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0x64
Profile Blog Joined September 2002
Finland4574 Posts
Last Edited: 2013-07-17 19:19:09
July 17 2013 19:16 GMT
#1
Again, it is time to share a bit of progress on the production of our latest game.

Art production is now in it's 6th week.
We are working on the tileset, pet design and animations. Today, Water to sand tiles were on the work and on the pet side, the concept art was turning into a 3d sculpting done in Scupltris (a free sculpting tool).
Tomorrow we also start looking into the ui. In the afternoon, we'll have a bit of Race for The Galaxy board gaming session, as the graphic team has been so productive.

Music production has been a little slow after a quick start, so I need to start to put some pressure.
Here is some preparation for the trailer, it's trailer material alright, not sure if it will fit our game and wasn't looking yet for any trailer material :D but here, have a listen, it's still unpolished stuff but it got some vibe.
https://dl.dropboxusercontent.com/u/12835591/Trailerimatskuu.mp3

Have another folder of clips that sounds cool but are not the right direction for the game music, few tracks that are interesting and may fit the game. Fill free to share tracks that you think may suite our game based on the concept art.

Here is our second Wallpaper we release:
[image loading]


Here was the first one, in case you missed it:
https://dl.dropboxusercontent.com/u/12835591/marketing_poster_environment_Veli.jpg

We also received the poster, they look really awesome, we will print those in very high quality A2 with UV protection. Thinking about getting maybe 25 piece of each (2 of them I haven't published yet)

Aaanyway, enjoy!
I'll post about game design one day in august!

Oh yeah, we also opened a facebook page but this wall paper once again is first on teamliquid, Cheers
https://www.facebook.com/andromedabluegame

***
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
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