• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:20
CET 03:20
KST 11:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Team TLMC #5: Winners Announced! What's the best tug of war? The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
What are former legends up to these days? BW General Discussion How soO Began His ProGaming Dreams Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread 12 Days of Starcraft The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1696 users

The Importance of Mutas in ZvT P1

Blogs > SC2John
Post a Reply
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2013-07-27 10:01:54
July 27 2013 10:01 GMT
#1
The Importance of Mutas in ZvT

Table of Contents:

Part I:
1) Introduction
2) New Muta Survivability
3) The Perks of Having Harassing Flyers
4) The Zerg Midgame in Context

Part II:
5) Transitions
6) Closing Thoughts
7) About Me

Introduction: In recent posts on TL, I've noticed a lot of people talking about zerg and all of the new problems in ZvT, including reaper openings, hellbat drops, mine drop, big 4M aggression, etc. In my HotS experience, I've been studying the play of ST_Life a lot and noticing how he uses a ton of ling aggression into muta/ling play to survive against a variety of things. In my opinion, mutas should be used to open the midgame 100% of the time in ZvT because of their versatility, their new durability, and the plethora of options it opens up for the zerg player. The focus of this article is to explain the new (essential) role of mutas in ZvT and the HotS mindset in the zerg midgame.

New Muta Survivability:
Mutas got a huge buff coming into HotS. With increased acceleration and immensely improved regeneration rates, HotS mutas are much faster and more resilient than their WoL counterparts, and now better suited to harassment. This being said, having a few mutas in HotS are just as good as big ball of mutas were in WoL in terms of both harassment and cutting off reinforcements. In other words, to achieve the same results in HotS, you can dump less supply and less gas into mutas for the same intended role.

In ZvT, 8-12 mutas are a perfect number for harassment, denying drops, and cleaning up mines. With the new survivability of mutas, players can take a shot from a widow mine or take on a drop and still have a healthy ball of mutas in the next 1-2 minutes. In WoL, if the muta health dropped into the red, it was basically a useless muta in any kind of direct engagement; in HotS, a muta in the red is practically a full health muta in 1-2 minutes and useful again. Less is more in HotS.

The Perks of Having Harassing Flyers:
Harassment is becoming a big part of HotS. With the addition of several fast, agile units with fairly good survivability (reapers, speedvacs, oracles, mutas), HotS is quickly becoming a game that stresses multi-tasking to its limits, especially in the ZvT matchup. Zerg's primary harassment tools are lings, burrowed roaches, and mutas. The most notable thing about the mutalisk is that is a flying harasser; while lings and roaches can be stopped with walloffs, bunkers, cliffs, etc., mutas are free from static defenses and can easily and nimbly dart around turrets, mines, bunkers, and terrain. This is important because it can force terran units all the way back into the main and also makes mutalisks great at cutting off reinforcements.

In addition to being able to bypass terrain, the second most important thing about having a flying harassment tool is that it forces turrets in ZvT. Terran can't always have marines in position to deal with mutas at all angles, so turrets in mineral lines, turrets at outlying expansions, etc., MUST be made in order to zone off mutas or buy time for ground forces to get there. Much like terran drops force some kind of static defense, mutas force static defense and minerals to go into things other than barracks and 4M.

Mutalisks are also the primary defense against drop play. In my opinion, mutas are now ESSENTIAL to deal with drop play now, because static defense and ling repositioning aren't strong enough to deal with the new speedvac boost. The nerfed infestor also has lost a lot of its effectiveness in dealing with drops.

Mutalisks are also great at killing off unprotected mines. With a critical number of mutas, it's possible to one-shot a mine before it has time to go off. This makes them invaluable as sweep-up crews.

In short, mutalisks are great harassment tools because they allow you to get to several places other units can't and because of their versatility in being used both offensively and defensively.

The Zerg Midgame in Context:

In modern ZvT, we see a lot of the terran sitting back playing economically for the first 12-14 minutes of the game and then suddenly jump into constant 4M aggression. Meanwhile, zerg players threaten to do busts while trying to get as strong of an economic lead as possible, transitioning into the mobile muta/ling/bling in order to deal with the absurdly powerful terran aggression. Mutas are required to deal with drops and the only units that really synergize well and deal with 4M well are ling/bling.

The goal of ZvT midgame is to get to 4 bases (8-10 geysers), get hive tech, and get out ultras to deal with the overwhelming power of 4M. The most difficult part of this is that almost all of the zerg's money MUST go into defending with banelings and static defense; in addition, the more bases zerg has, the more spread out they become, making the hyper-mobile 4M force even harder to contend with. In addition, there is a terrifying period of time in which terran has 3/3 upgrades and zerg is still morphing hive, and this is generally where we see most zerg's crumble and collapse. So the question here is: What edge can we get in order to survive until ultralisks? Is there a middle ground stepping stone between muta/ling/bling and hive tech?

This is where I believe mutalisks fit. I believe that by spending gas ONLY on 8-12 mutas and dumping all the rest into muta upgrades/burrow/overlord speed, etc., we can fairly easily afford a way to survive until hive tech. Looking back, it's apparent that we only need enough mutas to deal with drops and to snipe turrets. Any more than this is overkill. Instead of using an additional 800 gas on 8 more mutas, we can spend that gas on overlord speed and start dropping creep on all of terran's expansions, we can spend it on burrow and use burrowed banelings, we can use it on muta upgrades to increase the survivability on our existing mutas, we can use it on getting infestors faster or get hive faster. There are a number of ways we can spend that gas in more clever ways.

Of course, this is quite APM intensive on top of an already quite APM intensive strategy. But at the highest levels of play, shouldn't players be able to make use of this idea?


_

*
StrategyAllyssa Grey <3<3
Please log in or register to reply.
Live Events Refresh
Next event in 6h 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason151
RuFF_SC2 25
StarCraft: Brood War
Britney 15297
Artosis 797
Shuttle 93
Dewaltoss 78
Bale 39
Noble 11
Dota 2
NeuroSwarm135
League of Legends
C9.Mang0348
Super Smash Bros
amsayoshi37
Other Games
tarik_tv6223
fl0m814
JimRising 525
Maynarde151
Mew2King82
minikerr56
Organizations
Other Games
gamesdonequick1479
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie3250
• Scarra1811
Upcoming Events
Replay Cast
6h 40m
Wardi Open
9h 40m
OSC
1d 9h
Solar vs MaxPax
ByuN vs Krystianer
Spirit vs TBD
OSC
4 days
Korean StarCraft League
5 days
OSC
5 days
OSC
5 days
OSC
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

CSL Season 19: Qualifier 2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W2
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.