• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:21
CEST 21:21
KST 04:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7Weekly Cups (June 30 - July 6): Classic Doubles6[BSL20] Non-Korean Championship 4x BSL + 4x China10Flash Announces Hiatus From ASL72
StarCraft 2
General
RSL Revival patreon money discussion thread RSL Season 1 - Final Week TL Team Map Contest #4: Winners Esports World Cup 2025 - Final Player Roster Server Blocker
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event $5,100+ SEL Season 2 Championship (SC: Evo) $25,000 Streamerzone StarCraft Pro Series announced Sparkling Tuna Cup - Weekly Open Tournament
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
Flash Announces Hiatus From ASL BW General Discussion A cwal.gg Extension - Easily keep track of anyone Script to open stream directly using middle click ASL20 Preliminary Maps
Tourneys
2025 ACS Season 2 Qualifier [Megathread] Daily Proleagues Small VOD Thread 2.0 Last Minute Live-Report Thread Resource!
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread CCLP - Command & Conquer League Project The PlayStation 5 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Accidental Video Game Porn Archive Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 779 users

Zerg Production is 3x Better in SC2 than BW

Blogs > Filter
Post a Reply
1 2 Next All
Filter
Profile Blog Joined November 2010
Canada620 Posts
January 08 2013 10:28 GMT
#1
While I was doing the research/math for the latest video I came across this fact. I haven't finished the video yet, but when I do I plan on creating a post centered the full economics. In the meantime however I found this point to be a very interesting concept for discussion and a possible major root cause of some of the balance issues sc2 currently has.

In BW Hatcheries produced 1 larva every 20 seconds, 3 larva/minute. In Starcraft 2 a hatchery with a Queen produced 10 Larva/minute (4 per 40 seconds on injects averages to 6, hatcheries naturally produce 4 per minute.) The cost difference associated with this is the 350 minerals per hatch in BW (300 for the hatch, 50 for the drone) and in sc2 500 per hatch (300 for the hatch, 50 for the drone and 150 for the Queen.) This means you have 9 Larva per minute for 1050mins vs. 10 Larva per minute for 500mins. The additional factor to bring it to roughly 3x more efficient is that you lose 2 more drones in bw than you would in sc2. That's four drones on two bases, six with a macro hatch and so on.

It's very important to note that this is a pure MINERAL based efficiency problem. It's also important to note that Zerg tend to have a lot of extra minerals after they finish droning (of which they reach max saturation on 3 bases 30% faster than any other race can). These extra minerals are often spent on a 4th base for the gas income, and then the extra drones get spent on millions of spine crawlers.

This production problem also exists in that mid->late game it's not really worth harassing a zergs drone line as they can simply create 20 more drones in 30 seconds for the base you just wasted an entire warp cycle, or 3-4 rounds of hellions to kill. The Zerg loses maybe a minute of mining time all things considered.

A Zerg player with 4 Hatches (and Queens) can theoretically dump 12000 minerals and 10000 gas PER minute into new units. Terran and Protoss with Similar levels of production can't even compete with Terran being able to drop about 1500 mins / 500 gas per minute and Toss being able to drop about 1400 mins / 650 Gas per minute (+625/+250 if you count the initial warp in time). Even if the Zerg only made lings he could still drop 2000 minerals per minute.

Infrastructure used in comparison numbers:
Zerg: 4 Hatches w/Queens
Terran: 5 Barracks w/Reactors, 1 Factory w/tech lab 1 Startport w/Reactor
Protoss: 5 Warpgates and 1 Robo producing Colossus

**
Live hard, live free.
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
Last Edited: 2013-01-08 10:35:02
January 08 2013 10:33 GMT
#2
Well, I guess I'm in before close.

Edit: You really need to find something better to do with your time, rather than trying to prove that Zerg is imbalanced.

User was warned for this post
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
zefreak
Profile Blog Joined December 2011
United States2731 Posts
January 08 2013 10:34 GMT
#3
Why would this be closed?
www.gosu-sc.com - Starcraft News, Strategy and Merchandise
iKill
Profile Blog Joined May 2011
Denmark861 Posts
January 08 2013 10:37 GMT
#4
On January 08 2013 19:28 Filter wrote:

This production problem also exists in that mid->late game it's not really worth harassing a zergs drone line as they can simply create 20 more drones in 30 seconds for the base you just wasted an entire warp cycle, or 3-4 rounds of hellions to kill. The Zerg loses maybe a minute of mining time all things considered.



This isn't a real problem, it just means that it's more efficient to snipe hatches in the lategame than it is to kill workers. Considering the scalability of common harassment units with upgrades vs hatch hp (8 3/3 zealots vs 1000hp, or 16 3/3 marines, etc), this isn't really a big deal. It's just a different dynamic.
thepuppyassassin: "My god... the deathball's grown wings!"
zefreak
Profile Blog Joined December 2011
United States2731 Posts
January 08 2013 10:38 GMT
#5
It seems like this is just a interesting racial feature when their units are relatively less cost-efficient than terran and protoss. The problem is when their army is super cost efficient, as it is with infestor broodlord.
www.gosu-sc.com - Starcraft News, Strategy and Merchandise
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
January 08 2013 11:21 GMT
#6
BUT the zerg has to choose those 20 more drones over producing an army which is weaker per unit. so .. . you are not factoring in the whole mechanic of the race to get army and drones cos to me terran can produce all 3 at once with no cutting and then kill all workers and purely use mules giveing a literal 200/200 army? am i rite?
DusTerr
Profile Blog Joined January 2011
2520 Posts
January 08 2013 11:52 GMT
#7
You didn't compare how terran or protoss production compares to BW... (or how they compared to zerg in bw)

This is not necessarily an issue. However, it could be part of why we're seeing zerg dominance. For the top tier players, not missing injects means players are getting full use of their production mechanic. Since day 1 people have said that you need to pressure zerg and force them to make army units instead of workers. However, with the current map pool (as well as buff to overlords) it's nearly impossible to catch a zerg player off guard and punish greed. If you do push out with an early timing and force any number of offensive units the zerg can usually overwhelm your army and because of the production disparity it will be very difficult to mount a subsequent attack (allowing the zerg to expand/saturate at will). Along the same lines, because of the map control, zerg aren't actually punished (as much as the should be) for committing to lots of speedlings (or mutas) as they can quickly expand and saturate behind it. The same goes for infestors. There's no punishment for choosing to make infestors over drones (as building up energy is good) and it's a unit that can be produced blindly and will be extremely useful the entire game.
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
January 08 2013 15:28 GMT
#8
Interesting factoid, but I would say that this is a little bit too literal of an interpretation of Zerg production.
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
January 08 2013 16:43 GMT
#9
I would go as far as to say that it's impossible to truly make a zerg waste larvae anymore. It's too difficult exchanging units for drones and forcing army units for an extended period of time when all it really takes is 3 injects and the zerg is back in the game.
im deaf
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
January 08 2013 16:50 GMT
#10
Cost effectiveness of units?
Supply cap?
This mean anything to you?
6 poll is a good skill toi have
Krakoskk
Profile Blog Joined December 2012
United Kingdom51 Posts
Last Edited: 2013-01-08 17:07:50
January 08 2013 17:05 GMT
#11
On January 09 2013 01:50 eu.exodus wrote:
Cost effectiveness of units?
Supply cap?
This mean anything to you?


Lol... supply cap works in the favour of the zerg in this scenario, since this larvae system gives extreme remax abilities vs the terrans/toss being able to spend their resources over time. And also, zerg units are potentially the most cost effective in the game:

Blings Vs Rines in big numbers
Infestors.... Broodlords... Ultras vs No-Marauders....


What's far worse than this to me is how incredibly overpowered ultras are below top GM because of costing ONE LARVAE to create a 6 supply unit. What the fuck?

To Fix the game = Scale larvae at least a little bit... corruptors = 2 larvae, ultralisk = 3 or 4 larvae, infestors = 2 or 3 larvae etc.... its silly and makes no sense how everything is one larvae. It's like if you could just start making battlecruisers two at a time out of a reactor barracks as long as you have a fusion core.

In the currrent state, a terran can harass the shit out of a Z and take him down to 2 base vs 5 base and be ahead by 60 supply and be spending his resources way faster at the same time and the Z can be missing all his injects while the T only macro slips slightly.... and still lose because the Z can make a 200/200 army out of 2 hatcheries using ultralisks: macro meaning absolutely nothing at all.
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
Last Edited: 2013-01-08 17:27:57
January 08 2013 17:26 GMT
#12
On January 09 2013 02:05 Krakoskk wrote:
Show nested quote +
On January 09 2013 01:50 eu.exodus wrote:
Cost effectiveness of units?
Supply cap?
This mean anything to you?


Lol... supply cap works in the favour of the zerg in this scenario, since this larvae system gives extreme remax abilities vs the terrans/toss being able to spend their resources over time. And also, zerg units are potentially the most cost effective in the game:

Blings Vs Rines in big numbers
Infestors.... Broodlords... Ultras vs No-Marauders....


What's far worse than this to me is how incredibly overpowered ultras are below top GM because of costing ONE LARVAE to create a 6 supply unit. What the fuck?

To Fix the game = Scale larvae at least a little bit... corruptors = 2 larvae, ultralisk = 3 or 4 larvae, infestors = 2 or 3 larvae etc.... its silly and makes no sense how everything is one larvae. It's like if you could just start making battlecruisers two at a time out of a reactor barracks as long as you have a fusion core.

In the currrent state, a terran can harass the shit out of a Z and take him down to 2 base vs 5 base and be ahead by 60 supply and be spending his resources way faster at the same time and the Z can be missing all his injects while the T only macro slips slightly.... and still lose because the Z can make a 200/200 army out of 2 hatcheries using ultralisks: macro meaning absolutely nothing at all.


Sorry but youre wrong. In a pro game you would never see someone bank the amount of minerals the OP is talking about here. Even if they did I can guarantee you that at that stage of the game

Terran would not only have: 5 Barracks w/Reactors, 1 Factory w/tech lab 1 Startport w/Reactor
Protoss would not only have: 5 Warpgates and 1 Robo producing Colossus


You forget that zerg needs to invest a fuck ton more to static defense than T or P because you are defending both economy and production at each base so they money spent on spines alone compared to other races would mean a lot more resources for T + P to make army + production.

You cant compare larvae and other race mechanics to each other. They are completely different. Scaling larvae would break early game. If somehow you get to late game with your suggested larvae scaling, it would make pretty much no difference anyway .

This is just another zerg QQ thread nothing more
6 poll is a good skill toi have
docvoc
Profile Blog Joined July 2011
United States5491 Posts
January 08 2013 18:05 GMT
#13
On January 08 2013 20:21 StatixEx wrote:
BUT the zerg has to choose those 20 more drones over producing an army which is weaker per unit. so .. . you are not factoring in the whole mechanic of the race to get army and drones cos to me terran can produce all 3 at once with no cutting and then kill all workers and purely use mules giveing a literal 200/200 army? am i rite?

This argument died a while ago dude. The argument that choosing drones of army, though still a thing, has been massively changed with the advent of stronger queens which do not force the zerg to choose between army and drones. Because of that, terran can produce 3 at once, but zerg can then produce 20+ at once. So you neglect to mention that whatsoever, so no you are not right here. It isn't that Zerg is imba, but that this form of production pushes zerg over the top in some opinions, and while Terran can replace his workers with mules, the amount you are describing just really isn't possible whatsoever in the large majority of games.
User was warned for too many mimes.
Bagration
Profile Blog Joined October 2011
United States18282 Posts
January 08 2013 18:12 GMT
#14
Of course Zerg production is more "efficient" than it was in BW, but Terran and Toss have also had improvements. MULEs are huge, and reactors also mean that production can be amped up. Protoss have chronoboost, and the warp-in mechanic is also superior to traditional gateways.
Team Slayers, Axiom-Acer and Vile forever
liberal
Profile Joined November 2011
1116 Posts
Last Edited: 2013-01-08 18:49:19
January 08 2013 18:46 GMT
#15
Obviously you can't just do some simplistic "how many units produced" or "how much money can be dumped" comparison, because this comparison is predicated upon the assumption the units are equally cost effective. Which is a horribly false assumption to make.

The game isn't as horribly imbalanced as you wish to think it is.

Another thing, your infrastructure comparison includes the tech tree for terran, but not for zerg.
Krakoskk
Profile Blog Joined December 2012
United Kingdom51 Posts
Last Edited: 2013-01-08 18:54:28
January 08 2013 18:52 GMT
#16
On January 09 2013 02:26 eu.exodus wrote:
Show nested quote +
On January 09 2013 02:05 Krakoskk wrote:
On January 09 2013 01:50 eu.exodus wrote:
Cost effectiveness of units?
Supply cap?
This mean anything to you?


Lol... supply cap works in the favour of the zerg in this scenario, since this larvae system gives extreme remax abilities vs the terrans/toss being able to spend their resources over time. And also, zerg units are potentially the most cost effective in the game:

Blings Vs Rines in big numbers
Infestors.... Broodlords... Ultras vs No-Marauders....


What's far worse than this to me is how incredibly overpowered ultras are below top GM because of costing ONE LARVAE to create a 6 supply unit. What the fuck?

To Fix the game = Scale larvae at least a little bit... corruptors = 2 larvae, ultralisk = 3 or 4 larvae, infestors = 2 or 3 larvae etc.... its silly and makes no sense how everything is one larvae. It's like if you could just start making battlecruisers two at a time out of a reactor barracks as long as you have a fusion core.

In the currrent state, a terran can harass the shit out of a Z and take him down to 2 base vs 5 base and be ahead by 60 supply and be spending his resources way faster at the same time and the Z can be missing all his injects while the T only macro slips slightly.... and still lose because the Z can make a 200/200 army out of 2 hatcheries using ultralisks: macro meaning absolutely nothing at all.


Sorry but youre wrong. In a pro game you would never see someone bank the amount of minerals the OP is talking about here. Even if they did I can guarantee you that at that stage of the game

Terran would not only have: 5 Barracks w/Reactors, 1 Factory w/tech lab 1 Startport w/Reactor
Protoss would not only have: 5 Warpgates and 1 Robo producing Colossus


You forget that zerg needs to invest a fuck ton more to static defense than T or P because you are defending both economy and production at each base so they money spent on spines alone compared to other races would mean a lot more resources for T + P to make army + production.

You cant compare larvae and other race mechanics to each other. They are completely different. Scaling larvae would break early game. If somehow you get to late game with your suggested larvae scaling, it would make pretty much no difference anyway .

This is just another zerg QQ thread nothing more


Sorry, but you're wrong and I'm not.

Read my post. Then read the start of yours. I win.


P.S: Just incase you didn't get it

Me:
overpowered ultras are below top (or mid) GM

You:
In a pro game you would never see someone bank


Also, your post is just stupid and not true. Macro hatches, its not like they are forced to make every base at a new patch ( and if they do, Terran/toss need to equalize on economy anyway) they don't need to invest more in D, they need to invest LESS because they have 1.5k hp 300 mineral production buildings in their bases. You're just another low level noob zerg, nothing more.

Also,

Me:
ultralisk = 3 or 4 larvae, infestors = 2

You:
Scaling larvae would break early game


Lolwut
Falling
Profile Blog Joined June 2009
Canada11349 Posts
January 08 2013 19:03 GMT
#17
Well this need not have anything to do with balance because SC2 is for the most part balanced around Zerg having this sort of production. But it does help explain the max out in 12 min (or is it 8) phenomenon which really could only be replicated in BW's Big Money maps. Probably Fastest Possible is the only one that could give SC2 Zerg a run for their money.

Nevermind racial imbalance as there will always be buffs and nerfs. This has more to do with the sort of economic system that SC2 has created which is foundational to how it is played.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
Krakoskk
Profile Blog Joined December 2012
United Kingdom51 Posts
January 08 2013 19:07 GMT
#18
On January 09 2013 04:03 Falling wrote:
Well this need not have anything to do with balance because SC2 is for the most part balanced around Zerg having this sort of production. But it does help explain the max out in 12 min (or is it 8) phenomenon which really could only be replicated in BW's Big Money maps. Probably Fastest Possible is the only one that could give SC2 Zerg a run for their money.

Nevermind racial imbalance as there will always be buffs and nerfs. This has more to do with the sort of economic system that SC2 has created which is foundational to how it is played.


I disagree. Zerg needs this SORT of production, but ultralisks, infestors, don't need to be one larvae, just like how they're not all one supply.
docvoc
Profile Blog Joined July 2011
United States5491 Posts
January 08 2013 19:13 GMT
#19
On January 09 2013 04:07 Krakoskk wrote:
Show nested quote +
On January 09 2013 04:03 Falling wrote:
Well this need not have anything to do with balance because SC2 is for the most part balanced around Zerg having this sort of production. But it does help explain the max out in 12 min (or is it 8) phenomenon which really could only be replicated in BW's Big Money maps. Probably Fastest Possible is the only one that could give SC2 Zerg a run for their money.

Nevermind racial imbalance as there will always be buffs and nerfs. This has more to do with the sort of economic system that SC2 has created which is foundational to how it is played.


I disagree. Zerg needs this SORT of production, but ultralisks, infestors, don't need to be one larvae, just like how they're not all one supply.

So I agree with Falling on this, but I wonder, are you suggesting that if infestors cost 3 supply then they should cost 3 larvae or something similar?
User was warned for too many mimes.
Krakoskk
Profile Blog Joined December 2012
United Kingdom51 Posts
Last Edited: 2013-01-08 19:32:02
January 08 2013 19:28 GMT
#20
On January 09 2013 04:13 docvoc wrote:
Show nested quote +
On January 09 2013 04:07 Krakoskk wrote:
On January 09 2013 04:03 Falling wrote:
Well this need not have anything to do with balance because SC2 is for the most part balanced around Zerg having this sort of production. But it does help explain the max out in 12 min (or is it 8) phenomenon which really could only be replicated in BW's Big Money maps. Probably Fastest Possible is the only one that could give SC2 Zerg a run for their money.

Nevermind racial imbalance as there will always be buffs and nerfs. This has more to do with the sort of economic system that SC2 has created which is foundational to how it is played.


I disagree. Zerg needs this SORT of production, but ultralisks, infestors, don't need to be one larvae, just like how they're not all one supply.

So I agree with Falling on this, but I wonder, are you suggesting that if infestors cost 3 supply then they should cost 3 larvae or something similar?


No, I'm suggesting that if zerglings cost 1 larvae, then infestors should cost 2 larvae. How can you balance a race which has absolutely no scaling in their production? Obviously it will be imbalanced in at least one stage or aspect of the game. At least make fucking ultralisk more larvae than a roach. In my opinion, it's terrible design that the only limiting factor the zerg's production is how many resources they have (if you have infestor and ultra tech out) and not injects or production buildings.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
DaveTesta Events
18:00
Kirktown Ready Room #3
davetesta43
Liquipedia
BSL20 Non-Korean Champi…
18:00
RO8 Round Robin Group - Day 1
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 96
MindelVK 32
StarCraft: Brood War
ZZZero.O 207
Dewaltoss 101
HiyA 93
Terrorterran 21
LaStScan 8
Dota 2
qojqva2566
monkeys_forever169
syndereN146
League of Legends
Grubby3797
Dendi1184
Counter-Strike
fl0m1742
Stewie2K970
flusha404
Foxcn315
Heroes of the Storm
Khaldor822
Other Games
B2W.Neo1430
Mlord450
ToD126
Hui .109
Pyrionflax72
Trikslyr67
Sick47
Organizations
Other Games
gamesdonequick50651
StarCraft 2
CranKy Ducklings250
angryscii 19
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• kabyraGe 156
• StrangeGG 52
• printf 41
• tFFMrPink 20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Michael_bg 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2799
League of Legends
• Jankos2243
Other Games
• imaqtpie1840
• Shiphtur353
Upcoming Events
Sparkling Tuna Cup
14h 39m
RSL Revival
14h 39m
Classic vs Clem
FEL
19h 39m
Elazer vs Spirit
Gerald vs MaNa
BSL20 Non-Korean Champi…
22h 39m
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
ZZZero.O207
Wardi Open
1d 15h
Replay Cast
2 days
WardiTV European League
2 days
PiGosaur Monday
3 days
uThermal 2v2 Circuit
3 days
Replay Cast
4 days
[ Show More ]
The PondCast
4 days
Replay Cast
5 days
Epic.LAN
5 days
CranKy Ducklings
6 days
Epic.LAN
6 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Liquipedia Results

Completed

KCM Race Survival 2025 Season 2
HSC XXVII
NC Random Cup

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.