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Active: 4639 users

The "Esports Manifesto" Part 2

Blogs > iheartEDM
Post a Reply
ihOpe
Profile Blog Joined December 2012
192 Posts
Last Edited: 2013-01-02 05:31:15
January 02 2013 05:30 GMT
#1
The first part of this blog can be found here

____________________________________________________________________________________

Back to Teamliquid, this website is a like a multi-cultural port of the ancient world. Here, ideas from different games are exchanged between the people and their genre-realm spheres of influence. Let us take a further look at the extent of this notion to find out exactly where limitations exist.

+ Show Spoiler +
they don't


Looking at the different sections of TL, each section is no doubt proud to represent what they put on their gaming pillars of importance. Being unlike any other "city" in the world, this place is free admission to get in. The moderators here act like police, but they are better than police because the moderators only do what they do to make the website better and better. We need people like this who are dedicated to esports, to truly make this work.

An example of this is the increasing popularity of team houses. Teams with enough funds to afford a team house, have created one. Think of it this way. The ultimate goal of owning or managing a team is to make the players preform well. One of these factors involved is a living environment tailored to increasing their efficiency. The example here being a team house, where you can talk face to face to other people who aspire the same thing as you. United under the same roofs, these people don't have to necessarily speak the same languages either (all the koreans living in the USA). That doesn't stop them from standing together, getting each others backs when times get tough, and supporting each other so that they can all achieve their united underlying archetype of a goal that brought them together in the first place.

Anyways, back to the original position of intent that I was going for. The point of owning a team house is to make the players on the team preform better, and therefore create better advertising for the sponsors and increase the number of sponsors too. Salary also plays a big role as an incentive to do better. Stephano is a great example. He is on EG and he earns a pretty impressive salary. Impressive, because it is sustainable to his lifestyle, not to mention all the additional prize money that he wins. By becoming a top notch player, EG recognized the value that his 'name' would bring to the team, and offered him a deal better than other teams, to get him (this creates competition between teams, that makes teams create more lucrative player contracts, that increases the 'hype' of it all and soon enough you start to see other companies hop aboard because they see the value of pumping money into esports. This creates more players who want to make it big and since more people are exposed to starcraft, yes I'm just talking about starcraft 2 now, that means more potential for talent to rise and blossom into successful esports careers (Flash, Jaedong, Bisu). The term positive feedback comes to mind here, and hence the term "money creates more money". All of this fuels towards a growing esports industry. A growing esports industry attracts a larger fanbase and the snowball is once again set in motion.

However when the fierce pride of one game clashes with another, things can get pretty nasty. Think starcraft 2 vs league of legend stereotypes, and yes there are enough ignorant people who are a part of esports that create stereotypes. Flame wars, trolling, and intent to hurt become all bi products of unfriendly competition between different types of games. However, when people accept the differences that are engineered through different game mechanics, that is when the limitations disappear, but not until they accept it.

We are not limited through what can happen through the internet, but by what we perceive the internet as. Someone who thinks of the internet as a place to troll via being anonymous will see things differently compared to if they see the internet as a place of opportunity, for example making money competing from a video game.

The way I look at all of this, I see opportunity. I see a vision of grandeur compared to that of major competitive sports. I compare EG to Nike in my head because they fill the same niches in different areas of life. Although completely unalike, they are synonymous to each other as well. I have no doubt in my mind that esports will be exponentially as large in the future. Seeing opportunity creates dedicated people, motivated to play their different roles in supporting the esports industry. By identifying what you like about esports, you can also identify the passion necessary to take things to the next level not only for yourself, but for esports as a whole. Instead of focusing on all the negativity that goes on such as koreans having a superior skill level, balance complaints, or simply losing to cheese, you should instead focus on the positive energy and things associated with what makes you happy, not what makes you angry.

Let video games bring out the happy nerd in everyone, not the angry nerd





*
terran hots stream ---> http://www.teamliquid.net/video/streams/iheartEDM
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
Last Edited: 2013-01-02 09:03:07
January 02 2013 08:48 GMT
#2
I have some suggestions:

1. Don't post two blogs within 7 minutes of each other if they are about the exact same thing. Part one and part two should have been one post. People are just going to be confused and it will be difficult to have a coherent discussion. A lot of people include pictures or youtube videos in between massive walls of text to give people a break. A few pictures of progamers or tournament highlights on youtube might go a long way with this blog.
2. The title "esports manifesto" is cringe worthy.
Smancer
Profile Blog Joined December 2010
United States379 Posts
January 02 2013 20:41 GMT
#3
Also cliche and cringe worthy are the following:

On January 02 2013 14:30 iheartEDM wrote:

multi-cultural port of the ancient world

genre-realm spheres of influence.

extent of this notion

gaming pillars of importance.

Teams with enough funds to afford a team house, have created one.

One of these factors involved

a living environment tailored to increasing their efficiency

(all the koreans living in the USA).

their united underlying archetype of a goal

the original position of intent that I was going for.


create better advertising for the sponsors

+ Show Spoiler +
This is my favorite, an open parenthesis that does not close.


(this creates competition between teams, that makes teams create more lucrative player contracts, that increases the 'hype' of it all and ....

to rise and blossom into successful esports careers

the fierce pride of one game

the differences that are engineered through different game mechanics

We are not limited through what can happen through the internet, but by what we perceive the internet as.

I see a vision of grandeur compared to that of major competitive sports

take things to the next level not only for yourself, but for esports as a whole



This whole blog is full of nonsensical ideas that collide into one another. Mixed in are catch phrases that don't necessarily blend. I don't know what the OP was trying to do with this blog post. It makes very little sense.

A good way to threaten somebody is to light a stick of dynamite. Then you call the guy and hold the burning fuse up to the phone. "Hear that?" you say. "That's dynamite, baby."
ihOpe
Profile Blog Joined December 2012
192 Posts
January 02 2013 21:24 GMT
#4
You are both right. The organization was bad and I wrote this impulsively. I am going to re edit this and repost, but being more readable
terran hots stream ---> http://www.teamliquid.net/video/streams/iheartEDM
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