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Active: 13222 users

Tanks... Finally!

Blogs > Faldinerous
Post a Reply
Faldinerous
Profile Blog Joined October 2012
United States62 Posts
December 01 2012 08:40 GMT
#1
End of day feelings: Optimistic for tanks
Things focused on: Step 12 of the Staircase
Completion of Focus: Finished 12 moved on to 13!
End of Day Placement: Silver 528 (Down 11)

Recap:

I started out trying to do a bit of micro practice with running an SCV around in the middle of the map while still keeping up production. I did alright, but micro is still by far my weakest point.

As far as playing goes I was able to MUCH better control my SQ today with the Thos and managed to have 3 successes out of 4 tries despite the fact that I just didn't feel "warmed up" with my hands at all today. The first game was especially bad. I got a bit better, but never felt really comfortable playing today.

Had one game of note today. It was a TvZ where he tried to baneling bust me at about 9 minutes in. Took out my defenses and then popped on 17 of my SCVs (Even after killing almost half of my workers I still had more than him. Ha!) I built a bunch of bunkers and macroed a LOT better than he did and managed to come back and win the game with Marines Marauders, Medivacs and a couple of Thors. I even had a half decent split of my army against his banelings once. They still killed almost my whole army but I came out with a few guys left over (and with 30 marines against 20 banelings that's not too bad for me).

After I completed this step I tried out the tank step on the ladder... I did alright. I'm still not used to using tanks and all that but I was able to hold a pretty good defense against the other Terran who WAS pretty good at marching tanks around the map. My SQ was lousy though. I seemed to have no way to spend the HUGE amounts of money I was getting. At the end I was mining off of 3 bases, but I need to have a way to use that income to my advantage. The whole point of having a better economy is using it to make more stuff to kill him with, not to sit back saying "I may have lost, but look at all the money I'm saving. My Terran children will never worry about college now!"

Objectives:

Gas Control: I did well with this today. I was usually aware of my gas and if it started growing more than it should I started making more gas expensive units. Worked well with Thors, tanks don't count yet as I still have no clue what I'm doing there and it will take a few games to get a feel for it.

Control Groups: Not so great with these today. Goes back to the hands not feeling comfortable at all. Definitely going to continue working on this, especially when I practice my micro which I would like to do more often, it's great for getting used to switching to different control groups a lot.

Goals:


It's been less than a month since I put up my goals, but I am proud to say that I have completed all of them to my satisfaction! On top of that I've also managed to progress through the Staircase a lot further than I thought I would. I will work on some more goals over the next few days for the next month.


*****
"i should have warmed up against the AI 1st... getting beaten by such a noob is embarassing"
TG Manny
Profile Blog Joined September 2011
United States325 Posts
December 01 2012 16:06 GMT
#2
Good job

Something as a on-and-off player that keeps me in gold and rise to plat if I play a lot is literally playing the same build order with less deviation the less I know it. (Personally, I do 1 rax double expand into 3rax for defenses with an upgrade heavy style over a production style in all MUs. Not meta-optimal but it works well enough).

The biggest part for me in this is knowing when I can add production, which is a huge thing. When I secure my 3rd (fly out when natural almost saturated ideally) I immediately double gas and add 2 fac vZ and vT. 3 tanks a time so early gives you a huge edge on top of a massive marine and upgrade count. vP it is when I add another starport OR ghost academy.


As a micro test: Just cycle through even 5 hotkeys of your liking every "macro cycle".

1) Check resources
2) Check minimap
3) Check worker production
4) Check army production (this is usually various hotkeys)
5) Check Upgrade production (engineering bays, critical tech upgrades like siege mode and cloaking)
6) Move a control group of units even slightly.

If you can do that cycle efficiently and quickly (such that you're doing it several times per production round) you'll be able to scout and react to opponent allins and trick plays which is a big deal at silver even if you're "even" or "ahead" in macro 40 banes can ruin you if not prepped.
Singularity is at hand...
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