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Scrolls Review

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NB
Profile Blog Joined February 2010
Netherlands12045 Posts
Last Edited: 2013-06-17 13:42:32
June 17 2013 12:33 GMT
#1


So if any of you are looking for a fun/relaxing/simple Card Collecting Game, I just picked up Scrolls by Mojang 2 days ago and am loving it.

First of all, the game is pretty new. It came out as "open beta" about ~10 days ago(?) at the price of 20.99$(price is expected to be raised when the game is released). That is a pretty high entry price for a simple card game but it ensures that there is no pay-to-win model in such a competitive environment.

The game is simple and fun to learn. There are 3 main "resources"(race in starcraft term) right now with the 4th one being developed. You start out 1 one mono resource deck of your choice and you could improve your deck, combine to make hybrid decks or collect to switch to another mono deck.

If I have to describe the game play, I would say it is somewhat similar to a simplified version of Yugioh around the 'elemental heroes' expansion. It also contains heavy emphasis into units positioning which is borrowed over from the turn-based tactical genre.

There are the basic social system implemented that you could expect: chat channel, trading(cards+ingameGold), matchmaking(ranked/unranked), bots, trials(puzzle), etc... and the tournament system is being worked on. Overall if i have to compare, it is fairly similar to SC1/war3 battle net system.

Most of the reviews on the internet about the game has been fairly positive. Moreover, this is developed by Mojang, creator of Minecraft so the quality could be somewhat guaranteed.

However, there are definitely some factors of Scrolls that I do not think they are making the game any better but worse. To begin with, there is a DRM. You have to log in and have internet to play the game. I wish they could just make a seperate vs bot only version so i could practice while Im away on a vacation.

Of course, just like most of the games with DRM, Scrolls servers are also suffered from stability issues but there is always the beta excuse(thanks a lot Valve).

The ranked matchmaking system is linear. After ~100 games, i dont think i have ever seen myself losing points on a lose. This means that the ranking doesnt really reflect on the true skill but rather on how much wins you got. Meanwhile the unranked matchmaking seems to be boundless which seem to match you with anything that is available regardless of skill level. Hopefully once the tournament system is completed, we will get some better indication of skill in order to find more balanced games.

Being a card game, the lack of mobile device version(iOS/android) could also hurts the sale quite a bit. But given the history of minecraft, I think Mojang will learn and rush that out as soon as the game is completed.

Here is a good video that could show you the basic game play:


Overall, i think this game is released a bit too early for its good. For now, 20$ is a bit too much for people who are just looking for a fun and casual experience. However it is a strategic decision from mojang to attack the potential market of Blizzard's Heartstone which was announced to be released later this year F2P. However, since you are reading this on a starcraft forum, the chance of you having competitive blood flowing in your vein is pretty high. So if you are still doubting, I would say you should grab the game and start playing asap .

*
Im daed. Follow me @TL_NB
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
June 17 2013 12:45 GMT
#2
I would personally disagree with the "mojang = guaranteed quality" aspect. Their success with minecraft is very respectable (I personally bought it during alpha), but they are known for being slow, borderline lazy. Minecraft was sold as an alpha with promises of it living up to some "standard" eventually, but they just kept dragging it on, longest beta of human kind, some changes the community wanted took ages to be implemented.

Minecraft is a fun game, but honestly, I wouldn't trust mojang to have even close to the production value and quality of more reliable studios.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
Last Edited: 2013-06-17 13:00:49
June 17 2013 12:59 GMT
#3
On June 17 2013 21:45 Tobberoth wrote:
I would personally disagree with the "mojang = guaranteed quality" aspect. Their success with minecraft is very respectable (I personally bought it during alpha), but they are known for being slow, borderline lazy. Minecraft was sold as an alpha with promises of it living up to some "standard" eventually, but they just kept dragging it on, longest beta of human kind, some changes the community wanted took ages to be implemented.

Minecraft is a fun game, but honestly, I wouldn't trust mojang to have even close to the production value and quality of more reliable studios.

First of all: i did say "somewhat".

With all the shit i have been dealing with blizzard over the course of sc2 and Diablo3, i have gradually accept the fact that you cant rush things when it comes to game design. Valve is a great example of such model and i think mojang is walking the same road, intentionally or not.

In term of return on investment, 21$ is way too much for the state of Scrolls right now. But i find the paywall to censor out a lot of unwanted part that we commonly seen in online gaming culture. Plus I truely adore their current in game business model where it attracts buyers while not being demanding or pay-to-win. With what I am seeing right now, i do believe this game will have a bright future, especially as Heartstone is going F2P. Crossing my fingers for the 21$ to pay offdouble in the far future
Im daed. Follow me @TL_NB
Yagonagos
Profile Joined March 2011
Canada12 Posts
June 21 2013 06:42 GMT
#4
I wonder if online trading card games will actually make it big.
Serek
Profile Joined May 2011
United Kingdom459 Posts
June 24 2013 08:18 GMT
#5
At least it isn't programmed in Java like Minecraft is...
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