• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:35
CEST 08:35
KST 15:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris34Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
A Eulogy for the Six Pool BoxeR's Wings Episode 2 - Fan Translation Greatest Players of All Time: 2025 Update #1: Maru - Greatest Players of All Time Geoff 'iNcontroL' Robinson has passed away
Tourneys
$5,000 WardiTV Summer Championship 2025 Maestros of The Game—$20k event w/ live finals in Paris $5,100+ SEL Season 2 Championship (SC: Evo) Esports World Cup 2025 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below
Brood War
General
Post ASL20 Ro24 discussion. BGH Auto Balance -> http://bghmmr.eu/ No Rain in ASL20? How do I speak directly to Coinbase?1-(888)-419-97 Recent recommended BW games
Tourneys
[ASL20] Ro24 Group E [ASL20] Ro24 Group F [IPSL] CSLAN Review and CSLPRO Reimagined! [ASL20] Ro24 Group D
Strategy
Muta micro map competition Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread The year 2050 European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2900 users

What would SC2 be like if you had 10,000 APM?

Blogs > LightSpectra
Post a Reply
LightSpectra
Profile Blog Joined October 2011
United States1583 Posts
February 03 2013 09:05 GMT
#1
Suppose both players had "infinite"* APM -- so that SC2 effectively is like a game of chess, where you could micro everything you wanted to in subsecond intervals (minus the extreme boredom and mental exhaustion that this would imply for a normal human being). What would be some of the implications on the game? Some obvious ones I thought of:

- AoE would generally be worthless since you could perfectly split all of your units at all times. Mass zergling could break tank lines and surround colossi deathballs, fungals would never hit more than 1 unit, etc.

- units that don't have much micro potential like zealots, vikings, ultralisks, and battlecruisers would still be a lot better, but not so much compared to worker drills, zerglings, phoenixes, and anything that can stutter step

- Terran bioballs would probably be the strongest "standard" army in the game because you could perpetually stutter step, split, and micro medivac pick-ups on individual marines infinitely. I also thought about the implications for blink stalkers, but we already see what happens there in the form of the blink hack

- 1 phoenix could kill every overlord on the map, so a zerg player wouldn't have much map presence

- Speed warp prism/immortal drops would destroy entire bases (unless it was PvP and the other player had 1 phoenix)

- if a scouting worker got in your base, it will be there almost forever. So a fast wall off would be mandatory just to have some sort of surprise BO

- 200/200 of mutas would probably be invincible, short of some catastrophic error like getting fungaled by a surprise infestor or being between 5 factories the exact moment as 5 thors spawn

- most cheeses would be untenable because of perfect worker drills and scouting every inch of the map being easy; though a proxy 2rax would potentially still work due to stutter step

* I was considering the implications of actually having infinite time compared to something really high like 10k APM; they would include using math to determine exactly how many buildings/units the opponent built based on his harvested resources, hiring a sports psychoanalyst, hiring Garry Kasparov, and hiring a ninja to just go murder the opponent. I'm going to leave those aside for another thread.

**
2006 Shinhan Bank OSL Season 3 was the greatest tournament of all time
ThePhan2m
Profile Blog Joined September 2004
Norway2750 Posts
February 03 2013 09:37 GMT
#2
you would need maphack as well. You cant see infetors from fog of war, and it highly unlikly to move with all your marines in a split force since they wont do as effective damage.

You would not be able to locate all overlords without maphack. Also, easy to defend vs pheonix with spinecrawlers.
AnythingThenDelete
Profile Blog Joined January 2011
381 Posts
February 03 2013 09:52 GMT
#3
You wouldn't win anything because Blizzard would ban you and if you show to a lan event , scientists and government would just take you to their labs.

Or we will discover that you are secratcly an ancient Korean , who has been sleeping for the last 50 billion years.
theBALLS
Profile Blog Joined July 2011
Singapore2935 Posts
February 03 2013 09:56 GMT
#4
Well, play the game in slow speed and find out what you can do
If you lose the stick, you'll always have theBALLS.
elmizzt
Profile Joined February 2010
United States3309 Posts
February 03 2013 10:34 GMT
#5
It would probably look something like this
d=(^_^)z
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
February 03 2013 12:55 GMT
#6
On February 03 2013 18:37 ThePhan2m wrote:
you would need maphack as well. You cant see infetors from fog of war, and it highly unlikly to move with all your marines in a split force since they wont do as effective damage.

You would not be able to locate all overlords without maphack. Also, easy to defend vs pheonix with spinecrawlers.


not sure if maphack and 10000 apm help vs infestors.

im just kidding.
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
Last Edited: 2013-02-03 17:00:28
February 03 2013 16:59 GMT
#7
I think many of your assumptions are wrong, if both players had the same 10,000 apm available then both players would be dropping everywhere, all the time. That 1 phoenix wouldn't kill all the overlords because zerg would just build one unit that counters the phoenix and push it away as fast as the opponent tries to move it in.

The game would ultimately still have the same balance issues it has now, they would just be played out at a much faster pace. You can split ur marines all you like, but you've still got to fight against the speed of the game, if a fungal is cast and you haven't already split, you are still gonna get a huge chunk hit, no matter how well you split... thats part of the problem with fungal.

The scouting worker would get killed or moved out just as easy as it does now, after all BOTH player have the same apm and can control their units just as effectively.
When there is nothing left to lose but your dignity, it is already gone.
LightSpectra
Profile Blog Joined October 2011
United States1583 Posts
February 03 2013 17:15 GMT
#8
On February 04 2013 01:59 emythrel wrote:
I think many of your assumptions are wrong, if both players had the same 10,000 apm available then both players would be dropping everywhere, all the time.


Probably, but I didn't say that wasn't the case.

That 1 phoenix wouldn't kill all the overlords because zerg would just build one unit that counters the phoenix and push it away as fast as the opponent tries to move it in.


Are phoenixes not faster than every single zerg unit?

The game would ultimately still have the same balance issues it has now, they would just be played out at a much faster pace. You can split ur marines all you like, but you've still got to fight against the speed of the game, if a fungal is cast and you haven't already split, you are still gonna get a huge chunk hit, no matter how well you split... thats part of the problem with fungal.


You could individually dodge practically every AoE attack (and pre-split against fungals), so I think the game would be a lot different.

The scouting worker would get killed or moved out just as easy as it does now, after all BOTH player have the same apm and can control their units just as effectively.


I think a scouting worker could evade almost anything if it was micro'd correctly.
2006 Shinhan Bank OSL Season 3 was the greatest tournament of all time
theonemephisto
Profile Blog Joined May 2008
United States409 Posts
February 03 2013 17:19 GMT
#9
I don't think Starcraft is actually the most interesting game for a question like this. Supreme Commander would be much more interesting, as games are much larger and every projectile is simulated, so almost everything can be dodged if microed well enough.
radscorpion9
Profile Blog Joined March 2011
Canada2252 Posts
Last Edited: 2013-02-03 18:35:33
February 03 2013 18:33 GMT
#10
I don't think you can say it would become like chess, because if both players have infinite apm then they're going to be capable of repelling scouts, assuming they can (observers, scan) - and in the latter case with scan it obviously "costs" minerals so I don't think there will be constant scanning. Also observers are a trade-off, since fast high-tech scouting comes at the expense of something else (not a protoss expert), and a few well-placed detectors could repel observers later in the game. Zerg overlords/overseers are not as hard to repel obviously, unless you send in 10 of them which obviously detracts from economy.

So all of this implies there would still be fog of war, and the guesswork that comes with that (what could he be building in his base?). Of course there are generic builds, but in an infinite APM game, if the generic build is slightly disadvantaged to the specific build "opponent X" is going for, then X is going to win. So basically either you choose the ideal build or you lose because a generic build won't cut it at infinite APM (i.e. everything else is equal, so the only remaining factor, build order, will decide the game).

But even if there is fog of war difficulty for all races, its not as bad for some. The effort zerg would need to put in to scout the enemy base is much greater than terran; and I would say what they lose (one, maybe two mules) is negligible in comparison to the resources required to scout an enemy base who has infinite APM with reasonable defenses. I'm not sure about protoss, but I suspect they're somewhere in the middle. So Terran has the greatest advantage here in obtaining the ideal build order.

I guess the other thing to think about is whether infinite APM equates to perfect strategy. Come to think of it I don't think that's true at all. But then again, strategy is highly dependent on scouting, to which Terran once again has the greatest advantage.

So I guess I would predict Terran wins most of the games, protoss next, zerg last (besides all that, it would be so funny to see zerg do anything useful with zerglings against ranged units)
BurnedRice
Profile Blog Joined July 2012
59 Posts
February 04 2013 04:33 GMT
#11
http://www.twitch.tv/thebigonetv/b/326811752
TLO opinion on this topic. According to him there is a ceiling above which extra apm in starcraft becomes simple spamming without adding anything to ability. On the other hand he says there is no limit in useful apm in supreme commander.
RAGEMOAR The Pope
Profile Joined February 2011
United States216 Posts
February 04 2013 13:44 GMT
#12
On February 03 2013 18:37 ThePhan2m wrote:
Also, easy to defend vs pheonix with spinecrawlers.


Spinecrawlers, the new counter to phoenix.
virpi
Profile Blog Joined August 2009
Germany3598 Posts
February 04 2013 15:02 GMT
#13
On February 04 2013 22:44 RAGEMOAR The Pope wrote:
Show nested quote +
On February 03 2013 18:37 ThePhan2m wrote:
Also, easy to defend vs pheonix with spinecrawlers.


Spinecrawlers, the new counter to phoenix.

well, at least phoenixes can't kill spines, so in some way they are countered by them. %)
first we make expand, then we defense it.
Please log in or register to reply.
Live Events Refresh
Next event in 4h 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Sea 2777
Zeus 233
Leta 118
ToSsGirL 89
NaDa 68
Larva 46
TY 35
Icarus 9
Sacsri 9
League of Legends
JimRising 714
Counter-Strike
m0e_tv1215
Stewie2K385
Other Games
summit1g8541
singsing914
C9.Mang0341
WinterStarcraft318
Hui .115
NeuroSwarm47
Organizations
Counter-Strike
PGL3825
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH188
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1309
• Stunt472
Upcoming Events
LiuLi Cup
4h 25m
MaxPax vs TriGGeR
ByuN vs herO
Cure vs Rogue
Classic vs HeRoMaRinE
Cosmonarchy
9h 25m
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
Big Brain Bouts
9h 25m
Iba vs GgMaChine
TriGGeR vs Bunny
Reynor vs Classic
Serral vs Clem
BSL Team Wars
12h 25m
Team Hawk vs Team Dewalt
BSL Team Wars
12h 25m
Team Hawk vs Team Bonyth
Code For Giants Cup
15h 55m
SC Evo League
1d 5h
TaeJa vs Cure
Rogue vs threepoint
ByuN vs Creator
MaNa vs Classic
Maestros of the Game
1d 9h
ShoWTimE vs Cham
GuMiho vs Ryung
Zoun vs Spirit
Rogue vs MaNa
[BSL 2025] Weekly
1d 11h
SC Evo League
2 days
[ Show More ]
Maestros of the Game
2 days
SHIN vs Creator
Astrea vs Lambo
Bunny vs SKillous
HeRoMaRinE vs TriGGeR
BSL Team Wars
2 days
Team Bonyth vs Team Sziky
BSL Team Wars
2 days
Team Dewalt vs Team Sziky
Monday Night Weeklies
3 days
Replay Cast
3 days
Sparkling Tuna Cup
4 days
PiGosaur Monday
4 days
LiuLi Cup
5 days
Replay Cast
5 days
The PondCast
6 days
RSL Revival
6 days
Maru vs SHIN
MaNa vs MaxPax
Liquipedia Results

Completed

CSL Season 18: Qualifier 1
WardiTV Summer 2025
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
Acropolis #4 - TS1
CSL Season 18: Qualifier 2
SEL Season 2 Championship
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
Skyesports Masters 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.