serious Arena or Constructed, though both could easily find a place in a fun, casual control or combo deck.

Marineking-Polt-Maru-Fantasy-Solar-Xenocider-Suppy fighting!
FFGenerations
Profile Blog Joined April 2011
7088 Posts
October 08 2013 21:17 GMT
#2
so i think we are all wondering...
what happens if you play them both at once
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
HardlyNever
Profile Blog Joined July 2011
United States1258 Posts
October 08 2013 22:41 GMT
#3
Sort of a long-winded way of saying what basically everyone who actually tries to be good at the game already knows: most minions with 0 power basically suck (there are some decent shaman totems that break this rule, but that is because they have very strong abilities for their cost). These guys are somewhat similar to that 0/4 for 1 guy with taunt. At first blush they seem like they might be ok, but then you realize they just die without trading for anything, and you basically wasted your mana.

I actually think the doomsayer has a little more potential than the alarm-o-bot. The biggest issue with the doomsayer is if he is advantageous for you (i.e. can blow up your opponent's board, while yours is weak), your opponent probably has an easy way to kill him. However, if you can protect him with something cheap for one turn (a cheap taunt like the stoneclaw totem, or maybe that 2/2 taunter), you might actually trade up pretty well. However, he is just too situational to be counted on, so isn't really worth playing regularly.

Maybe he will have some cool combos in the future.
Out there, the Kid learned to fend for himself. Learned to build. Learned to break.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2013-10-08 22:46:22
October 08 2013 22:45 GMT
#4
I posted this yesterday and I'll repost it here about the use of alarm-o-bot

On October 08 2013 11:34 Inkblood wrote:
Show nested quote +
On October 08 2013 08:48 sob3k wrote:
Why is Alarm-o-bot bad? Is it too low health or too expensive? It seems solid situationally...


Alarm-o-Bot is like “Play a card to play another random card, assuming it lives. Or play a card to do absolutely nothing if a creature kills it or it’s silenced.”

It doesn’t trigger Battlecries, so you don’t want it grabbing most Battlecry cards (and there are quite a few of them, most of which are really good.) It’s a card that by itself gets nothing done, and can be taken out by most 2 and 3 drops. The only good outcome is it warps a big creature out of your hand. But that’s so bloody situational. I would rather just have a solid 3 drop over Alarm-o-Bot. And even barring that, there’s probably situations where you want a certain card to stay in your hand, because it will have greater value later, or there’s something currently on the board that will kill it for free. And once again, there’s the Battlecry anti-value.

Like, you can gamble, and the card can create wonderful situations with legendaries or something, but generally you can simply play stronger and more consistent cards. At it’s core it strikes me as simply unreliable and monstrously situational. Even if you get lucky and have, let's say, Alarm-o-Bot and Ysera in your hand, if you have any other minions that Alarm-o-Bot can copy it might not work, or it might get killed by a 2 or 3 drop removal, creature, or weapon, or it might get silenced by Silence, Ironbeak Owl, or Earth Shock. (Or other silences if it’s later in the game. And in general it's probably not going to be as useful later in the game. Because you can just straight up play tough creatures now.)

One way it could be useful is in warlock decks, where you can avoid their detrimental demon Battlecries as well as warp out high cost creatures. I don’t know if it’s good there, but it’s probably where Alarm-o-Bot is at its best. (Though then you might Alarm-o-Bot Lord Jaraxxus and cry at the 3/15 creature you've just slammed onto the board.)

To address your other questions. Increasing it’s health would make it better, but I personally would still consider it really bad. The mana cost doesn’t matter imo, making it cheaper would just make it bizarre.

In summary its upside is to make big cards cheaper via randomness and luck, and avoiding demon Battlecries. But it has too many downsides. Hopefully this post was helpful/coherent, and not flat out wrong. Obviously it's my opinion of the card, but I think it's fairly accurate. Have a nice day


That all makes sense to me.

But maybe instead of treating alarm as an early 3 drop and trying to pull out a fat creature ahead of your mana curve.....

which doesn't work well because:

1. You have a bunch of creatures so your chances of getting a spendy one you want to play is shitty low. Unreliable.

2. It dies easily to 2-3 drops and basic removal if it can't be protected (which you can't early).

Maybe you could treat it as a late game acceleration card. You say its devalued then because you can just play a beefy minion, but with it you can get two out in one turn, or one free and expensive other spells. There are a lot of advantages to using it lategame.

1. You probably have much fewer creatures in your hand, maybe just big ones. It becomes predictable.

2. You have more of an idea of what your opponent has for removal.

3. You can have taunters out to protect it directly.

4. You drop a Core Hound or an Stormwind Champion or a Giant or Frostwolf Warlord or Venture Co etc and the bot. Now your opponent has to choose to target their removal on the revealed serious threat and potentially face betting shat on next turn by free Ysera and whatever else you can play, and targeting the bot and leaving the first threat to beat on them + you could just be bluffing.

It seems like it could be much more reliably strong in this use. Dunno, I'd try it out if I had a key.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
October 09 2013 00:55 GMT
#5
I don't even get the point of doomsayer. How do you play around it when it's killing all your creatures too
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
jubil
Profile Blog Joined March 2011
United States2602 Posts
October 09 2013 04:26 GMT
#6
On October 09 2013 07:45 sob3k wrote:
I posted this yesterday and I'll repost it here about the use of alarm-o-bot

Show nested quote +
On October 08 2013 11:34 Inkblood wrote:
On October 08 2013 08:48 sob3k wrote:
Why is Alarm-o-bot bad? Is it too low health or too expensive? It seems solid situationally...


Alarm-o-Bot is like “Play a card to play another random card, assuming it lives. Or play a card to do absolutely nothing if a creature kills it or it’s silenced.”

It doesn’t trigger Battlecries, so you don’t want it grabbing most Battlecry cards (and there are quite a few of them, most of which are really good.) It’s a card that by itself gets nothing done, and can be taken out by most 2 and 3 drops. The only good outcome is it warps a big creature out of your hand. But that’s so bloody situational. I would rather just have a solid 3 drop over Alarm-o-Bot. And even barring that, there’s probably situations where you want a certain card to stay in your hand, because it will have greater value later, or there’s something currently on the board that will kill it for free. And once again, there’s the Battlecry anti-value.

Like, you can gamble, and the card can create wonderful situations with legendaries or something, but generally you can simply play stronger and more consistent cards. At it’s core it strikes me as simply unreliable and monstrously situational. Even if you get lucky and have, let's say, Alarm-o-Bot and Ysera in your hand, if you have any other minions that Alarm-o-Bot can copy it might not work, or it might get killed by a 2 or 3 drop removal, creature, or weapon, or it might get silenced by Silence, Ironbeak Owl, or Earth Shock. (Or other silences if it’s later in the game. And in general it's probably not going to be as useful later in the game. Because you can just straight up play tough creatures now.)

One way it could be useful is in warlock decks, where you can avoid their detrimental demon Battlecries as well as warp out high cost creatures. I don’t know if it’s good there, but it’s probably where Alarm-o-Bot is at its best. (Though then you might Alarm-o-Bot Lord Jaraxxus and cry at the 3/15 creature you've just slammed onto the board.)

To address your other questions. Increasing it’s health would make it better, but I personally would still consider it really bad. The mana cost doesn’t matter imo, making it cheaper would just make it bizarre.

In summary its upside is to make big cards cheaper via randomness and luck, and avoiding demon Battlecries. But it has too many downsides. Hopefully this post was helpful/coherent, and not flat out wrong. Obviously it's my opinion of the card, but I think it's fairly accurate. Have a nice day


That all makes sense to me.

But maybe instead of treating alarm as an early 3 drop and trying to pull out a fat creature ahead of your mana curve.....

which doesn't work well because:

1. You have a bunch of creatures so your chances of getting a spendy one you want to play is shitty low. Unreliable.

2. It dies easily to 2-3 drops and basic removal if it can't be protected (which you can't early).

Maybe you could treat it as a late game acceleration card. You say its devalued then because you can just play a beefy minion, but with it you can get two out in one turn, or one free and expensive other spells. There are a lot of advantages to using it lategame.

1. You probably have much fewer creatures in your hand, maybe just big ones. It becomes predictable.

2. You have more of an idea of what your opponent has for removal.

3. You can have taunters out to protect it directly.

4. You drop a Core Hound or an Stormwind Champion or a Giant or Frostwolf Warlord or Venture Co etc and the bot. Now your opponent has to choose to target their removal on the revealed serious threat and potentially face betting shat on next turn by free Ysera and whatever else you can play, and targeting the bot and leaving the first threat to beat on them + you could just be bluffing.

It seems like it could be much more reliably strong in this use. Dunno, I'd try it out if I had a key.


I guess the issue with that usage is that by mid/late game, wouldn't you rather have one solid creature now and one killer creature a little later, instead of just one killer creature now? It's more reliable for sure, but less powerful. If you're using him as a pseudo-taunt, just play an actual taunt that can also damage his stuff.

It can work for sure, and I bet it's awesome when it does, I just think you need to build the whole deck around it and even then it's tricky.
Marineking-Polt-Maru-Fantasy-Solar-Xenocider-Suppy fighting!
Please log in or register to reply.
Live Events Refresh
WardiTV Summer Champion…
11:00
Playoffs Day 3
Clem vs MaxPaxLIVE!
Classic vs TBD
WardiTV1313
TKL 315
IndyStarCraft 184
Rex158
IntoTheiNu 35
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 315
IndyStarCraft 184
Rex 158
mcanning 61
Codebar 1
StarCraft: Brood War
Britney 59662
Calm 6656
Jaedong 2538
Bisu 2369
Sea 2354
Flash 1867
Horang2 1711
Rain 1424
Mini 724
EffOrt 715
[ Show more ]
firebathero 618
Larva 380
Stork 373
Snow 324
Light 316
BeSt 301
hero 268
ggaemo 243
Zeus 220
Hyuk 173
Soulkey 155
Soma 130
Mong 120
NaDa 95
Nal_rA 92
Mind 86
TY 77
Rush 74
PianO 65
Aegong 56
Sharp 46
Movie 43
[sc1f]eonzerg 42
JulyZerg 41
Sacsri 27
Noble 18
HiyA 18
IntoTheRainbow 17
Terrorterran 15
Sexy 11
ajuk12(nOOB) 11
Bale 10
scan(afreeca) 10
ivOry 3
Dota 2
Gorgc6239
qojqva2116
Dendi1114
syndereN283
420jenkins273
XcaliburYe231
Counter-Strike
fl0m2761
olofmeister2022
byalli256
markeloff74
Other Games
singsing2222
B2W.Neo1307
hiko785
crisheroes368
Lowko358
Fuzer 333
Hui .169
RotterdaM163
XaKoH 82
ArmadaUGS67
KnowMe38
Dewaltoss11
Organizations
Other Games
Algost 4
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1135
• WagamamaTV573
League of Legends
• Jankos2274
Upcoming Events
Replay Cast
9h 34m
LiuLi Cup
20h 34m
MaxPax vs TriGGeR
ByuN vs herO
Cure vs Rogue
Classic vs HeRoMaRinE
Cosmonarchy
1d 1h
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
Big Brain Bouts
1d 1h
Iba vs GgMaChine
TriGGeR vs Bunny
Reynor vs Classic
Serral vs Clem
BSL Team Wars
1d 4h
Team Hawk vs Team Dewalt
BSL Team Wars
1d 4h
Team Hawk vs Team Bonyth
SC Evo League
1d 21h
TaeJa vs Cure
Rogue vs threepoint
ByuN vs Creator
MaNa vs Classic
Maestros of the Game
2 days
ShoWTimE vs Cham
GuMiho vs Ryung
Zoun vs Spirit
Rogue vs MaNa
[BSL 2025] Weekly
2 days
SC Evo League
2 days
[ Show More ]
Maestros of the Game
3 days
SHIN vs Creator
Astrea vs Lambo
Bunny vs SKillous
HeRoMaRinE vs TriGGeR
BSL Team Wars
3 days
Team Bonyth vs Team Sziky
BSL Team Wars
3 days
Team Dewalt vs Team Sziky
Monday Night Weeklies
4 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
Replay Cast
6 days
The PondCast
6 days
RSL Revival
6 days
Maru vs SHIN
MaNa vs MaxPax
Liquipedia Results

Completed

CSL Season 18: Qualifier 1
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
Acropolis #4 - TS1
CSL Season 18: Qualifier 2
SEL Season 2 Championship
WardiTV Summer 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
Skyesports Masters 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.