• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:41
CET 07:41
KST 15:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT24Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0226LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
Liquipedia WCS Portal Launched ByuL: The Forgotten Master of ZvT Kaelaris on the futue of SC2 and much more... How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) How do the "codes" work in GSL? Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup: 2025 Grand Finals (Feb 10-16) Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
Why NotMPC, for playing cards manufacturer USA A new season just kicks off TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ ACS replaced by "ASL Season Open" - Starts 21/02
Tourneys
Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 [Megathread] Daily Proleagues KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Zealot bombing is no longer popular? Current Meta
Other Games
General Games
ZeroSpace Megathread Nintendo Switch Thread Path of Exile Diablo 2 thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2781 users

Improvement does not equal good games..

Blogs > bNoLuck
Post a Reply
bNoLuck
Profile Blog Joined October 2012
Germany125 Posts
March 25 2013 22:56 GMT
#1
Hey guys!

Interesting title huh?!
I guess you already figured out that we improved.
And yeah..So we did.

Some time ago we had huge problems with out positioning in team fights because we used to get hit by ultis like RP and the rock from Warlock a lot. (So basically AOE stuns+dmg)
We clumped up a lot and when initiating we were running around like some ants chased by a little toddler with a flame thrower..
It was really frustrating because we threw games a lot just by fucking our team fights up massively.
Several people made calls like "spread out a bit" or "go" but nobody really listened and so we lacked a lot of coordination etc.
When I finally realised that there is something that has to be done about this we started improving.
I make more calls during the game now and I shut people up when other mates make calls.
That way every player has his own position in a fight and we focus down the right targets.
There were several situations when we played against a blink dagger Magnus but he could simply not hit his RP because we were spread out in a line.

The second big improvement is the communication between the supports.
Since Beana joined our team the communication between the supports and therefore on the tri-lane is waaaay better. Long (BakaNep) manages to get a lot of farm and plays a very good farming carry so as soon as the game goes into the later stages we win most of our games.

But as I stated in the head title improvement does NOT equal good games!
Even though we won some of our games and showed great team work and also solo play we lose a lot to pushing strategies.
As soon as we need to rotate in the early game we start feeling uncomfortably and forget about our initial game plan.
Early pushing really throws us off and I blame myself for that aswell..
When something like that happens I need to make even more calls telling people where to go and how to rotate.
The problem is this means less farm for everyone and because I am a very greedy person I try to squeeze as much farming time in as possible.
The conclusion of this is a lot of lost towers and even more fed opponents though.
Yes the carry has a LOT of farm...But how does it help you when your rax are down after 20 minutes?
It doesn't..

So my plan for future practices is to improve our defense against early pushing strategies while keeping our current performance up.
This way we should finally reach a point where we can win against every existing line-up and strategy out there without having to change our own.

Let's make a little swing over to our financial situation:

Because teamspeak gives us a free server now Brutal Insanity does not have to pay for one anymore.
This means they have money to spare..
Just saying
Anyway..

Thanks for reading again!

Questions? Gogo bombard the German!

NoLuck out!


Darkren
Profile Blog Joined February 2010
Canada1841 Posts
March 25 2013 23:26 GMT
#2
Well i find forcestaff to be really efficient when dealing with big aoe ult. It has won me many fights over a good initiation. I think teams need to learn how to give more farm the support roles, a forcestaff can be game changing, while an mkb can be worked around by the opponent team.
"Yeah, I send (hopefully) helpful PM's quite frequently. You don't have to warn/ban everything" - KadaverBB
docvoc
Profile Blog Joined July 2011
United States5491 Posts
March 25 2013 23:40 GMT
#3
How high level is your team? I've always wondered since I never hear much about Brutal Insanity as I'm outside of the DotA2 scene.
User was warned for too many mimes.
bNoLuck
Profile Blog Joined October 2012
Germany125 Posts
Last Edited: 2013-03-26 00:19:09
March 26 2013 00:03 GMT
#4
Just skill wise probably on the lower edge of very high skilled.
Brutal Insanity is a little community. So not really well known.
This is all just the beginning of the overall project.
We just assume that we have the potential to be good because we all come from professional gaming in other games and therefore have the commitment that's needed.
So yeah..Sponsors are investing in the potential not in the level of skill we have at the moment^^

Edit: And yeah force staffs are awesome! I remember a game in which we had like 4 force staffs or so xD
And btw..If you wanna know my level of play..I might start playing some all pick in 30 minutes or so..Gonna stream it.

Edit2: Okay..No stream yet..Watching MAAD.
Please log in or register to reply.
Live Events Refresh
Next event in 2h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Zeus 2916
Flash 807
Leta 191
Tasteless 175
ZergMaN 160
Nal_rA 67
910 20
Bale 15
Icarus 6
Dota 2
NeuroSwarm188
League of Legends
JimRising 664
Counter-Strike
Stewie2K413
Other Games
summit1g5132
C9.Mang0601
WinterStarcraft349
Hui .83
Trikslyr30
Organizations
Other Games
gamesdonequick968
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra2663
• Lourlo1119
• Stunt444
Upcoming Events
PiG Sty Festival
2h 19m
Clem vs Percival
Zoun vs Solar
Escore
3h 19m
Epic.LAN
5h 19m
Replay Cast
17h 19m
PiG Sty Festival
1d 2h
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
1d 3h
Epic.LAN
1d 5h
Replay Cast
1d 17h
PiG Sty Festival
2 days
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
2 days
[ Show More ]
Replay Cast
2 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
Replay Cast
3 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
WardiTV Winter Champion…
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-18
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Escore Tournament S1: King of Kings
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.