I have played many video games before like for example: Mario Super Sunshine, Mario 64, Super Smash Brawl, Pikmin, Chrono Cros. All of these games have something common: They all have story based gameplay that comes to an end. Starcraft does have a single player campaign which you can progress through and eventually get through to the end. The more addicting part for players though is the multiplayer. StarCraft still holds the legacy of being the first in having incredibly deep strategy, the variety in 3 differing races, the abilities, the real time strategy genre was pulled to the next step with StarCraft. However, it is exactly that which has me playing StarCraft over and over again.
In online multiplayer there is no "end" and so I never feel as though I've finished StarCraft. I know I can get better, maybe it's a toxic commitment. It's a gift, and a curse as Tony Shalhoub would say as Adrian Monk in the show Monk which ended in season 9. Much less a gift, more of a curse. The endless possibilities in strategy is exactly what hooks me to it.
I think hitting the C- rank is enough of an ending for one so Zerg. Once you reach the ending of a fantastic story based game you feel accomplished and sometimes at the end you just see something ambiguous, hopeful? I'm just picturing a good video game ending like where you've just defeated the forces of evil and the hero stares into the distance at a beautiful sunset. Overlord Force One has landed. Repeat, Overlord Force One has landed.
If there was a greeting like En Taro Tassadar for the Zerg, I'd do it at the end and so concludes my starcraft gaming days which will limit itself to watching videos, streams, and lurking about teamliquid. Brrrglgllgglgmoooaanaeggggg. That is the Overlord language, specifically in the Daggoth dialect for "good day."
Also, as a sidenote, thank you to the person who rated my last post 5 stars averaging out my 1 star rating to 2.5.