I am aging. I cant believe i would ever be saying this as most of my life as a kid were dreaming myself to be an adult. And now at the age of 21, I , for the first time in my life, am starting to be terrified by the idea of getting older.
My eyes no longer function well after intense hours of working on the computer and the lack of sleep. There are definitely some significant reaction from my body to the types of tea i drink each morning. Last and not least, white hair started to appear more often but im used to it.
I am older than my real age, anyone who ever met or talk to me know that. It could be because I like to see myself that way or, the way i prefer to call it, I just dont care at all. I dont care about others just as much as i dont care about myself. "Dont care" and "hate" sometimes are really close and somewhat related. Hating humanity equally, but not individually is an accurate statement I learned a while ago to describe myself.
Joking and all, my eyes are really causing a big problem. My right eye's sight is significantly reduce if I dont lie down and let blood flow up my head after long hours of sitting/standing. Now all the question about the afternoon snap people take in my country are kinda answered. Annoying but i guess ima have to take care of myself a bit more. No plan yet though.
DotA:
I am trying my best to produce educational videos for DotA2 but things are not going well so far.
The main problem when i go back and watch the FPOV VODs that i recorded was that a lot of movement on my screen is way too fast for viewers to keep track of. This is simply due to the fact that a lot of time, the eyes focus of a high skill level dota player are on the minimap but the screen where the mouse cursor is. While watching VODs, viewers tend to assume that the focus of a player around where the mouse cursor is which is untrue which make the viewing uneffective for educational purposes. In other words, the mouse cursor is often distracting viewers from realizing where the real focus of the players are.
I am gona look up some eyes tracking technology later to see if it is simple to implement one into my FPOV VODs. Otherwise i might look into some other recording method like replay analysis instead of FPOV. In DotA2, replay analysis often cant cover all the mental effect that a player have to goes through in a game simply because the game doesnt have 'true' fog of war like sc2 or war3. FoW in DotA2 replay is simply a gray filter and very deceptive time to time.
But if thats the case, the show direction will turn into a more competitive kinda show since there is no point analyzing a pub, un-coordinate game. That is what i really want to avoid since most of dota2 player dont care that much about competitive matches as well as overall team strategy. What they care about more is how to build a hero, what skill, what item and which lane to go? I remember that feeling during my first years of playing dota. I watched a progame and seeing Starboba picked tidehunter with mas bracer ward bitch. Such build cant be used in pub effectively since it requires a lot of coordination and communication between teammates.
I dont know. It is hard to 'teach' people about dota. The skill curve is way to deep for just a beginner to see how deep it is not to mention learning such. In a sense, if you have to rank all the dota players as an RPG MMO character with level 1-100, there is no way a level 80 could carry a level 1 up to level 60 by simply clearing out the high level mobs and give all exp to the level 1. There is an invisible wall for the level 1 to even see the mobs to clear.
It is not to be mistaken that it is impossible to help a new players improve as a higher skill player. There always are shortcuts that you can take but they are painful ones, unforgiving and no fun allowed. It would by no time that a person would get tired of a game if they got killed over and over again and nothing is worse than losing motivation in DotA.
I then venture into the LoL world to find the answer but the solutions they provide simply are non-transferable. The closest thing i could find helpful are the broodwar day9 dailies but those are still way too far from DotA2 in term of contents wise. To begin with, the games are shorter, way shorter than the average 30-40 mins in dota2. The mental effect only extend to 2 players instead of 10 and a lot of time there isnt a 'grand scheme' that you could follow in dota.
No one would go back to a soccer match VODs and analyze every single detail of 22 players on the field made. Asking why a PoTM arrow didnt go a little bit higher is like asking why didnt you kick the ball 1 step sooner in soccer. Unnecessary nitpicking and people prefer the spontaneous element in sport, just like dota. You cant teach people to play like a machine, a bot simply due to all the random variable while the basic would never be enough for a person to apply into a real game. Is the experience in dota really that hard to transfer?
Meh.... I have been thinking and writing for too long now. Below is a video of me playing mirana. Hope you guys enjoy.