• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:44
CET 13:44
KST 21:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
SC2 All-Star Invitational: Jan 17-1815Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises2Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
WardiTV Mondays OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
I would like to say something about StarCraft BGH Auto Balance -> http://bghmmr.eu/ (UMS) SWITCHEROO *New* /Destination Edit/ What monitor do you use for playing Remastered? BW General Discussion
Tourneys
[BSL21] Grand Finals - Sunday 21:00 CET SLON Grand Finals – Season 2 [Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026! Stormgate/Frost Giant Megathread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread 12 Days of Starcraft
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1373 users

mildly interactive theme park rides, part 1

Blogs > zuqbu
Post a Reply
zuqbu
Profile Blog Joined January 2007
Germany797 Posts
Last Edited: 2013-07-29 11:46:20
July 29 2013 11:43 GMT
#1
in my previous and first TL blog i mentioned how the late nineties were a kind of golden age for video games while my list had four fps games in it with the most recent one released 1999. in this blog i want to start to explore how first person shooters have changed over the last 20 years, and explain why this development left me cold and where i see a light at the end of the tunnel.

part 1: doubling down on graphics

every medium is directly influenced by advancements in technology. moore's law was in full effect until recently: the performance of computing hardware made leaps every odd year and only now with the advent of mobile computing we see more improvements in terms of smaller and more power efficient transistors instead of simply more powerful ones.

since wolfenstein 3d, every new generation of shooters was a competition: who could take the biggest advantage of faster processors and better graphic cards, with the highest resolution textures and smoothest effects. but with every incremental improvement, development time and budget had to increase exponentially, and other parts of game design seem to have been neglected. while games have become prettier, they also became shorter, less complex, less imaginative, less challenging (both mechanically and intellectually).

[image loading]

that's a very natural process that has been documented in other mediums as well, look at the history of western visual art, and paintings in particular. as david hockney well proved, from the middle ages onwards the improvements in optical technology changed the medium radically: with the help of camera obscuras, lenses and projection artists could depict scenes and humans in a much more realistic, natural way. the process became increasingly complex over the curse of a few hundred years, and by the dawn of the 19th century painting had become a time consuming craftsmanship and each piece was a process of month to years of hard work.

[image loading]

the side effects were very pronounced: because it took such a long time to complete a painting, all work was done inside a studio, and to recover the costs of months of dedicated painting the artists made only agreeable and sellable art: portraits of wealthy persons, still lifes, depictions of historic or biblical events, and dramatic landscapes. if you take a look at the art of the time, it's all amazing craftsmanship but little to none imagination, creativity or threshold of originality.

[image loading]

that sounds to me just like the triple-A video game industry today. so what happened to art, and what could happen to games? first of all, photography happened. suddenly it became incredible easy and faster to create a lifelike image of reality. while the first photographic images were very much inferior to the big paintings in terms of accuracy, resolution or color, the technology advanced quickly and replaced more and more of the functions art had. first of course representation, with portrait photography spreading like wildfire. suddenly it was much more affordable to hang up a family portrait on your wall.

second, there was born a generation of painters who believed that the long and tedious studio process produced boring and lifeless images. so they went outside and created very quick, vivid and spontaneous impressions of the nature and life surrounding them. first they were mocked and not taken seriously by the art establishment, but soon they were finding success and others followed their footsteps, taking their principles further one step at a time.

[image loading]

art experienced an explosion of creativity as soon as painters let go of the boundaries that were imposed by the requirement to depict reality as close as possible. after impressionism there followed expressionism, futurism, cubism, fauvism, pointillism, bauhaus, minimalism up to post-modernism. after centuries of stagnation, the concept of visual arts had been totally transformed within a time span of less than 50 years.

[image loading]

the next technological leap is next to impossible to spot from the present, so it's hard to tell what exactly may be the medium that challenges video games to change in order to stay relevant. maybe it's already upon us, but still making baby steps. maybe it has not been invented yet. but there's already a generation of young developers who refuse to make games the way the big studios do them: aka the indies.

i do not want to draw a direct parallel between the impressionists of the past and the current indie scene, but games like minecraft, receiver, warsow and amnesia have spark in them that's missing from the big budget low risk triple-A titles. and even the big guns in the industry suddenly start experimenting with riskier and uncommon concepts, like farcry: blood dragon or portal. while we still get a new call of duty every year, the signals are pointing to a more interesting, more volatile future. here's to the crazy ones.

*****
o_O
Please log in or register to reply.
Live Events Refresh
Platinum Heroes Events
12:00
PSC2L Finals - Playoffs
Shameless vs NightMareLIVE!
Krystianer vs Percival
Gerald vs Jumy
Nicoract vs Creator
RotterdaM703
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 703
SortOf 216
trigger 54
StarCraft: Brood War
Britney 42295
GuemChi 1723
Sea 1704
Shuttle 1662
Horang2 1416
Jaedong 734
Soma 609
Stork 600
EffOrt 526
actioN 342
[ Show more ]
Last 309
Snow 240
ggaemo 226
Mini 219
Hyuk 188
Zeus 185
Sharp 141
hero 139
Leta 105
Barracks 88
ToSsGirL 71
PianO 43
sorry 37
JYJ 24
yabsab 22
Mind 22
Shine 18
Noble 12
HiyA 11
Sacsri 11
ajuk12(nOOB) 11
Rock 11
GoRush 9
scan(afreeca) 4
Dota 2
Gorgc5289
singsing2868
XcaliburYe403
Fuzer 336
League of Legends
C9.Mang0316
Other Games
Pyrionflax449
Organizations
StarCraft: Brood War
lovetv 5
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• Adnapsc2 11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
OSC
1d
Korean StarCraft League
1d 14h
OSC
1d 23h
IPSL
2 days
Dewalt vs Bonyth
OSC
2 days
OSC
2 days
uThermal 2v2 Circuit
3 days
Replay Cast
3 days
Patches Events
4 days
Liquipedia Results

Completed

C-Race Season 1
WardiTV 2025
META Madness #9

Ongoing

IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

Escore Tournament S1: W2
CSL 2025 WINTER (S19)
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Disclosure: This page contains affiliate marketing links that support TLnet.

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.